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Found 8 results

  1. The 2016 Atari Flashback Portable is great, it has a rechargeable battery, an AV out port, many built-in games, and an SD card slot for adding even more games! All for about $50. It's generated a lot of enthusiasm, as well as many questions. Does the Atari Flashback Portable have a cartridge slot? No, it has a slot for an SD card, which is better. SD cards are smaller, cheaper, and can hold more information. What cards are compatible? Most name-brand SD cards, 8GB or smaller in size, should work with this unit. Note that the entire Atari 2600 library is only a few megabytes in size, these games are tiny by today's standards. My Atari Flashback Portable doesn't recognize the card! What can I do to fix it? Make sure it's formatted properly. Many AtariAge members have found that the SD Association's Card Formatter utility produces better results than the built-in utilities in Windows or Mac OS. My Atari Flashback Portable isn't reading the list of games on the SD card, or when I select something, it boots me out! What am I doing wrong? Per AtGames' instructions, you must put your Atari VCS (or 2600, if you prefer numbers) ROM files into a folder called Game. Yes, and? AtariAge members have learned that your ROMs must be unzipped .BIN files, with the following format: the first initial should be a capital letter, followed by all lowercase letters. For example, Spaceinv.BIN will work, but SPACEINVADER.BIN will not. Either a .bin or .BIN suffix should work fine. Place your ROMs into a folder called Game in the root of your 8GB or smaller SD card, and they should be detected by the unit. Can I change the box art for my custom ROMs, like with the AtGames Sega Genesis/MegaDrive portable? While the menu software looks the same, the MDB utility does not produce a file that is recognized by the Atari Flashback Portable. The Atari Flashback Portable looks a lot like the AtGames Sega Genesis/MegaDrive portable. What's different? It's different inside, and the battery isn't user replaceable (not as easily, anyway). The two units share a similar housing, but are not compatible with each other except for standard accessories like the MiniUSB charging cable and the optional AV out cable. Can the Atari Flashback Portable play every Atari VCS ROM ever? No, but it can play a lot of them. Some of them won't be compatible because of 2-player requirements, others are no fun without paddles, some require the player to use the right joystick (which doesn't exist on the portable), and others have technical quirks. Fortunately, the AtariAge community has come together to share what they've found, and has built a compatibility list. This compatibility list is derived from the AtariAge ROMs list, found here. Please share any other findings by posting in this thread. If you use a different ROM source, please note the name you used. If you're uncertain about how to add your findings to the spreadsheet, just make a comment in the thread and a community member will update the list as convenient. Alternately, check out Arenafoot's comprehensive rundown of compatibility here. Neat! Where can I get some of or all those ROMs to play on my Atari Flashback Portable? Right here on the totally tubular AtariAge! To make things easier, here is a set of renamed the ROMs available for download so they will work with the Flashback Portable: Game.zip. Radical! But wait, there's more! Cool. Anything else? Wicked awesome AtariAger Arenafoot has modified that Game folder with non-working ROMs removed, and homebrews and hacks added in. Games that have been modified to work with the portable are labeled "portable." Unzip the archive, and place the Game folder in the root of your SD card: AFBP_2016_02_12.zip This file was last updated February 12, 2017 to include a working DKVCS. Major props to Nukey Shay for that and other work in making these games work on the Portable. I hear there's a new Arenafoot ROMset updated December 6, 2017? You betcha! List of contents here GAME folder: Game.zip What if I need help with this, or want someone to just do it for me (I would pay for materials and shipping)? ArenaFoot is willing to help. And user Miner_1979er formatted it to not have any visible file extensions, to make things a little nicer? Yes indeedy! He used Python to make it pretty. GAME folder: Renamed Atari Flashback Portable Arenafoot ROMset updated December 6, 2017.zip What are these ugly little ._ files next to my ROMs? You'll likely only see this if your SD card has been in a Macintosh. The ._ files come from Mac OS, and are easily removed with the dotclean utility. Can Atari VCS ROMs be modified