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  1. New Super Game Controllers for the ColecoVision and Super Game Module 2 Last year we announced that we were working with renowned designer Ted Mayer, best known for his work for Mattel (Intellivision II and III, He-Man toys) and the original Star Wars movie. Ted has been helping us with a number of designs, including the OMNI and accessories. One such accessory is the OMNI controller. Before OMNI is released, we plan to offer a ColecoVision compatible version of the OMNI controller, which we are calling the Super Game Controller. The Super Game Controller is fully compatible with the regular ColecoVision controller, including a numeric keypad, and adds two extra buttons, for SGM2 games. The Super Game Controller also allows the use of special game overlays, and we plan to offer a complete set of them for both legacy and new games. We hope to finally offer a complete, high-quality, and viable alternative for the dreadful Coleco controllers. We are now in the process of investigating the costs involved, but so far it looks promising. We have all the sources in place. That said, our goal is to find out if there is enough interest in this project to make it happen. Since we are still investigating costs, it is hard to give precise numbers for minimum orders and final price just yet, but we are estimating 400 units and $60 per controller. We would also prefer to sell them in packs of two controllers. Please keep in mind the price is a guesstimate at this point. It is our best interest to sell the controller at the lowest possible price point, at no profit (for many different reasons, one being this is also our OMNI controller). So how can you “pre-order” them (more like a wait-list at this point, since we don’t plan to charge people until the controllers are final and ready for manufacturing)? Please subscribe to the wait list here:: http://eepurl.com/gmrNpL I will keep this thread updated. UPDATE (4/1/2019): we have crossed the 200 controllers mark already. Thank you! I would say very very promising, so let's get this done! UPDATE (4/2/2019): we are past 270 controllers. Thank you again! The more orders we get, the lower the price goes. UPDATE (4/2/2019): we are past 300 controllers! Amazing. Definitively happening!
  2. I sort of discussed this briefly in a recent post, although most old timers here know that I have been trying to get something like this done since the early days of the SGM1 planning. Anyways, this time we got what it takes, we have the team and skills in place to make this happen. Without further ado: Super Game Module 2 Pro Arcade System Components: Super Game Module 2 (expansion module) Super Game Cartridge 2 (game cartridges) Super Game Controller (handheld controller) Goals: Upgrade the ColecoVision to arcade-level quality, circa 1987/1988. Use technology consistent with the late 80s. Create a natural evolution of the ColecoVision hardware, with components that are backward compatible or similar in architecture to the original ColecoVision chipset. Create a cartridge with vastly superior memory capacity but reduced complexity, resulting in games that are more advanced and yet affordable. Create a replacement for the dreadful ColecoVision controllers. Upward compatible with OMNI. Super Game Module 2: Backward compatible with SGM1. New backward compatible co-processor, 24-bit linear address mode, 5 MIPS. New video processor, 2 independent scrollable planes, thousands of tile/sprite patterns, 64 sprites on screen. 16 colors per tile/sprite, 256 colors on screen from 32,000 colors. Configurable screen resolution from 256x192 to 320x240 pixels. Zoom and rotation. New sound processor, powerful and versatile synthesizer with FM, PSG and ADPCM. High quality analog video (composite, s-video, and RGB) and stereo sound outputs. Estimated size 8”x4”, similar design to Coleco’s planned Super Game Module. Super Game Cartridge 2: Stores main ROM, video ROM and audio ROM. Can save progress and content. Same physical format as OMNI cartridges. Small form factor, shaped like Coleco planned Super Game Wafer. Super Game Controller: Compatible with ColecoVision regular controllers. 12 keys keypad. 4 action buttons. Similar size to ColecoVision original controller, but sideways. Overlays. Super Games: First wave will be a collection of arcade ports, with “arrangement” mode including enhanced graphics, sound and possibly gameplay. From there, if we can get enough traction, we plan a mix of enhanced arcade ports and sequels for Atari era classics. Hi there fellow ColecoVision fans, This is an exciting moment for me. Next week our team will dive into Super Game Module 2 design mode. Hardware team in Brazil is producing the first revision of the prototype board, while Ted Mayer (the designer behind the Intellivision II and III) will sink his teeth into our first tooling design based on his concept work from last year (most of it still unpublished). For those who still don’t know, the Super Game Module 2 system will be the successor of the original SGM, fully backward compatible, but also upward compatible with the OMNI system. It is the module I have been dreaming of for years, since I started creating the original SGM, but couldn’t get done because I lacked the skills or resources back then. Well, now with a talented team behind me, things are finally possible and the time has come. For those who have been following me for a while, I came up with many of the SGM2 ideas during the SGM1 long development cycle. Then, when the SGM became something a lot simpler, I moved most of those ideas to the “ColecoVision 2” system we started developing in 2012. I soon