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Blogs

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  • For Next
  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
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  • Atari Fan made Documentary
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  • THE 1 2 P's Demo/Import/Gaming Blog
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  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
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  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
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  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
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  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
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  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
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  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
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  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
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  • pacmanplayer's Blog
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  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
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  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
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  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
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  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
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  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
  • Centurion's Blog
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  • DPYushira's Entertainment Blog
  • JHL's Blog
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  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
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  • Atari 2600 Lab
  • jennyjames' Blog
  • scrottie's Blog
  • Draven1087's Blog
  • Omegamatrix's Blog
  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
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  • Atari Randomness
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  • --- Ω ---'s Blog
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  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
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  • Alexandru George's Blog
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  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
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  • CyranoJ's ST Ports
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  • Star_Wars_Collector
  • Alp's Art Blog
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  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
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  • Atari 2600JS
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  • Arcade Attack - Retro Gaming Blog
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  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
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  1. Custom Statue - Shermie (Character of Video Game The King Of Fighters).
  2. Not as an amusement-only title, but as what I like to call "videmption" (for "video redemption"). The official name is Centipede Chaos. That all said, there is a good chance that this has a amusement-only/no tickets mode (like Galaga Assault and Space Invaders Frenzy have), although most locations that will grab it probably won't set it up like that. Chances are I'll have some hands-on time with this in Vegas in a couple of weeks, assuming it appears at a trade show there. If so, I'll be sure to get them to show me what the amusement mode is like, if it's there. https://arcadeheroes.com/2019/03/14/new-centipede-videmption-game-spotted-on-location-test/ That said : /
  3. Greetings all, I'm trying to get back to programming between things that keep taking up my spare time. I decided to go back to the original Atari classics and work on my game logic basics and optimizations before moving on to other projects I need to complete and want to start. Space Race was the second Atari arcade game after Pong and used the same hardware. Nolan Bushnell worked on this before having to move on and run the company. I thought I would try my hand at coding it on the 7800 using the original black and white graphics style. I decided to run this one in 320A mode and I stuck with single player. I know this game has been hacked on the 2600 using Freeway (which was inspired by Space Race) but I went back to the original game and tried to recreate it as closely as possible from scratch. The object of the game is to get all the way to the top through all the space debris without being hit. There are no lives, so the only limiting factor is time. Players are given 60 seconds to complete the trek as many times as possible. When the game is over players can then go back to the main menu and try again. It's a WIP so it's still rough, but the main functionality is in place. I want to optimize it a bit more, introduce difficulty levels, add a second player, POKEY music, better sfx, etc. I uploaded version 0.91 that has most fixes but for some reason slows down after finishing a game and going back to the main menu. Another item to fix. https://en.wikipedia.org/wiki/Space_Race_(video_game) spacerace_07.78b.a78 spacerace_07.78b.bin Original Release (0.7) JS7800: https://raz0red.github.io/js7800/?cart=https://forums.atariage.com/applications/core/interface/file/attachment.php?id=968804&key=8f2c0361b9ae13772b217b5551b6d898 The latest version (0.96): JS7800: https://raz0red.github.io/js7800/?cart=https://forums.atariage.com/applications/core/interface/file/attachment.php?id=970385&key=d1e62e0e104582f418cb20dd1b2cb0f5 *NOTE: I had a laptop crash on me and I may have lost the 7800basic source code for the last 2 versions before getting them committed to the git repository. I do have everything else, but if I can't recover the source code I may have to recode some things.
  4. Obliterator - Amiga 4 Channel. My Version Of The Obliterator in game Theme on a Classic Amiga 500+
  5. I have searched and have not found a complete list of incompatible carts, I just assume Virtua Racing & maybe early titles like Star Control won't work... Does anyone have a full list? I know there is some variance with each of the Atgames sega releases, this is the 81 built in games 2017 model. I just picked this up last night cheap with my GF because we just moved and wanted some quick 2 player Mortal Kombat lolz... anyhow, ANY help would be most appreciated!
