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Found 107 results

  1. I've been hinting that this was in the works for a while now. And I figure its time to start revealing a bit of what I have been working on for the last 1-1/2 years. I call it the 1088XEL. Why? Well for one thing thanks to Lotharek's U1MB board and the on-board 64K RAM, there is a total of 1088K of usable memory. Basically the idea behind this project is to create something that is designed from the ground up to accept some of the most popular upgrades as plug-in daughter boards. Yes no more making up wire harnesses, crimping terminals, scratching your head and trying to figure out where to mount things. The other goal of the project is create a very small footprint mother board. I'm talking about something in the area of 6" x 6" (15x15 centimeters). And to utilize only thru-hole components, as well as the original five A8 LSI chips (Sally, Antic, GTIA, Pokey, PIA). Actually there will be an additional Pokey on board to support Stereo Sound. If you've been following some of my other projects, then you've witnessed the nesting technique I wish to exploit when laying out this board, which is how I will get it shrunk down to such a small size without resorting to surface mount devices. The first prototype will initially be created as an NTSC version board, but will provide support for an upgrade path to PAL via a future daughter board design, an oscillator change, and of course PAL Antic and GTIA chips. I have taken some liberties at reducing the component count by eliminating capacitors, some support chips (through utilization of SRAM memory), and just not caring too much about RFI radiation issues. Me bad So for all intents and purposes this will still be a 'real' Atari 8-bit computer as far as the basic hardware is concerned (not an FPGA implementation). Now for the big reveal (please keep in mind that these are preliminary schematics, and that the design is still in flux, so in other words there might be a few mistakes and omissions )... - Michael
  2. I am asking $150 plus shipping for a CIB XEGS Console Keyboard Original joystick Light gun (label peeling off one side) Power Supply RF Cable Switchbox RCA cable Flight Simulator II Bug Hunt Booklets Styrofoam inserts Original box SOLD
  3. I am looking for an Atari 820 printer in working condition. PM me if you have one.
  4. Complete Atari set for retro gaming all items are NEW and UNUSED ATARI 130XE, PAL, NEW, unopened box SDrive NUXX NEW, never used IDE plus 2.0 host adapter NEW never used 2x Atari XE (65/800/130) keyboard NEW, unused Scart cable only once used professionally made (maybe 2 pcs) price 390,-€ for complete set
  5. FOR SALE: Atari 8-Bit List Various 8-bit kit for sale: Offers please: Buyer also pays postage but can choose which category/rate by which items will be dispatched. Will also accept collection buyers. There's a quite a bit here, so have a browse and let me know and reply below or at: [email protected] Atari 1029 Printer : No Box - powers up, print head seeks, no SIO. Atari 1027 Printer : No Box - powers up, print head seeks, no SIO. Atari 1020 Printer/Plotter : CIB . Atari Touch Tablet : sale pending CIB. KoalaPad Touch Tablet : CIB. Various Atari 8-bit Cartridges : £10 each Loose carts. Atari 400/800 Programming Language PILOT with "Turtle Graphics" : Complete. Atari 850 interface : sale pending No Box - powers up, no SIO or power lead. Atari Track & Field Controller : No Box. Atari Turbo Basic/Turbo Compiler XL/XE : Complete. Ultimate 1mb (Candle 'o' Sin) XL upgrades : sold Not sure if these are complete or working as never fitted - see pics.
  6. Link to pictures below Need help identifying this stuff, I own a small retro store in Dracut, Ma called Bazaar Game Trading (Facebook.com/bazaargametrading) and being the only retro gaming store in the area that takes anything pre nes, I am seeming to run into a lot of really really cool stuff. I got an atari 400/800/xl/xe lot in recently, most CIB, most including ALL inserts, most having pristine beautiful labels, and I'm seeming to only find loose cart copies circulating for a lot of these. so, 1. anyone know what these are worth? These are here because it's hard to find reliable salse data on them within the past 90 days from ebay, amazon, half.com etc. So, I've already done all that =] 2. How rare are these titles in this condition exactly? I am at heart a collector, I love what I work with so I am tempted to keep stuff all the time ; ;. 3. I have people who are wanting them but I need to find a price for them that's fair for me, and them. So I told them I had to do research here to find out what's fair. Thanks everyone! Message me by reply, private message, email- [email protected], or facebook message at facebook.com/bazaargametrading My pictures are uploaded on flickr. https://www.flickr.com/photos/[email protected]8/with/15471969531/