had to halt development to deal with difficulties in my personal life. We resumed the system in late 2016, and it eventually morphed into Prometheus as the result of our fallout with Coleco. Prometheus morphed into OMNI due to another fallout, and while OMNI is still coming, we decided that releasing it as a ColecoVision add-on first would make more sense. The SGM2 allows us to tackle the challenge of a new system in smaller and gradual steps. SGM2 is our vision of what the next ColecoVision would have looked and sounded like. By assuming a 5/6 years lifespan, the CV successor would have come out around 1987/1988, so we designed a hardware that would have been possible within the technology constraints of that time. This isn’t an emulator system. Isn’t a Raspberry Pie sort of system. It isn’t a FPGA multicore system. Those have been done again and again. The SGM2 is an expansion module that greatly but elegantly enhances the CV graphic and sound capabilities and brings it in line with early 16-bit systems of the 80s. When the SGM2 is plugged into the CV expansion slot, the CV becomes a multiprocessing system, with the CV CPU handling all sound and I/O tasks, while the SGM2 CPU handles the graphics. Both CPU are compatible, but the SGM2 finally offers 24-bit linear addressing mode (Nintendo did the same thing with the SNES, compatible with the NES CPU but with 24-bit linear addressing). The new video and sound processors on the other hand have never been used on a console before, and that makes the SGM2 totally unique. But hardware is meaningless with no software. For our first wave of SGM2 games, we have started some prep work for arcade ports of some of the most complex arcade games from the golden age of arcades: Zaxxon, Moon Patrol, Jungle King and Elevators are some examples. With the SGM2 the ColecoVision will finally fulfill its motto and offer a great arcade experience home. But the SGM2 can offer more than that. You can get pixel perfect arcade from MAME as well, but does MAME offer “Arrangement” modes with improved graphics, sound, and in some cases, improved gameplay with new content and modes? We have a team of talented professional artists in place ready to start working on those arrangement versions. After the first wave, the plan is to create sequels for classic Atari era games. Last year we had the chance to make deals with several Atari era developers to bring those games to the SGM2/OMNI. All of this content will be exclusive to the SGM2/OMNI. This combination of unique hardware and unique software is what makes the SGM2 the most ambitious, most challenging project in ColecoVision homebrew history. And I want to invite the community to participate on the SGM2 creation. If you share the same passion for bringing new stuff for the ColecoVision as we do, for pushing the envelope, for introducing new and exciting things, for being creative and innovative, for taking the ColecoVision to the next level, or simply want try something new and yet grounded on Atari era for your CV, you are invited to subscribe to our Innovator and Early Adopter campaign. By subscribing you won’t be just helping us getting enough backers to make this project happen, you will also be receiving first hand information, will get a look behind of scenes of the SGM2 creation and learn how all of this works . Please check the details below, and I hope to talk to you soon. Innovator and Early Adopter campaign: The goal of this initiative is to find 200 people interested in helping us with producing and manufacturing the complete Super Game Module 2 system. This is NOT a pre-order list. The 200 people limit applies only to this campaign. 200 people is the threshold number of backers we need to cover all production costs involved with the Super Game Module 2 system. No money will be required or requested until we are ready to go into manufacturing. By staying in the campaign you demonstrate genuine interest in the project and intent to buy. You are free to leave the campaign any time though. Please unsubscribe if you no longer have interest in purchasing the system. That way we can keep an accurate forecast of demand. The campaign membership is non-transferable. Once the total number of subscriptions is reached (200 subscriptions), no more will be offered. Furthermore if you leave mid campaign, you may not be able to come back later. We are offering two types of subscription: “Innovators” and "Early Adopters”. Innovators are limited to 50 people, and we reserve the right to select who will be in this group based on their history with us (Opcode). Early Adopters will be limited to 150 people, first come first served basis. As a member of the Innovator and Early Adopter campaign, you will be offered some benefits: Learn first hand about the project progress Help select the games that will be part of the first wave Your name will be listed in the documentation as an Early Adopter As a member of the Innovator campaign, you will be offered additional benefits: Help with design decisions Even more exclusive, non publicly available information You may be selected to participate in beta testing and pilot runs Your name will be listed in the documentation as an Innovator Please go here to subscribe: http://eepurl.com/gfE7TP FAQ========= Q: What is the planned price point for the module? A: Under $150. Q: What is the planned release date for the system? A: Q4 2019. Q: Will it come with pack-in game? A: Undecided. Will depend on final cost. Q: Will it run all my SGM games? A: Yes, it will. Q: Will the SGM2 offer AV outputs? A: Yes it will. However the SGM2 AV output will only work with SGM2 games. You can’t use it for legacy ColecoVision