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I wrote a book with Manning Books and it's available for early access. Classic Game Programming on the NES build your own retro games for the Nintendo Entertainment System. http://mng.bz/1JoZ 45% off code as a thank you: mlcruise (valid thru 19/10)
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Does anyone have the hint guide for The Hobbit that they could scan in? If I recall correctly, it was a small guide consisting of a few copied pages that you could send off for. All of the hints were encoded so you had to do an alphabet substitution to read the hint. I ran across an old program that I wrote that decoded the hints as you typed so I wanted to play around with it. My interest has nothing to do with the actual hints, but rather the fun of decoding them. The Crimson Crown had a very similar hint guide that I did locate online, but I haven't been able to find the one for The Hobbit. Below are the 1st 2 pages of The Crimson Crown hint guide as an example:
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[edited: link to PDF added] Hot news: the book Atari 2600 Programming for Newbies - Revised Edition by Andrew Davie is now available on Lulu.com for only $4.69. Order your copy here: http://www.lulu.com/shop/andrew-davie/atari-2600-programming-for-newbies-revised-edition/paperback/product-23644281.html Basically this book is the printed version of the Atari 2600 programming tutorials by Andrew Davie that he originally posted on these forums between 2003 and 2004 (and one extra session posted in 2012). Editing and formatting was done by yours truly. Note that in 2011 someone already bundled these tutorials into a book and published it on Lulu.com, but IMO there are a lot of issues with that version (e.g. no page numbers, missing session no. 25, images cut off on the end of the page, outlining issues, code samples hard to read because of wrapping). That's why I decided to call my version the "Revised Edition" ? I formatted all code samples to make them readable in print-format, fixed a few spelling errors and also did some editing where the original text was clearly assuming the reader is reading the text online. Note that I'm not making a single dollar-cent on this; you only pay for the printing of the booklet. The consequence is that Andrew Davie is also not making any money from this, but knowing that in 2011 he was OK with the other published book on Lulu.com, I hope he's also OK with this new "Revised Edition". The binding and printing of this book is really nice. The pages are black & white, but the cover is full color (see attached images). I also added Andrew's avatar on the back of the book ? And Lulu.com regularly has these promotions where they offer free shipping, making this a real bargain! Here is a link to the PDF for your convenience: Atari_2600_Programming_for_Newbies_Revised_Edition.pdf You might also like these other 2600-related books on Lulu: Stella Programmer's Guide 6502 Instruction Set Guide Cheers, Dion
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Having seen that this book was not present with a good scan anywhere, this has been done so, with the help of another enthusiast, Richard Porter (from UK), all 30 games contained in the book were also transcribed and published. All is downloadable following the link Hope you will appreciate the work. DOWNLOAD THE BOOK AND PROGRAMS
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A project I have been working on for the last two years is nearing completion i.e. my next book called 'Programming Games for the Colecovision and Adam in Assembler'. It includes a tutorial section working through the steps of creating a game, with a Z80 assembler primer and information on how to set up a cross development environment (similar but extended from my Let's Make a Retro Game series). It also includes a complete Colecovision BIOS reference guide, covering ALL of the jump table BIOS calls with explanations and examples for using each call. There are extensive memory and port maps, also with explanations etc. It will have a dedicated web site section where you can download the code (for lazy typers :)). The early pre-order link for the Kindle edition is available here. Cover is still a draft. Shortly after I have released the Kindle Edition, there will also be a physical print edition available on Amazon's print to order service, which I used for my last book and has been received well. It does have some colour screen shots and pictures in it, let me know how many people would be interested in a full colour edition, rather than a colour cover with black and white interior. The book is currently 90% complete, with the majority of the content completed, but I have about ten quality read through passes to do and need to tidy-up/check all the source code etc. I am aiming for a 1st August 2020 release date at this stage.
