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Found 13 results

  1. On March 26, 2018, I posted the following message to the BallyAlley Yahoo group: Is anyone interested in having a programming contest for the Astrocade? My ideas: 1) Program in machine language or BASIC 2) Short programs for a start 3) Program of any kind (game, demo, music, video art, etc). 4) Prize? I've no idea. Does anyone want to give this a go? Adam ----------------- David Dibbern responded with: My skills were fair back in The day, but I would be interested in a retro port contest. A contest to make any retro arcade game that was not already done for the Bally, ported over . I would even pay pal $10 for starting a prize fund for this. We could get some cool retro games that we wanted to see ported but didn’t ever make it to the Astrocade Thanks- Dave ----------------- Thomas Burtell said: This would be very interesting! Programming has changed so much over the years and we all have gotten better. I'm focusing on other stuff right now, but I'd definitely like to see this Bally-battle. It's like what they do on StackExchange with "Code Golf". You have to write the tightest code with the minimal of resources. ... back to lurking. ----------------- Is anyone here on AtariAge interested in a programming contest for the Astrocade, either in BASIC or machine language? Adam
  2. How Long can you survive on your LightCycle? My best time is about 40 seconds: https://www.youtube.com/watch?v=m0VO3v9ti5k Play online here and share your best survival time! :) TronOnePlayer was written in 10 lines of BASIC and is a participant in this years International BASIC Programming contest.
  3. So, for those who don't know, I wrote a novel (Driving Crazy) about two lifelong friends who drive across the United States to pick up a Crazy Climber arcade game. They have all sorts of funny, horrible, amazing things happen to them along their journey. People constantly ask me if it's a true story, and are generally disappointed when I tell them it's not. (Or in the case of the realtor who sold me my house, he refuses to believe it's a work of fiction. He keeps telling my wife, "I can't believe you married him after what he did! Have you read this story? Oh my!" He's an odd duck, what can I say?) Occasionally, I'll get someone to tell me about their own road trip adventure, which got me to thinking... Have you had any sort of adventure while traveling to pick up a video game? It can be an eBay purchase, Craigslist, someone you met here on AtariAge or another forum, even an ad in a newspaper. My hope is to get enough stories to write an article for a gaming magazine. If nothing else, I think it could be amusing to hear what you've gone through to get your prized possession home. I put this in contests because, as an incentive, to the story that I enjoy the most, I'll send you a free signed paperback copy of Driving Crazy! (Open to people around the world. I know shipping outside the US is insanely expensive these days, but for the best story, it's worth it!) I'll let this contest run through December 31, and decide the winner in January. (Just a little disclaimer - posting your stories here means you're giving me permission to use it in the article, or perhaps as fodder for Driving Crazy II. I can certainly leave names out, to protect the innocent or guilty alike. If you still want to post here but not have me use the story, just make mention of that in your post. If that's the case, I promise I won't use any part of it, but you also won't be eligible to win the prize.) So, do you have a fun / horrible / interesting / amazing / unbelievable video game-based road trip story? Let's hear it! Cheers, Smeg
  4. While on a routine Stellar Cartography mission, UESC Rains experienced a malfunction and warped into an asteroid field in an unknown sector of space. Unable to get a bearing to safely warp out, the ship must blast the asteroids into smithereens to prevent imminent destruction. To make matters worse, the local inhabitants are xenophobic and have sent warships and Magna-Mines to eliminate the alien (that's you!) threat. AtariAge and homebrew author Darrell Spice, Jr. are proud to announce a label contest for the upcoming game Space Rocks! If you're a fan of the arcade games Asteroids or Asteroids Deluxe you'll love Space Rocks. While Atari released a version of Asteroids for the 2600, it pales in comparison to what Darrell Spice, Jr. has crafted in his version. Space Rocks is a 32K game that takes full advantage of our Melody Board resulting in a game that pushes the Atari 2600 hardware to its limits. The graphics, animations, and sound effects are well above what is typically experienced on the 2600. Space Rocks Features: One or Two Players Head-to-Head or Cooperative Two Player Modes Vector or Solid graphic styles Mutlicolor rocks, or choose one of 16 monochrome color themes Four difficulty levels: Kids, Easy, Normal, and Hard Choose Shields, Hyperspace or 180 Degree Turn when you press Down on the controller Friction can be turned on or off Bonus life can be set to 5K, 10K, 20K or disabled Supports Gamepads and Joysticks Magna-Mines can be toggled on or off The above video will give you a good feel for Space Rocks. If you'd like to try the game yourself, you can download the latest version of Space Rocks here. You'll need the latest version of the Stella Atari 2600 Emulator to run Space Rocks. If you'd like to learn more about the game's development, you can read this ten page thread (as of this writing) in our Homebrew Discussion Forum. The winner of the contest will receive a copy of Space Rocks in cartridge form, featuring their winning label design. The winner will also receive a $50 gift certificate in the AtariAge Store. The contest will run until 11:59pm (CST), Sunday, November 11th, 2012 and all submissions must be received by this time! After the contest has ended, AtariAge and Darrell Spice, Jr. will review the contest entries and select the winner. Click Here to Enter Today! Please feel free to ask any questions or make any comments in this thread. Good luck!