or SGM1 games. Q: Can I use my ColecoVision RF output when playing SGM2 games? A: Yes, you can. For convenience you can play all your games, ColecoVision, SGM1, and SGM2 using the standard RF output on your ColecoVision console. Q: My ColecoVision has been modded to offer better quality video output. Will I be able to leverage that when playing SGM2 games? A: That depends on the mod you got. The general rule is, if your mod works with the Atari module, then it will work with the SGM2. The F18A has its own video output, so the SGM2 will not be able to use that. However the SGM2 offers its own AV outputs, and you will be able to enjoy high quality analog video (composite, S-video, and RGB) and stereo sound regardless the condition of your ColecoVision AV output. Q: Is my ColecoVision being only used for power supply when in SGM2 mode? A: Not at all! In SGM2 mode the ColecoVision becomes a multiprocessing system, with the ColecoVision CPU handling all the sound and I/O functions. Q: Why can’t the SGM2 use a regular ColecoVision cartridge for SGM2 mode games? A: For similar reasons that the Sega Genesis required a different cartridge format even though it could also run all Sega Master System games. The SGM2 more advanced hardware needs more cartridge lines than the ColecoVision cartridge can offer. For example, the SGM2 offers 24-bit linear addressing mode, while the ColecoVision cartridge slot barely offers 16-bit addressing. However while the Genesis required a cartridge adaptor to play SMS games, with the SGM2 you can still use your ColecoVision cartridge slot for legacy titles. Q: Does the Super Game Controllers plug into the SGM2? A: No, they plug into the ColecoVision unit, just like regular controllers and can be used to play most CV legacy games that require regular controllers. Q: If the Super Game Controllers plug into the CV, why is it part of the SGM2 system? A: While the Super Game Controllers can be used independently, we believe they will improve the SGM2 experience greatly with way more precise control and the addition of two extra action buttons. They are completely optional though, and not included with the SGM2.
  3. I just ran across this on Twitter, a new DIY ColecoVision RGB board by Citrus3000psi. Still in prototyping phase but will hopefully be coming out soon, after some more testing. This might be a nice alternative to the F18A for DIY'ers. Check out @citrus3000psis Tweet: https://twitter.com/citrus3000psi/status/953443909501444096?s=01 Now if someone would come out with a better Intellivision RGB board, I'd be on cloud 9!
  4. Okay, the time has finally come. I'm going to make a new drop-in replacement PCB for the ColecoVision. Other form factors such as portables could be made in the future (but not right now). This is still a ColecoVision; I've been calling it a CV-1.2. It's a regular CV with some improvements; it's not the next generation CV-2 with more graphics modes, audio channels, bits, etc. Here's the feature list of the CV-1.2: Component (YPbPr) video output - both RCAs and 1/8" jack provided Composite video output - both RCA and 1/8" jack provided - I don't really want to add this, but I'm guessing it's pretty much required, right? VGA (pure analog, not an F18A type solution) video output - I'm not sure if this will work yet, so don't count on it Audio output - both RCAs and 1/8" jack provided - mono of course, but two outputs available for stereo TVs 24K RAM - for Adam conversions such as Super Zaxxon and Dragon's Lair Static RAM for VDP - instead of DRAM Extra controller ports - to use 2 button Atari 7800 (or 2600), Sega SMS, Sega Genesis controllers Extra keypad support - could be added on the top of the CV console (useful if using Atari or Sega controllers) Easily replaceable controller input chips Single +5V input - either via standard CV power supply or smaller/efficient adapter Internally created -5V and +12V output - Atari Expansion Module support Output voltage for Roller controller - via standard CV power jack Power on LED - multicolour Alternate BIOSes - standard 10s delay, 3s delay, 10s/fire delay, etc. Pause button - capacitive so it's hidden (hopefully), also turns on light, and turns off audio output Built-in 31 game multi-"cart" - activated if no game is inserted Expansion module circuitry remains - for SGM and Atari Expansion Module support All new parts used - except for VDP and audio, which use NOS (new old stock) parts Fits in standard CV case - existing holes in back of CV will likely line up with A/V output and power input The features listed are meant to improve the quality of play of the system, for instance by adding proper video outputs, extra controller/keypad inputs, pause switch, and the simple multicart. The reliability of the system is improved by using static RAM for the VDP, allowing a standard 5V power adapter to be used (this should also make the power switch less finicky), making the controller input chips easy to replace, and using brand new parts. If there are features missing that you think should be added, please feel free to discuss. Unfortunately, this isn't going to be cheap. As usual, I'll do my best to make it as affordable as possible. I'd also like to make a bare-bones version that is still reliable, but doesn't provide some of the extras such as multicart, extra controller inputs, etc. As mentioned, a 31 game multi-"cart" is included. I don't want to add games that I don't have permission to include, so if there's anyone who has games or utilities that could be added, whether it be full or demo versions, please contact me. I'm not sure what kind of compensation could be given, but that's all up for discussion, I guess.
