Search the Community
Showing results for tags 'Controls'.
Found 2 results
Se we had Gridrunner in the HSC recently and I really enjoyed playing it and want to bump up my score. I think i hit 63k or so recently. Since the game was an easter egg and not in the manual, the controls and "tips" aren't in there like for the other games which makes that a little harder. I reached out to CJ RE controls: a/b are the shooty things c pause # * As far as I can tell: a-holding locks secondary ship/shoots, pressing brings it toward you from wherever it is on the map b-Shoots c-Superzapper type weapon, turns all ships on screen into bonus llamas, but I think costs you one life pause- pauses game #-back to game *-restart And for strategy: -Watch for ships coming from the bottom of the screen, you can see their outline before they pop up usually -Collect bonus llamas when you see them for extra points -Avoid lazer hits from roving mechs on top/side of screens -Shoot ship trains when they are turning to take them all out at once (a la Centipede) I noticed near the end of the second level a missile shoots up from the bottom of the screen and kills you. Is there any way to avoid this? I'm usually pretty short on lives by then and it's ended my game twice now. Any thoughts on this or any other Gridrunner strategy would be much appreciated. Great game and thanks again to all those involved!
So I was playing my cart of Lode Runner tonight, on the tan/blue label XEGS style cart, and looking at a manual for the 5.25 floppy version of the game (attached) All of the keyboard controls worked (pause, restart, extra lives, next level,) but none of the controls to actually MOVE the charachter worked for some reason. Is it possible the keyboard controls were removed from some of these later XEGS carts, is my keypad broken, or am I just doing it wrong? I am using the BEST electronics keyboard extension cable, btw. Thanks! Looking forward to getting to the bottom of this mystery. Lode_Runner_Atari.pdf