  7. I have a whole bunch of games I don't want any more. Perhaps you do? United States only, all are NTSC games. PM me. I'll try to respond to all when I can first come first served and I'll try to update and remove things that have been sold. All the games are loose except where noted. atari 2600 game lot all these for $5 asteroids championship soccer - missing end label dodge 'em home run missile command othello realsports baseball x2 street racer surround target fun video chess Atari 800 games ($5 each): asteroids defender dig-dug donkey kong jr. (pending) frogger (pending) galaxian (pending) joust missile command pac-man pole position space invaders super breakout Atari 5200 (note: I don't have a 5200 to test these on, so as is.) all 3 for $7.50 galaxian pac-man super breakout CD-i $5 each compton's interactive encyclopedia defender of the crown jigsaw laser lords mystic midway - rest in pieces pinball treasures of the smithsonian video speedway NES CIB games snake rattle & roll - $10 loose games alfred chicken - $15 (pending) al unser jr. turbo racing - $2.50 excitebike - $2.50 (pending) millipede - $2.50 (pending) rolling thunder - $5 xevious (yes i have a loose one too.) - $2.50 saturn (all have boxes except mr. bones. some of the boxes have a crack or two, you know, saturn and all.) $5 daytona usa frank thomas madden 97 madden 98 minnesota fats nba live 98 $10 amok black fire croc grid runner last gladiators pinball machine head mr. bones myst robotica tetris plus wipeout wii-u Sonic All stars racing - $20 Nintendo Land - $15
  8. I am working on a project (still working out some display and register issues) when it dawned on me. The original 400/800 had four controller ports and each port, in simple terms, had its own player register in PM Graphics (or in the OS). XL and XE machines removed two of the controller ports I assume to cut production costs. Does this mean that the extra player registers were removed as well or are they still intact? I'm asking because my game project is designed on paper to take advantage of all four player registers. I don't want to create something for just a specific line of Atari 8-bits...I want it to be able to play on all of them. Thanks in advance!
  9. Hey fellow 2600 enthusiasts, On Saturday, June 14, 2014, the free-to-the-public Sunnyvale Atari Party will take place at the Sunnyvale Public Library from 10:00 am - 4:00 pm. Please come and join Bill Kendrick and the rest of us there. There will be Atari 2600s/Flashbacks, 5200s, 7800s, XE Game System, Lynxes, Jaguars, arcade machines, Atari 8-bit computers, Atari STs, and modern PCs emulating the classic consoles. In addition, we are fortunate enough to have two legendary ex-Atari employees who will be speaking. The first is Al Alcorn, Atari employee #3, builder of Pong, who worked on the Atari 2600, Atari's holographics, and countless other items. He later became an Apple Fellow*. And then there's Dan "The TrakBall Man" Kramer who is personally responsible for the 2600 and 5200 TrakBall Controllers, amongst many other projects during his time at Atari Inc. He is also promising to show off some prototype hardware as well. http://www.newbreeds...tariparty/2014/ Sunnyvale CA is, of course, Atari's old hometown. Please visit the website link above for more details. Volunteers are also welcome. This is a kid-friendly event so bring the whole family... *If you've watched the recent Steve Jobs film [Jobs], Mr. Alcorn is represented in the film. He's referred to as "Al" during the Atari scenes and "he" is the one who informs Jobs that he's "an a$$hole".
  10. Hi All, I am looking for a Key to replace my Start Key on my 800XL which is worn (see below) I have an 800XL I use for parts but discovered that the keys between models are different (See below) The key I want to replace has a "plus" config, however the one on my parts machine has a "Slit" config. Unfortunately I can't swap the whole key unit between machines as some of the keys on the broken XL are damaged. If anyone has a spare scratch and dent free key in the "Plus"config then I would be interested in getting hold of it Cheers Rel
  11. M.U.L.E. disk dump working in emulation. Cover has seen much better days. Includes folio, disk, & quick reference card. I cannot smell anything, but may have been stored in parents home for a time, and they were heavy smokers. So, please expect smoke smell (though hopefully there isn't any.) Also, I have a cat, so cat dander is to be expected. Asking $25 + shipping & PayPal fees.SOLD
