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Blogs

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  • Blogpocalypse
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  • That's what she said.
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  • The (hopefully) weekly rant
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  • Guru Meditation
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  • Tezz's projects blog
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  • DJT's High Score Blog [Test]
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
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  • Lynx Links
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  • CorBlog
  • My Ideas/Rants
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  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • ianoid's Blog
  • HLO projects
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  1. I just found this centipede cartridge online and all I could find about it in the internet is that it was a missprint produced in 1985 by Atari. I would like to know who else has this cartridge and some estimate of how rare it may be, given that there is no type of information documented in atariboxed.
  2. As reported by Polygon, Tastemakers is releasing a new Arcade1Up series of 4 foot tall home arcade machines for just $399 each. Set to come out this fall, the only catch is that these 3/4 scale arcade machines have to be self assembled, although Tastemakers is promising that the process is a simple one. The Centipede headline cabinet also comes with Breakout, Millipede, and Missile Command, and features a trackball, which is good for everything but Breakout, which really needs a spinner. The Asteroids Deluxe headline cabinet also comes with Asteroids, Major Havoc, and Tempest, and features the classic Asteroids-style button configuration, as well as a spinner, which is needed for both Tempest and Major Havoc. The Capcom machine appears to just have Street Fighter 2. All of these cabinets feature a 17" LCD screen. While that rules out a true vector display for the Asteroids Deluxe machine, I have to say that that one is the most appealing to me because of the more authentic controls. Of course, the Centipede machine does have a certain appeal, even if I can't see myself enjoying Breakout with a trackball. Hopefully the Tastemakers custom emulator is up to snuff and the build quality is reasonable considering the amazingly low price.
  3. As some of you may or may not know, Thomas Jentzsch and I have converted some 2600 games to use a Trak-Ball controller. Thomas originally converted Missile Command to use the trackball over a decade ago. More recently Thomas converted Centipede and Reactor. I joined the fun and did Millipede. The thread we posted the ROMs in wasn't really related... it all came about kind of spontaneously. That thread does contain a whole whack of routines if anyone is ever interested. It all starts on page 4 and goes for several pages. Here in this thread are the latest ROMs, organized, for easy finding. Note for CX80 Trak-Balls: Atari CX80 Trak-Balls work the same as the CX22 Trak-Balls. However, some retailers modified the CX80's to be compatible with the ST Mouse (Atari Mouse). If you have a CX80 then you will have to try both the Trak-Ball and Atari Mouse ROMs to see which one works with your Trak-Ball, or try the detection ROM. It is believed only a small number of Trak-Balls were modified. Note for CX22 Trak-Balls: An early version of this controller only works in joystick emulation mode and cannot be used with these ROMs unless modified. Check for the presence of the "joystick/trakball" switch on the bottom left side to ensure that you have the later compatible version and set it in "trakball" mode. Wico Command Controller Trackballs: These trackballs don't work with these ROMs as is. However, the Wico Trackball can be converted to work. See modification guide below for details. Bob Colbert's Homebrew which can use an Amiga Mouse, Atari Mouse, Driving Controller, or Joystick! Link: Stell-A-Sketch (Bob Colbert) Link: Trak-Ball/Amiga Mouse detection (TJ) Roms: Trak-Ball Detect v1.0.zip Link: Missile Command TB (TJ) Roms: Missile_Command_TB_(TJ).zip Roms: Missile_Command_CX_22_v1.3_(TJ).zip Link: Centipede TB (TJ) Roms: Centipede_TB_(TJ)_v1.4.zip Link: Reactor TB (TJ) Roms: Reactor_TB_(TJ)_v1.3.zip Link: Millipede Amiga and ST Mouse Info (Omega) Millipede(Trakball)v6.5.zip Link: Challenge Of Nexar, The (TJ) Roms: Challenge_of_Nexar_TB_(TJ)_NTSC_V1.1.zip Roms: Challenge_of_Nexar_TB_(TJ)_PAL_V1.1.zip Roms: Challenge_of_Nexar_CX22_(TJ)_v1.2.zip Link: SW_Arcade (Omega) Roms: SW_Arcade(Trackball)V4.zip Roms: SW_Arcade(Trackball)V4__Inverted_Y_Axis.zip Link: SpaceMasterX7_(Omega) Roms: SpaceMasterX7_(Trackball).zip Link: Missile Control (TJ) Roms: Missile_Control_TB_(TJ)_NTSC_V1.15.zip Roms: Missile_Control_TB_(TJ)_PAL_V1.15.zip Link: Marble Craze (TJ) NEW: Marble_Craze_TB_(TJ)_NTSC_V1.0.zip NEW: Marble_Craze_TB_(TJ)_PAL_V1.0.zip Trouble Shooting Guide: 1) Trakball only moves Down or Right - Fix Modifications Guide: 1) Convert a CX-22 for ST Mouse (Atari Mouse) - Here 2) Wico Command Controller Trackball Conversion - Here
