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Found 107 results

  1. I am asking $150 plus shipping for a CIB XEGS Console Keyboard Original joystick Light gun (label peeling off one side) Power Supply RF Cable Switchbox RCA cable Flight Simulator II Bug Hunt Booklets Styrofoam inserts Original box SOLD
  2. I am looking for an Atari 820 printer in working condition. PM me if you have one.
  3. Link to pictures below Need help identifying this stuff, I own a small retro store in Dracut, Ma called Bazaar Game Trading (Facebook.com/bazaargametrading) and being the only retro gaming store in the area that takes anything pre nes, I am seeming to run into a lot of really really cool stuff. I got an atari 400/800/xl/xe lot in recently, most CIB, most including ALL inserts, most having pristine beautiful labels, and I'm seeming to only find loose cart copies circulating for a lot of these. so, 1. anyone know what these are worth? These are here because it's hard to find reliable salse data on them within the past 90 days from ebay, amazon, half.com etc. So, I've already done all that =] 2. How rare are these titles in this condition exactly? I am at heart a collector, I love what I work with so I am tempted to keep stuff all the time ; ;. 3. I have people who are wanting them but I need to find a price for them that's fair for me, and them. So I told them I had to do research here to find out what's fair. Thanks everyone! Message me by reply, private message, email- [email protected], or facebook message at facebook.com/bazaargametrading My pictures are uploaded on flickr. https://www.flickr.com/photos/[email protected]/with/15471969531/
  4. Atari 600xl Chips for Sale C014795 $11.99 C012296 $10.99 C014806 $10.99 C014805 $11.99 All chips have been tested and are working. I have several of each chip. US shipping would be $2.70 plus $0.10 per chip. International shipping is $5.70 plus $0.70 per chip. PM me with which chips you need and how many as well as the shipping address and I will send an invoice through paypal. I will also consider any reasonable trade offers of atari 2600 games or original Commodore software.
  5. Complete Atari set for retro gaming all items are NEW and UNUSED ATARI 130XE, PAL, NEW, unopened box SDrive NUXX NEW, never used IDE plus 2.0 host adapter NEW never used 2x Atari XE (65/800/130) keyboard NEW, unused Scart cable only once used professionally made (maybe 2 pcs) price 390,-€ for complete set
  6. FOR SALE: Atari 8-Bit List Various 8-bit kit for sale: Offers please: Buyer also pays postage but can choose which category/rate by which items will be dispatched. Will also accept collection buyers. There's a quite a bit here, so have a browse and let me know and reply below or at: [email protected] Atari 1029 Printer : No Box - powers up, print head seeks, no SIO. Atari 1027 Printer : No Box - powers up, print head seeks, no SIO. Atari 1020 Printer/Plotter : CIB . Atari Touch Tablet : sale pending CIB. KoalaPad Touch Tablet : CIB. Various Atari 8-bit Cartridges : £10 each Loose carts. Atari 400/800 Programming Language PILOT with "Turtle Graphics" : Complete. Atari 850 interface : sale pending No Box - powers up, no SIO or power lead. Atari Track & Field Controller : No Box. Atari Turbo Basic/Turbo Compiler XL/XE : Complete. Ultimate 1mb (Candle 'o' Sin) XL upgrades : sold Not sure if these are complete or working as never fitted - see pics.
  7. Updated to reflect status of one unreliable Indus drive after testing it out. Also dug out the Jaguar unit and noticed that switchbox was nowhere to be found, so removed CIB from the description. I've decided to unload my Atari video game and 8-bit computer collection. I'll try to get a full list together soon. Computer collection highlights: 800XL computer Indus GT drives (2 drives; one in fair conditionnot to be trusted, the other in good condition with plastic storage case and the original software) 1050 drive in box (Happy enhanced) APE For Windows Complete Starter Kit USB Games by Atari, Infocom, Epyx, EA (much of it CIB) Misc cables, software, peripherals Video game collection highlights: Boxed consoles (Jaguar w/ CD, 7800) Loose consoles (2600, 5200, Lynx, Telegames II) Some CIB 2600 and 5200 games Controllers for each console system 2600 cartridge adapter for 5200 I haven't used most of these items for years, but they've been stored indoors out of the way. Now they're in the way. Anyone in the Phoenix area is welcome to schedule a time to stop by and check things out. (That would also be the quickest way to take home a huge bargain.) Meanwhile I'll do my best to get a more detailed list ready with condition and prices. Pricing will be fair, as my motivation to unload the collection is more about to time than money. Hope this is enough info in the initial post. I'm trying to gauge interest without spamming the group.