  12. UPDATE: The final version can be found here! Donkey Kong was one of my childhood favorite games. I have always loved the attention to detail in the Atari Computer port. The gameplay is smooth, and it include more game nuances than other conversions of the time. I always thought that Mario and Donkey Kong could have looked a little better. I actually thought Pauline looked BETTER than the arcade. (I did make her more arcade-like in this hack, because I am going for arcade closeness.) After I dug into the game, I found even more appreciation for the A8 version. The memory-saving techniques that Landon used were great. His software sprite routine is terrific. These techniques allowed him to fit SO MUCH into 16K. They did come with a price. Donkey Kong is a mirror image, which means that there are some sacrifices that need to be made. In order to keep Kong's eyes only 1-pixel apart, his mouth is a little off-center in one of the chest-beating frames. Drawing the software sprites on screen seems to mean one less color than a "tile/character" mode. That means no white teeth or eyes for Kong. However, the smoothness at which the software sprites move make it totally worth it. So, in the end, I am trying to make some tweaks, using the advantage of modern day tools. Mario will be the toughest. Mario's made up of 3 player/sprites: red, flesh, and blue. The blue player seems to always be 1-pixel behind the other two. I would really prefer to get rid of that, because it is going to create issues for some of the frames. At this point, I have tweaked most of the playfield objects (Kong, Pauline, Girders, Oil Can, Still Hammers, Fireballs, Pies, etc.). The only player (sprite) I have touched is Mario, and I have only replace ONE of his frames at this point. Pauline's items are also a player. I am sure, as with JR, this will evolve. Original Update Updated Screens:
  13. I have a very nice collection of hardware and software for Commodore, Amiga, Atari, and Apple for sale. You can see a list of the highlights at: http://1drv.ms/1Ef5TRn A list of things you may be interested in: Flat 128 w/JiffyDOS and 64K Video Upgrade 1541 Ultimate Gen 1 w/Ethernet 2x EasyFlash 3 1764 w/512K MSSIAH RA Thunderdrive 4GB CMD RamLink (needs love) Apple IIgs w/2MB Focus IDE+CF 3.5 Unidisk 5.25 Drive for IIgs Apple //c+ Apple //c w/Power Supply A2000 w/80GB SSD (SCSI to SATA adapter) 68030/30 w/16MB of RAM SCSI CD-ROM Commodore 2002 Monitor Parallel IP Link Hundreds of disks Many originals I WILL NOT part up the collection. It's all or nothing. Bring a U-Haul, you're gonna need it. $2000 or best offer.
  14. Atari 600xl Chips for Sale C014795 $11.99 C012296 $10.99 C014806 $10.99 C014805 $11.99 All chips have been tested and are working. I have several of each chip. US shipping would be $2.70 plus $0.10 per chip. International shipping is $5.70 plus $0.70 per chip. PM me with which chips you need and how many as well as the shipping address and I will send an invoice through paypal. I will also consider any reasonable trade offers of atari 2600 games or original Commodore software.
  15. Updated to reflect status of one unreliable Indus drive after testing it out. Also dug out the Jaguar unit and noticed that switchbox was nowhere to be found, so removed CIB from the description. I've decided to unload my Atari video game and 8-bit computer collection. I'll try to get a full list together soon. Computer collection highlights: 800XL computer Indus GT drives (2 drives; one in fair conditionnot to be trusted, the other in good condition with plastic storage case and the original software) 1050 drive in box (Happy enhanced) APE For Windows Complete Starter Kit USB Games by Atari, Infocom, Epyx, EA (much of it CIB) Misc cables, software, peripherals Video game collection highlights: Boxed consoles (Jaguar w/ CD, 7800) Loose consoles (2600, 5200, Lynx, Telegames II) Some CIB 2600 and 5200 games Controllers for each console system 2600 cartridge adapter for 5200 I haven't used most of these items for years, but they've been stored indoors out of the way. Now they're in the way. Anyone in the Phoenix area is welcome to schedule a time to stop by and check things out. (That would also be the quickest way to take home a huge bargain.) Meanwhile I'll do my best to get a more detailed list ready with condition and prices. Pricing will be fair, as my motivation to unload the collection is more about to time than money. Hope this is enough info in the initial post. I'm trying to gauge interest without spamming the group.
  16. I've acquired some Atari 8-bit diskette sets. I thought since I collect mainly cartridges I'd see who might be interested in some of these. The prize of the collection is the Infocom Suspended "Masked" version. These have been untouched for 25 years. This is the one of the best copies I have seen. I don't think it was used. Please PM me if you're interested in it. I would love to trade for A8 cartridges if possible.
  17. sale postponed - sorry, personal issues cropped up.