  5. Well there it is. I've used it to replace the broken one in my controller. STL's attached. No Warranty! coleco controller thing.zip
  6. I have two complete Complete Coleco Adam systems that I have no use for and looking to get rid of. I tried the eBay route for both, no luck (due to shipping). Anyone here interested?
  7. I got a hold of 10 universal game cases recently, and just for my own personal pleasure, I customized one for my Burn Rubber prototype cart. This is a totally amateur job, but these cases really do look good and are an ideal solution to storing some of the more "precious" loose carts. A slight mod is required to allow CV carts to fit, but they will fit satisfactorily. Anyone else customize some of these themselves?
  8. Today I was lucky enough to pick up an ADAM that looks to be in excellent cosmetic shape and includes a floppy drive! So I have now joined the world of ADAM owners. I hardly ever see these available for sale in my area so I had to jump on it. I believe I got a pretty decent deal, in fact I'm so pleased by the purchase I'm giving the seller a plug at the end of my post as he has a video game selling business and he will soon have some lovely boxed ColecoVision items to sell if anyone here is interested... The photos below show all that I picked up. The only things missing are the data cables for the disk drive and keyboard, so I can't take her for a test drive just yet. It smells a bit like cigarette smoke so it needs a good cleaning, and I'm going to brighten up her plastic with some hydrogen peroxide and UV light. Anyway, today feels like Xmas and I feel like a kid again The seller is ACME Video Games, Mike Dymus owner/proprietor. He is currently selling stuff on eBay and Kijiji. http://stores.ebay.com/ATARI-ACTION http://www.kijiji.ca/o-posters-other-ads/1134787
  9. I mistakenly bought a PAL CBS Colecovision Mouse Trap cartridge with instruction booklet in a bundle of VCS modules. It's not tested but was sold as working. I see these being sold on EBay Germany for around 10 EUR but will consider any offer. Shipping from Austria. Payment via PayPal.
  10. I'm looking to buy a copy of the ColecoVision homebrew game Smurf Challenge complete in box. If anyone is willing to sell a copy, please let me know. Thanks, -John
  11. There are ten mystery boxes in this thread, each contains 2 games of middling rarity and/or value. If you see a system listed you want, post in this thread which one you want. Rules: 1) First to post for an item, gets that item 2) ONE choice per poster. 3) Be definitive when you post; I will disregard posts with more than one pick, or an "either or" pick. 4) USA only, just because of the cost of shipping. Sorry After posting here, I'll contact the poster via pm for where to ship to. Below is a list of how many of each type of box: 1- C64 CLAIMED - INFRAMAN 1- Intellivision CLAIMED -EBELHAKI 1- Colecovision CLAIMED - SCALPEL 2- Gameboy Advance 2 CLAIMED - RED 5 AND DRAGONAUTIC 5- Atari 2600 5 CLAIMED - RHCOCKER, JETSET, SEGASATURN, ROADRUNNER, ATARI 181
  12. All prices are without shipping. Feel free to make an offer if you see a price you don't like. I will gladly send pics of anything. Positive feedback here, NintendoAge and Racketboy. Want list at the bottom. Prices are without shipping. Shipping to Canada is tough unless you're making me an offer I can't refuse. Please ask any questions you like. Want list at the bottom (short version: I want CIB Sega stuff). Intellivision ALL CIB except NFL (no overlays for that one) Sharp Shot $3 Q*Bert $10 Popeye (box is a little water warped but very much intact) $10 Happy Trails (top flap of box missing) $20 Space Hawk $3 Star Strike $2 Poker & Blackjack $2 Advanced Dungeons & Dragons $7 Armor Battle $2 NFL Football $2 Atari Heavy Sixer console x2 (not tested...yet) Make Offer Superman Tele-Games text version $20 Atari Manuals/Inserts/Catalogs (feel free to make offer on anything) Miscellaneous Inserts Atari Game Catalog (1982, booklet) Atari Game Catalog (1983, foldout) Atari Cartridge 90 Day Warranty page Atari Accessory 90 Day Warranty card x2 Tips on Getting E.T. Home Fast! (foldout hint page) Swordquest: Earthworld