Jump to content

Search the Community

Showing results for tags 'Bill'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
  • Gaming General
    • Classic Gaming General
    • Classic Computing
    • Modern Gaming
    • Prototypes
    • Arcade and Pinball
    • Emulation
    • Hardware
    • Gaming Publications and Websites
    • International
  • Marketplace
  • Community
  • Game Programming
  • Site
  • Classic Gaming News
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's General
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Star Wars - The Original Trilogy's Star Wars Talk
  • DMGD Club's Incoming!
  • DASM's General

Blogs

There are no results to display.

There are no results to display.

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar
  • ZeroPage Homebrew's Schedule

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

Found 2 results

  1. Hurray!!! Our first Episode is on line for your Atari listening Pleasure. Please download it and give it a listen. We will be looking to have our podcast added to iTunes shortly. Episode 0 http://xegs8bit.com/episodes.htm Check out our new website http://xegs8bit.com/index.htm and drop by our Facebook Page https://www.facebook.com/AtariXEGS.and.8Bit.Game.Podcast/ If you have any suggestions, feedback, audio submissions, or would like a particular Xegs game reviewed we can be reached at [email protected] or visit our twitter account at https://twitter.com/XEGS8bitPodcast Hope you enjoy it, Thanks Bill, Michael & David
  2. Hi togehter! Today, I had a crazy idea. Will there be a final solution for Miner 2049er? I mean to go further then 10/10 (Shaft's limit): With todays techniques it should be possible. In the above level, the game is too fast to solve. At least I couldn't done the job. But with the help of you all, it can be done! If we force slow the Atari to 10 % with the emulators and jump into the routine, where the evil empire guys get green and killable: From here: into: it should be possible, shouldn't it? You can direct jump to the last level with this here: 10-10.pdf please change the suffix from .pdf to .a8s It is a saved state from the Atari800MacX 4.6.0 program. Would be sooooooo cool to hear from you! :-))) ------------------------------------------------------------------------------------------------------------------------------ Miner 2049er Programmed by Bill Hogue. Graphics and Audio Visual Displays designed by Curtis Mikolyski and Bill Hogue with Jeff Konyu and Kelly Bakst. Circuitry designed by Bill Hogue. Package Artwork by Scott Ross. Start a zone. Jump onto the first platform and position Bounty Bob so that no creatures will touch him (do NOT pause game). Hold the UPPER red fire button down while entering Big Five's phone number (2137826861) on the keypad. You will know you did it right because it will immediately restart the zone again when you enter the last digit of the phone number. Congratulations, you now have a way to 'warp' to any zone or station in the game! HOW TO USE IT Push the reset button on the joystick and select 1-0 on the keypad for the zone you want to play. (1=zone 1, 2=zone 2, ... 0=zone 10). Now, hold the upper red button down while pressing 1-0 on the keypad. This will allow you to select which station to play. You will immediately warp to the selected station! The warping ability will work at *ANY* time during the game! This is extremely useful for getting 'unlimited' lives. (HINT: If you die on a level and IMMEDIATELY warp Bounty Bob, the game will keep track of your score, but won't take away a life!) NOTES: Miner is great fun at the difficult levels. Some levels are NOT clearable. After lots of playing, the following levels have been found to be possible to clear. ZONE STATION ---- ------- 1-8 ALL 9 1-9 10 1-4, 8, 9 Zone 8/station 10 is the hardest, but IS possible. Zone 10/station 4 requires a lot of thinking/strategy to clear. Try it, it's fun! For some reason on Zone 10, Bounty Bob walks very fast and jumps a LOOONG way. This makes certain levels difficult and others impossible. However, on Zone 10/station 10, the creatures just move too fast to make it possible to clear. It's a shame, we will always be left wondering what would happen if it had been cleared. ------------------- Bounty Bob Strikes Back Designed and programmed by Bill Hogue, founder of Big 5 Software. Graphics designed by Curtis Mikolyski. A sequel that's better than the original? You bet! A follow-up to Miner 2049'er that could be the most enjoyable game ever made. The box for this game is extremely hard to come by, as is the full color poster that was packed in. To transport to another screen, grab the item mentioned below, then press and hold the number (also stated below) then press start. You will warp to the level mentioned. 1. Bob's Morning Flower pot / 1 / start = level 4 Calisthenics 2. Utility Hoist Aliens / paint roller / 3 / start = level 22 3. The Suction Tubes Goblet / 4 / start = level 15 5. Jumping 101 Coffee Pot / 8 / start = level 18 10. The Gravity Lift Pitch Fork / 5 / start = level 14 16. Adv. Suction Tubes Tube 1 to left/ pie / 9 / start = level 19 26. The End...... 'Congratulations, you are an expert! For getting this far, you may start the game at any level you desire by setting special codes 1-25 in the Game Adjustment Screen and then pressing STA
×
×
  • Create New...