  4. Not as an amusement-only title, but as what I like to call "videmption" (for "video redemption"). The official name is Centipede Chaos. That all said, there is a good chance that this has a amusement-only/no tickets mode (like Galaga Assault and Space Invaders Frenzy have), although most locations that will grab it probably won't set it up like that. Chances are I'll have some hands-on time with this in Vegas in a couple of weeks, assuming it appears at a trade show there. If so, I'll be sure to get them to show me what the amusement mode is like, if it's there. https://arcadeheroes.com/2019/03/14/new-centipede-videmption-game-spotted-on-location-test/ That said : /
  5. Atari Lynx High Score Club 2022 II: Round 5 This round we play Centipede and Alpine Games - Snowboard Rush (ROUND COMPLETE) Round Over: Sunday October 30th 2022 11:59pm EST Link to manual scan - Centipede: Paper, included with game, but really pretty self explanatory. Alpine Games: Snowboard Rush Settings - Centipede: Default; continues allowed Snowboard Rush: Default Add your scores/times from Centipede/Snowboard Rush! Please put your score in text in your post please, make my life a little easier. HSC Records: Centipede - Finished 2020 Songbird versionSettings - Defaultneogeo1982 (53,245) Alpine Games, Snowboard Rush: None yet! Centipede Scores: 1. jgkspsx 39,935 +10 2. tripled79 36,391 +8 3. sdrake 23,146 +6 3. Rick Dangerous 12,633 +4 4. 5. 6. 7. 8. 9. 10. Alpine Game: Snowboard Rush times: 1. sdrake 1:04.5 +10 1. jgkspsx 1:05.0 +8 2. JagChris 1:05.1 +6 3. Rick Dangerous 1:12.6 +4 4. 5. 6. 7. 8. 9. 10. Current seasons point standings: 1. jgkspsx 65 2. JagChris 38 3. sdrake 36 4. Rick Dangerous 34 5. jeremiahjt 18 6. DamonPlus 16 7. doctor_shred 14 8. Mr.JT 11 9. neogeo1982 10 10. tripled79 8 11. Ninjabba 1 Any corrections please post
  6. Atari Lynx High Score Club- Mini Season: Round 8 This round we play Centipede Round Over: Sunday November 28th 11:59pm EST ROUND COMPLETE Link to manual scan - Paper Settings - Centipede: Default HSC Record: None! Add your Score from Centipede! Please put your score in text in your post please, make my life a little easier. Centipede scores: 1. neogeo1982 53,245. +10 2. Songbird 47,206. +8 3. jgkspsx 45,490. +6 4. jeremiahjt 14,188. +4 5. Rick Dangerous 10,659. +2 6. 7. 8. 9. 10. Current season point standings - 1. doctor_shred 46 2. Rick Dangerous 46 3. jeremiahjt 38 4. nightmonkeyii 24 5. sdrake 20 6. Mr.JT 15 7. AtariSphinx 14 8. tripled79 10 9. neogeo1982 10 10. roadrunner 9 11. Songbird 8 12. jgkspsx 7 13. jblenkle 2 14. Peyo 1
  7. I'd been waiting for the Songbird Centipede to come up in HSC Lynx for several months now. I figured Shred or jgk would put up good numbers for me to beat. Low and behold it was Carl himself who was my biggest challenge. All week I reigned number one then I notice Friday night Carl posts a score far greater than I had gotten. My old hands aren't like they used to be, holding the Lynx vertical for hours is a challenge in itself. I going to finish this challenge. All Saturday afternoon into the night, I played many a game. Stopping several times to rest my hands. Finally, got it. First again.
  8. Hey all, We are NewWaveToys (the creators of Replicade) and we just launched a Kickstarter! https://www.kickstarter.com/projects/529306246/replicade-mini-centipede-arcade-machine-replica-12 We are going for a truly authentic feel with our Centipede machine, just in 1/6th scale. It is completely licensed through Atari, which allows us to use all the original art as well as the original ROM. We posted on the Replicade thread, but we also wanted to create our own. If you have any questions about the Centipede machine or anything else, feel free to ask! (although I may not be able to answer everything).
  9. There's no excuse for how bad these games are on a 16 bit generation console. They could and SHOULD have been done much better.
  10. On the right controller, press one button from each column and row on the keypad—ie. 1 + 5 + 9 + C works—and a diagonal on the disc that also sets what I call the 'corner' bit—NE, NNE, NW, WNW, SW, SSW, SE, ESE—and with your third hand, hit reset. You should see this: This one requires some contortion in jzIntv to activate... Across the top of the keyboard, I pressed: 1, E, D, 5, 9, = and tapped F12. Tada.