comic (front and back cover are loose) Swordquest: Earthworld Challenge foldout entry form Wico company product survey card for joystick Cookie Monster Munch Kid’s Controller overlay (two arrows missing) Alpha Beam with Ernie Kid’s Controller overlay (x2, both intact) Atari Manuals Atari 2600 CX2600 owner’s manual Star Raiders Pac-Man x2 Pac-Man (multi-language version) Space Invaders x2 Haunted House Tennis Keystone Capers River Raid Centipede Swordquest: Earthworld E.T.: The Extra-Terrestrial Raiders of the Lost Ark (front and back covers are loose) Cookie Monster Munch Alpha Beam with Ernie Pole Position Defender Strawberry Shortcake Musical Matchups Missile Command Missile Command (smaller sized version) Stampede Maze Craze Berzerk Starmaster Target Fun Colecovision Manuals Cosmic Avenger TimePilot Mr. Do! Zaxxon Omega Race Odyssey Alpine Skiing cart $2 Baseball cart $2 Sega Master System Penguin Land cart $9 SpellCaster cart $9 Input module for 3D Glasses (or if you have the glasses alone, they're in my Want list) Offer PS1 DEMO CD: Lunar Silver Star Story $3 Nintendo DS Starfox Command CIB (all inserts) $12 Nintendo DS empty boxes Godzilla Unleashed: Double Smash w/ manual $7 Hot Wheels Beat That! w/ manual $3 Hot Wheels Track Attack w/ manual $3 Diddy Kong Racing DS w/ manual $3 Super Mario 64 DS w/o manual $3 Pokemon Black Version 2 box/manual and inserts (Nintendo code used) $8 Super Nintendo Super Scope, game, manual, no sensor $15 Sega Genesis Model 2 system with all hookups and 2 controllers, tested $20 Winter Olympic Games Lillehammer ’94 cart $1 Jurassic Park cart $1 Sega Game Gear Super Battle Tank CIB (box smooshed) $3 Sega Saturn Sega Rally disc only $2 Sega Dreamcast Sega Rally $3 Chu Chu Rocket $10 Toy Commander disc only (disc is really beat but works!) $2 Big Box PC Games Rebel Assault II CIB (Mac) $10 Ultimate Flight IV sealed $5 Populous: The Beginning sealed $30 Miscellaneous Manuals Poker & Blackjack Intellivision $1 NES Cleaning Kit $1 Jurassic Park Part 2: The Chaos Continues SNES $2 Tom and Jerry SNES $1 WANT LIST As of now I want any games for Sega consoles or the NES. Interested in decent common games as much as uncommon/rare ones. Below are specific examples of what I'm looking for but again please let me know what you have. Chances are I need it! Master System Any uncommon/rare titles Cloud Master Slap Shot NA version Wonder Boy in Monster Land Alex Kidd series (sans The Lost Stars) 3D Glasses only, I already have the input for them Genesis Any uncommon/rare titles Revenge of Shinobi non-Best Of version Golden Axe non-Best Of version Splatterhouse 2 Toe Jam & Earl Sega CD Snatcher (my personal white whale) Eternal Champions CD Earthworm Jim CD Dreamcast Street Fighter III Double Impact Manual for Fatal Fury: Mark of the Wolves Cannon Spike SMS and Genesis manuals I need: Double Dragon SMS Rescue Mission SMS SpellCaster Walter Payton Football Where in the World is Carmen Sandiego Need new cover art for Alex Kidd: The Lost Stars Need box and manual for Aztec Adventure, Global Defense, and Penguin Land 688 Attack Sub Shadow Dancer Spider-Man Quackshot Pinocchio Steel Empire Clue Castle of Illusion The Lion King Super Battleship Super Thunder Blade Tint Toons Acme All Stars Wonder Boy in Monster World (Genesis) Need cover art for Atomic Runner Need many box/manuals, can't really list them all but if you have some PM me
  13. Ax walked me though these modifications. "These controllers have been modified for full two button support in games like Xevious on 7800. Works with two button Colecovision games as well. You will need either a Y-cable or second player keypad hooked up for digits on Coleco (not included)." Price is $49 + shipping for the modified Space Invaders stick. Price $39 per modified Wico bat ($70 pair) + shipping. If interested please PM me! Thanks for looking, Sally
