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Blogs

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  • keilbaca's Blog
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  • Old School Gamer Review
  • The Mario Blog
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  • Horst's Blog
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  • Blogpocalypse
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  • creeping insanity
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
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  • Kiwi's Blog
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  • Zero One
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  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • lost blog
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  • Robert @ AtariAge
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  • edweird13's Blog
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
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  • Vectrexer's Blog
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  • A Ramblin' Man
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  • Markvergeer's Blog
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  • LEW2600's Blog
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  • Bri's House
  • Les Frères Baudrand's Blog
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  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • Fashion Jewellery's Blog
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  • Brain droppings...
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  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Vic George 2K3's Blog
  • Whoopdeedoo
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  • DJT's High Score Blog [Test]
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  • Pandora Jewelry's Blog
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  • Adam24's AtariAge Blog!
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  • an atari story
  • JDRose
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  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
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  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
  • BrutallyHonestGamer's Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
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  • jetset's Blog
  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  • Make Atari 2600 games w/o programming!
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  • Gernots A500 game reviews
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  • TWO PRINTERS ONE ADAM
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  1. Hello! Up for sale is a XONOX single ender cart of Sir Lancelot. The game has been tested and works. Included with the cart is the manual for the game (note: this is the double ender manual). Pics attached below. Listing for $75, but open to offers, so please shoot me a PM if interested. I’m also open to trades as well for NES games and/or Atari 2600 games. Thanks!
  2. Game Released: https://atariage.com/store/index.php?l=product_detail&p=1250 ======================================= Hello, I finally have a game to show, after having the project sleeping for many years, it is a fully playable game. Now, with the core of the engine done, I am working on the game variations and additional features. It is a top down racing game with a fully deterministic infinity road, each track with its own speed. I would love if any of you can test the game, and give a sincere opinion. All details about it are here: https://github.com/opbokel/hellway From my repo it can be downloaded or played online (direct links bellow). Play online https://javatari.org/?ROM=https://github.com/opbokel/hellway/raw/master/bin/hellway.asm.bin ROM https://github.com/opbokel/hellway/raw/master/bin/hellway.asm.bin The game update automatically every commit I do on my git master branch, so, the links are always in the latest version. I want soon to publish as a physical cartridge and donate all profit. If someone from AtariAge can contact me, I really appreciate. Have a very nice day, I hope you like the game. PS: I will be glad to discuss any detail of the code.
  3. I recently purchased a Panasonic 1984 and a Sanyo 1990 CRT TVs on eBay and am having trouble getting either of them to activate Atari. Can anyone give me any solutions to this problem? No matter which channel I turn to, nothing responds. By the way, I have an another CRT TV with Coaxial connection to play with on channel 2, so I think I know how to use it at least. Thank you! Shinji
  4. Creating the Retro Gaming Experience To me, sitting infront of a flat screen TV using some emulator and a wireless controller didn't really provide me with the best Retro Gaming experience. When I first tried playing the old games I used to love on emulation, it just felt empty and stale. I wasn't sure why at first, then it hit me. When I was playing the games, I was looking for that nostalgic experience. I wanted to relive the memories of my youth. Unfortunately emulation wasn't sparking that nostalgic memory. I needed a true Retro Gaming experience. I learned then, there was a difference between just playing a retro game at home and actually "experiencing" home retro gaming. I kinda compare it to the experience of playing one of the new Arcade One-Up machines in your house compared to actually going to a real (retro) arcade. Both experiences are