  18. I've been working with DLI's on the Atari 8-bit/5200 - a fascinating and powerful technology for doing really cool things with the display! I have decided to add them to the next release of Virtual World BASIC for the 2600! Here's a BASIC Display List Interrupt Demo for the Atari 2600, the program listing and the DLI chapter from the manual to discuss. DLI_Demo4.bin Display_List_Interrupt_demo4.txt The BASIC DLI demo is only 20 lines of code, easy to review (I reused code from 9LineBlitz). Note: This DLI code won't compile until the next version of vwB is released (soon, along with other enhancements). Draft of the new chapter on DLI's: Display List Interrupts ------------------------------- Display list interrupts run during the vertical blank and provide the ability to split the screen up into multiple horizontal sections, each of which can contain a vertically, horizontally or diagonally scrolling playfield with free floating or tile-mapped sprites. The DLI demo program (DLI_Demo.txt) demonstrates setting up display lists to scroll the top half of the screen vertically while scrolling the bottom half of the screen horizontally at different speeds. The demo actually uses 4 DLI calls to do this but arranges them to create two contiguous scroll zones. Syntax for calling the DLI is simple: "gosub DLI" two rows (1/5) of the screen will be updated based on the value you store in scrollvirtualworldtoggle (it's reused for DLI's; just don't use zero). Put in an 8, and the bottom two rows of the screen will be updated: 100 scrollvirtualworldtoggle=8:gosub DLI:scrollvirtualworldtoggle=0: rem call DLI, update tile rows 9 and 10. Put in a 1 and rows 2 and 3 will be updated near the top of the screen: 100 scrollvirtualworldtoggle=1:gosub DLI:scrollvirtualworldtoggle=0: rem call DLI, update tile rows 2 and 3. Trick to span three rows (about 1/3 of the screen) - use "3" as a prefix before the start row. Put in a 37 and the bottom three rows of the screen will be updated: 100 scrollvirtualworldtoggle=37:gosub DLI:scrollvirtualworldtoggle=0: rem call DLI, update tile rows 8,9 and 10. Put in a 30 and the top 3 rows will be updated. 100 scrollvirtualworldtoggle=30:gosub DLI:scrollvirtualworldtoggle=0: rem call DLI, update tile rows 1,2 and 3. It's no more complex than setting the x,y coordinates for the playfield camera to pan the view about the virtual world, you're just able to do that independantly for each section of the screen you define with a DLI! You can call a DLI from each gameloop with different camerea settings; each game loop runs on one of the vertical blanks so one of your DLI calls will happen "before" (called from the top blank) the display is drawn and one will happen after the display is drawn, the one called from the bottom blank (gameloop2). DLI Overhead: 3 row DLI's will occuply nearly the entire top blank, and cannot fit in the bottom blank while 2 row DLI's leave plenty of space for your own program code. Just like raising an event to scroll the entire screen, A DLI need be called only as frequently as you need to update it's target section of the screen (pan the camera). Exercises for setting up multiple DLI's and setting their animation rates: 1. Increase the scrolling speed of the top half of the screen to match the bottom, so they are both animated at 30 FPS (every other frame). 2. Change the demo to show three visible scroll zones; try to set up two zones scrolling horizontally in opposite directions or at different speeds, while the third "larger" zone (comprised of two zones) scrolls vertically or diagonally.
  19. http://www.ebay.com/itm/121455370272?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 A title not supposed to be released.
  20. Check out this craigslist offering in Cupertino, CA. I'm not personally in the market for most of this stuff, but I'm sure someone here is... http://sfbay.craigslist.org/sby/vgm/4256103138.html
  21. Price Drop! $225 shipped. $175 shipped. Will also consider trades for a Vectrex or Virtual Boy. Atari 8 bit collection. I hate to sell it but I never really use it and need room for more stuff. Everything was tested just before I posted this. 800XL and 1050 drive works great. 25 floppy disks, all tested and work great and 15 cartridges. A bunch of great games included. Floppy Disks: Bop'n Wrestle Broadsides Cosmic Balance II Napoleon at Waterloo Combat Leader Silent Service Ace of Aces Conflict in Vietnam Xlent Wordprocessor Computer Quarterback Panzer Grenadier Flight Simulator II Flight Simulator II Scenery Disk NATO Commander Kick Start Off Road Simulator Beach-Head Infiltrator Sargon II Dr. Seuss Fix-Up the Mix-Up Puzzler World Karate Championship Star League Baseball Super Huey Hard Hat Mack Speed King Star Fleet I Cartridges: River Raid Return of the Jedi Pitfall II Jungle Hunt - missing front label Bug Hunt Defender Centipede Space Invaders HardBall! Basketball Pole Position Middle Command Basic
  22. Complete with PS, manual, RF connector and original box with inserts. The upgrade was done about a year and a half ago by Sloopy. I tested it when I got it back from Sloopy and it has been sitting in my closet ever since then... I'm just trying to thin out the collection. SOLD. Thanks, Roger
  23. For sale is a Karin Maxi Drive for 65/130/800XE with ECI http://atariki.krap.pl/index.php/Karin_Maxi Floppy Drive 100% work. Im asking Karin Maxi Drive + postage = total Dollar US 86$ [paypal fee or gift] Video: http://youtu.be/C29tiSYxZ6g http://youtu.be/INxDaQCHliY Photo: http://stryker.pigwa.net/allegro/11113/karin_maxi_drive/
  24. Hello together! After all those years more and more source code is coming to the Atari community: - Atari 800 OS B Source Code - Atari Basic Source Code - BUG/65 - Donkey Kong - River Raid - Eastern Front 1941 etc... But does anyone has the Holy Grail: the source code of Action!? As a titel for you, I suggest: publisher of the decade? Else: Atari Pulitzer Prize? IF THEN ELSE: Lifelong honor? Atari hall of fame? ... Stay tuned, will be continued... Many thanks in advance, all the best, live long and prosper, luckyroland
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