  14. This is the last of 3 large ADAM Computer Packages that I have made available to AtariAge members. If you have been considering picking up an ADAM Computer, I would seriously consider this package as it will be the last one I assemble and eBay is not the best option to use when buying ADAM Computers unless you get lucky with an honest seller. I have up for sale a very large ADAM Computer package that I have meticulously assembled with the idea of offering it up for sale to someone here on AtariAge that has been looking to buy one of these systems, but did not want to go thru all the time, hassle and expense of finding "working" components of the system.... let alone test and clean everything and then acquire software to use with it. Each item listed out below has been tested, disassembled, cleaned, re-assembled and tested again very thoroughly over the course of the last three weeks to the best of my abilities and using all the available ColecoVision and ADAM test utility cartridges and software that I have available to me. As far as the system and all the extras stand, they are in 100% working condition and physically are in good condition. Local pickup is very welcome if you are within a reasonable distance. Shipping will be via the best option that I can find, not necessarily the cheapest, with USPS being the frontrunner currently and will be insured accordingly. The ADAM Computer lot will be packaged up into two separate boxes that combined will weigh roughly 40pds. I have yet to package everything up, but as soon as I do, I will post details of the box sizes and weight so that shipping cost estimates can be made. I will consider any and all Foreign purchasers. Here is the complete list of everything I have amassed along with a large number of pictures: Complete ADAM Stand-Alone Computer System with built-in ColecoVision - Memory Console (Revision 80 - last one made by Coleco) - NEW OLD STOCK - ADAM Logic Board installed in Memory Console - Digital Data Drive (has been speed calibrated) - False Digital Data Drive Door - Printer with built-in system Power Supply (printer ribbon and print wheel in good shape) - Keyboard with ADAMnet Cable and Hand Controller Attachment - 2 Hand Controllers - RFI Kit - ADAM RF Switchbox with RF Cable Set of ADAM Owner's Manuals - Programming with ADAM: A Simple Guide to SmartBASIC - ADAM Set-Up Manual: Getting Started - ADAM System Check-Out and Trouble-Shooting Guide - ADAM SmartWRITER Easy Reference Guide - ADAM Word Processing: Typing with ADAM - Supplement to the ADAM Set-Up Manual for the SmartWRITER Printer (not pictured) Coleco ADAM 5 1/4" Floppy Disk Drive - original Power Supply - 3ft ADAMnet flat cable - Disk Manager software (copy, not original) Coleco ADAM 64K Memory Expander (Coleco brand, not 3rd Party) - byte tested to be good from address 00000 to 65535 with Homebrew test software - with original Manual Wico Command Control Joystick for CV or ADAM 2 blank ADAM Digital Data Packs (1 Loran brand - the manufacturer of DDPs for Coleco) PitStop cartridge with manual (French/Canadian release) Coleco ADAM software on Data Packs: - Buck Rogers Super Game (original) - Donkey Kong Super Game (original) - Donkey Kong Junior Super Game (original) - SmartBASIC (original) - SmartLOGO (original case, replacement DDP) - VideoTunes (a terrific 3rd Party music composition program) (original) ADAM Software on 5 1/4" Disk (copies of Homebrew/3rd Party releases): - ADAM Bomb II (the best game ever made for the ADAM... hands down) - BrainStorm (a great mix of Tetris and Hangman) - CopyCart+ v2.0 (the best cartridge copy program) - Diablo (one of my favorite ADAM games) - Family Feud Question Pack - Family Feud Writer (make your own Question Packs) - File Manager v3.0 (the best copy utility program with numerous features) - Jeopardy Question Pack - Jeopardy Writer (make your own Question Packs) - MicroChip (a tremendous Homebrew game made in 1995) - Temple of the Snow Dragon (2 disk monster of a graphics adventure game) ADAM Software on 5 1/4" Disk (copies of Coleco releases) - ADAM Utilities (a collection of Coleco In-House utilities for testing the ADAM Computer) - ADAMCalc - CP/M 2.2 & Assembler - Disk Manager (included with the 5 1/4" Disk Drve) - Electronic FlashCard Maker - ExperType - Richard Scarry's Best Electronic Wordbook Ever (2 disk set) - SmartBASIC - SmartFILER with manual - SmartLOGO - 2010: The Text Adventure - The ADAM Home Software Library (for the 32 Basic Programs book) - B.C. II: Grog's Revenge - Best of B.C., The - Best of Broderbund, The - Best of Electronic Arts, The - Buck Rogers Super Game - Cabbage Patch Kids: Adventures in the Park Enhanced - Dam Busters Super Game - Donkey Kong Super Game - Donkey Kong Junior Super Game - Donkey Kong Junior Super Game (5 screen version) - Dragon's Lair - Family Feud - Front Line Super Game (Demo) - includes a special replica Coleco style disk label - Jeopardy (2 disk set) - SubRoc Super Game - Temple of Apshai (by Epyx) - Troll's Tale - Tunnels & Trolls (Demo) - Zaxxon Super Game I am not including the beautiful set of Coleco replica labels made by PBoland and myself with this package, but if you are interested in obtaining these labels, I have provided thread link with full pictures of the labels and disk sleeves, pricing and how to order. The labels and disk sleeves are only $1.50 each!!! http://atariage.com/forums/topic/195840-adam-game-disk-labels-disk-sleeves-interest-check/page__hl__%20adam%20%20disk%20%20labels A SPECIAL BONUS... I will make you a DVD of my entire ColecoVision and ADAM collection of digital files (rather large) including almost everything ever made fo the ADAM software wise in Disk and DDP image files, emulators, manuals, pictures, rom images, ADAM to PC conversion utilities, etc., etc. If you have a PC with a 5 1/4" drive that can boot into DOS, you can supply yourself with any software program you desire... you'll just need the disks and some free time. NO CURRENT HOMEBREW CARTRIDGE RELEASES INCLUDED unless they were released by their authors. See all the pictures provided below! And now, the big one, the price of this large package... $525.00 paid via PayPal or Cash
  15. All Gone to EBay! http://www.ebay.com/sch/sgtbarts/m.html?_nkw=&_armrs=1&_ipg=&_from= Time to get rid of some loose carts that I have, and no longer want. I have a total of 55 loose carts for sale, no duplicates. Prices are below EBay, and the Rarity Guide. Most have good labels, some are fair. If you want specifics on a cart, please PM me with questions. Some, as indicated, include the manual. If you bought all 55 carts separately, the total that I am asking is $519. If someone wants all 55 carts and manuals, for an instant collection, it's yours for $425 $360 including shipping. All other separate sales will have shipping calculated with purchase. · Antartic Adventure w/manual 12 · Artillery Duel 14 · Beamrider 6 · Blockade Runner 17 · Buck Rogers 7 · Cabbage Patch Adventures in the Park 4 · Cabbage Patch Kids Picture Show 10 · Centipede 4 · Chuck Norris 12 · Congo Bongo 10 · Dam Busters 8 · Decathlon w/manual 9 · Defender 6 · Destructor 2 · Flipper Slipper 14 · Fraction Fever 3 · Frogger 2 w/manual 11 · Frontline w/manual 5 · Galaxian 20 · Gateway Asphai 13 · Grog’s Revenge w/manual 10 · Heist w/manual 10 · Hero 8 · Huston Blackjack 3 · James Bond 13 · Jumpman Junior 7 · Jungle Hunt 28 · Keystone Kapers 15 · Looping 4 · Miner 2049er 8 · Monkey Academy 7 · Montezuma’s Revenge 22 · Moon Sweeper 10 · Mr. Do 5 · Mr. Do’s Castle 30 · Nova Blast 7 · Pitfall 2 12 · Pitfall 6 · Pittstop 5 · River Raid 5 · Roc N Rope w/manual 9 · Slither w/ manual 5 · Space Fury w/manual 5 · Space Panic 5 · Spectron 13 · Squish Em Sam w/manual 11 · Star Trek 12 · Subroc 2 · Super Action Baseball w/manual 6 · Super Cobra 12 · Super Cross Force 14 · Tarzan w/manual 9 · Tournament Tennis 7 · Turbo 3 · Tutankham 14 Don't like the prices...feel free to make an offer. Here are some photos of the various manuals that come with the carts....(how did that Kaboom!! get in there?) 8 Various Atari 2600 Hot Wheel Cars; $4/per plus shipping. All 8 for $27 plus shipping. SOLD!!! Atari Flashback 4; I actually bought this last year, and never opened it. $28 plus shipping. SOLD! I never owned the Colecovision version of Sewer Sam...but for some reason I have the 1 page manual for it. It is printed on both sides. $4 And finally....a couple of freebies that I don't feel like posting in the Free Section. A spiffy, blue Gameboy Advance SP holder and charger. Yours free, just pay shipping. GONE!! If you see anything you like...PM me. Again, if you don't like the price, make me an offer. Thanks All!