extremely different even though you're playing the same game. So it's the atmosphere that plays a big part in contributing to the experience. (I needed to bring the atomsphere back) So a few years ago I decided to create my own Home Retro Gaming experience by creating a retro gaming nook. I had a small space in the corner of my garage to use as a template. This would take a lot of patience and hunting. Though I had plenty of Atari stuff in my collection, I still needed to hunt out the decor I needed for this retro nook. To sit down somewhere and feel like I went back in time. The act of playing on a old CRT TV, being restricted by cords. The earthy tones of the wood paneling. The simplistic decor of the late 70s/early 80s of my youth. To design something that took me back in time would offer the true experience. My first pick-up was this 1977 Sony Trinitron with matching TV Cart: So during the next year-and-a-half I combed eBay, Facebook Marketplace, Craigslist, and local thrift stores. I not only needed the right decor, but I needed it cheap (I didn't really have much of a budget). Once I accumulated enough stuff to make my design reality, it was time to begin. I decided to dedicate a small corner of my garage for a retro corner. I started with the wood paneling. Luckily, many of the home improvement stores still carries wood paneling for very cheap. After getting the wood paneling up, it was only a matter of laying the carpet down and putting the pieces in the place. When all was said and done I only spent around $300 to complete this project. A lot of the cost savings came with patience. waiting to find the right stuff for the right price without overspending (For example, the TV and cart I was able to pick up for $30). Here was the end result. The final Retro Nook came out better than I imagined. Sitting in this corner playing my Atari, I almost thought I was back in 1983. Even the copper colored wing-back chair was the same chair we had a 1983 (my family never had the heart to get rid of it). People have to remember...... Back in the early 80s, most home decor were still from the 70s (unless they recently remodeled). Add a little stale tobacco smoke to the nook to complete the Retro Gaming experience?. For the rest of the year I often enjoyed disappearing in my little gaming area to relive some of my nostalgic memories. At times my kids even joined me. It was great to show my children how "dad" played games when he was a little boy. During the next summer I decided to do a redesign of my retro corner. I wanted to make it a themed corner, as well as incorporate one of the old cabinet TVs that I have. I have always been a fan of playing original hardware on original hardware. So I have multiple CRT TVs that my children and myself use. I do have a few cabinet TVs and I had one in particular I wanted to use for my new "themed" retro corner. Here is a old cabinet TV I have in my bedroom. It's the TV I used most of the time before I designed my retro corner. Anyways, since I wanted to redesign my retro corner I decided to do it themed design. I decided to go with a Q*Bert theme which was one of my favorite Retro Gaming characters. It took a while to gather all the stuff I needed for the redesign. I already had an old 1970 zenith cabinet TV I wanted to use, but to find the right Q*Bert themed decor was a little challenging (more specifically the wall art). Then I found the perfect piece. A Q*Bert latch hook rug became available and I just had to have it. I was also able to acquire a orange wingback chair for $20. Here is the final design...... This Q*Bert themed design I was extremely happy with. I decided to get rid of the table to bring back the good ole days of having to sit on the floor to play. Coincidentally enough, I finished this design right around Halloween. I actually had a old early 80s Q*Bert costume (one of those old vinyl Collegeville costumes). My son decided to humor me and put the costume on so I could do a Halloween photo. I tried to use an aging filter to make the photo look a little less "high def". I'm not professional photographer so I did what I could with my cell phone, lol Here was the end result. MY 2020 DESIGN..... In 2020 I decided to shrink up the design a little. To make something simpler, and to design a area that would mimic a image you would see on a Atari Ad. I used a different TV for this one (1984 Zenith). One of the best parts about having this retro corner is being able to spend time with my kids introducing them too the early gaming experience. Due to Covid-19 and spending a lot of time at home, we were able to spend a lot of time playing games together. All in all, creating a authentic Retro Gaming experience is relatively inexpensive and you only need a very small space. Playing these games takes me back to a simpler time. For some reason I find it more enjoyable playing on my retro setups then I do behind a computer screen or on some other type of emulation. The feel of the carpet, the act of inserting the cartridge, the smell of the TV tubes, the sight of the wood paneling, and being restricted to the limitations of technology all help contribute to the overall Retro Gaming experience. This is what I remember, and I find myself actually enjoying playing these old games more as I disappear in my time machine. COVID-19 The summer of 2020 I came across a old 1979 Sony Trinitron. I decided to do a very quick redesign to include that TV, as well as using my Space Invaders wall art I've been holding