  6. Merry Christmas! This game is loosely based on a very old arcade game called Shark Jaws. Released by Atari under the name of Horror Games, originally released in 1975. I added stuff to it, thus the + You are a diver that is trying to catch fish and avoid everything else. There is one life. If you die, you start over. After you catch 10 fish, a new level appears. Avoid the shark. Avoid the walls, they tear up your wet suit. Keep an eye on your oxygen, if it runs out, you die. To replenish your oxygen, go to the top, but avoid all walls. There will be a warning when you get low on oxygen. Avoid the Coral tree. Avoid the mad puffer fish. At a later stage a killer sub will show up, avoid it. If you find bugs, please post here. I did this pretty quick so there should be some. I realize the shark is not pixel perfect on collisions. Your advantage If you die, the fish will be easier to catch (for a while), it's random. Happy New Year!!! version .02 updates: Added deadly coral tree - avoid Added puffer fish - this mad puffer will chase you. Avoid it. Code speedups and clean ups. Some graphic changes. I do not have screen shots of this version - If you want please post some. .03 update tiny graphics updates scanline 262 fixes (looked good to me. Tried it on the Retron 77 with no issues. Contains version .02 updates. I have removed version .02 bin because of issues. .04 update Some code cleanup Minor graphic changes .05 update Some minor graphic changes I added sound to the diver movement. Not sure I like it. Tell me what you think. Good luck and have fun! shark-jaws-plus-01.bin shark-jaws-plus-03.bin shark-jaws-plus-04.bin shark-jaws-05..bin
  7. Looking for Tandy Color Computer Games and accessories. Buy or trade, I can consider either. PM me if you have any you would like to sell, thanks! (images are not mine, used for reference. )
  8. (I wasn't sure where I should post this, so correct me if I posted in the wrong thread.) Killer Clowns now available Steam!!! Killer Clowns is an electrifying combination of the arcade classic: Berzerk, and the cult classic film: Killer Klowns From Outer Space. With touches of elements from some of our favorite games like Dead Space and Super Smash TV, Killer Clowns is a tough-as-nails arcade experience from outta this world. Set in the distant future, Earth struggles for survival due to a shortage of resources. The Planetary Resource Importation Corporation vows to find a future for mankind. Hoping to discover planets rich with useful resources the Andromeda and its crew set to the stars. But rather than salvation, they found a circus from hell. Gameplay in Killer Clowns is very similar to Berzerk but with touches of more modern mechanics and ideas inspired by various other favorite retro games of ours. Players must carefully navigate their Cosmonaut through the labyrinth of a space station infested with mutated killer clowns to escape their imminent demise. As if that wasn't enough, the stations security system has been tripped and all of the walls have become electrified! Players will need to divert focus to both the positioning of their Cosmonaut and of the various bozos lurking around the corner. All you have to rely on is your wits and trusty blaster. KILLER CLOWNS FEATURES Addictive maze shooter gameplay! Fast paced action! Local Coop and Deathmatch! A brutal soundtrack by Dance With The Dead! A shocking experience with lots of freaky Clowns! Killer Clowns is sort of a passion project of ours. The Idea came to be when we were about 8 years old, my brother and I were talking with our cousin Ronald about the movie Killer Klowns from outer space when Ron mentioned how cool of a game that movie could make, and we spent a good portion of our day coming up with what we thought were awesome game designs. Little to say the game is a tad different than our original (8 year old) brainchild. But we like to think it turned out much better than we could have ever imagined. Side note: We disabled the fog you see in the trailer due to popular demand. (but it is in the options menu) Side side note: The Killer Clowns comic is nearly finished...follow us on facebook or twitter for updates, we will be releasing it for free on our website soon! Sincerely, Ettinsoft dev team Killer Clowns Steam page: Steam Ettinsoft website: Ettinsoft.com Killer Clowns Wikia page: Killer-clowns.fandom.com Killer Clowns Giant Bomb wiki: Giantbomb.com Killer Clowns launch trailer
  9. So apparently Namco museum is coming to the switch this summer: http://www.nintendolife.com/news/2017/04/namco_museum_is_coming_to_nintendo_switch_this_summer I have access to most of the games but it will be nice to play some more classic stuff on the Switch. Anyone know or care what the full lineup is?