  8. I have a very nice collection of hardware and software for Commodore, Amiga, Atari, and Apple for sale. You can see a list of the highlights at: http://1drv.ms/1Ef5TRn A list of things you may be interested in: Flat 128 w/JiffyDOS and 64K Video Upgrade 1541 Ultimate Gen 1 w/Ethernet 2x EasyFlash 3 1764 w/512K MSSIAH RA Thunderdrive 4GB CMD RamLink (needs love) Apple IIgs w/2MB Focus IDE+CF 3.5 Unidisk 5.25 Drive for IIgs Apple //c+ Apple //c w/Power Supply A2000 w/80GB SSD (SCSI to SATA adapter) 68030/30 w/16MB of RAM SCSI CD-ROM Commodore 2002 Monitor Parallel IP Link Hundreds of disks Many originals I WILL NOT part up the collection. It's all or nothing. Bring a U-Haul, you're gonna need it. $2000 or best offer.
  9. I am working on a project (still working out some display and register issues) when it dawned on me. The original 400/800 had four controller ports and each port, in simple terms, had its own player register in PM Graphics (or in the OS). XL and XE machines removed two of the controller ports I assume to cut production costs. Does this mean that the extra player registers were removed as well or are they still intact? I'm asking because my game project is designed on paper to take advantage of all four player registers. I don't want to create something for just a specific line of Atari 8-bits...I want it to be able to play on all of them. Thanks in advance!
  10. Hey fellow 2600 enthusiasts, On Saturday, June 14, 2014, the free-to-the-public Sunnyvale Atari Party will take place at the Sunnyvale Public Library from 10:00 am - 4:00 pm. Please come and join Bill Kendrick and the rest of us there. There will be Atari 2600s/Flashbacks, 5200s, 7800s, XE Game System, Lynxes, Jaguars, arcade machines, Atari 8-bit computers, Atari STs, and modern PCs emulating the classic consoles. In addition, we are fortunate enough to have two legendary ex-Atari employees who will be speaking. The first is Al Alcorn, Atari employee #3, builder of Pong, who worked on the Atari 2600, Atari's holographics, and countless other items. He later became an Apple Fellow*. And then there's Dan "The TrakBall Man" Kramer who is personally responsible for the 2600 and 5200 TrakBall Controllers, amongst many other projects during his time at Atari Inc. He is also promising to show off some prototype hardware as well. http://www.newbreeds...tariparty/2014/ Sunnyvale CA is, of course, Atari's old hometown. Please visit the website link above for more details. Volunteers are also welcome. This is a kid-friendly event so bring the whole family... *If you've watched the recent Steve Jobs film [Jobs], Mr. Alcorn is represented in the film. He's referred to as "Al" during the Atari scenes and "he" is the one who informs Jobs that he's "an a$$hole".
  11. I have a whole bunch of games I don't want any more. Perhaps you do? United States only, all are NTSC games. PM me. I'll try to respond to all when I can first come first served and I'll try to update and remove things that have been sold. All the games are loose except where noted. atari 2600 game lot all these for $5 asteroids championship soccer - missing end label dodge 'em home run missile command othello realsports baseball x2 street racer surround target fun video chess Atari 800 games ($5 each): asteroids defender dig-dug donkey kong jr. (pending) frogger (pending) galaxian (pending) joust missile command pac-man pole position space invaders super breakout Atari 5200 (note: I don't have a 5200 to test these on, so as is.) all 3 for $7.50 galaxian pac-man super breakout CD-i $5 each compton's interactive encyclopedia defender of the crown jigsaw laser lords mystic midway - rest in pieces pinball treasures of the smithsonian video speedway NES CIB games snake rattle & roll - $10 loose games alfred chicken - $15 (pending) al unser jr. turbo racing - $2.50 excitebike - $2.50 (pending) millipede - $2.50 (pending) rolling thunder - $5 xevious (yes i have a loose one too.) - $2.50 saturn (all have boxes except mr. bones. some of the boxes have a crack or two, you know, saturn and all.) $5 daytona usa frank thomas madden 97 madden 98 minnesota fats nba live 98 $10 amok black fire croc grid runner last gladiators pinball machine head mr. bones myst robotica tetris plus wipeout wii-u Sonic All stars racing - $20 Nintendo Land - $15
  12. M.U.L.E. disk dump working in emulation. Cover has seen much better days. Includes folio, disk, & quick reference card. I cannot smell anything, but may have been stored in parents home for a time, and they were heavy smokers. So, please expect smoke smell (though hopefully there isn't any.) Also, I have a cat, so cat dander is to be expected. Asking $25 + shipping & PayPal fees.SOLD