to play on the Atari Flashback Portable? Yes! Visit this AtariAge thread for a a large number of games that have been modified just for compatibility with the Atari Flashback Portable. There's also a wish list thread for those that haven't yet been addressed. Wouldn't it be better to just have a more compatible emulator? Maybe, but for those of us who waited 39 years for an official, affordable, portable Atari VCS, this is still pretty cool. If enough people buy it, maybe there will be updated versions in the future! There's a speculation thread for talking about new releases in this product line. My Atari Flashback Portable screen is scratched, right out of the box! Are you sure? The unit shipped with a plastic screen protector firmly stuck on for protection. Unlike the similar sticker on the Sega handheld that had Sonic on it, the Atari Portable's screen protector is clear. Peel it off from a corner and enjoy a better view of the screen. My Atari Flashback Portable has different games! There are some pre-production units in circulation with Jungle Hunt, a Flashback-specific version of Space Invaders, and two other games on them. Apart from the different onboard games, they're functionally identical, and you can add the "missing" ROMs to either machine. What's up with the different-looking version of Space Invaders on some units? The Flashback-specific version of Space Invaders was custom made for the AtGames Atari Flashback TV console, and is different from the vintage 1980 Atari VCS version. It was designed specifically for the Flashback unit, and is unlikely to work on an original Atari VCS console or emulator. Note that you can load the original 1980 Atari VCS Space Invaders ROM on the SD card. Where's the Frogger music? I remember music in Frogger. This looks different, too. The version of Frogger on the 2016 Atari Flashback units was created especially for this release. The original arcade game contained musical themes which are no longer available for licensing. Note that you can load the original 1982 Parker Brothers Atari VCS Frogger ROM on the SD card. Why is there a black and white/color switch, and why doesn't it stay BW unless I hold it down? This switch was added to enable functions that rely on the BW/color switch for game functions, such as Secret Quest. I don't like the way you formatted that compatibility list. I can do better! Great! Suggestions are welcome. We've locked the top headers to protect against vandalism/cluelessness, but if you post in this thread, an editor should make the changes for you. I don't like the list of ROMs you posted! I want a different set! Great! Zip up your "custom playlist" and post it in the thread below. If enough people like it, maybe it will show up in this top post! I want to play the Atari Flashback Portable on my television. How do I do that? There's an AV Out mini-jack port on the top of the unit. Here is a picture of the type of cable you need (thanks for the gnarly picture, Asaki!). With a typical stereo audio cable, video would be right/red and audio would be left/white. How about some links? Arenafoot's comprehensive review including game lists, places to buy, notes, and impressions Bill Logiduice's comprehensive review at Armchair Arcade, with gameplay videos The AtGames Flashback Zone with their online store, other products, and links to their Facebook and Twitter Amazon product review and ordering page AtGames releases these things all the time, should I just wait for the next one? Maybe. These are generally seasonal releases, and the 2016 version is no longer available for sale directly from AtGames' online store. The 2017 version looks very similar, featuring an onboard lineup of 70 games, featuring Namco games. It will include a homebrew version of Pac-Man, and the original 2600 versions of Dig Dug, Galaxian, and Xevious. The Activision games Pitfall, River Raid, and Kaboom are featured on the display box as well. Everything we know about this to date is posted here. The extent to which the emulator and compatibility will change is currently unknown. Have you played Atari today? Why yes, yes I have. The Atari Flashback Portable lets me bring the chunky retro gaming experience everywhere my active lifestyle needs to go.
  2. How Long can you survive on your LightCycle? My best time is about 40 seconds: https://www.youtube.com/watch?v=m0VO3v9ti5k Play online here and share your best survival time! :) TronOnePlayer was written in 10 lines of BASIC and is a participant in this years International BASIC Programming contest.
  3. From the album: My Stuff

    It finally arrived in East Texas, at Bed Bath & Beyond in Longview TX. Photo taken 12-2-16!
