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Showing results for tags 'C64'.
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These are gone! Picked up at a yard sale some decade ago... no idea if they work, but they look to be in reasonable condition. One label is starting to come unglued. Dark Tower disk has Invaders of the Lost Tomb on side B and that one has instructions. 19 diskettes - asking $1 each plus $6 shipping for a total of US$25 which includes shipping anywhere in the lower 48 USA. Paypal only - thanks!
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The Atari 2600 beat the C64 at the Fjälldata demo party in Sweden Yesterday! Both machines were running the same demo Breakout Pet Factory B-Side. The C64 version features PETSCII graphics extensions and all 16 colors scrolling on screen. The Atari 2600 version has a Blues Soundtrack that may have helped it beat the C64 as the Fjälldata party is a music centric festival. Here is the Atari 2600 version for the SuperCharger with the WAV file: brkoutpfbside_Atari_SuperCharger.bin brkoutpfbside_Atari_SuperCharger.wav And a CBS RAM Format version for the Atari Flashback Portable and 2600+ : brkoutpfbside_CBS_RAM.bin You can download the C64 version from csdb. I will be releasing an upgraded version of SuperCharger BASIC for the C64 with Dynamic Color RAM support like the demo presently.
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As incredible as it would have been to see a C64 DEMO like this back in the day it is equally incredible that such demos are still being created to this day! 😲😎 Description - Wonderland XIV is one hell of a sight to behold! This is a new demo for the Commodore 64, and was created by Censor Design. Download it free from here: https://demozoo.org/productions/324783/
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Hi! I'm a game collector with a focus on stuff by Sierra / On-Line Systems. I'm mostly looking for their early (pre-King's Quest) titles now, and thought I'd put out some feelers here for the ones I'm missing. I'm looking to buy, and I also have a lot of interesting stuff to offer in trade - if you have anything let me know and hopefully we can help each other out! Check out the photo for the releases I'm after, and below is a full list: Folder/baggie games - Apple II: -Hi-res Cribbage -Thrilogy of Games -Trapshoot -Skeetshoot -Gobbler (loose disk only) -Softporn Adventure (white folder release) -Cranston Manor (white folder release) Boxed games - Any Platform: -Dragon's Keep (orange box) -Troll's Tale (orange box) -Bop-a-Bet (blue box) -Flip-n-Match (VIC-20) -Sammy Lightfoot -Aquatron -Apple Cider Spider -Creepy Corridors -Pest Patrol -Sabotage (boxed version) -Ulysses and the Golden Fleece (boxed version) -Dark Crystal (boxed version) -Mission Asteroid (boxed version) -Ultima II (small black box version) -Ultima - Escape from Mount Drash (VIC-20) Newsletters: -The On-Line Letter #1 -Sierra Newsletter Vol 1 No. 1 (black and white) -Sierra Newsletter Vol 1 No. 2 (black and white) -Sierra Newsletter Vol 1 No. 3 (black and white)
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- sierra
- on-line systems
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Hello there, I'm trying to learn the 6502 assembly language by writing a very simple shoot game for the C64. Nothing complicated : a couple of moving sprites, a player, a weapon.😄 For now, I'm looking for a way to move a sprite back and forth horizontally on the screen. $d000 is the X coordinate of my sprite. So I want this register to move from 0 to $FF, then back from $FF to 0. But not in a simple loop, so I tried something like this inside my main game loop : "ennemyState" is a register. set it to 0 Main game loop: check if "ennemyState" is > 1 or not if > 1, increment $d000 if < 1, decrement $d000 if $d000 ==0 : check ennemyState ==0, set it to 2. Else, set it to 0 instead. (to swap the increment) ... do other things jump to main game loop. And, in assembly (I removed some additional code for clarity) : incrementEnnemi = $0003 ; dummy memory address jsr $e544 ; clear screen routine lda #$03 ; set color sta $d020 ; border color lda #$00 ; black color sta $d021 ; main central screen lda #$80 sta $07f8 ; adress pointer sprite 1 lda #$03 sta $d027 ; color sprite 1 lda #$80 ; 128 to start sta $d000 ; x position sprite 1 lda #$80 sta $d001 ; y position sprite 1 lda #%0000001 ; show sprite 1 sta $d015 lda #$010 sta incrementEnnemi mainLoop: ; main loop jsr loopNop ;wait a bit lda #$02 ; check if ennemy must