  16. Atari 2600 ( and original box) Cartridges Joysticks Power cords From pet free smoke free home -Cartridges- 1) night driver 2) space invaders 3) PAC-man 4) Star Wars 5) shark attack 6) galaxian 7)zaxxon super challenge basketball 9)smurfs 10)Oscar trash race 11) donkey kong jr 12) rocky super action boxing 13)game program combat *** night driver, zaxxon, donkey kong jr, rocky, don't have original box **** I can be reached via kik, Facebook, email, skype Text? Serious buyers only
  17. Hi guys, i'm selling this cartridges. both are CIB, complete, and in perfect condition. The prices are: Battle Of Hoth: SOLD! Zombie Near: SOLD! Buy both, and you got discount ;D but i'm open to offers, PM all your offers. Add $12+ for shipping from México :3
  18. So, I'm new to reviewing. Tell me what you think. If you like it, please click the YES that it was helpful. If it needs tweeking please tell me here instead of hitting NO. Thanks! http://www.amazon.com/Lady-Bug-Colecovision/dp/B0062EFV8E/ref=cm_cmu_pg__header I also posted my picture of my own cartridge
  19. Hi, Want to trade or sell 2 games in box (no instruction). - Tournament Tennis (Imagic version) IN BOX - Super Action Football (Soccer version) IN BOX I'm looking for many Colecovision games. My want list is there
  20. Although its sequel, 1984's Q*bert's Qubes (called "Q*bert II" on its title screen), was a 16K ROM cartridge for the ColecoVision, I cannot help wonder whether the 1982 arcade classic that preceded it, Q*bert, could've gotten the same treatment in 1983 for the same console? If the CV Q*bert was a 16K cartridge (instead of 8K), then some of the graphics may have been truer to the arcade version, like part of the spinning disc having one of its hues matching the target color of the cube corresponding to each of the level's four rounds. There may even have been some truer speech synthesis for Q*bert and the gang, and if either Q*bert or Coily fall off the pyramid, a thud sound would be heard (just like the arcade version). What do you think? ~Ben
  21. ColecoVision Games WANTED LIST *UPDATE - I'M CURRENTLY NOT ADDING TO THE COLLECTION. PLEASE DISREGARD THIS THREAD AT THE MOMENT, AT LEAST TEMPORARILY. (It's more or less a personal reference/placeholder/log for what I still don't have)* Greetings! My goal is to have a complete CV library someday and am looking for the following games either Loose (cartridges), Loose with Manual/Overlays, or CIB (Complete In Box), etc. Box and/or Manual Only would be fine in some cases.. Just depends on the title. I would be willing to take anything into consideration... Trades are also welcomed, just PM me a list of what you're looking for. Alcazar: The Forgotten Fortress Alphabet Zoo Amazing Bumpman Aquattack Artillery Duel Brain Strainers Cabbage Patch Kids Adventures In The Park Cabbage Patch Kids Picture Show Campaign '84 Choplifter Chuck Norris Superkicks Cosmic Crisis Dam Busters Dance Fantasy Decathlon Dr. Seuss' Fix-Up the Mix-Up Puzzler Dragonfire Dukes of Hazard, The Evolution Fathom Flipper Slipper Fortune Builder Frantic Freddy Gateway to Asphai Gust Buster Gyruss It's Only Rock 'N Roll Jukebox Jungle Hunt Kung Fu Superkicks Learning With Leaper Linking Logic Logic Levels Memory Manor Monkey Academy Moonsweeper Motocross Racer Motocross Racer/Tomic the Barbarian Mountain King Oil's Well Quest for Quintana Roo Robin Hood Robin Hood/Sir Lancelot Roc N' Rope Rock 'N Bolt Rolloverture Sammiy Lightfoot Sector Alpha Sewer Sam Sir Lancelot Skiing Slurpy Smurf Paint 'N Play Workshop Star Wars: The Arcade Game Strike It Super Cobra Super Crossforce Super Sketch (Loose or CIB) Tank Wars Telly Turtle Threshold Tomarc The Barbarian Up 'N Down Wing War Wiz Math, The Wizards of Id's Zenji Thank you for your time..Cheers-
  22. Does anyone know whether or not the ColecoVision version of the Donkey Kong cart ever came in a white casing... like the Atari 2600 and some copies of the Intellivision version? This is not about eBay auctions of the Atari 2600 port mistaken for the CV port. What I want to find out is whether or not a white case version, with the CV's cartridge slot shape, ever existed for Donkey Kong on this system? Thank you, Ben
  23. Does anyone know where to find a battery cover for a ColecoVision Steering wheel?
  24. Welcome to my Summer Sale! I will be thinning out a few things in my overall collections. *NOTHING RIGHT NOW - SORRY! CHECK BACK FOR UPDATES* (last updated 2-15-2019) I have plenty of positive feedback on eBay and here. Will ship within 48 hours of received/cleared payment. All games, manuals and boxes are clean tested and packaged with care. Any other questions, just ask. PayPal or Cash (if local) only, please. Thanks!
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