  11. Today I've got something interesting to share in the 2600 controller department. There is now an Ebay adapter that you can obtain pretty cheaply (made by Atariage member, Ikonsgr) that gets a PC USB mouse/trackball working on the 2600. The catch is that: #1) only USB mice and trackballs that have PS/2 compatibility will work (and those that have PS/2 plugs need to be adapted to USB with a cheap little green PS/2 to USB adapter). #2) This only works with the digital games (not the paddle games). The really great news is that #1 can be remedied by buying an Aten KVM switch that converts USB (non-PS/2) mice and trackballs into PS/2 compatible devices. These are not cheap (over $50), but can open up possibilities of playing your 5200 with some quite interesting controllers, including the X-Arcade Tankstick which has a trackball (shown in the picture below) and this as well: https://www.ign.com/articles/2006/02/03/x-arcade-trackball-review The video below starts with using the 2600 to play Mines of Minos, Cosmic Swarm, Centipede, and Off the Wall, and then goes on to the 7800. I start the explanation about the X-Arcade Tankstick trackball around 16 and a half minutes in (showing it work with 7800 Centipede) so you'll probably want to not miss that part. Also there's 5200 compatibility with an additional adapter so that might interest you as well. Hope this is beneficial to some of you The products: Here's the link to the PC USB mouse/trackball to 9 pin Atari adapter (sometimes the Ebay product goes out of stock, and then gets restocked, so definitely keep checking back if it's not available): https://www.ebay.com/itm/USB-Mouse-Adapter-For-Atari-ST-Amiga-Amstrad-Commodore-9pin-DB9-Joystick-Port/274204936054 Here are two links for the PS/2 to USB mini green adapter (1st one may not be based in the U.S. & is cheaper): https://www.amazon.com/gp/aw/d/B00UMX89XA#Ask https://www.amazon.com/dp/B009GUV4UK/ref=cm_sw_r_cp_awdb_t1_MOoDEb7Y5HZVV The Aten KVM Switch (Model CS82U) is necessary to get non-PS/2 mice and trackballs working on your Atari systems and is found here: https://www.amazon.com/dp/B004QOBZXM/ref=cm_sw_r_cp_awdb_t1_ZgpDEbQPRJ199
  12. Here's a new DIY video on making a Tron arcade stick with Spinner and Trackball. At the end is gameplay showing it in action playing Centipede, Millipede, Battlezone, Tempest, and Typhoon 2001. Turned out to be a really fun project... and the results are really nice to look at.
  13. I have an original Centipede arcade machine that's been in my possession for close to two years now. My wife got a good deal on it since it lacks a monitor. Thing is, at this point no work has been done on it (I have no experience with this kind of thing), and honestly, I don't even know where to start. Google has been very little help. Does anyone know of any places in Northeast Florida that does repairs on arcade machines? I'd like to have someone that knows what they're doing work on it, but if I can't find someone, I may just end up selling it, as it's taking up space we could use.
  14. This just showed up on Kickstarter: https://www.kickstarter.com/projects/529306246/replicade-mini-centipede-arcade-machine-replica-12 I do want one of those keychains though:
  15. Season 2, Round 4 of the Astrocade High Score Club will last about three weeks. This round ends on Sunday, April 30'th at 8pm MST. The main game is Sneaky Snake. The BASIC bonus game is Caterpillar. Sneaky Snake Sneaky Snake is a 4K machine language cartridge released by New Image. It was programmed on the Astrocade by Dave Ibach and assembled using the General Video Assembler. This game tried to be true to the original arcade game by keeping Centipede's original vertical monitor setup, as in this screenshot: Sneaky Snake may be the hardest to find cartridge on the Astrocade system. Luckily, it is included on (I think) all of the various releases of the multicarts for the Astrocade. Plus, it plays just fine under the Astrocade emulation in MAME. ABC Hobbycraft's November 1983 issue of The Astrocade Underground newsletter said, "It's slipperier than a centipede, and faster than anything you've ever seen before-- it's Sneaky Snake, on cartridge for Astrocade from New Image Software! This hot version of an all-time arcade classic sends the Snake slithering among the mushrooms toward you. Shoot quick, and watch out for the Spider. Only $32.95." Here is an ad for the game from page 4 of the November 1983 AstroBUGS Newsletter: In the Bally/Astrocade Game Cartridge and Hardware FAQ, Michael White says that Sneaky Snake was released on September 24, 1983 at the Astrobash. Some versions of this cartridge have the label glued or taped over an original Bally MFG. CORP. label because Sneaky Snake used salvaged cartridge cases. You can see this here: Peggy Gladden drew the label's artwork, which you can see better here: The Sneaky Snake cartridge ROM image (called "sneaky.bin") is part of this archive: http://www.ballyalley.com/emulation/cart_images/cart_images.html#AstrocadeROMCollection You can read more about the development of Sneaky Snake in an interview with Dave Ibach that Paul Thacker conducted on February 27, 2006. In this interview, Dave placed Sneaky Snake into the public domain (thanks, Dave!). http://www.ballyalley.com/ballyalley/interviews/interview_with_david_ibach.txt As far as I'm aware, there is no