  10. Hi, I was just wondering how much a used and new Magnavox Odyssey 1 would cost?
  11. Hi, I'm in my late 40's now. I am kind of new here but, been reading for many years. I work in IT and do the home theater thing so I know A/V stuff very well. If you have been watching my posts over the last month or so, I have been trying to get all my classic consoles together, I am going to buy a 6' X 6' Ikea shelfing ( https://www.ikea.com/us/en/catalog/products/50360146/#/70301537) and MODIFY it so it can fit all these consoles, put a back on it(white back sheets) so you cant see through it (keep wires hidden as well). Route out a channel on the tops so I can put LED lights to light up each shelf with a central dimmer so I can adjust the brightness. My wife is not too crazy about this idea but, she knows it's GOING TO HAPPEN. Personally, I think it's going to look epic. The lay out of the cabinets will allow me to setup 20 classic consoles (bottom level will be used for storage, controllers, etc), with another shelfing unit that I use for current consoles. The TV in this room (the layout would not allow a 2nd tv, so no CRT) is a LG 65" 4K TV. I have about 20-25 classic consoles NOT including anything from the last 8 or so years (Wii is classic, WiiU is not... for example). I have been testing them ONE BY ONE, all controllers, games, etc and they are all in a large spreadsheet with serial numbers So, rattling my brain around this one. It's a VERY, very complex setup. The first part, get everything connected so it can be switched to use each system (I have a PRONTO remote that can do that). Then show/play on the TV with the best results. So, we have RF, Composite, S-video, component, AND HDMI. The other major issue I have noticed. Lower res stuff over HDMI deals with a level of HDMI lag. I have read that it's close to 50ms on some res on my TV (cant replace it). Part of the plan is to modify classic systems to get AT LEAST composite out of them and PREFER S-Video, run into a few RetroTink 2X to HDMI, HDMI swich to Scaller (push everything up to 4K to assure low lag) then to the TV. We also have range, so some controllers will need extensions and other classics with bult in controllers will need to have enough cable to pull close to seating with out showing cable on the shelf. The RetroTink does not do auto switching, or does it have remote control to change sources, so I will need a few of them, one for each type of source (one for S-video, One for Composite, one for Component) and run them into a HDMI switch. I AM in the US so going to RGB is not something I want to do. I was VERY, VERY lucky to find a S-video/compsite switcher that does 12 X2 (so 12 S-video/composite inputs and 2 outputs so I could do muli-source down the line) so this should cover MOST composite / S-video devices. A very expensive device from many years ago. The Questions I am really wondering... As there is possible HDMI lag, SHOULD I keep these analog (then you deal with analog issues), get them all to component video with a scaller, and keep them in analog. Or stay with HDMI ? People saying get rid of the TV and just get a CRT is not helping. A CRT cant happen. I am sure others have taken on this type of project, not sure if anyone has done it at this scale (setting up one cabinet to run 20 consoles) Any advice on this one, as I am looking for others who have tried this type of project, one of those "People who don't know history tend to repeat it" type things. Just really looking for some advice on this project ! Thanks in advance ! -Dave
  12. SmellyJelly

    Famicom Classic

    From the album: Smelly's Setup

    I got this for Christmas last year. I typically use it when I'm at a friend's house.

    © SmellyJelly

  13. So a Dave & Busters recently opened by me and for those who don't know it is a chain of Barcades / Restaurant where you can take your kids out and drink alcoholic beverages(seriously there are tones of kids and parents drinking). Anyways what I saw was mostly all new / newer arcade games. It looks almost completely different from an classic arcade where the "traditional games" are gun games or driving games and what is left are mobile game ports using ridiculous slap buttons. I only saw one fighting game and it was the DC injustice but without a joystick and only the large slap buttons to do your moves. There was no skee-ball but there were a small assortment of carnival style games. I went to another arcade that was in a bowling alley and it was all the same things. except they had skee-ball but it cost ~$1 per play. What they do seem to have is a rfid card that you load credits in and tap your rfid card on a small screen that reads the amount of credits the game costs. They absolutely have no Atari Games or traditional arcade cabinets with a joystick style game. No more are the joystick games or classic arcade buttons no more are any hardcore skill games. In someways I get it but it seems as if decades of arcade games are just gone from any new arcade. I remember arcades always used to have the older games, in the 90s they still had the games from the early 80s. Gone are the arcade tokens a tradition reaching almost a century back is gone in a modern arcade, they will only appear as a novelty in the gambling coin push games. If that doesn't make you feel old I don't know what will. What are your thoughts on this and modern arcades? Has the Classic Arcade come to an end? Post any pics of classic arcades to keep it's spirit alive. But hey maybe I am just jaded and becoming an old curmudgeon.