onto for a while. After I was done my children's school went to "virtual learning" due to the Coronavirus. My kids decided to turn my Retro Nook into a Virtual Learning Battle Station, (where old technology mixes with new technology..?). My 2021 design In 2021 I wanted to mess around with more themes within my design. I decided to start spring off right and go with a Easter theme. About 2 weeks before Easter, we got word that the Easter Bunny was going to visit our house on Easter morning. I wanted the Easter Bunny to feel welcome and it was a perfect opportunity to use my retro corner for my children to take photos with Easter Bunny. So I quickly put my Retro Corner together preparing for a special visitor. After the visit from the Easter Bunny I want to create a ? Alien ? themed area. This is something I wanted to do for quite some time. I've always been a fan of sci-fi and I wanted this "Alien Abduction" type of feel for my 2021 design. Green accent lights to give the whole corner a eerie glow This alien design for a 2021 is really fun to work with and I'm constantly changing it a little. I recently got rid of the green lights and decided to give it more traditional lighting. The kids and I have a great time playing games in this area and I love the fact that my children enjoy having a little retro gaming time with their dad. Ghostbusters Afterlife 2021 In October of 2021 I decided to change up the decorations in the room one last time in anticipation for the new Ghostbusters movie. Myself being a child of the '80s I have always loved the Ghostbusters franchise so I decided to give my retro Corner a Ghostbusters theme for the final design of 2021 2023 DESIGN This Retro Gaming corner is just a temporary setup in my garage. I pack everything away for the winter time and then in the spring I set it up again. One of the best parts of doing this, is that it gives me the opportunity to constantly change the design. And in 2023 I wanted to utilize this 1976 Zenith TV. I wanted to keep it a little simple this time around. This TV was another free pick-up from someone who didn't want it anymore. I spent another year finding the right TV cart, Zenith rabbit ears, and 1976 Zenith radio. I absolutely loved how this TV set up turned out. Here it is set up in my Retro Corner It's been a blast having this little retro gaming corner. In the past 4 years I have been able to spend a lot of time in my retro corner playing my old Atari with my kids (and creating awesome memories). Hopefully someday I will be able to dedicate a entire room to the simplicity days before the internet. The days before the constant bombardment of social digital stress. Thanks for reading my blog.
  5. Mercado Libre can have some old collectible Atari stuff but if you are not living in Latin America you cannot shop there. Until I found out about Latinafy. I am not affiliated with them, I just wanted to try out if it's a real deal and if so wanted to share this information with others. I think it only works for Argentina and Uruguay sites of ML. You provide Latinafy with the product link, they generate a special link where you can buy it with the added $9.99 S&H fee for US (Europe has different rates). I just did that, and well, I got the stuff via Fedex. To be clear, many stuff listed there are not very cheap, but since it is not eBay there are items at reasonable prices lingering for a longer time with minimal Western buyer access. As for the machine, it is one of those with the musical menu. At 160 it wraps around and goes back to game #32. I don't have a game list, but the games 32-159 seem to follow the 192-in-1 listed at Atari Mania here. The first 32 is slightly different than the existing 32-in-1s I have seen (#10 is Combat, there are 2 basketballs and 2 Tennis games with changed sprites etc). Oddly the label was glued in reverse, and I have seen another one in Mercado Libre like this. Possibly a defective batch they didn't bother to fix. Board has KW 26002 printed on it (King-Wei/Kingway of Taiwan?).
  6. Hello; I am currently implementing a tool named "VCS Game Maker". This online tool is a no-code environment designed to allow someone to create a game for Atari 2600 without knowing much about programming and without installing anything on their computer. You can use it online on itch.io: https://haroldo-ok.itch.io/vcs-game-maker Source code is available on Github: https://github.com/haroldo-ok/vcs-game-maker It uses Blockly to allow the user to implement the logic using blocks and then, behind the scenes, generates a Batari Basic source code, that is then be compiled using batari-basic-js in order to generate an Atari 2600 ROM, which is then emulated using Javatari. So far, it is a work in progress, with only an event editor with just a few commands. The "if" block and math operations work okay, the joystick reading and access to the players/missiles and balls seem OK so far.
  7. I bought an Atari 2600 from a yard sale with a buncha games for about 20 bucks. When I hooked it up to my TV, the screen was all black except for red and blue vertical lines on either side of the screen. If I kept restarting the console I could sometimes get vertical bars with several different colors and a humming noise. I replaced the RIOT chip with one I ordered from eBay that claimed to be working hoping that would fix it but i got the same results. The RIOT chip will heat up the longer the console is on and eventually get so hot it's uncomfortable to touch. Any ideas on what to do?