  13. UPDATE: The final version can be found here! Donkey Kong was one of my childhood favorite games. I have always loved the attention to detail in the Atari Computer port. The gameplay is smooth, and it include more game nuances than other conversions of the time. I always thought that Mario and Donkey Kong could have looked a little better. I actually thought Pauline looked BETTER than the arcade. (I did make her more arcade-like in this hack, because I am going for arcade closeness.) After I dug into the game, I found even more appreciation for the A8 version. The memory-saving techniques that Landon used were great. His software sprite routine is terrific. These techniques allowed him to fit SO MUCH into 16K. They did come with a price. Donkey Kong is a mirror image, which means that there are some sacrifices that need to be made. In order to keep Kong's eyes only 1-pixel apart, his mouth is a little off-center in one of the chest-beating frames. Drawing the software sprites on screen seems to mean one less color than a "tile/character" mode. That means no white teeth or eyes for Kong. However, the smoothness at which the software sprites move make it totally worth it. So, in the end, I am trying to make some tweaks, using the advantage of modern day tools. Mario will be the toughest. Mario's made up of 3 player/sprites: red, flesh, and blue. The blue player seems to always be 1-pixel behind the other two. I would really prefer to get rid of that, because it is going to create issues for some of the frames. At this point, I have tweaked most of the playfield objects (Kong, Pauline, Girders, Oil Can, Still Hammers, Fireballs, Pies, etc.). The only player (sprite) I have touched is Mario, and I have only replace ONE of his frames at this point. Pauline's items are also a player. I am sure, as with JR, this will evolve. Original Update Updated Screens:
  14. I've acquired some Atari 8-bit diskette sets. I thought since I collect mainly cartridges I'd see who might be interested in some of these. The prize of the collection is the Infocom Suspended "Masked" version. These have been untouched for 25 years. This is the one of the best copies I have seen. I don't think it was used. Please PM me if you're interested in it. I would love to trade for A8 cartridges if possible.
  15. Hi All, I am looking for a Key to replace my Start Key on my 800XL which is worn (see below) I have an 800XL I use for parts but discovered that the keys between models are different (See below) The key I want to replace has a "plus" config, however the one on my parts machine has a "Slit" config. Unfortunately I can't swap the whole key unit between machines as some of the keys on the broken XL are damaged. If anyone has a spare scratch and dent free key in the "Plus"config then I would be interested in getting hold of it Cheers Rel
  16. Simple Assembly for Atari BASIC A multi-part discussion of a few pet peeves about Atari BASIC and simple machine language utilities to fill in the gaps. July 2016 ============================================================== Part 1 - Introduction http://atariage.com/forums/blog/576/entry-13175-part-1-of-11-simple-assembly-for-atari-basic/ Part 2 - Learn 82.7% of Assembly Language in About Three Pages http://atariage.com/forums/blog/576/entry-13176-part-2-of-11-simple-assembly-for-atari-basic/ Part 3 - The World Inside a USR() Routine http://atariage.com/forums/blog/576/entry-13177-part-3-of-11-simple-assembly-for-atari-basic/ Part 4 - Implement DPEEK() http://atariage.com/forums/blog/576/entry-13178-part-4-of-11-simple-assembly-for-atari-basic/ Part 5 - Implement DPOKE http://atariage.com/forums/blog/576/entry-13180-part-5-of-11-simple-assembly-for-atari-basic/ Part 6 - Various Bit Manipulations http://atariage.com/forums/blog/576/entry-13181-part-6-of-11-simple-assembly-for-atari-basic/ Part 7 - Convert Integer to Hex String http://atariage.com/forums/blog/576/entry-13182-part-7-of-11-simple-assembly-for-atari-basic/ Part 8 - Convert Integer to Bit String http://atariage.com/forums/blog/576/entry-13183-part-8-of-11-simple-assembly-for-atari-basic/ Part 9 - Memory Copy http://atariage.com/forums/blog/576/entry-13184-part-9-of-11-simple-assembly-for-atari-basic/ Part 10 - Binary File I/O Part 1 (XIO is Broken) http://atariage.com/forums/blog/576/entry-13185-part-10-of-11-simple-assembly-for-atari-basic/ Part 11 - Binary File I/O Part 2 (XIO is Broken) http://atariage.com/forums/blog/576/entry-13186-part-11-simple-assembly-for-atari-basic-the-end/ ============================================================== This actually isn't the project I meant to be working on. I ended