manual for this game, but if you've played Centipede, then you'll take to this game quite naturally. Sneaky Snake (Options): Other than the number of players, Sneaky Snake has no options to enter before the game begins. There are no skill levels to select. Sneaker Snake (Scoring): Up to ten points are awarded for playing Sneaky Snake. For available bonus points, see "Bonus Points" section below. Sneaky Snake Game Review Sneaky Snake was reviewed in The Game Player column #16 by Michael Prosise in Arcadian 6, no. 4 (Feb. 23, 1984): 37. Here is the full review: SNEAKY SNAKE New Image This month, we take a look at yet another new cartridge, and a fine one, too. For all of you fans of the coin-operated Arcade game CENTIPEDE, this cartridge game by New Image is just the one for you! SNEAKY SNAKE is a very colorful, enjoyable family game for one to four players. Each player starts with five "shooters," utilized one at a time. The T.V. screen will present the player(s) with a field of multi-colored mushrooms. At the top of the screen will appear the Snake, who will begin his decent downward, meandering over, under and around the mushrooms as he moves closer to you! At the bottom of the playfield is your shooter, which you can maneuver left or right, and slightly up or down. Using the trigger, you must shoot the Snake before he makes contact with your shooter. You may fire one shot at a time, or fire rapidly (machine gun-like) by holding the trigger in. Each hit on any segment of the Snake awards you 50 points, and turns that segment of the Snake into a mushroom. Any mushroom or part of one that you shoot is good for one point. A single hit on the Snake will not kill him, however. The player must hit each circular segment that comprises the Snake in order to kill him. Be forewarned that a hit on any part of the Snake may cut him into two separate Snakes! Upon elimination of the Snake, a new screen will appear. Each screen is different, both in color and intensity of play. The different background color for each screen adds visual variety to the game. The higher your score gets, the harder each new screen will be. The Snake will move faster each time, and the mushrooms will almost fill the whole screen. Things can get rather hectic if you do not get the Snake before he reaches the bottom of the playfield. Once down, he will move left and right until you get him, or he gets you. If you take too long, new Snake segments will enter from the left and right, moving over, under and around your shooter! There is no escape now. In your panic, be careful not to bump into a mushroom; you will be destroyed if you do. If this is not enough to keep you occupied, there is another creature you must contend with: the Spider! That's right, folks: It's the old, pesky Spider trick. Periodically, a Spider will appear and try his best to pounce on you. He is good for 100, 200 or 300 points a shot, depending on how close you are to him when you shoot him. As your points get higher, each Spider will move faster and come at you continuously [more often]. SNEAKY SNAKE is an excellent cartridge game. Not only is the player presented with good graphics and full color, but his ears are treated to a fanciful and light-hearted tune throughout the game. And just as the action speeds up, so does the music, further adding to the enjoyment of playing. Our players here really like SNEAKY SNAKE, and they're additionally pleased that a bonus shooter is awarded (at each 10,000 points). The game-play itself, along with the sounds and music, make this cartridge a real winner! Caterpillar The BASIC bonus game is 1983's Caterpillar, by Thadd*Pro (Kevin O'Neill). It originally appeared as a type-in program in the newsletter Niagara B.U.G. Bulletin, 1.7 (September 6, 1983): 8-10. It was later reprinted in Arcadian, 6.10 (Aug. 24, 1984): 95. There is a 1986 revised version Caterpillar by Klaus Doerge. It's more colorful and adds a potentially higher score for multiple players. I played both games and I prefer the original version. Caterpillar is an "AstroBASIC" variant on the classic videogame, Snake. In this case, you move a caterpillar around the screen, growing ever longer while you pick up items for points. Unlike other versions of Snake, you grow continuously, not only when you eat snacks. In my eyes, Caterpillar mixes Checkmate with Snake and comes up with an interesting variant. Here are some screenshots from the game: The brief directions from the newsletters are: Caterpillar is a game of luck and skill. You control the direction of travel of your caterpillar and try to eat the floppy disks that appear on the screen. Be careful-- if you touch any walls or the trail that you leave, your head gets crushed and you die. You also die if the timer at the bottom of the screen runs out. There are an undisclosed amount of different screens and each one gets harder. Scoring works by the more time you have left the more points you score. You can download the "AstroBASIC" version of Caterpillar here: http://www.ballyalley.com/program_downloads/2000_baud_programs/arcadian/programs_a-h/caterpillar_[thadd_x_pro].zip I noticed that in Caterpillar you'll encounter some issues with the gameplay due to the completely random distribution of the floppy disks that you must collect. This includes the disks appearing on your own trail! Just start another