  8. I recently picked up a Light Sixer CX-2600 but it came in a box that says Atari 2400. I have not been able to find any info on the existence of such a thing. Did they just make the boxes but not the systems? The only unique thing on the box says "Distributed in Canada by Irwin Electronics" so could this be special packaging used just in Canada?
  9. ARKANOID AIR DOH is a double entry in the Arok Party Dev competition for the Atari 2600 and Commodore 64 Home Computer. Commodore and Atari versions are both here along with the rest of the games, demos, music and remixes from the Party! https://c64.rulez.org/pub/c64/Party/2023/Arok/gamedev/ Watch the live stream from the Party with the Atari 2600 version: https://www.twitch.tv/arokparty/schedule C64 version was improved with help from SingularCrew! Fun facts about the C64 version: The C64 version is an enhanced Atari 2600 game with extra features. The C64 version contains the original 6K Atari 2600 SuperCharger ROM binary bound to a 24K Atari 2600 emulator for the Commodore 64 that maps petscii graphics over Atari graphics. Try it without the loader for a Sharper image and artifact colors if you have an NTSC classic Television. Here are some interesting features that are new: When the game starts the boards foreground and background tile pixels are drawn using a four petscii character array each. These petscii RAM arrays are redefined globally and then multiple times per frame at the tile pixel level and at the Display List level. That means a lot of detail can be added to each tile pixel turning it into a 16x16 higher resolution tile sprite occupying the same space as 8x8 Atari sprites. Petscii animations: Catch the scrolling powerup and the scrolling board shows animated petscii and ascii replicated on all scrolling background tiles. Petscii painter: During this phase you can use your paddle to paint a petscii trail when you move back and forth, individual tile graphics can be set in this mode. Multiple zones redefined: The background tiles below the bricks never change instead maintaining their pattern from the last new screen as globally defined, display list and individual tile transitions stack on top. Archon Idea: A "Star Wars Chess" Archon style game could be created with these techniques and could run on the Atari 2600 too but would be abstractly blocky without the petscii extensions. The Atari tile graphics have addressable sub pixels too, but only 2 per tile pixel instead of 256.
  10. I recently released a final update for this game, and I think it's finally ready. It used to have some screen blanking issues when playing on real hardware, but it seems that has been completely fixed now. Download Xanthiom 2600 Showcase.mp4
  11. Let me know if you have a working Commodore 64 computer with PowerSupply. And maybe Monitor cable if you have one. I don't need disk drives. I'm cleaning out my Atari 2600 collection. Keeping the Fun stuff for playing and getting rid of the rare. I'm from Maryland I've got Lots of Foreign stuff. Lots of Boxes/Manuals Some great place holder stuff for growing collections (Example PAL Mangia, BOMB games PAL) Please U.S.A. sellers only. Only Commdore 64 offers to start. I'll be listing stuff for sale later. Thank you! Joel
  12. These Space Invaders soundtracks are written for the Atari 2600 TIA chip but can be played on the Commodore 64 SID via emulation. When played through the SID distinctly different soundscapes emerge. Try them on the Commodore 64: spcinvsids.D64 Use the loader program on the D64: load"loader",8 run Here are the Atari 2600 ROM binaries to compare: NewSpaceInvaders.bin NewSpaceInvadersAlt.bin The Tracker prototype written in Commodore BASIC is included on the D64 image and illustrates streaming a TIA chiptune to the SID. I used a 6581 NTSC SID for development. Filter effects may vary.
  13. Guys, I am in the U.S.A. But I'm selling the full set of BitCorp game releases. I'm pretty sure after some searching, this is every game that BitCorp did, even though they did other releases with different boxes/labels. These are PAL, but they're cool, complete with manuals. And it's cool to play these rare in the USA games. I'd like to ask 130.00 for this whole set. Shipped. Hey but I'll haggle, let me know.
  14. I don't honestly know what company made these German carts below. The labels (at least the ones I checked are black with Gold writing). Then a couple boxed pirate carts no clue. Finally, a bunch of boxed and loose Two Pack cartridges. No clue about these. Please post your knowledge. All for sale, please make me offers I don't even know where to start.