  5. Where: The Retroboards on the Retrocade Magazine forums When: Thursday, November 1 at 12 noon EDT through Saturday, December 1 at noon EDT What: Place scores on Frogger & Frogger II across arcade, console and computer platforms and earn tokens! You earn: 500 tokens for equaling or beating the respective game's threshold score 1000 tokens for equaling or beating the "score to beat" & an additional 1000 tokens for placing the top score per each title during Frogger Frenzy provided it also exceeds the "score to beat" Complete Rules: http://www.retrocademagazine.net/forums/viewtopic.php?f=57&t=1709&p=7499#p7499
  6. Results thread for the IntyBASIC Programming Contest - 2018 is here for those of you who may fear to tread into the (no longer quite so) scary Programming sub-forum.
  7. Let me present you a new game by MPG Productions (that is me and MaPa), that we submitted to this year's ABBUC Software Contest. The game is heavily inspired by the TV Show "Who Wants to Be a Millionaire", including gameplay, visuals and audio. There are two question sets to choose from - English (400 questions) and German (547 questions). We cannot release the game before the voting is over, which should be some time in November, so just be patient Requirements: Atari 800 series computer with 48KB RAM, PAL or NTSC. Credits: Code: MaPa Graphics, music and English question set: PG German question set: CharlieChaplin Video of the gameplay:
  8. Contest is starting NOW http://gkanold.wixsite.com/homeputerium/basic-10liners-2017
  9. Guys, it's time for "the most wonderful time of the year" (Kevin Savetz in ANTIC) again! This year's BASIC Tenliners Contest is starting now! The rules changed slightly: now every 8 bit computer platform is allowed and every basic dialect is also allowed (but the authors may help us running their programs on an emulator). For details please look at the contest site: http://gkanold.wix.com/homeputerium#!basic-tenliners-2016/c450
  10. Before we announce IntyBASIC Showcase Volume 2, let's actually have the contest I mentioned a few months ago First, the Prizes: The IntyBASIC Showcase Volume 1, umm, Showcase. a 3D printed stand to display your copy of IntyBASIC Showcase Volume 1. Comes with a stand that can hold both the box and cartridge, or just the box if desired. Included are the iconic main characters from the 3 games that easily snap into slots in the base. A copy of the game IntyBASIC Showcase Volume 1 is also included courtesy of Rev at Intellivision Revolution Note that the rough prototype is shown, the actual final product is much nicer. Also, giant Japanese toys, TV are NOT included (And before the question is asked, I've designed the base to be universal, I will be making bases and character packs available for other games in the future.) The Warship!: Goat VS Zyx board game. Adorned with game graphics, play epic games of Warship! when you are away from the Intellivision. Large Poster of the graphic that was used for the PRGE banner. This poster is larger than the one rolled up inside many copies of IntyBASIC Showcase Volume 1. A set of PRGE buttons courtesy of Rev at Intellivision Revolution. A copy of the PRGE Air Raid Early Bird pack featuring: a pair of ChromaDepth 3D glasses an art print (in 3d) a $5 off code redeemable when the game is released. 3d printed ships from the game Other prizes may be added later. How to Enter: This volume of games started as entries in the first IntyBASIC contest (big thanks to the team behind that!) Counting comments (not many,) graphics/music definitions, and some occasional blank lines, each games started with a certain number of lines of code in the file. Not counting any usage of CONSTANTS.BAS the numbers were: Battleship:1331 Goatnon:3119 Zyx:976 for a total 5,426 lines Adding the TV menu and merging 3 games by 3 different programmers into one codebase was "interesting..." When we were complete and the final rom passed testing by the team involved, we ended up with a new total number of lines of code, graphics and music (and a few more comments, but only a few ) So the contest is simple: How many lines of IntyBASIC code are in the final version? Closest to the number, over or under, wins. In case of a tie, a random draw will be held with the tied entries. Email your entry to: tarzilla @ telusplanet . net (remove any spaces) Include CONTEST in the subject line and your AtariAge handle in the message body along with your guess. and