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Found 8 results

  1. As many are aware, Sega Master System fans (centralized at SMS Power's forum) have long been converting Game Gear games to be compatible on the SMS using the Master Everdrive, for instance. Unrelated (you'd think), but during the 90's, Taiwanese and Korean publishers converted some MSX (originally SG-1000) games like Rally-X, Road Fighter, etc., to Master System. Why? Who knows! Well, someone discovered or obtained the software tools they used to do this. These tools have now been applied to additional MSX games with varying results. You'll have to follow the action at SMS-power, because this is all in its infancy at the moment, but cool nonetheless http://www.smspower.org/forums/16445-MSXToSMSHacks
  2. Since stunt car racer was ported to the Atari 8 bits, Ive been wondering if Hard Drivin would be possible. Of course, if this were going to convert any existing code, it should be based off of the ZX Spectrums, or the CPCs code, and obviously not from the C64. Now, should it use 1 color 2 luminance mode 8, or should it use 4 color graphics mode 15?
  3. SIO2

    IMG 20170503 192838

    From the album: SIO2 Projects

    Rainbow Walker cart for 5200. Dream come true. Thanks Wrathchild.

    © None

  4. Hi everyone, It's a pretty silent time during the vacation season. Here is something to help get you through the summer. Read all about it at my blog here: https://atarilynxdeveloper.wordpress.com/2013/07/19/starting-a-new-project-hack-slash-loot/ Or watch the video, then read about the start of this. I will be updating both here and on my blog. Here are some screenshots: As always, I am interested in your ideas. Thanks.
  5. I just wanted to share with you my current project. I modified a Donkey Kong 2600 rom to look more like the arcade version. I'm fond with how it's turning out, especially Mario's sprite. I hope you enjoy playing the rom! (Note: There is a glitch with Mario's hat if he jumps at the top of the first level. I hope someone can try to fix that). DK.bin
  6. Forgive me if this has already been discussed. I am sure everyone here knows that the ADAM computer is getting old and the super games were released on high speed digital data cassettes, and they aren't going to last forever. On the Colecovision, originally, cartridges could hold only 32K of data while the ADAM DDP's could hold up to 256K of data. These days it is now possible with the mega cart for a cartridge to hold more than 32K. I have seen some versions of sort of a combined Colecovision/ADAM hybrid super game, but I haven't seen an actual fully functional rom of a full ADAM version of any super games that were originally released. Using a mega cart is it possible now to create a full version of the ADAM super games with all the screens and intermissions? Can a fully functional rom be created from an ADAM DDP super game? Or are there subtle differences in how the ADAM games were programmed that a Colecovision can't handle? I only ask this because some of the ADAM versions of these games looked pretty good, IMO, and I would like to see them preserved in some format because the digital data packs are going to wear out eventually. I don't mean to disrespect or upset the fine people here that make new games, I honestly respect and appreciate everything you all do, and have done. I will always try to support you all in any way I can. I think it would be nice to preserve the games we had from the past. In my view anything we can see and show of Colecovision games, old or new, just makes the system that much more valuable and interesting to others. Many Thanks for any information you might have.
  7. What do you guys think? I have not played the original, but I love the SG-1000 version, and having not only the pylons but extra stages from the Adam version would be fun! Zaxxon Super Game is being converted, and this game should too. BTW I'm new to the forums.
  8. EDIT: NEVERMIND!!! I simply copied the TIFile to the DSk file and that worked. Even though when I open the DSK file called BLOCKS.DSK with the TIFILE BLOCKS copied to it, it shows up as BLOCKS.DSK so it looks like BLOCKS.DSK is a file on BLOCKS.DSK, but when I mount it as DSK1 via TI99DIR and load up TurboForth, it works! When i opened up my original BLOCKS.DSK file to see what was on it (one I created from scratch within forth) i saw anothe BLOCK.DSK file in there so i decided to try this new approach. ____________________________________________________________________ I have a TI file (Thanks Willsy) for Turboforth called BLOCKS. I want to load it on to my nanopeb CF card as a DSK file. Using TI99DIR - I created a blank dsk but everytime i attempt to copy a file to it I get a "Disk is full" error. I've attempted different formats even the 1600 special format for the CF7. I don't recall having this issue in the past (copying files back and forth in TI99DIR. so I'm kind of at a loss. I attempted to use TIImageTool but it cannot open the TIFile or the special formatted DSK file. I can create and use my own black block file using instructions Willsy provided but I'd like to start using forth with his environment since it's full of utils and demos. I'd rather not use it in emulation since I can't seem to get his TIFiles into DSK format and that would mean everything I do would be stuck in emulation. Is there a utility to convert tifiles in to dsk files that will work on the nano?
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