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Found 6 results

  1. NOTE: THIS GUIDE IS NOT YET COMPLETE IN THIS ONE POST! THERE IS PLENTY MORE TO KNOW AND I'M JUST GETTING STARTED! CHECK BACK IN LATER POSTS FOR MORE INFO! Hello AtariaAge! This is a guide I've wanted to put together for a while about getting the best possible image (and audio!) quality from all of your retro consoles, including Nintendo, Atari, Sega, Sony, Microsoft, and even other consoles like the Colecovision, TG-16/PCE, Neo Geo, and Intellivision! IMHO one of the coolest things about collecting games today is the fact that we can experience them better now than we did years ago with the new technology available to consumers via the magic of the internet. If you've ever wanted to make your games look amazing on real hardware, this is the guide for you! Check out this comparison! It is truly stunning to see. For starters, you need to understand the issue non-HD consoles present: to plug into the largest amount of standard consumer televisions, all consoles from the Atari 2600 all the way until the Wii were packaged with either a Coaxial RF (Radio Frequency) cable or composite RCA cables. These pack all of the audio and video into one and three cables respectively. The video is condensed and is ruined before it even reaches your TV. However, with the power of better cables many systems can output superior quality right out of the box! Take the SNES (non-mini) for example. It can output a superior Video signal! Check out this comparison! It is even more stunning in person! However, the SNES can still do even better! RGB is a video signal that carries the video and audio over even more pins than S Video, separating the red, green, and blue parts of the image. Most RGB signals are carried over SCART cables, which were popular in Europe but never available in the USA: Here it is! The glory of RGB! However, you may have already noticed an issue here: even if your console does output a superior signal like S Video, RGB, Component, or VGA, how do you display it? Like I said no American TVs had SCART inputs ever. Also, what about systems that don't output anything anything above RF, let alone RGB, like the Atari 2600 and ColecoVision? Don't worry, there's much more to come very soon! This is just a teaser post for anyone who hasn't been lucky enough to see the glory of RGB and retro consoles looking their best.
  2. The title pretty much says it all. Has no one attempted/succeed at this? Google searches are fruitless. I feel like, out of several billions of people alive today, I may be the ONE person looking to output my Intellivision via Component. 🤷🏼‍♂️ I'm weird like that, I guess.
  3. Okay, the time has finally come. I'm going to make a new drop-in replacement PCB for the ColecoVision. Other form factors such as portables could be made in the future (but not right now). This is still a ColecoVision; I've been calling it a CV-1.2. It's a regular CV with some improvements; it's not the next generation CV-2 with more graphics modes, audio channels, bits, etc. Here's the feature list of the CV-1.2: Component (YPbPr) video output - both RCAs and 1/8" jack provided Composite video output - both RCA and 1/8" jack provided - I don't really want to add this, but I'm guessing it's pretty much required, right? VGA (pure analog, not an F18A type solution) video output - I'm not sure if this will work yet, so don't count on it Audio output - both RCAs and 1/8" jack provided - mono of course, but two outputs available for stereo TVs 24K RAM - for Adam conversions such as Super Zaxxon and Dragon's Lair Static RAM for VDP - instead of DRAM Extra controller ports - to use 2 button Atari 7800 (or 2600), Sega SMS, Sega Genesis controllers Extra keypad support - could be added on the top of the CV console (useful if using Atari or Sega controllers) Easily replaceable controller input chips Single +5V input - either via standard CV power supply or smaller/efficient adapter Internally created -5V and +12V output - Atari Expansion Module support Output voltage for Roller controller - via standard CV power jack Power on LED - multicolour Alternate BIOSes - standard 10s delay, 3s delay, 10s/fire delay, etc. Pause button - capacitive so it's hidden (hopefully), also turns on light, and turns off audio output Built-in 31 game multi-"cart" - activated if no game is inserted Expansion module circuitry remains - for SGM and Atari Expansion Module support All new parts used - except for VDP and audio, which use NOS (new old stock) parts Fits in standard CV case - existing holes in back of CV will likely line up with A/V output and power input The features listed are meant to improve the quality of play of the system, for instance by adding proper video outputs, extra controller/keypad inputs, pause switch, and the simple multicart. The reliability of the system is improved by using static RAM for the VDP, allowing a standard 5V power adapter to be used (this should also make the power switch less finicky), making the controller input chips easy to replace, and using brand new parts. If there are features missing that you think should be added, please feel free to discuss. Unfortunately, this isn't going to be cheap. As usual, I'll do my best to make it as affordable as possible. I'd also like to make a bare-bones version that is still reliable, but doesn't provide some of the extras such as multicart, extra controller inputs, etc. As mentioned, a 31 game multi-"cart" is included. I don't want to add games that I don't have permission to include, so if there's anyone who has games or utilities that could be added, whether it be full or demo versions, please contact me. I'm not sure what kind of compensation could be given, but that's all up for discussion, I guess.
  4. Hey everyone. I am just starting to try my hand at modding one of my consoles on my own, and I am considering adding component to my SNES mini. I have seen a mod the runs from the RGB chip, thru resistors and caps, and then out thru 9 pin din (I think) out as RGB to a converter. My question is whether it is possible to take the video signal out through component using the same method. If this is crazy wrong please let me know. Thanks for your time either way. Mike
  5. Hello, New to Atariage but I am just wondering if anyone has seen one of the Intellivision Keyboard component just wondering an approximate value, sorry if this is the wrong place to ask. Still learning! Thanks
  6. I have the following set up: Sears Tele-Games Video Arcade "Heavy Sixer" • Replaced original RF cable with a RG6 Quad Shielded Coaxial cable with Gold plated ends connnected to the "Heavy Sixer" using a gold plated Coaxial to RF adapter • RF cable (the RG6 Coaxial) into DVD Recorder (Toshiba D-R4) Coaxial Input Link to more info on Toshiba D-R4: http://www.amazon.com/Toshiba-D-R4-Multi-Drive-DVD-Recorder/dp/B0007UVYOY/ref=cm_cr_pr_product_top • Component output of DVD Recorder into Vizio E390-A1 Television Component inputs (RCA for audio cable for Audio Left and Right channels) Link to more info on Vizio E390-A1 http://www.amazon.com/VIZIO-E390-A1-39-inch-1080p-60Hz/dp/B009IBXEH8/ref=sr_1_1?ie=UTF8&qid=1422643716&sr=8-1&keywords=Vizio+E390-A1 The picture looks great! I'm very happy with this set up except for one thing. When playing some games a channel display intermittently appears on the upper right corner of the screen that says "3" or sometimes "3 Stereo SAP". It's not always there, but appears intermittently and it only does this on some games - not all. For example, Space Invaders does not provoke this problem while Ms. Pac-Man does. I tried unhooking the audio connection to the TV because it appeared to be related to the game sound (i.e. in Ms. Pac-Man if I'm eating dots then there is the sound that goes with that action and the unwanted display shows up, but if I stop and don't move it goes away). Nevertheless, removing the audio cables did not make a difference. I have included a picture below to depict the problem. Does anyone have suggestions on how to fix this issue? Thanks! Dave
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