go left to right or right to left cmp incrementEnnemi ; http://6502.org/tutorials/compare_instructions.html bcc move_ennemy_right ;comparison move_ennemy_left: ldx $d000 ;move sprite dex stx $d000 jmp checkEnnemyPosition move_ennemy_right: ldx $d000 ;move sprite inx stx $d000 jmp checkEnnemyPosition checkEnnemyPosition: ;check if position ==0 lda $d000 ; if zero set flag bne ennemyDone ; sortie car pas a zero Branch on EQual (zero Z flag set) ; Branch on Not Equal (zero Z flag clear) ;we are =0, so we must change the register value lda #$02 cmp incrementEnnemi bcc ennemy_switchNegative ennemy_switchPositive: lda #$010 sta incrementEnnemi jmp ennemyDone ennemy_switchNegative: lda #$01 sta incrementEnnemi jmp ennemyDone ennemyDone: jmp mainLoop And it works, but as a beginner I wanted to know if there could be a better way to achieve the same result ? I'm using a full byte to check is I must increment or decrement the sprite position, I'm not sure to know how to do the same thing with a single bit. (maybe an AND ?). Or if there is a very easiest way to do this ? And other difficulty, the sprite position can be not only from 0 to 255, but from 0 to 320. To put the sprite coordinate from 255 to 320, I need to set a bit from $d010 to add 256 to my sprite coordinate. Is there a simple way to achieve this, and not using tons of jump and compare operations ? Maybe I'm not familiar yet with the good instructions... Thanks in advance !
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- c64
- assembly language
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Hi All, I am refining and narrowing my hobby interests to Atari 8/16bit , Macintosh 68k/PPC, IBM PC/XT/AT (PS/2 25/286). I am located in Birmingham, AL 35222, USA. I will help you arrange shipping if needed. Please let me know what specific pictures and information you’d like to know and I will update.Thanks for looking. Google Photos Folder I offer the following for trade for similar valued items: Two GW-Instek GOS-620 20MHz Analog Oscilloscopes Two BK 1479B 30MHz Analog Oscilloscopes DEC VaxStation 4100/60 - untested (no monitor with which to test) DEC Keyboards LK201 - two clean - two dirty DEC Puck Mice - rough condition - cords cut SGI O2+, RAM and HDD and ODD - untested (no monitor with which to test) SGI Fuel without front face - untested (no monitor with which to test) SGI Octane two without front Door - untested (no monitor with which to test) Apple IIe x6 - tested to successful boot using FDD’s below Apple II monochrome green monitor x 3 tested with IIe’s Apple IIe FDD x3 working, x3 need repair Apple II High Speed SCSI card x 2 - untested Apple II - Floppy Controller Card x 2 IBM PowerStation 220 x 2 Compaq Presario CDS 526 with Compaq keyboard and mouse - boots - needs hard drive Compaq Presario CDS 524 with Compaq keyboard and mouse - boots to windows Compaq Deskpro 386s with matching Monitor and Keyboard and mouse Amiga external Supra Floppy Diskette Drive x2 - untested Commodore 64, 1541 Floppy Drive, 35+ Original Game Disks - untested - no cables, no PSU’s Sony PVM-8044Q - working tested with composite signal Sony PVM-14M4U - working tested with composite signal Items Wanted: BMOW Floppy Emu 64mb or 128mb 168-pin Dimms for PowerMac 9600 NUBUS SCSI controller IBM EGA monitor ISA Mach 64 video card Mach 64 ISA vram upggrade Syquest 105s drive and carts. Performa / LC575 plastics Q840AV Front Face plastics Apple 24AC nubus video card Radius Thunder IV GX nubus Radius Thunder GT nubus Radius PrecisionColor Pro 24AC nubus RasterOps Paintboard Prism GT nubus Will consider other 24bit Nubus Video Cards Atari Color Monitor Apple Power CD Atari Megafile 44 Atari STacy Atari ST, STE, Mega ST, Mega STE, TT030, Falcon030 Atari 800, 800XL Indus GT Floppy Drive Powerbook G3 - Pismo G3 500mhz or 500mhz CPU or G4 CPU Let me know suggestions for cross-posting to other sites. Thanks,Sam AKA - Bama
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These Space Invaders soundtracks are written for the Atari 2600 TIA chip but can be played on the Commodore 64 SID via emulation. When played through the SID distinctly different soundscapes emerge. Try them on the Commodore 64: spcinvsids.D64 Use the loader program on the D64: load"loader",8 run Here are the Atari 2600 ROM binaries to compare: NewSpaceInvaders.bin NewSpaceInvadersAlt.bin The Tracker prototype written in Commodore BASIC is included on the D64 image and illustrates streaming a TIA chiptune to the SID. I used a 6581 NTSC SID for development. Filter effects may vary.