up here, because of a series of other needs. Originally, I was working on converting some old examples from Compute! not written for the Atari and needed to demonstrate a machine language sort for an Atari BASIC numeric array. This required I understand Atari BASIC variables, and while writing that discussion I realized I needed facilities not included in Atari BASIC (16-bit peek and poke, memory moves, etc.) So, that brought me here to fill in some gaps missing in Atari BASIC. Now that I'm done with this hopefully the Atari BASIC Variable article will be done soon, then I can get back to the machine language sort. it will take a while to get these articles posted, reformatted, etc. Several will be posted today, and others over the next few days. For those who don't care to wait for the multi-part bloggitty-blog version the complete document is attached below in a couple formats: LibreOffice ODT. Remove the .zip after downloading: HelpBASIC.odt.zip PDF version: HelpBASIC.pdf ============================================================== Introduction: The Good… The Atari 8-bit computer was a paradigm-changing platform when introduced in 1979. The extensive, built-in color graphics and sound capabilities started computer-based “multimedia” years before the word existed. Atari would have been justified keeping it a completely closed box of mystery. Fortunately, they did not. Atari provided a BASIC language with reasonable support for the computer’s custom hardware graphics and sound features. Many other computers introduced before and even after the Atari had BASIC languages providing little to no support for graphics or sound. They were little different from the original BASIC (circa 1964) developed in an era of time-sharing terminal printers intended for number and text processing. Atari BASIC incorporates some good ideas. On program entry Atari BASIC converts commands to an abbreviated form called tokens. Using tokens cuts down memory use for program storage, speeds up program execution, and the tokenization process provides immediate syntax error feedback at the time a programmer enters a program statement. Atari BASIC provides exceptionally high readability compared to other BASICs of the day. Atari BASIC nicely inserts spaces between commands and values in program listings. This spacing does not occupy the program's memory thanks to tokenization. Finally, Atari BASIC recognizes long variable names enhancing readability. Some do not like the way strings work in Atari BASIC, but I find they make a lot of sense. When moving on to C years later, I credit the reduced learning curve for C strings to Atari BASIC; the way an Atari string behaves in memory is more like a C array of characters (less the ‘\0’ terminator) than Microsoft BASIC strings. Also, a character pointer in C is a concept similar to the Atari BASIC ADR() function. The Bad… Of course, nothing is perfect. Atari BASIC is missing some useful features for dealing with computer hardware on the computer’s terms. This is not really a critical failure of Atari BASIC, since many other BASICs do even less than Atari BASIC and part of the purpose of original BASIC was to protect the beginner programmer from architectural questions about the computer hardware. But, given the Atari’s additional graphics and sound features part of the fun of programming is making the Atari hardware do interesting things. 8-bit computers frequently have reason to deal with 16-bit, two-byte values. While Atari BASIC has PEEK and POKE working with single-byte values it lacks a way to work directly with two-byte values. The Atari hardware provides many interesting bells and whistles for graphics and sound. (Literally, it can make bell and whistle sound effects.) Effective interaction with hardware registers and the operating system often require manipulating individual bits within a byte. Bit operations are not available in Atari BASIC. Hand-in-hand with 16-bit values and bit operations is working with hexadecimal representation of values. When one becomes familiar with the hardware it begins to make a lot more sense to refer to and display values in their hexadecimal form. Hexadecimal value representation is not included in Atari BASIC. Moving blocks of memory around has many practical uses in the Atari environment – copying character sets, animating characters or Player/Missile graphics, rapid updates of color registers, etc. Atari BASIC does not have a general purpose memory move feature. There is a common hack using Atari BASIC strings to perform a high-speed memory move. However, this method requires more setup, is not obvious to the casual programmer, and so is not as convenient