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  1. Atari's bank switching (F8, F6, F4) is pretty straight forward. Nevertheless it can become quite complicated if you want to switch between banks a lot. Therefore I wrote myself some macros, which make things much easier. Here is the basic version, just to get the idea: ; TJ's Atari standard bankswitching macros, here tailored for F4 (adapt for F8 or F6) BANK_SIZE = $1000 ; Use at the start of each bank, required by JMP_LBL macro MAC START_BANK ; bank number BANK_NUM SET {1} BANK_ORG SET $8000 + BANK_NUM*BANK_SIZE BANK_RORG SET $1000 + BANK_NUM*BANK_SIZE*2 SEG code ORG BANK_ORG, $55 RORG BANK_RORG ECHO "Start of bank", [BANK_NUM]d, ", ORG", BANK_ORG, ", RORG", BANK_RORG ; verify start addresses: START{1} = (START & $fff) | BANK_RORG ; optional Space for RAM+ ; DS.B $100, "#" ENDM ; a convenience macro, put at the end of every bank MAC END_BANK RORG $ff4 ds 8, 0 ; .word (START & $fff) | BANK_RORG ; RESET .word 0 ; BRK (unused) ENDM ; Insert code for executing the bankswitch, ; should be put at the very end of each bank, right before the hotspots MAC SWITCH_BANK ORG BANK_ORG + $ff4 - BANKSWITCH_SIZE RORG BANK_RORG + $ff4 - BANKSWITCH_SIZE SwitchBank = (. & $fff) | $1000 pha txa pha lda $fff4,y rts BANKSWITCH_SIZE = ((. & $fff) | $1000) - SwitchBank ENDM ; Define a label which can be used by JMP_LBL macro ;Example: ; DEF_LBL Foo MAC DEF_LBL ; address {1} {1}_BANK = BANK_NUM ENDM ; Jump to a label in other or same bank. The assembler will take care if the ; code has to bankswitch or not. ; Example: ; JMP_LBL Foo MAC JMP_LBL ; address IF {1}_BANK != BANK_NUM ; convenience IF ldy #{1}_BANK lda #>({1}-1) ldx #<({1}-1) jmp SwitchBank ; always at the same address in each bank ELSE jmp {1} ENDIF ENDM So if you put these macros into your code and use DEF_LBL to define the labels you want to call, you can jump with JMP_LBL to these labels without having to care for bankswitching. Disadvantages: a bit slower than dedicated bank switching code uses A, X and Y registers, so you cannot transfer parameters (but with more code this can be reduced to one register). BTW: This could be adapted to JSR calls to, but I never really needed those.
  2. I usually don't post thread here since I'm not a programmer... However, since we publish games for the CV, sometimes programmer(s) get stuck when it comes to use the ''Bank Switching Sheme'' or call it, the MegaCart So I decided to gather informations I already had and start an official MegaCart FAQ Feel free to make changes and add your informations wich could help other Colecovision programmers out there! MegaCart FAQ V1-2.pdf
  3. My name, Wagner, I'm from Brazil, I'm trying to make an Atari 2600 cartridge to play my favorite games when I was a kid. I downloaded this scheme from the internet F8, I can not make it work, I already made the plate, but I can not modify the roms according to the scheme of the plate. Help can anyone help? Thank you My name, Wagner, I'm from Brazil, I'm trying to make an Atari 2600 cartridge to play my favorite games when I was a kid. I downloaded this scheme from the internet F8, I can not make it work, I already made the plate, but I can not modify the roms according to the scheme of the plate. Help can anyone help? Thank you
  4. Unique Method For BS Atmega8A is a good choice. As you see in pictures,With Some Wiring and Some Cheap Semiconductors, Only. In Picture You See Atari 2600jr with built-in Games that repaired. ROMS IN EEPROM ARE: 2K- Bowling 2K- Fishing Derby 4K- Air Raiders 4K- Berzerk 4K- Bobby geht nach Hause 4K- Challenge 4K- Chopper Command 4K- Enduro 4K- Fire Fighter 4K- Frogger 4K- Keystone Kapers 4K- King Arthur 4K- Lock 'N' Chase 4K- Pac-Man 4K- Pitfall 4K- River Raid 4K- Sea Hawk 4K- Seaquest 4K- See Saw 4K- Spider-Man 4K- Sub Scan 8K- Battlezone 8K- H.E.R.O. 8K- Pole Position 8K- Private Eye 16K- Commando You Can Find And Play With Those Games In OSx16 Version 6.22 BOOT-CD, ALSO.
  5. Hi, when searching for F4 bank switching, most sources I found use the BIT or LDA instruction to switch banks, e.g. BIT 1FF4 or LDA 1FF4,x. However, the BIT instruction doesn't preserve flags. Will it also work (reliably) with STA, e.g. STA 1FF4? It works with Stella, but does it work also on real hardware? If it works, what's the reason for people using BIT or LDA instead? Thanks, -Kylearan
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