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Greetings folks, Just an FYI for anyone looking for reprinted out of print programming books to try Lulu.com I have used Lulu before but this time I found a book I have been desperately looking for years. I have been wanting the Compute! published books Programming the 64 and Programming the Vic by West and was able to find the 64 on Ebay, but the Vic one appears to some rare air to find. I love West's two books for the C64 and Vic and have been wanting them for many years. I even went as far to email libraries in Texas once I found out they had the Vic book to offer them to buy it, however all of them could not sell the book to me.. I visited lulu and it looks like someone just recently uploaded the PDF and Lulu has made Programming the Vic for reproduction. I am just passing this on to anyone who may be looking for this awesome Vic 20 book! The printing is done well and it is the same size of the 64 original one and the binding is excellent. I also bought another copy (I have the original) of the Butterfields Machine Language for the C64, 128 expanded editions. The Butterflied book is printed much smaller but still looks good, I was surprised they went with the small size when it should be the same size of the West book. In any case I am not connected to Lulu and do not make any money or get anything from them.. I just wanted to pass on a place for anyone who was looking for these tough to find books and do not mind a reprint. The books were very reasonable priced. I put a few screenshots here for anyone who might be interested. I hope anyone who is interested in Assembly Commodore programming can find this knowledge useful for them. If anyone here is looking for these
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Just want to gauge the interests about the Coleco / ColecoVision (ADAM) History Book The book is first going to be available as hard copy Then later will become available as Ebook Are you interested by this book? Also, feel free to post questions, suggestions, comments and critics
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I am pleased to announce that I have published my book Atari Projects: 50 Fun Projects for Your 8-Bit Home Computer. The goal of this book is to provide a series of fun projects to make it easy for beginners and experts alike to get the most out of their Atari 8-bit retro-computing hobby. Most projects are designed to be completed in less than an hour, and are ideal for the weekend hobbyist. The format of each project is a how-to that lists the pre-requisites, the time estimate for completion, some introductory information, a step by step guide, and some comments. The projects are presented in a sequential order that could be followed by someone new to the hobby. The book starts with projects related to purchasing and working with Atari computers and peripherals followed by chapters on software, BASIC programming, and useful resources. Included are projects on original hardware and software, as well as projects covering recent developments in technology such as flash memory devices and emulators that can enhance the Atari experience. The book is 122 pages with lots of color photos. It is printed on high-quality paper and sells for $19.80 on Lulu. Of course, all the projects can be found for free on the Atari Projects website if you don't want to buy the book. The advantage of the book is that the projects have been curated, presented in a logical order, and heavily edited. I hope you find the book fun and useful!
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Ok so I dont know if Im in the minority, but whenever I tried to learn batari basic I find them a tad confusing, like whenever i attempt to make something I just dont understand enough to make anything... But you know what I did understand, Atari Basic A Self Teaching Guide: https://www.atariarchives.org/basic/ One of the things that Random Terrain recommended that I look at before I tried Batari Basic. While I didn't understand BATARI Basic I feel like I under stand ATARI Basic very well. It felt kind a fun with the examples and with the practice in the book it helped really pound in the language and how to actually use it. Am I only one who thinks that Batari Basic could use this self teaching guide treatment as well?
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3 Atari ST Programming books (2 by Abacus Software and 1 by Clayton Walnum Atari ST INTERNALS ATARI ST GEM Programmer’s Reference Clayton Walnum’s C-manships COMPLETE Learn to program your ST in C! Eric in Montreal, Canada Contact me if your interested. ericet@macdev.ca
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Ok so I dont know if Im in the minority, but whenever I tried to learn batari basic I find them a tad confusing, like whenever i attempt to make something I just dont understand enough to make anything... But you know what I did understand, Atari Basic A Self Teaching Guide: https://www.atariarchives.org/basic/ One of the things that Random Terrain recommended that I look at before I tried Batari Basic. While I didn't understand BATARI Basic I feel like I under stand ATARI Basic very well. It felt kind a fun with the examples and with the practice in the book it helped really pound in the language and how to actually use it. Am I only one who thinks that Batari Basic could use this self teaching guide treatment as well?