then post in this thread that you entered, don't post your email, but just the last digit of your guess so I can cross reference. One entry per person. Unfortunately for nanochess, he is disqualified from entering, mainly because I'll be sending the answer to him so no one accuses me of cheating, plus he is automatically getting most of the prizes anyway Also disqualified are the members of the testing team, they will be getting their just reward... Contest closes at January 20th, 2017 at 11:59pm Mountain Standard Time. PS:This is my first contest, so be gentle and I reserve the right to modify the rules in case I forgot something. Thanks to Rev, I have now edit my post to say that a CIB copy of IntyBASIC Showcase Volume 1 IS now part of the prize pack, thanks!
  11. The latest version of IntyBASIC is v1.2.9 and it can be downloaded from :- http://atariage.com/forums/topic/241446-intybasic-compiler-v12-the-good-things-are-now-better/ You'll also need an Intellivision emulator. There are 3 available :- jzintv Bliss Nostalgia Bliss and Nostalgia are quite old and haven't been updated in some time. Personally, I'd recommend jzintv because its actively maintained and has a built-in assembly language debugger. The latest version of jzintv and the As1600 assembler for Windows, OSX and Linux can be found here :- Win32: jzintv-20180115-win32.zip OS X: jzintv-20180116-osx.zip Linux-64: jzintv-20180115-linux-x86-64.zip Raspberry Pi (Raspbian): jzintv-20180115-linux-rpi.zip For other technical information on the Intellivision hardware you'll need the sdk1600 available from: jzintv-1.0-beta4-sdk1600.zip There is a manual in the IntyBASIC release but for more background information on the Intellivision's hardware, in the sdk1600 you'll find: \doc\programming\stic.txt - Information on the STIC's video modes and hardware sprites. \doc\programming\psg.txt - Information on the sound chip. Lots of useful resources http://atariage.com/forums/topic/248209-the-intybasic-compiler-official-thread/ and don't forget to visit the Intellivision Programming forum.
  12. Intellivision IntyBASIC Programming Contest 2018 Welcome to the second IntyBASIC game programming contest held on AtariAge (thanks Albert!). The contest is open to all IntyBASIC programmers and is sponsored by Rev, cmart604, intvnut, nanochess and Albert. Further prizes are being offered by Rev and cmart604, and awards will be given to entries that place 1st, 2nd and 3rd respectively. Drop us a PM if you'd also like to help out with some more prizes! THE RULES So you can get started, the basic rules are laid out below: The competition starts Thursday 1st of February 2018 and the deadline for submissions is 00:00 GMT on the 1st of September 2018 (midnight on the 31st of August) - this gives you around 7 months of development time. There will be no competition unless a minimum of six entries are submitted by the deadline. Your game(s) must be developed in IntyBASIC v1.2.9 and use the default prologue/epilogue files. The assembly language statements allowed within your game are the ORG statement so that you can develop a larger game and the CFGVAR statement to introduce metadata. However, bank switching is not permitted. All submitted games must meet the entry criteria to be valid. The games submitted do not necessarily need to be new, but must be your own work, not sold commercially or released in cartridge format previously. NTSC must be supported, with additional PAL support optional (but encouraged). The maximum number of single entries from a person or group is set at three. If more entries are made, the applicant has the opportunity to replace a previous entry with a new one. The 1st prize winning game may be published by Intellivision Revolution (should its developer enter into an agreement to do so). This matter will be discussed privately with the parties concerned and if an agreement is reached a public announcement will be made later. There will be a panel of judges (announced in full over the coming weeks), and entries will be scored on a points basis across several criteria. The decision of the panel is final. All game ROMs below 1st prize (2nd, 3rd etc.) will be published in this forum after judging has been completed. However, if the 1st prize game is to be published by Intellivision Revolution its ROM will be distributed after game sales have completed. All entries must be submitted via email to [email protected] by the closing