and flexible as a command to move memory. Atari BASIC’s I/O functions are missing the ability to load bulk, binary data into memory from a file, (such as graphics or character sets.) Atari BASIC must use slower loops to read a file, or waste memory by including the data within the BASIC program. And the Ugly (or just darned weird)… The worst weird thing about Atari BASIC does is that it handles all numbers as 6-byte, BCD, floating point. In spite of this it is still comparatively fast, so it makes one wonder how fast Atari BASIC could be if it used 16-bit integers instead of bogging down the 1.79 Mhz CPU with floating point math. Another problem built into Atari BASIC is line lookup for statements. Atari BASIC identifies statements during execution by searching the line numbers from the beginning of the program to the desired statement. This causes statements at the end of a long program to execute slower than statements near the start of the program. Atari BASIC has two different syntax options for GOTO. These are both valid: 100 GOTO 10 200 GO TO 150 What's up with that? It is a joke, right? I do hope the implementation cost less than a dozen bytes. Couldn't this have been replaced with a solution to one of the other problems, such as 16-bit PEEK and POKE? All these issues with floating point use, line searching, and command syntax are fundamental to the internals of Atari BASIC, so solutions to these situations require writing a new version of BASIC. Since I’m not planning on making a career of this, contentment will have to come from resolving the easier problems mentioned earlier. The Solution To fix these problems get a copy of OSS BASIC XL or BASIC XE, or TurboBasic XL. Really. Seriously. These BASICs can load and run all Atari BASIC tokenized programs (that is, SAVE’d programs) and ENTER Atari BASIC LIST’ed programs correctly at least 98% of the time. Both are faster than Atari BASIC and provide many of the useful features discussed here. And with the advent of high quality emulators you don't even need to concern yourself with acquiring the languages on physical ROM cartridges or disks. You can get the whole Atari experience plus modern convenience just by downloading a few digital image files. So, problem solved. Thanks for reading. See you later. The Other Solutions You're still here? The movie is over. Go home. . . . So, trading up to a better BASIC is out of the question? For whatever questionable reason you are actually married to Atari BASIC and can’t switch to anything else? Fine. (Do not send me pictures of your children.) If there were no other options the article would end here. However, the miles of text (in the half dozen subsequent parts) must indicate interesting stuff follows. Most of the issues are less difficult than they appear. In some cases a simple solution can be written using just Atari BASIC. However, given the speed of Atari BASIC the real problem becomes how to do it fast enough to be worthwhile. The best performance comes from machine language code. Even badly written assembly will produce machine code that runs circles around Atari BASIC. Below, the article will demonstrate that it has more than enough badly written assembly code to go around for everyone. This article presents several reusable machine language utility programs expanding BASIC programs’ capabilities, and improving performance. These utilities are designed to be called from BASIC’s USR() function. This article is not entirely a lecture on learning 6502 programming from scratch. But, the solutions are not terribly complicated, so it should not be too difficult for a beginner to follow. Final solutions with the utilities implemented in Atari BASIC test programs will appear for those who don't care about the assembly code. Next time we will learn about Assembly language syntax and instructions in as few pages as possible. For I know the plans I have for you, declares the Lord, plans for welfare and not for evil, to give you a future and a hope. Jeremiah 29:11
  17. sale postponed - sorry, personal issues cropped up.