  15. Guys, I'm selling off my boxed cooper black carts. Any interest? Message me offers, or an offer on the whole lot. 🙂 Pitfall Chess Spider Mr. Postman Enduro Bowling Football Fishing Little Bear Ice Hockey Puzzled World Bobby Is Going Home River Raid Sea Quest Boxing Donkey Kong Frogger Popeye Demond Attack
  16. Hi, i am looking for 2x CIB Adventures of Tron for Atari 2600. Shipping to US or Europe. Payment paypal. thanks for your offers
  17. Am I able to make the screen stop updating in certain areas so I can basically fake having more sprites or is this not possible in batari basic?
  18. Do You Have Some Questions About Atari 2600 Whether Buying Games Clone Consoles Or Original Consoles
  19. Hello everyone! I’m looking to sell or trade two rare NTSC PUZZY Atari 2600 games: Space Tunnel & Seamonster. Both have been tested and are in good shape. Im primarily looking to trade these for other rare Atari 2600 games or NES games, but I’m also open to money offers (and partial trades too), so please PM me if interested. Photos are attached below. Also, let me know if you want any more photos. Thank you!
  20. Hello! I want to make ICT on the 3 big atari consoles: The 2600, 5200, and 7800. I've already finished ICT on the 2600, it's in 2.5K. However, it's more of a test. It's more of a game BUT I want to make something real now. Something you'd actually play. Something to push the 2600 (NO DSP!) to the limit. Unfortunately if I want to do scrolling (Which I do) I want to use extra RAM. 72 bytes (56 bytes used via the 48 bytes for the screen and 8 more for the stack) is ok, but I really only have 64 because after the sprites, I use 8 more bytes. And then the missiles brings me down to 60 bytes. I want to use extra RAM (256 bytes???) so I can make a bigger, better game. I also need to start on the 2600 because if I dont, porting to weaker hardware will be tougher than porting to stronger hardware. Before you ask, yes, the 5200 and 7800 will have better versions than the 2600 port, but the 2600 version isn't going to suck like it did for DK on the 2600 or INTV. Also, ICT on 5200 might not be ported to the 8bit for reasons I'm not going to get into. So, I'm wondering, what are the typical setups for extra RAM in 2600 games? Thanks!
  21. Before you tell me, NO, I'm not leaving Atariage. I've just decided to pause my retro- programming "experiments". I've only done ASM for the 6502 systems (NES, 2600, 5200, 7800, and some AII and C64 stuff) and some Z80 stuff (SMS, ZX spectrum). I've always wanted to make a game but doing Assembly is just too much work. It takes way too long to make something good in Assembly language and I, still being in school, don't really have time to put as much effort into it as I'd like. However, all is not lost! I will still be here on Atariage to see what you have done. Specifically what you guys can accomplish on the Atari 7800- as that's always nice to see. As someone who chose team Atari instead of team Nintendo, I always was upset at people comparing the NES to the 7800 like the 7800 was weaker. Sure, the sound isn't the best on the 7800, but compared to many platforms it's nice to have sound not directly driven by the CPU. That's what most IBM platforms dealt with in the 7800's time! Not to mention the 7800 had the highest resolution. I'm also not going to be done period- I'd like to come back when I know more as a programmer. Remember, I'm only 14 as of posting this post. It's already insane that someone that young even attempted assembly language- most of my friends have no idea what such even is, much less the Atari. (They are probably still under the 1 vs 2 vs 4 vs 8 vs 16 vs 32 vs etc bits impression) I'd like to get back into other languages (C, C++, javascript (maybe), python) where I can actually get something of use done in a day. It's Conner time (Where it is now) took me 3.5 months to do, whereas It's Conner time on Scratch took me just a weekgend. Actually, it took me 4 days. 4 days, versus 100 days. Thanks for understanding. 😃