game and see if you can make it a little further on your next game. Bonus Points Up to six bonus points are available this round for both games: Sneaky Snake (1 points) - Two-Player Game. Sneaky Snake (1 Point) - Beating Joe Adams' score of 56,457 posted on page 77 of the Scoreboard in the June 30, 1984 Arcadian issue. Sneaky Snake (1 Point) - Video Review - There is no quality video of Sneaky Snake on YouTube. Anyone who makes a video review of this game will get a bonus point. Caterpillar (1 Point) - Playing the bonus game. Caterpillar (1 Point) - Highest Score. Caterpillar (1 - 2 Points) - Video Review - Anyone who makes a video review of Caterpillar will get a bonus point. If, in the video, you compare it to various other Astrocade Snake-type games (which also have video), than you'll get two bonus points. Summary As we make our way through the Astrocade's small library of games, there are bound to be some games I don't like. For instance, the sports titles are, well, not my cup of tea. So, I'm glad that I like both of these games. Neither is graphically impressive, but both are fun. Sneaky Snake is one of the few homebrew cartridge games that was created on its host console (i.e. not a computer system-- unless the Astrocade is a computer-- is it?!?). Caterpillar is pretty basic, but it's fun for a bit-- and unlike so many other BASIC games, I don't consider it too slow. In fact, if it was faster than it might be a bit too hard. Adam
  16. From the album: Arcade

    Centipede 2017 Mini Arcade Cabinets using NES on a chip.
  17. From the album: Arcade

    Game play screen, Centipede 2017 Mini Arcade Cabinets using NES on a chip.
  18. For the past year, I've been working on my little homage to early 80s arcade games. Development is nearing it's last leg, however there is still room for me to add things and/or make changes. I wanted to make a post here to see what your thoughts are and if any of you have any suggestions regarding features, etc. I'll also be looking for 2nd phase beta testers soon so if anyone's interested, let me know. I'll be selecting a handful. In this game, you play as the Hive Bomber, the destroyer of hives. The story is bizarre and almost non-existant like many early arcade games. It's not finalized yet but the basic gist is that Mother Nature summoned the Hive Bomber as a method of population control against the ever expanding horde of Cyber Bees. I'm thinking about keeping it as weird and vague as possible. During the early design phase, I decided to treat it as if it was an HD remake of an old arcade game. I'd describe the graphic style as faux-vector/raster hybrid, if that makes any sense. The game itself is basically a mix of Breakout, Gyruss, Centipede/Millipede, and Geometry Wars. You control the Hive Bomber which flies around the hive on a circular path (like Gyruss). With shooting controls similar to Geometry Wars, you fire bouncing cannonball-like projectiles at the hive hexes. Your goal for each level is to find 4 randomly placed honeycombs which are hidden in the hexes. On odd levels, once all 4 honeycombs are found, the hive self destructs (did I mention this game is pretty abstract?). On even levels, you need to also kill the queen which is hidden somewhere in the middle of the hive. If you release the queen before all of the honeycombs are found, she will have an impenetrable bubble shield that won't be deactivated until all honeycombs are retrieved, so it's best to avoid releasing the queen too early if you can. The Hive Bomber has many forms. Forms are essentially powerups that are hidden in the hives - 1 form powerup per hive. Each form has specific cannon attributes (light repeating, heavy, Y-shot, etc.) as well as a special ability (bubble shield, flat shield, wind push, gravity well, etc). You can "carry" up to 2 forms at a time - switching between the two by the press of a button. All forms have the ability to teleport as long as you have at least one teleport unit. Other powerups include speed increase, cannonball bounce increase, and satellites. I plan on releasing it on PC first and maybe port it to mobile platforms later. That's the basic rundown. I'm trying to keep this from being a huge wall of text at the moment. I'll elaborate more if there are any questions. Any thoughts? Does this look/sound like something anyone here would be interested in? THE MAIN ENEMIES THE BEES Worker Bee: Repairs the hive as it gets damaged. Avenger Bee: Equipped with a light plasma cannon. Pursues the Hive Bomber and fires in slow 3-shot bursts. Defender Bee: Defends the hive and protects other bees and allies. This bee is equipped with a heavy plasma cannon and a rechargable bubble shield. Queen Bee: There are a few different variants which have different attacks. All queens have a bubble shield that can only be deactivated after finding all honeycombs. BEE ALLIES Mosquito: Weak enemy that flies across the screen in an erratic manner. Stag Beetle: Heavily armored enemy. Can only be killed by hitting one of his weak points. Fires a cluster plasma bomb. Jumping Spider: Hops around on the hive. Fires webshots that can entangle the Hive Bomber. Also equipped with a light plasma cannon. OTHER Bee Killer: Kills bees. The more they kill, the more powerful they become. After killing a set amount of bees, they will then set their sights on the Hive Bomber.