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Hi, all. Some of you know me on this forum. In general I lurk a lot, but I've been part of this scene for quite a few years, and am very passionate about Atari. I wanted to tell everyone about a project that has been in the works for a couple years already -- to share what we're doing, and to hopefully enlist some help here in the community. I am researching and writing a book about the Art of Atari. We are focusing on the art, illustration, and design of Atari -- specifically and mostly the home console part. I've interviewed more than a dozen artists, graphic designers and others who worked at/for Atari back in the day, as well as Nolan himself. It's my opinion that the artwork of Atari was more than just a way for the games to stand out on the shelves, or to help sell cartridges and consoles. It's art in its own right, and has a unique tie to the company, the games, and the memories of our youth. And unlike today, the amazing art helped inform the gameplay, because it served to augment the imagination when combined with much-simpler graphics of the time. I want to highlight the unsung heroes of Atari -- artists, designers, art directors -- and show their important and unique contributions to the games we love. My team and I have been collecting production slides, negatives, and in some cases shooting original artwork owned by some in our community here. I was able to acquire some negatives and slides that were once used by Atari for creation of their printed materials, and I've also gotten scans of work from the artists themselves. We are trying hard to gather as much production-quality art as possible, to make sure that this final book is big, comprehensive, beautiful, and shows the artwork in the best possible way. (And to answer the question, yes, we need a higher quality for printing than just scanned boxes, though we'd done a lot of that as well for context within the book.) So, we could really use your help. If you have original artwork (or know someone who does), or slides and negatives, or unique production sketches (industrial design will also be a part of the book), I'd love to talk with you. We are also looking for other large, printed pieces, like unique posters, mobiles, flyers, etc that show off the art and graphic design of Atari. Still looking for high-res scans of some of the rarer Atari games (think Crazy Climber) too. Attached are a couple samples of pieces we've gathered already. I'm also considering selling some of our duplicate negatives and slides in order to fund additional research, but I'll post about that soon. I've already done some interviews about the topic, and here are a couple: http://www.theverge.com/2013/9/19/4716444/how-atari-box-art-turned-8-bit-games-into-virtual-wonderlands http://www.edge-online.com/news/the-art-of-atari-the-masters-who-brought-early-games-to-life-by-filling-in-the-blanks/ We are in talks with 2 different publishers, and even though the bankruptcy of current Atari has slowed us down in terms of licensing, we're confident all of the legal and business parts of this will be buttoned up, and that we'll have a solid deal soon. So, thanks for listening, and let me know if you're willing or able to lend a hand. I'd love for this part to be a bit of a community effort, and I'll happily give public credit in the final book to anyone who is able to help us in even the smallest of ways. I'm making this book for all of us who love Atari and want to see these great memories and art preserved. Thanks!
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Hi, Marc Oberhäuser has announced a start of his Kickstarter project for publishing a 704-pages book "Games for Atari: 1977 to 1995". It would be a visual guide that would cover games for Atari 2600 (200 titles), Atari 8-bit (100 titles on 150 pages) and complete libraries of: Atari Lynx (74 titles), Atari 5200 (69 titles) & Atari 7800 (59 titles). More details in this thread on Atari Age and on the Kickstarter page.
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Inktober 2016 Book | Atari Propaganda | Featuring Atari Lynx Art
BitJag posted a topic in Atari Lynx
The full post is in the marketplace. I just want to make sure everyone who is interested gets a chance to see it before the sale ends. http://atariage.com/forums/topic/261416-inktober-2016-book-atari-propaganda-atari-console-fanart-collection/ -
A real labor of love is finally complete. An Atari drawing for everyday of the month of October 2016 (31 drawings), now in one beautifully printed collection, Inktober 2016 | Atari Propaganda. Atari Lynx, Atari ST, and Atari Jaguar are featured most of the time, but there are a few bonuses in there as well. Because I am not one for heavy marketing, I want to make sure that everyone who would like a copy of this collection can get it for a deal right up front. I also don't want to spend the next year packing and shipping books, I got more Atari art to make darn it! So here is a bit of encouragement to purchase sooner rather than later. If you purchase the Atari Propaganda collection before the end of the day January 27th, you can get the $20 book for $18 USD (%10 off). If that is still too much, sign up for my mailing list (link at the top of my website) and get an additional %15 off of a single copy making your purchase $15 + shipping. This includes a dated signature from the artist of course. Not interested in buying the whole collection? Not a problem, I also have all the larger (8.5x11") art prints of every drawing on sale as well for $7 a piece. Pick the ones you really want, without the hassle of flipping the pages of a book. Thank you for the support, and enjoy the Atari fan art goodness! Atari Propagand Book Product Page (purchase here): http://williamthorup.com/product/inktober-2016-book/ Individual Art Prints http://williamthorup.com/product-category/art-prints/inktober_2016/ Get your extra 15% off coupon here: https://goo.gl/t0y69l Digital gallery of all the artwork included in the book: http://williamthorup.com/inktober-2016/