  22. Hello! I'm done w/ ICT on 2600. I've got to port it to more things and also, school has started, and I'm busy again. Ok, I know what you're thinking- "Wait a minute. ICT is for 7800 right?" Yes it is. But I'm making a port to the 2600! A much more cut down version of the game, using STOCK 2600 hardware to show it can be done. Not even bank-switching is involved with the game. (Yet) It's in it's earliest of earliest stage- nothing but the title-screen and one single screen exist. The final will be similar to the smurf game. The difference between 0.26 and 0.27 is the enemies. There's a fence in 1st screen (Tree screen) 0.3 added difficulty. Each round, the difficulty increases. (A round ends when you save the princess) Version 0.28 is here, which fixed the "Jump in air" glitch. Version 0.36 is here, which added animations and removed the bat, replacing it with a bird instead. Connertime_V0.32 (12).a26;This is ROM file Connertime_V0.32 (5).a; This is Code You can flip one of the two difficulty switches to disable the music- but you need to do it before powering on the system. This time, Conner has been waken up. He has been told that Princess dililah is in need of rescue! Can you get past the spooky spiders, crazy door-dropping birds, and a wacky bat to save her? Good luck! It won't be easy.... It will even have page based scrolling. I plan for this to be similar to Smurfs on 2600. Difficulties: 0 = No birds, lava bubbles. Single fences. Spiders are thin and slow. Rescue princess dililah! 1 = Birds and lava bubbles are introduced. Spiders are fast. 2 = Same as 1, but the spiders fat. Slow spiders. Fences are duplicated. 3 = Same as 2, but with double lava bubbles and fast and Fat spiders. After 3 comes the long stage, which is similar to the short one but with 14 screens instead of 8. DISCLAIMER: This game is my first game on the 2600. It doesn't have amazing sound, visuals, or gameplay. I'm only in 9th grade! I'm not trying to make any big claims.
  23. HI! Ok, for a second, I'm not really a 2600 programmer anymore. I like the 7800 a lot and honestly, the 2600 is really too limited for me to make practical use of it without a good multisprite kernal (which I don't have at the moment) Is it possible to add extra sound to a 2600 game? I didn't think so, but then how does the DSP work?
  24. Skiing (Atari VCS, Dec 1980, Activision) To me, Skiing by Activision will always be that cheesy commercial with the guy doing the bad French accent and playing the game poorly. I didn't really understand at the time what was going on with these "new Atari games" that had a different box style and didn't seem to be by Sears or Atari. The commercial for Skiing (which my friends and I thought was hilarious) really stands out in my mind, even though it doesn't strike me as funny today. Yes, it's on YouTube. I do remember spending a very focused Saturday afternoon trying to qualify for the Activision Skiing Team. Apparently this has become known as Game 3b (because one plays the third game on the cart with the difficulty settings on "b"). To qualify, your time had to be under 28.2 seconds. I distinctly remember beating qualifying, but I don't remember if I got 28.17 or 28.19. I think I took the actual picture. I never sent it in for the patch, though. This is among my few remaining childhood regrets. Fortunately, um, most of my childhood regrets have been vastly overshadowed by my many adulthood regrets. Such is life. There are two types of Skiing games: Slalom (Games 1 - 5) and Downhill (Games 6 - 10). The games increase in challenge, but it is possible to get to know each course well. Tonight, I popped the cartridge into my Atari Video Computer System, reviewed the manual, selected Game 3b and after about four tries had my time down to 28.46. A few more tries it was at 28.21 (grrrr) and then finally I hit 28.14. I'm still a spiritual member of the Activision Skiing Team. Go me. Yes, I took a picture. I had forgotten that the left difficulty switch when set to "a" would let your skier ski off the trail and through the woods, even making it possible to ski around the mountain. I remember finding that concept very interesting as a teen. I loved the idea of parts of the "world" persisting off-screen. All in all, Skiing is one of my better remembered games from back in the day and I honestly feel that Activision can thank their marketing department for selling it to me with that cheesy commercial. Addendum: I think one of my fondest memories of the Atari was being stuck on the couch for a couple weeks with a broken ankle playing Adventure. I'd broken it while skiing. Maybe that's why I had to get the cartridge. Addendum duex: Anyone else remember the Flintstones episode where there were spies and one of the code words was "slalom"? Was this the cold war creeping in on our childhoods? Okay, we're done with 1980 for the Atari VCS and it only took me from August of 2009 until April of 2021. Ha. I'll start working on the games for the Odyssey^2 next. It's been a very long time since I hooked up my Odyssey^2. Looking forward to seeing how it goes.
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