  19. Hey there everyone! Those of you who have been following my posts in the Arcade and Pinball section of the AtariAge.com forums may have noticed that since last July I have been on a bit of a quest to find a custom arcade cabinet maker willing to build my "dream machine". What I was looking for was a bartop sized recreation of a Centipede arcade cabinet, with an LCD monitor, iCade 60-in-1 board installed, backlit marquee, authentic looking bezel art, and joystick + trackball controls. What followed was several months of shopping around online, contacting various websites that specialized in making scratch-built bartop arcade machines. I must have contacted nearly a dozen different sites, and all of them quoted me prices of anywhere from $800 to $1,200 before shipping costs. All but one that is. When I contacted http://doxcade.com and told them what I was looking for, the price I was quoted was an astonishingly affordable $440 + $35 shipping to Minnesota. Being a disabled person living on a fixed income all the other prices I was quoted were way out of my price range, but with a little careful budgeting this was one that I could definitely swing. While DoxCade didn't have any renown in the arcade machine community, and I couldn't find a single review of their products anywhere online, I decided to roll the dice on them anyway since if worst came worst the purchase would be covered under PayPal's buyer protection policy. Approximately one month later, and after no small amount of picky feedback and change requests regarding the color choices for the base, controls, and marquee on my part (I really was probably the pickiest and most detail obsessed buyer that this poor craftsman had ever had to deal with, to the point that he actually ended up selling the Centipede machine he built for me on eBay and made me a second entirely new one built to my exact specifications free of charge. What a saint!), this arrived on my doorstep: So how did this budget priced custom arcade machine turn out? Was it worth the money? To find out I'm going to be evaluating on five different factors: Appearance, Build Quality, Controls, Games, and Overall Value. That said, let's get started! Appearance As you can see from the pictures above, it's a lovely looking bartop that is strikingly similar in aesthetics to the original Centipede cabinet. There hasn't been a single person I've shown it to so far who didn't instantly recognize it as a Centipede arcade machine after one look at the side art, and a good number of those people definitely were not people that anyone would consider a "gamer". When your grandma could tell what arcade cabinet it's styled after just by glancing at it that's always a good indicator of authenticity. Bigger fans of arcade games will notice some inaccuracy in the control panel layout, particularly in the location of the trackball, but that was just the price of trying to squeeze a trackball into the control panel of a 23" tall bartop. You can't tell from the outside, but the trackball mounting plate underneath the control panel artwork takes up the entire panel to the right of the three fire buttons. Speaking of artwork, all the artwork used for the sides, marquee, bezel, and control panel looks fantastic. It's all very high resolution, extremely authentic looking, and printed on some seriously thick and heavy duty vinyl. The marquee is well lit by a strip of white LED lights behind it, and in low light the whole thing just lights up like a Christmas tree. The picture above that was taken in the dark really doesn't do justice, as it looks much brighter and more vibrant in real life. The back of the cabinet is also very aesthetically pleasing, with a neat little Pac-Man style cutout and dots for ventilation, and the black paint covering every part of the cabinet that doesn't have vinyl artwork on it was spread very evenly, with no detectable brush strokes, missed spots, or pooling. All in all I'm really pleased with this cabinet in the Appearance category. No complaints whatsoever. Build Quality Weighing in at 35 lbs. and constructed entirely from 1/2" MDF, this thing feels rock solid! There are four heavy duty rubber feet on the bottom of the cabinet that prevent it from moving even a millimeter no matter how aggressive you get with the joystick, and when your hands are resting on the control panel it really does feel like an honest to goodness arcade machine. I have no concerns whatsoever about how well this machine is going to hold up to the long years of daily use ahead of it, and I really like how the whole cabinet was designed to be user serviceable in the event that any of the electronic components ever need replacing. Accessing the joystick and button microswitches is as simple as unscrewing the two phillips head screws on the top of the control panel and lifting a panel up, and getting at the LCD monitor, JAMMA board, power supply, and other electronic components can be done by removing the two screws on each side of the cabinet then sliding the entire back panel of the cabinet out. The mono speaker and LED strip backlighting the marquee can be accessed by unscrewing the three screws on top of the cabinet, lifting off the marquee retaining bracket, then sliding out the acrylic marquee. The whole cabinet seems to have been designed with easy long term maintenance in mind, which is a very good thing in my book. The only fault I could really find with the build quality is that there could have been a little more attention to detail in certain areas when the cabinet was assembled. When it first arrived in the mail the LCD monitor was about 1/4" off center