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My friends. My Commodore 64 went poop. I have some toys for someone. I'm asking 75.00 for the pair. Here's what I know. First this is a modern version of the Epyx Fastload cartridge. From my understanding it WILL work with the SD21IEC Next the SD2IEC plugs into a commodore 64 and you can load d64 images from a memory card. I was using the SD2IEC card reader at the time my Commodore 64 crapped out. I had ordered the FastLoad and it had not yet arrived. So didn't get to test them together. The SD2IEC I know works awesome! I was half-way though a game of Forbidden Forest when something happened to my commodore's graphics chip and it blacked out. The SD2IEC works with standard SD cards. I had a 32GB card in when I tested. Format the SD card, copy this file browser to your card. https://commodore.software/downloads/download/29-disk-menus/1140-cbm-filebrowser-v1-6 The download d64 C64 images onto the card. Load the file browser, LOAD"*",8,1 just like any disk drive. Then you can browse into each d64 image on the SD Card. I watched a you tube video and figured it out. Just search for SD2IEC. If something happens and the FastLoad doesn't work with the SD2IEC (Since I couldn't test), I'll refund 25.00 back on the purchase.
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- c64
- commodore 64
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Linus got the great idea to wire up two C64 and a stash of floppy disks to make an accordion! Rwas more: https://linusakesson.net/commodordion/index.php
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A good friend of mine recently sold his general store in the village not too far from me. In the process of clearing stuff out, he found some of his old Commodore equipment, which he once used to help run his business. He didn't want to throw it out, but when he found out I was still a Commodore user/enthusiast, he handed the whole lot over to me! I was so surprised that he even had such things stashed away; I was very appreciative and glad to provide these components a good home. If you'd like, you can read more details about this on my Commodore blog: Part 1 - Part 2 Here are a few pictures...
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GAME LOADER is an Atari 2600 Emulator for the Commodore 64 that achieves 1 MHz system emulation on 1 MHz Target platform previously considered impossible. GAME LOADER is now functional in Beta with innovative design concepts that may help to improve emulation. Here is the White Paper with technical specifications, performance benchmarks and plans for the emulator. Game_Loader_Commodore_64_Atari_2600_Emulator_WhitePaper.pdf
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Hey All! (More to come!) Prices have been reduced! Don’t be afraid to make an offer! It’s been a long time since I’ve sold something here on Atariage. For those who might be interested, can view my feedback here on AA: I am Paypal verified. I will ship internationally for people who live outside the US (Canada included). However, I must charge shipping for international buyers due to how expensive international shipping has become. Best offers are welcomed! What I’m selling is a group of items from my collection. For starters: Atari 2600: Demons to Diamonds Clean, works great! Game cartridge only. Free shipping in the US! $3.99USD Atari 2600: Pooyan Clean, works great! Label torn. Game cartridge only. Free shipping in the US! SOLD Xbox 360: Dishonored (CIB) Clean, works great! Free shipping in the US! $4.99USD Xbox 360: Mass Effect (CIB) Clean, works great! Free shipping in the US! $4.99USD C64: Questron II (CIB) - Game works well. Box has creases in the bottom left-hand corner (Please see Photographs of actual product for condition.) It comes complete w/ Game Disk, Save Disk, User Manual, Quick Sheet, Warranty Card, Developer Note, Product Catalogue & Game Box. SOLD PC/Engine/Turbografx-16: PC-Engine Homebrew FX-Unit Yuki + Collectable Like-New, Never Played. Region Free (Please see Photographs of actual product for condition.) Includes Game Disc, User Manual, Jewel Case & Back Insert, Along w/ Promotional Character Illustration Card from the developer. SOLD Super Famicom: Super Pang Clean & Tested; Adult Owned. Game works well. (Please see Photographs of actual product for condition.) Comes w/ Game Cartridge, Warranty Card, Plastic Sleeve & Retail Box. User Manual is NOT included 40 OBO w/ Free Shipping in US only Sega Master System Alex Kid: High Tech World: Clean & Tested; Adult Owned. Game works well. (Please see Photographs of actual product for condition.) Comes w/ Game Cartridge, Case & Insert. User Manual is NOT included. SOLD! Again, I accept Paypal; I am a verified user. Please DM me if you’re interested in what I am selling. Thank you for taking the time to read my FS thread!