date, entry should indicate clearly if source code is to be published at end of contest. The judges will declare the results of the contest by 12:00 GMT on the 30st of September 2018. GAME ENTRY Each entry into the contest must consist of the following items to be valid :- Game image in *.rom or *.bin+*.cfg. Brief instructions on how to play the game. IntyBASIC source code (and any required data files). Instructions on how to build the IntyBASIC source code (must be made with IntyBASIC compiler v1.2.9 in order to obtain same ROM file). As part of the validation process, each entry's source code will be built using its instructions and the final binary produced must match the submitted binary image 100%. Any entry that fails this criteria will not be judged. It is not necessary for any contestant to publish the source code to their entry. However, if they wish to do so putting indication in entry e-mail, they will be awarded an extra 5 points. Competition contestants are free to discuss their game's progress, provide source code, uploading concept art, GIF, videos and WIP ROMs and to also help other contestants should they wish to do so. For this, we encourage they to start a thread in the official contest forum with this title "Entry 2018: [name of your game]". Your entry must be submitted via email to [email protected] by the competition's closing date. THE JUDGING PANEL The panel of judges is as follows :- Albert Yarusso (Albert) -^Cro§Bow^- DZ-Jay. GroovyBee Intymike mthompson Oscar Toledo G. (nanochess) Tarzilla Judges are not permitted to enter the contest themselves. However, they are permitted to answer technical questions and provide assistance to applicants publicly when required. intvsteve will validate the entries. His role is to ensure that only the permitted assembly language is used in the game and that an exact game binary can be produced. SCORING SYSTEM The criteria that each game will be evaluated on are: Originality (1 to 10) - Is the game based on a new idea or a twist on an established design? Concept (1 to 10) - Quality of game design. Execution (1 to 10) - Execution of design, taking into account controls, NTSC/PAL compatibility. Graphics (1 to 10) - Quality of graphics and animation. Sound (1 to 10) - Quality of music and sound effects. Presentation (1 to 10) - Overall presentation. Game play (1 to 10) - A measure of how enjoyable the game is to play. Lasting Appeal (1 to 10) - Replay value, addictiveness. Source code (5) - These points are awarded to any coder that publishes his/her game's source code publicly. When the panel has scored each game accordingly, the totals for each criteria will be added together for each game to give it a final score. PRIZES First prize: Optional: CIB publication with Intellivision Revolution Single copy of game in cartridge. (intvnut) One game to be choosen from Copter Command, Moon Blast, Missile Domination, Jawcrusher, Oregon Bound or IntyBASIC Showcase Vol. 1 (rev) One Intelliwear shirt to be choosen from https://shop.spreadshirt.com/thompson/ (mthompson) Evil Rick and Morty construction set, 99 pieces. (nanochess) Whole 80s setup as it might have been back in the day with a mini Intellivision-like Lego model, the 80s style Lego coffee table, and a glorious 80s style retro television Lego model to complete the setup. (-^Cro§Bow^-) Second prize: Single copy of game in cartridge. (intvnut) One game to be choosen from Copter Command, Moon Blast, Missile Domination, Jawcrusher, Oregon Bound or IntyBASIC Showcase Vol. 1 (rev) One Intelliwear shirt to be choosen from https://shop.spreadshirt.com/thompson/ (mthompson) Smith garage rack construction set, 109 pieces. (nanochess) Mini Intellivision-like Lego model plus an 80s style Lego coffee table for the mini Intelly to sit upon. (-^Cro§Bow^-) Third prize: Single copy of game in cartridge. (intvnut) One game to be choosen from Copter Command, Moon Blast, Missile Domination, Jawcrusher, Oregon Bound or IntyBASIC Showcase Vol. 1 (rev) One Intelliwear shirt to be choosen from https://shop.spreadshirt.com/thompson/ (mthompson) Discreet assassin construction set, 54 pieces. (nanochess) Mini Intellivision like Lego model. (-^Cro§Bow^-) Note: These rules are based on RGCD's Programming Contest 2014 rules and are used with permission. DEVELOPMENT The development tools and emulators needed to create and play your games can be found here.
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