  14. As usual, whenever I finish another major build I run on over to AtariAge and share the tales of mayhem and mirth. I hope you guys are gonna dig it, it's The Nintendo Snack Pack. After rebuilding every major classic system from the console wars era, I finally brought the remaining two powerhouses of the late-80s/early-90s into one easy-to-carry little console. A light-weight version of the Sega Omega Drive, if you will, featuring a carefully hand-picked list of games for the NES and SNES, running on official Nintendo hardware (emulation, but still). When the NES mini came out, I wasn’t that interested, thoroughly entrenched with Team RasPi & Original Hardware. But when I played my brother’s NES mini and saw that excellent interface, the simple yet rich features, and played on the responsive and authentic controller, I was hooked. And 30 well-picked games was perfect for a guy who never owned anything Nintendo except a GameBoy (SEGA For Life, Baby!). I’ve been wanting to built something Nintendo for a while now, and this was it. I set to work, and created The Nintendo Snack Pack Dedicated Oldschool Entertainment System (DOES). If you’re interested how I built it, visit the buildblog. I wanted the system to be really easy and fun, no brain required, and above all, portable. That’s why the system is fitted with a large 20.000mAh battery and comes with a 12v charger – just carry and play! The system revolves around a SNES mini and a NES mini board stacked on top of each other, which you can switch between via the large vintage-style rotary dial at the front. This dial also allows you to go to other channels, but we’ll get to them later. Each board is hakchi’d and contains a host of platforms and games that can be played via the controller ports at the front, for 1 and 2 player action. The system features a rich 8″ IPS LCD display, running at 1024×768 in 4:3 aspect ratio. Sound is pumped through 1.2watt Logitech stereo speakers for clean & crisp audio, and the whole thing is housed inside a vintage 1972 portable black & white Sony TV-740. The Nintendo Snack Pack has 4 retro channels to choose from, so let’s check’m out! Channel 1: NINTENDO WORLD – Plays the mighty NES, it’s heir to the crown SNES, and Classic Gameboy and GBA games! Of course a channel dedicated to classic Nintendo is fun, but you know what’s more fun than classic Nintendo? Classic SEGA! That’s right, the second mini board is loaded up with everything decidedly NOT Nintendo. Just switch your controller over to the SEGA ports, and Welcome to the Next Level: Channel 2: SEGA ZONE – Play the powerful Mega Drive, Master System, & Game Gear! We even sneaked on a bit of PC Engine, Lynx & Vectrex! All that 8- and 16-bit action getting a bit much? Need a moment to chill, and reflect how to kill that damn boss in Contra Hard Corps? Switch over to channel 3 and chill out with some toons. Channel 3: VIDEODROME – Stream classic cartoons, movies and shows via Chromecast! Classic games are excellent of course, and I enjoy seeing a bit of Ghostbusters over breakfast with the kids, but sometimes you wanna play a little more modern games, right? Well, thankfully this bad boy is equipped with AV RCA input, allowing you to hook up that PlayStation, Saturn or DreamCast for some late-90s polygon action! Channel 4: INSTERT GAME – With oldschool AV you can connect your own console or VHS player! I built this with the idea of making something that would be undeniably fun and flexible, easy to use and portable. What I didn’t consider was how difficult it was to build, especially because I tried following a systematic workflow. This didn’t work out so well, so I went back to building in the manner I had always done: intuitively. Hack and slash, and solder, and fry, and curse, and burn, and replace and finally out from the carnage we get a little treasure that is something I could’ve only dreamed about when I was a kid. A little gaming TV that does it all. Wanna know how I built it? Check out ‘Building the Nintendo Snack Pack’! Wanna know what 30 SEGA Games I chose for channel SEGA ZONE? Check out ‘SEGA’s Fatal 30 for the Nintendo Snack Pack’! Nintendo Snack Pack SPECS: Authentic Nintendo NES Mini Board (Channel 1) Authentic Nintendo SNES Mini Board (Channel 2) 4x Controller Ports (1-2 Player for Channel 1 & 2, respectively) Google Chromecast 2nd Generation (Channel 3) RCA Audio/Video Input (Channel 4) Aluminium Rotary Dial to switch channels 8″ IPS LCD screen in 4:3 aspect ratio, 1024×768 (HDMI/RCA/VGA) Logitech 1.2watt Stereo Speakers (Z120) 20.000mAh 12V DC Battery Vintage 1972 Sony TV-740 Converted Case Dimensions: 25 x 20 x 24 cm, Weight: 2.5kg (5.5lbs)
  15. So i noticed recently that the PS3 has: -Both Wolf 3D and Doom I and II in the store -Many 16 bit Genesis games (and the Genesis compilation disc) -Midway Arcade Games Game (a bit pricey new these days...) Of course these all look glorious through HDMI What other good compilations exist and are worth tracking down for retro fun on the PS3?