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Hi all, For those who don't know me, I'm the bloke who wrote Driving Crazy, that funny road trip story about two life long friends driving across the United States to pick up their very own Crazy Climber arcade cabinet. There's a thread about it here if you're interested. Well, it's been six years, but I finally have a new book out! It's called Tell Me a Story. Tell Me a Story is my short story collection - over three dozen of my best received and most enjoyed stories, surrounded by a silly, mildly romantic interconnecting storyline about a man who shows his love for his wife by telling her stories. The majority of the stories are either humorous or have comedic elements, but there are plenty of suspenseful and serious stories in this collection. There's not much in the way of video games in this collection, but Jay and Austin (from Driving Crazy) do make an appearance in their very own short story. It's available at Amazon in a $13.99USD paperback version and a $3.99USD eBook version. It was just released Sat April 23, so it's not quite yet in the distribution networks, so I can't say "everywhere books are sold" just yet. If you'd like a signed, personalized paperback copy mailed to you, you can pick up a copy directly from my website. They are the same price - $13.99USD, plus shipping. $3.00 for USPS Media Mail in the US... as for outside the US...since when did overseas shipping explode? The cheapest overseas shipping I can find is $22.50. Ridiculous! (If I have even one request from someone outside the US, I will take a book-filled padded envelope to the post office and have them tell me for sure what the shipping will be... maybe I'm reading something wrong or clicking a wrong box.) Anyway, If you enjoyed my silly humor and my storytelling from Driving Crazy, I know you'll like Tell Me a Story. Cheers! Smeg (Randy D)
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Hey everyone! As mentioned in the other topic, here is the Kickstarter link for our project with JF aka retroillucid about our book on Coleco Industries: https://www.kickstarter.com/projects/booqc/coleco-the-complete-history Feel free to share it with your friends and community. I'll post the stretch goals soon, if we reach our goal of course. All prices are in Canadian Dollars. Let me know if you have any question. I'll be happy to answer them! Also, we will work on some updates to share them over the course of the campaign.
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Greetings Atarians! Books on videogame history still keep coming and tend to be even more focused on specific topics. A recent (Jan 2016) example is the catalog accompanying the FILM AND GAMES. INTERACTIONS exhibition, which was organized by the German Deutsche Filmmuseum. This one presents reflections, interviews and scientific considerations regarding the intersections between film and games and is a worthy addition for a gamers library. (For details click HERE ) How retro-grade is this one? Naturally Tron, Tomb Raider and Wing Commander are touched more in-depth, whereas other "oldies" like E.T., Pac Man or SW: Empire Strikes Back are at least mentioned within certain contexts. For me FILM AND GAMES. INTERACTIONS is a worthy addition to my (scientific, historical) bookshelf on videogames. Check it out, if you are aiming for completion in this domain as well.
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Hi there, The Kickstarter for the Coleco book is coming soon and I wanted to ask you which mock up cover you prefer. None of those 3 are final but we need to show something for the campaign. Let me know what you think!
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Many of you already know about this, but just in case, I wanted to start the topic for my upcoming book, Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, which will be released in February, but is available for pre-order now. This is the next entry in the Focal Press Vintage Games series, which started with the critically acclaimed 2009 release, Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. In contrast to Vintage Games, which covered 35 of the most influential computer, console, and handheld games of all time (up to the book's publication date), Vintage Game Consoles covers 20 of the greatest game playing computer, console, and handheld platforms of all time (up to 2001, which means no platforms still actively sold (i.e., their history is still being written)). It's full color throughout, with 400 images, an extensive preface, and major section introductions to complement each platform chapter, which provides a thorough history of the industry through the lens of the very platforms that helped define it. Any questions? Ask away! (also be sure to check out my other recently released book, CoCo: The Colorful History of Tandy's Underdog Computer, and the next book to see release after Vintage Game Consoles, My Xbox One; March will also see the first unveiling of our major feature film documentary on the history of videogames (based loosely on the Vintage Games series books), Gameplay: The Story of the Videogame Revolution) Contents: Preface Generation One (1971 – 1984) Arcade (1971) Apple II (1977) Atari 2600 VCS (1977) Atari 8-bit (1979) Mattel Intellivision (1979) PC DOS Computers (1981) Commodore 64 (1982) Coleco ColecoVision (1982) Generation Two (1985 – 1994) Nintendo Entertainment System (1985) Commodore Amiga (1985) Sega Genesis (1989) Nintendo GameBoy (1989) Nintendo Super NES (1991) Generation Three (1995 – 2001) PC Windows Computers (1995) Sony PlayStation (1995) Nintendo 64 (1996) Sega Dreamcast (1999) Sony PlayStation 2 (2000) Microsoft Xbox (2001) Nintendo GameCube (2001) By the way, the cover art is by none other than Nathan Strum, long-time AtariAge member and renowned homebrew cover artist. For those not familiar with the style, it's meant to evoke my first (and favorite) childhood magazine, Electronic Games. I think he nailed it: