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Found 2 results

  1. Atari 2600 VCSp Phoenix Portable by Ben Heckendorn (Rare Signed Numbered) Signed by Ben Heckendorn (of Element 14) and is #16 I have had this for many years since ordering it from Ben. It works just as it did when I recieved it. One of the battery two door latches is broken but the other latches just fine. I have many games and if you buy this item the auction I would be happy to look through my collection and see if I have any of your favorites that I could include with the purchase. Fee free to contact me with any questions. Condition is Used. Shipped with USPS Priority Mail. https://www.ebay.com/itm/Atari-2600-VCSp-Phoenix-Portable-by-Ben-Heckendorn-Rare-Signed-Numbered/273807169870 =D13= p.s. I used to post here years ago but that email address i used with the atartage account is no longer being used so i had to sign up again.
  2. So I picked up a "non-working" CV from eBay ($25, bundled with 2 OEM controllers, power supply, and Illusions). The also-bundled RCA output cable was severed and frayed at the end. Powered on, tested all 4 connections, voltage checked out. No picture with replacement RCA (using a RCA-to-coaxial adapter; love those things). Concluded it was the RF modulator, so I decided to give Ben Heck's composite mod a try (http://www.benheck.com/Games/Coleco/Video_Mod.htm). It worked!...with two unexpected results (both may be unrelated to the mod, I'm not sure). 1. There is about a five-second delay after the console powers on, after which the ColecoVision title screen has about a three-second fade-in. After fade-in, the picture and colors are as clear and perfect as composite can give me. I'm using a 32" Toshiba CRT; all other consoles using composite output don't have this picture delay. The micro-potentiometer in my mod is turned up all the way. I should also point out that I tested the mod's circuit, and all components--including the video out--were getting the proper voltage (~12V DC). Is this a normal/typical "side effect" of the Ben Heck mod? Or is there something wrong/off with one of the components? 2. I noticed these stray, square sprites in fixed positions in a few of my games. (See attached pics for reference.) I first noticed a couple of them in the rivets stage of Donkey Kong... and then I saw a couple on the level start screen of Illusions.... It was then that I inferred they might be appearing in the same places regardless of the game, and that they won't appear on a black/"null" background. And then I put in Zaxxon.... Eureka! There looks to be a vertical row of these sprites, evenly spaced, across the entire height of the screen. Has anyone seen/solved this issue before? Thank you each for your time and help with this one. Love ya, appreciate ya.
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