  16. From the album: Atari 2600 Gameplay on YPbPr Component

    My Atari 2600 4-Switch Woodgrain Console Modded for Composite A/V, S-Video and YPbPr Component using Tim Worthington's (etim's) 2600RGB Mod. with an additional 2600RGB to Component Add-On Board. I'm very happy and pleased with this mod.

    © Activision Man aka SavyIsJoshoArts

  17. It's a simple open and shut case, has anyone tried to come out with (even in prototype form) a playable (and graphically faithful) 2600 version of this great 1981 arcade classic from Taito. I have Qix for the 5200, and while there were two versions of Tempest that were made for the 2600 that never got released on cartridge form, including the original now-infamous blue-speedo patterned version, to go along with the Keithen Hayenga masterpiece we 5200 owners were so delightfully treated to, nobody ever tried their hand at developing let alone releasing a faithful-enough version of Qix for the 2600. Will someone, anyone, try and come up with a finished, cartridge-ready version of Qix? Even a working binary for us to include on our Harmony Encore SD card multicart will do us just fine. It should be just simple physics, the 2600 should not have any trouble being able to display it, although we know the qix on it will be flickering (it was also flickering on the 5200 version especially in later waves with two qixes) so we can deal with that easily
  18. Get the word out MGC dates set for April 7th to 9th ,2017 for more information http://midwestgamingclassic.com I won't ask for help for jagfest section yet, have to make sure I'm able to go,plus might have other plans for mgc. plus its too early to tell. when I'm ready for helpers I'll post a new topic as well as mention on avc online forum.
  19. See the original blog post here After building a few all-in-one systems like the STARFORCE PI and STARFORCE NEO I realized that I wanted to do something really special with the console that I grew up with and had the fondest childhood memories: The Sega Mega Drive. Additionally, I wanted to be able to connect other oldschool consoles to it, making a central game feature with a true arcade edge! After nearly a year of testing my girlfriend’s patience I finished it: The Sega Omega Drive Dedicated Oldschool Entertainment System (DOES). Built inside a 1987 Sega AfterBurner arcade bezel imported from the US, this system features an original Sega Genesis 2 motherboard which means the games aren’t emulated and play supremely well via one of the two dedicated systems inside, that collectively support all the popular high-quality analog and digital video inputs. The 4:3 aspect ratio 19″ LCD screen fits snugly into the bezel, and the black matte exterior houses a 5 Watt dual stereo speaker system by Logitech, delivering an impressive deep sound, with the option to connect external audio capture devices or headphones through the 3.5mm audio jack. The Genesis cartridge slot blends neatly into the bezel, supporting the entire library of Mega Drive/Genesis and Master System (via adapter) games, and brings thrilling 2-player arcade action with two essential Genesis compatible controller input ports. The real power lies behind the control panel, which houses an array of video input options, all needed to play those classic video game systems. SCART, VGA, RGB, YPbPr and even HDMI inputs run through internal scanline generators to pump out an awesome arcade experience. Two faders allows for a greater control of the stereo sound from the Genesis, SCART or RCA audio input, while an additional HMDI-output allows this system to run the Genesis in parallel to a connected second console on a second screen! A power port at the side means any console can just be plugged into a video input port, and powered by the system itself – no extension cords needed. Rubber grips are able to hold a Sega cartridge case firmly above the cartridge slot, between the fully functional blazing red AfterBurner lights, giving the