and the marquee was aligned crookedly, but fortunately both of those were very quick and easy fixes using nothing more than a phillips head screwdriver. All it took was loosening a few screws, straightening out the marquee and monitor by hand, then tightening the screws back down. The only alignment issue I found that couldn't be fixed was that the front black baseboard of the cabinet seems to have not been cut to quite right height, since there a slightly uneven 1/8" gap between the top of the baseboard and the bottom of the control panel. It's not a major aesthetic issue to me, and it doesn't affect the function of the cabinet at all, but it is something that I do think could have been avoided with a little more attention to detail. Another detail that's off by about 1/8" is the centering of the vinyl artwork on the control panel. It's not very noticeable unless you look at the positioning of the 1 Player and 2 Player Start button graphics or the locations of the two screws securing the control panel to the cabinet base, but a keen eye will notice that the vinyl was applied about 1/8" left of center. Close examination also reveals a slightly uneven cut on the edges of the side art vinyls that is a little jagged in a couple spots, and a very small chunk broken out of one of the corners of the marquee retaining bracket on top of the cabinet. In spite of the small handful of cosmetic flaws, I do think the overall Build Quality of the cabinet is very solid and well thought out. I have no doubt that it will last a lifetime of use. Controls Second only to the games themselves, one of the most important aspects (for me at least) of playing an arcade game is the quality of the joystick, buttons, and—in this case—the trackball that I'm playing them with. Trying to play a game like Ms. Pac-Man, which was designed for a 4-way joystick, with a ultra sensitive 8-way Japanese joystick designed for fighting games can be the worst kind of exercise in frustration; and the light weight button microswitches popular among fighting game enthusiasts these days just don't have the same feel as the stiffer, more heavy duty microswitches that anyone who has played the original 1980's arcade games that this cabinet runs might remember. With that in mind, I am pleased to report that DoxCade selected some really fantastic and period-appropriate hardware for the controls of this cabinet! The joystick is a Holland Computer brand bat top joystick that features a pleasantly stiff tensioning spring, which makes it feel more like one of the classic 1908's Wico brand leaf spring joysticks than any modern microswitch equipped joystick. It is an 8-way microswitch joystick, but the heavy spring inside combined with the square shape of the actuator makes it very difficult to accidentally activate the diagonals when playing a 4-way game like Ms. Pac-Man or Frogger. I think this joystick was a perfect choice for the cabinet, giving it 8-way functionality with a distinctly 4-way feel in the games that demand it. The three fire buttons also feature some very robust springs and microswitches in them, which may put a little wear and tear on your finger muscles in games like Xevious and 1942 that require constant rapid button pressing, but they do give the system the kind of heavy duty 1980's arcade machine feel that I personally find very enjoyable. Lastly, the trackball works magnificently! It is a 1.75" trackball, so those accustomed to the 2.25" trackballs that most arcade machines will notice it's little smaller than usual, but it does fit the cabinet nicely, is beautifully flush mounted on the control panel, and is very precise and comfortable to use. Once I got used to playing Centipede and Millipede with this trackball I consistently started nearly doubling my previous high scores, and after a few weeks with it don't think I could ever go back to playing those games with a joystick again. I'd also like to add that the trackball works extremely well in place of a spinner for Arkanoid and Super Breakout, providing the kind of analog control sensitivity that those games really need to be played well. I did have an issue with the ring securing the trackball on top of the control panel rubbing against the ball and preventing it from spinning freely when I first received the cabinet, but the ring was easily removed with a little clockwise twist and all I had to do from there was take a small round hobby file and shave off a millimeter or so of material around the inside lip of the ring to prevent it from rubbing against the ball. After that the ball spun smooth as silk, and has been completely problem free ever since. All things considered I have been very pleased with the controls! The joystick and buttons chosen feel just perfect to me, the trackball has been an absolute joy to use after doing that little alteration to the retaining ring, and they're all spaced out very nicely on the control on the control panel and comfortable to use for any length of time. Games And now we come to the most important thing of all: The games! All the aesthetics, build quality, and control choices in the world don't matter one bit of the games in the cabinet aren't good, and I can happily say that all but a handful of the games on the iCade 60-in-1 JAMMA board inside this machine look, sound, and play flawlessly. To make things even better, the 17" vertical LCD monitor in the cabinet displays them beautifully and gives every game the kind of sharp, clean appearance that these classics deserve to truly do them justice. All the big vertical screen arcade classics are here, including Centipede, Pac-Man, Ms. Pac-Man, Donkey