  18. Been a while since I attempted this, and perhaps I'm getting Atari 8 and 16 bit machines a bit confused, but I remember writing a utility back in the day that moved the screen around memory. One interesting thing was that if the pointer to screen memory was placed just before or just after the start of actual screen memory, there would be a neat artifact like 1-dimensional video feeback, where one line would get duplicated, then that would get duplicated, etc. It looked like a faux 3d perspective effect where the "closer" objects would be taller. I found From Compute's Second Book of Atari Graphics, Program two, here: http://www.atariarchives.org/c2bag/page185.php to move screen memory around, but it's not behaving how I'd like. I have a feeling it's limited to a specific region of memory. I started with it, modified to use graphics 9. It does move the screen through memory using the arrow keys, but does not exhibit the powers-of-two one-dimensional video feedback I remember. Perhaps it's not crossing the screen boundaries in the way I remember? Modified listing using basic mode 9: 5 GRAPHICS 9 10 REM COARSE VERTICAL SCROLLING DEMO 15 REM PRESS UP/DOWN ARROWS TO MOVE DISPLAY THRU MEMORY 20 DLIST=PEEK(560)+PEEK(561)*256:REM GET START OF DISPLAY LIST 30 LMSL=DLIST+4:REM POINTER TO DISPLAY MEMORY 40 LMSH=DLIST+5 50 DISPLAYL=0:REM INITIALIZE ADDRESS OF DISPLAY MEMORY 55 REM READ KEYBOARD 60 IF PEEK(764)=255 THEN GOTO 60:REM WAIT FOR KEY 70 IF PEEK(764)=14 THEN POKE 764,255:GOTO 110:REM UP ARROW / 80 IF PEEK(764)=15 THEN POKE 764,255:GOTO 140:REM DOWN ARROW ? 90 GOTO 60 100 REM MOVE DISPLAY WINDOW INTO LOWER MEMORY 110 DISPLAYL=DISPLAYL-40 120 IF DISPLAYL>=0 THEN GOTO 170:REM CAN'T DISPLAY NEGATIVE MEMORY 122 DISPLAYH=DISPLAYH-1:DISPLAYL=0 124 IF DISPLAYH<0 THEN DISPLAYH=0 126 GOTO 170 130 REM MOVE DISPLAY WINDOW INTO HIGHER MEMORY 140 DISPLAYL=DISPLAYL+40 150 IF DISPLAYL>240 THEN DISPLAYH=DISPLAYH+1:DISPLAYL=0 160 REM CHANGE DISPLAY MEMORY POINTER 170 POKE LMSL,DISPLAYL:REM PUT NEW DIPLAY ADDR IN DISPLAY LIST 180 POKE LMSH,DISPLAYH 200 GOTO 60:REM GO WAIT FOR KEYBOARD ENTRY The eventual goal is to have a split screen using display lists, having a static mode 11 top—rainbow sky—and a "scrolling" (by changing memory that then propagates down the feedback loop) bottom section in mode 9—ground. The features on the ground should ideally be bits from memory (to simplify my landscape drawing code P189L2.bas.txt
  19. Complete with PS, manual, RF connector and original box with inserts. The upgrade was done about a year and a half ago by Sloopy. I tested it when I got it back from Sloopy and it has been sitting in my closet ever since then... I'm just trying to thin out the collection. SOLD. Thanks, Roger
  20. For sale is a Karin Maxi Drive for 65/130/800XE with ECI http://atariki.krap.pl/index.php/Karin_Maxi Floppy Drive 100% work. Im asking Karin Maxi Drive + postage = total Dollar US 86$ [paypal fee or gift] Video: http://youtu.be/C29tiSYxZ6g http://youtu.be/INxDaQCHliY Photo: http://stryker.pigwa.net/allegro/11113/karin_maxi_drive/
  21. Price Drop! $225 shipped. $175 shipped. Will also consider trades for a Vectrex or Virtual Boy. Atari 8 bit collection. I hate to sell it but I never really use it and need room for more stuff. Everything was tested just before I posted this. 800XL and 1050 drive works great. 25 floppy disks, all tested and work great and 15 cartridges. A bunch of great games included. Floppy Disks: Bop'n Wrestle Broadsides Cosmic Balance II Napoleon at Waterloo Combat Leader Silent Service Ace of Aces Conflict in Vietnam Xlent Wordprocessor Computer Quarterback Panzer Grenadier Flight Simulator II Flight Simulator II Scenery Disk NATO Commander Kick Start Off Road Simulator Beach-Head Infiltrator Sargon II Dr. Seuss Fix-Up the Mix-Up Puzzler World Karate Championship Star League Baseball Super Huey Hard Hat Mack Speed King Star Fleet I Cartridges: River Raid Return of the Jedi Pitfall II Jungle Hunt - missing front label Bug Hunt Defender Centipede Space Invaders HardBall! Basketball Pole Position Middle Command Basic
  22. Hello together! After all those years more and more source code is coming to the Atari community: - Atari 800 OS B Source Code - Atari Basic Source Code - BUG/65 - Donkey Kong - River Raid - Eastern Front 1941 etc... But does anyone has the Holy Grail: the source code of Action!? As a titel for you, I suggest: publisher of the decade? Else: Atari Pulitzer Prize? IF THEN ELSE: Lifelong honor? Atari hall of fame? ... Stay tuned, will be continued... Many thanks in advance, all the best, live long and prosper, luckyroland
  23. I have this GTIA chip for sell, it is correct, no defective... I am asking 7€ + shipping + paypal f. thanks
  24. Checking interest before going to eBay. Atari 8-bit First Star Cartridge BoulderDash CIB. Pictures to follow. Real cartridge box, and the cart is mint. The box is worn but intact. The instructions are also in great condition. Cartridge alone typically goes for $200+.
  25. I have ended up with two of these but only need one, so the other one's available to anyone who wants it. £18 or nearest offer - buyer to collect or pay postage. Will consider swap for the AtariLab Light Sensor set.
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