gamer an interchangeable marquee and a satisfying arcade environment, every time. The transparant backpanel keeps the internals shielded, while allowing the lights to emit ambient background lighting. The PC Engine SD This was a little sideproject while I was waiting for parts to finish the Omega Drive, but I think it turned out pretty neat! You can read more on the PC Engine SD in my previous post, but as you can see I made it to fit nicely with the look of the Omega Drive. The Sega Omega Drive Dedicated Oldschool Entertainment System cost roughly the same as the STARFORCE NEO to build, around €600, coming mostly from the upscaler/scanline generator setups and bezel. However, it was considerably more time consuming to construct due to the size and the rather complicated wiring. Nevertheless, the end result is very exciting and unique. Marcel J. de Haan SFP Development Team SPECS: Authentic Sega Genesis Model 2 hardware JAP|US|EU Mega Drive/Genesis Cartride Compatible 2x Genesis Controller Inputs (Player 1 & 2) Integrated 19” 720p LCD Screen (4:3) Video Input: HDMI, VGA, RGB, YPbPr & SCART. Output: HDMI Vid1: ArcadeForge’s SLG-in-a-Box (scaler board, Sync Strike and SLG3000 in one) Vid2: ArcadeForge’s Scanline Generator + HD video converter Audio Input: Left/Right stereo RCA Logitech Z130 Internal 5 Watt Stereo Speakers 3.5mm Headphone Stereo Jack Fully Functional Arcade Lighting through 12v cold cathode tubes Extra power output port for additional console (230v) Classic 1987 Sega AfterBurner Converted Bezel Dimensions: 80 x 60 x 30 cm, Weight: damn heavy
  20. Hello everyone, I am new to posting a blog here so I decided to give it a try, please leave a comment. I have done an experiment with friends during the whole month of December 2016. We gradually made a list of memorable movies released before 1985. Memorable movies are famous for good and bad reasons such as iconic scenes, innovations. The list grew up to over 130 movies and surprisingly none of us, as individuals, saw at least half of these movies. Do I really know my cinema classics? Is it possible to see all these movies? I have made a second list (see below) limited to titles with less than 15 characters (including spaces and symbols if any). With this restriction, the list sure is incomplete and still some titles seem not really memorable in my humble opinion. What do you think? Which ones surely are famous memorable movies? Which ones are missing respecting the restrictions (less than 15 characters and before 1985)? Please leave a comment. ^_^ LIST of MEMORABLE MOVIES released BEFORE 1985 with LESS THAN 15 CHARACTERS (SPACES AND SYMBOLS INCLUDED) 1921 The Kid 1922 Nosferatu 1927 Metropolis 1931 City Lights 1931 Frankenstein 1933 King Kong 1936 Modern Times 1940 Pinocchio 1941 Dumbo 1941 Citizen Kane 1942 Casablanca 1942 Bambi 1953 The Wild One 1959 Ben-Hur 1960 Psycho 1961 Yojimbo 1962 Lolita 1964 Goldfinger 1964 Mary Poppins 1964 Fantomas 1967 Cool Hand Luke 1968 The love bug 1970 M*A*S*H 1971 The Big Boss 1971 Daisy Town 1971 Dirty Harry 1972 The God Father 1973 Magnum Force 1973 The Exorcist 1974 Female Trouble 1975 Jaws 1975 Rollerball 1976 The Enforcer 1976 Rocky 1976 Taxi Driver 1976 King Kong 1977 Crime Busters 1977 Star Wars 1978 Halloween 1978 Grease 1979 Alien 1979 Mad Max 1979 Apocalypse Now 1980 Super Fuzz 1980 Fame 1980 Airplane! 1980 The Shining 1980 Xanadu 1980 Brubaker 1981 Excalibur 1981 Mad Max 2 1982 The Thing 1982 Blade Runner 1982 Tron 1982 Annie 1983 Octopussy 1983 Videodrome 1983 Scarface 1983 Flashdance 1983 WarGames 1983 James Bond 007 1984 Don Camillo 1984 Amadeus 1984 Ghostbusters 1984 Footloose 1984 Starman 1984 Gremlins 1984 Dune 1984 The Terminator 1984 Police Academy Total: 70 titles
  21. I'd always wanted to tweak a few things in the score/info panel for this game. Changes: 1. Panel and playfield fonts 2. Power meter and extra men left graphics 3. Activision logo HERO.rom
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