Kong, Donkey Kong Junior, Frogger, Space Invaders, Galaga, and many many more. If you'd like to see everything included on it, you can find the full list of games included on the board in the spoiler tag below: While I haven't played every single game on the board, I have played the vast majority and almost all of them—including all of my personal favorites—are perfectly accurate to the arcade originals. The only games I have found thus far that had any issues with them were Millipede, Gyruss, Gun Smoke, Super Cobra, Scramble, 1943, and 1943 Kai. In all of those games the graphics and gameplay are perfect, but the sound is overly loud and distorted to varying degrees depending on the game. Some of the games like Millipede and 1943 are only slightly too loud and distorted just a little in the sound department, making them still very playable without irritation, while others like Gun Smoke and Scramble have their sound so loud and distorted that you'll be hard pressed to play them for more than 30 seconds without getting an earache. This hasn't really been an issue for me, since all the games I really like to play are perfect, but it could be an issue for someone who is a huge fan of one of the few games on the board affected by audio problems. I'd also like to mention that I really enjoy the clean, bright, and easy to navigate menu system for selecting games. It's extremely intuitive to use, requires no setup at all, is very aesthetically pleasing, and I like how the board cycles through demos of all the games when not in use. If you do want to tweak and tune the dip switch settings for any of the games on the board all you have to do is power off the cabinet then power it back on while holding down the black button on the back of the cabinet closest to the power switch to start the board up in test mode, then cycle through the games and dip switch settings to configure them however you like. By default the board comes with all the dip switches turned off, but even as someone who has never configured anything like this before it was very easy for me to look up the dip switch settings for every included game online and set them to their original factory defaults. The last point worth mentioning about the board is that it even when the machine is turned off it does save your high scores in every game I've played on it. The only catch is that if you entered your initials for the score those will not be saved. This isn't a big deal to me since the only people who are going to be using this machine are myself and my wife, and we both keep physical pen and paper copies of our high score lists, but it could be an issue for someone who plans on having several different people using their machine and turning the power off regularly. Factoring all of these points together, I can safely say that I'm very happy with the iCade 60-in-1 board. It plays all the games that I personally enjoy absolutely perfectly, has an aesthetically pleasing and easy to use interface, and it's a tremendously affordable solution for someone who doesn't want to invest in a MAME computer setup or deal with the all the hassles inherent to configuring MAME and it's various front end options just to play some classic 80's arcade games with a clean and attractive user interface. Which brings me to… Overall Value When I sit back and consider everything about my custom commissioned Centipede cabinet from http://doxcade.com, I can't help but feel like I got an incredibly good deal for my money. For half the price or less of what every other custom arcade machine builder out there was quoting me I got a machine that is a beautiful bartop sized recreation of an original Centipede cabinet, built like a tank, and just an absolute joy to play all the arcade games that I like the most on. There were a few niggling details with it when it first arrived that needed some minor tweaking to sort out, but the very user serviceable nature of the cabinet's design made those fixes simple and easy to perform. Once those were taken care of I was very happy with it and would absolutely recommend DoxCade.com for anyone looking to add a bartop sized arcade cabinet to their home gaming center without having to spend a small fortune in the process. You may notice a few minor cosmetic imperfections here and there, but keeping in mind the price and the fact that these are handmade cabinets being built one at a time from scratch and not factory production units I think a couple tiny cosmetic flaws are perfectly acceptable, and the machine as a whole is sure to provide you with many long years of retro gaming enjoyment.
  20. I am trying to sell all of these games, but before I do I need to find out how much they are. If anybody can either help me with a link, or a toy appraiser in the Baltimore, Md., York, Pa. or Harrisburg, Pa. areas, I would appreciate it. I do not have a system to test if they work or not, but if they are worth it, I will buy one. They have not been played in around 35 years.
  21. Does anyone know if there's a hack of 5200 Centipede to fix the bug with the fleas? I forget at what point it happens, but once you get a certain ways in the game stops dropping fleas, period. This totally wrecks the arcade-accuracy of the game and makes it less fun.
  22. From the album: Custom Arcade

    This is the Super Nintendo version of Atari Arcade classic Centipede!

    © Jay "Papa" Caraway 2015

  23. Hi there. I have a lot of 6 Atari 5200 games for sale. Please take a look. eBay Auction -- Item Number: 111591803063 Hope someone finds something they've been wanting!
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