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SOLD-Joystick boxed with manual, registration card, and y cable $60 + shipping PayPal Goods and Services Vic 20 Carts Radar rat race omega race Sargon 2 Gorf $7.50 each+ shipping PayPal goods and services.
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There has been many threads and topics devoted to the colors of WinVice on a variety of forums; particularly for the NTSC region. The developers have certainly done tremendous work with the emulator and it is commendable. Even relatively recently, the following was performed respecting the video display: http://www.lemon64.com/forum/viewtopic.php?p=596300#596300 It brought contrast and saturation to a default value of 1.250. It makes the current NTSC default display appear as follows: While indeed appreciated as a rather 'dull/muted' look is part of the issue with the way the NTSC display appears, there is another issue which was brought up previously that cannot be corrected properly through the video options offered via WinVice. The default red and blue ratios are not what many NTSC users experience. The worst and most evident being the amount of red applied to blue as noticed on the boot screen, but there are other issues as well. The testimony of many NTSC users on these boards as well as numerous online examples of the actual NTSC hardware running on official Commodore equipment (I.E. 1702) as well as other CRT displays makes this clearly evident: A shift of the tint value (More green/less red) will correct this (improperly) to a degree, but it also impacts the entire palette and will cause greys to look greenish as well as a slew of other undesired adjustments. Again, the main issue is red and blue ratio values, not something a tint/hue control can address the right way. So here is hopefully something to assist those NTSC users. This is not hand-picked or manually manipulated palette colors. Rather we take the default.vpl file values from WinVice and offer up the following comparison: Quickly looking over the chart especially the first three (Default, Default15, Default30) one may not notice much if any difference, but there is as we compare the various boot screens with the default and variety of ratio adjustments using the default user adjustable video option values of WinVice. *Note: All screen captures going forward are in the following order: default.vpl default15.vpl --> default30.vpl --> default15-15.vpl --> default30-30.vpl. Once an individual can figure approximately where their display falls in the spectrum, then other adjustments can be applied (Contrast, Brightness, Saturation, Tint). Here is what further difference the boot screen can appear with just contrast bumped up: You'll notice from the boot screen that the default15 and default15-15 does not appear to look different; ditto with the default30 and default 30-30. To truly notice the full range of what has changed and not changed (Or hardly changed) let's take two popular titles utilizing again the default user video option values: Bruce Lee G.I. Joe The differences from default and the four new default values should hopefully be much clearer. The issue (red/blue portions) is not unique to the C64 under the NTSC region. All three Atari systems (2600/5200/7800) and the NES (Both with vastly different ways of how their palettes are generated) experience a similar phenomenon. The only proper way to address it is with the option of modifying red, green, and blue ratio proportions, once a set of default values are obtained from the appropriate performed calculations. You'll notice that the percentage of 15% and 30% were utilized. Every 15% is where a very significant difference becomes apparent as highlighted in the captures. A higher percentage is possible but evidence of any online examples or personal experience of the ratios within a range greater than 30% is lacking. How to apply the different palettes: Copy the palette files to the C64 sub-folder found within the main folder where the main executable resides. (I.E. C:\WinVICE\C64) After copying the files you normally should be able to select them via the GUI interface: 'Settings' --> 'Video Settings' --> 'VICII Palette' tab. However, that appears not to work. An easy method is to just open the vice.ini file (Found in the main directory where the executable resides - i.e. C:\WinVICE) with Notepad and about a third of the way down you will find two lines: VICIIPaletteFile="default" VICIIExternalPalette=0 Change "default" to one of the new default files and change the 0 to 1. So for example if you wanted to try the "default15-15.vpl" file, the lines would be modified to: VICIIPaletteFile="default15-15" VICIIExternalPalette=1 Please make sure you save the file. Proceed then to launch WinVice and make whatever additional video changes you desire - contrast, brightness, saturation, etc. It would be wonderful to perhaps see these options/values incorporated and included in the WinVice distribution. To assist further and in aiding any who believe or desire to make manual adjustments to the default calculations here is the complete chart of palette values: Download the chart in Excel format here: CHARTDELTAS.zip Finally, the four new default palette files for WinVice can be downloaded here: WinVice_Default_Palettes_20131207.zip