  4. vwBASIC Beta 1.0 Released EDIT: Here is the latest version of vwBASIC for the SuperCharger, with a logic bug fixed:vwBASIC.zip The CD download on the site is also updated. Flashback Portable Edition: The vwBASIC Flashback Portable Edition is now in Beta and will be available soon!!! See 13th post for questions to help decide what features vwBASIC should bring to the Portable console platform!! ___________________________________________________________________ vwBASIC VirtualWorld BASIC is a Tiny BASIC implementation for the 2600 that features large tile mapped virtual worlds and a playfield camera: A programmer can start plotting pixels and sprites and then move the camera around, and the graphical subsystem repositions every element With VirtualWorld BASIC you can make awesome scrolling games and demo's with tons of on-screen and off-screen action, like this game/demo here. vwBASIC also has cool programming features like Nybble arrays and typcasting functions vwBASIC has a very tiny footprint that will output 6K and 12K ROM binaries, targeting 1982 and 1983 specific retro technologies - the 6K ROM images are SuperCharger compatible for making games on Tape, CD or Cart, and the 12k ROM images use the CBS RAM (double Super Chip) Cart format. The vwBASIC compiler is a command line shell application (PowerShell) and could be wrapped in a Visual IDE, but it's not necessary because like bB's playfields and sprites, vwB allows the large virtual worlds and sprites to be drawn with ASCII art right inline with the code. vwBASIC is approaching the beta release, thoughts and ideas are welcome!
  5. I was playing Stampede on the Atari Flashback Portable from 2017 this evening and had an odd experience, curious if this has happened to anyone else. I was trying to do that trick where you get rid of all the fast herd members and leave the ones that are slower. Then, an angus appears out of nowhere, and I was pretty sure, not 100%, that no skull appeared first to warn me. When it happened the second time, I knew I wasn't mistaken. After that, when things started speeding up, several skulls came one after the other. I thought maybe it would just be skulls from now on and no more angus objects. I was excited because I felt I would score high that way (keep in mind, I am not proficient at this game, and usually lose just before a score of 1000). Unfortunately, the anguses came back, and I was done at around 1700. This entire session happened pretty quickly, too. Seemed like the three-formation cows came on faster than they usually would have, too. Anyway, just wanted to know if anyone else ever had a Stampede session like this. Maybe it's one of the variations? I did accidentally press a few buttons before starting the game, I'm not sure if the Portable allows for selecting different variations or not...
  6. A lot of homebrews run excellently on the new Atari 2600 consoles emulator core. I see some programmers writing versions of their games to be compatible with the 2600 and I think it's a great idea - I've been working on a version of Virtual World BASIC that will be compatible. I'm curious what other programmers are planning to support the new VCS console, and why or why not. imo despite not matching Stella the emulation is quite good and I definitely want to support it because it has the distinction of being a genuine Atari console and an open platform once again!
  7. GATES is a colorful game with a tribal drums soundtrack The objective is to pilot your craft through as many gates as you can (I made it through 14). Waves: There are 7 gates per wave and each wave gets harder, you'll know because the gates initially dynamically appear in the moving barriers that ebb and flow with changing colors as you approach but change differently on subsequent waves requiring more strategy. Strategy: After the first wave it's better to be on the right side of the screen, because the barriers can change unpredictably in the second wave - larger gates may materialize or smaller gates harder to traverse. Game physics include gravity and inertia. Randomizer - Only the first game is the same, gameplay seeds the randomizer. Best play options: The algorithmic tribal drums soundtrack requires a real TIA to experience but the gameplay is just as fun on the Atari Flashback. Here are versions for the SuperCharger and the AFP: GATES_SuperChargerR2.bin GatesAFPr2.bin Both versions run on the real hardware but Stella cannot currently play the Flashback version, use Javatari to play that one. Note: You can also make Stella compatible with the Atari Flashback Portable Console by setting the option to clear the RAM in the debug menu. EDIT: New version! GATES_R2A replaces the tribal drums sound track with an orchestral arrangement with different instruments that can be heard in emulation as well as a real TIA. There is also an option to change the background color with the button: GATES_R2A_SuperCharger.binGATES_R2A_AFP.bin SuperCharger wav files: GATES_R2A_SuperCharger.wavGATES_SuperChargerR2.wav
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