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Here's a real grab bag of classic crap vintage computing equipment. Selling as-is (which we all know means broken except that in this case it probably works). Commodore 1571 Disk Drive - no cords Two (2) C2N Data Cassettes (two models from different years I think) with those round DIN connectors Commodore 251053-02 Power Supply Commodore 1351 Mouse with DB9 serial interface Some sort of unidentified light pen (with DB9 serial interface) Commodore HESModem Centronics Parallel Interface I bought all this at a yard sale many moons ago. I've no idea if it works - I always wanted to get into it and never did (at some point I found some C64 units which I've since parted with but this stuff was buried deep in the dark recesses of my basement). No funny smells or anything - it's been sitting in a dry basement in plastic tote for 15+ years. The disk drive lights power on but that's the most I can test it. I priced it all out on eBay and at the lower end of the scale it's around $150 but selling as-is $60 for all. Shipping is extra and this is heavy... it's 16 pounds. Priority Mail is easiest for me - and prices range from $22 all the way up to $70 depending on how many zones away you are from me (I'm about 40 miles south of Boston). Free local pickup. Send me a message with your zip code if you want me to quote a shipping pricing. I'm 'meeplemaster' on ebay with 1000+ all-positive seller feedback and been on AtariAge for 20 years.
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I thought I would include a Commodore 64 video from the same guy who reviewed The Mystery of the Missing Princess, the Army Men games, Kileak: The DNA Imperative, Captain Claw, and various NASCAR games. Warning: Contains cluelessness and nasty language.
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- commodore 64
- working man games
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Asking price (negotiable) $750 includes shipping to continental US states. It weighs a LOT, shipping is approximately $100 just for that. Will ship internationally, but expect the shipping cost to go way up Might be better to use a re-shipping company in that case. A few years ago I won this in a drawing, and was really hoping to keep it But financial issues getting my main line vintage systems up to where I want them precludes that. It works great and only has 2 issues. The blue hinge caps are removed (but included,) so I could find out why the left hinge wouldn't lock. The hinge is missing the metal studs that keeps it from turning. The right hinge locks just fine. May be an easy fix, or may need a replacement. Also the keyboard sometimes will print multiple characters on a single press, and occasionally won't register at all. All the keys work, if your careful, though. Ideally, someone near Waco, TX will buy it and come pick it up. Figure 300 mile radius with current cost of gas & average mileage to save money on shipping (assuming you have the time to drive for 10-12 hours to get here and back.) But Austin, Dallas, or Fort Worth should be an easy choice sx64.3gp
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This week I'm discussing the c64 computer. I want to thank everyone who has helped with my research, especially the guys in the Atariage forums. What are some of your favorite c64 games? Can you recommend any lost classics?
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Cosine Systems has released my game, Chiller 2! This is dedicated to Cosine's C&C, T.M.R who is still in hospital at the time of release. I desperately wanted him to play test and approve before release and feel bad about releasing it before, but this needs to go out now. Download includes game on a .d64 and .tap file plus all the source code and work files for graphics and music. Download here: https://csdb.dk/release/index.php?id=198231 Merry Christmas!
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I just got a C64 Mini recommend me some games to add to it. I'll need to update it first but I got a 1GB Flash drive (which should fit a lot of games on it). I'm mostly into shoot 'em ups (which the Mini seems to only have a few).
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All, Going through the collection (its been to long); Found that I am in need of a C64 F1/F2 key. Evidently the move to my new home 5 years ago somehow the key was broken off/lost. Not overly familiar with Commodore 64 Internals...Going to need the spring and I believe the plunger as well. Its a newer C64 (please see pic). Payment probably by paypal if acceptable. Thanks, Chris
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All, I have a 1701 and a 1084 Commodore Monitor down in my basement. The basement lets just say its unfinished and has in the last year suffered 2 separate failures in the sump pump. When we bought the home the previous owner said he was replacing the pump before he left. I found a new Wayne sump pump box moving in (2015) but found out 3-4 years after I moved in the sump is more than 15 years old and only a meager 1/4 horse (similar to the carcass one (assumed original) I found in the basement). We ended up finding the failed pump and 2 feet of water after I moved my retro collection to our basement. Then about 6 months later we lost our power and guess what it flooded again...LOL. May I add I found both scenarios about a week after the fact. The second scenario almost escaped detection exept the wet area rug gave things away. Luckily everything I have was either in Totes or on tables, not to mentioned sealed in large baggies except for 2 commodore drives (1541 and a newer white one). After dissassembly and a cleaning the drives it appears everything is ok. The 1541 was under water completely for days but the bag it was in kept things semi dry. The goal...I am going through my collection (40 years of stuff), repacking the extra hardware, and trying to build shelving....get stuff better organized etc. Steps toward a game room. I came to the monitors....I recently picked up a Retrotink 2x-pro...so I see these monitors being tested and then sealed in bags/wrapped and placed on shelves. The 1701 was not sealed but on the table. The 1084 was sealed and on a table. Knowing the scenario (wet damp basement), do you think it would be advantageous to open the monitors up and check for corrision before firing them up to test functionality etc? My guess the 1084 will be fine. The 1701 may be another story. Thanks Chris
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I WLL NOT SHIP, no debate pleaseI will deliver for free up to 100 Miles from Houston 77009 zip code.Offered for sale (before I toss it on eBay)Location : Houston, TxPrice: 300$ USD, Negotiable Offering1x Commodore 64, fully working and tested1x Commodore model 1541 Floppy drive, cleaned heads and no issues with it.1x Commodore Model 1702 Colour & Sound Monitor, fully functional1x Atari type Joystick2x paddle style Joysticks1x set of Business Software manuals with diskettes (see photo)1x box with approx 50-60 diskettes with bunch of games, utilities etc. ( I have tested about 20 of them an non where bad)1x brand new Keelog PSU (worth 65$ alone).1x Cable Computer/Drive]1x Cable Computer to Monitor supporting sound as well.contact me privately to purchase, or ask package related questions below.thank you for lookingPictures can be viewed from my google drive : https://drive.google.com/drive/folders/1TORhx3x-VMW476qs_YfpdQB-dKRXfMYw?usp=sharing
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All, Going through the collection (its been to long); Found that I am in need of a C64 F1/F2 key. Evidently the move to my new home 5 years ago somehow the key was broken off/lost. Not overly familiar with Commodore 64 Internals...Going to need the spring and I believe the plunger as well. Its a newer C64 (please see pic). Payment probably by paypal if acceptable. Thanks, Chris
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Hey guys, as you may well know, the fantastic Reset64 http://reset.cbm8bit.com/ threw a Commodore 64 4k game coding competition in which 37 entries were creating, and put forth for enjoyment, and scrutiny! Our Podcast, Pixel Gaiden, just released an episode in which we played and reviewed every single one! (unofficially of course) Please take time to check out the games themselves, as well as give our show a listen. You can find it wherever you currently listen to podcasts, or check the link below. Of course we would love it if you could like and subscribe as well! Thanks in advance! https://podcasts.google.com/feed/aHR0cHM6Ly9waXhlbGdhaWRlbi5wb2RiZWFuLmNvbS9mZWVkLnhtbA/episode/cGl4ZWxnYWlkZW4ucG9kYmVhbi5jb20vMTYwZGNmYmItMzY1NS01M2NjLWFiOGUtZDE1OTdkMWFlOTc5 You can try all of the games yourself by going here... https://reset64-magazine.itch.io/2020-reset64-4kb-craptastic-game-compo