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Showing results for tags 'Converter'.
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Just like the title says, I'm looking for one of these little doodads: Must include the Sega Genesis / Mega Drive Model 2 adapter plate and be in nice condition with all the white lettering intact and the dust cover hinges undamaged, and working properly of course. If anyone has one they'd like to sell I'm offering $100 USD + postage for it via PayPal, and I will pay the cost for international shipping from Europe or Australia to the United States if needed. Thanks for taking the time to view my post and just send me a PM if you have a Master System Converter II that you'd be up for selling.
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- Master System
- Genesis
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USB-Keyboard USB to TI99/4A Keyboard converter by F.G. Kaal
Schmitzi posted a topic in TI-99/4A Computers
Fred has something new http://www.ti99-geek.nl/Projects/kbti994a/kbti994a.html#kbti994a (Main page: http://www.ti99-geek.nl ) -
In order not to pollute the thread of Sound List Ripper with this, I've created a small utility in VB5 which converts MID files into TI-99 sound lists. It's somewhat crude, but I'm posting it anyway since there has been interest in it. I think it facilitates the development of sound lists for the TI-99 which are a nice, compact format with a player built into ROM. You can find details on its usage in the README file supplied with it. The ZIP file contains an EXE file, the source code project and the README file. Oh, sorry to say, but since it was developed in VB5, it only runs on Windows. I'm not exactly sure which versions it will run on, but I'm pretty sure it will run on Windows XP, 7 and 10. Maybe earlier versions (from 95 upward) are also OK, but I haven't tested it. Enjoy! Kurt MIDI_TO_Sound_List_0_0_1.zip
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I noticed that it doesn't fit in the slot, so is there some kind of adapter to make it work on my NTSC Atari 2600? I'm aware of the vídeo output issue PAL games have on NTSC TVs, but I already have a solution for that.
- 8 replies
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- Atari 2600
- PAL
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Hi, as some may know, I played quite a while with the A8 graphics modes to achieve unexpected output (like http://atariage.com/forums/topic/124933-new-true-color-mode/#entry1510330 or http://atariage.com/forums/topic/134852-atari-v-commodore/page-220#entry1737525). I never liked interlace or the scan line grille of APAC, so since several years I tried to cope with the restrictions and tried various things. Finally I have a result which I find convincing. The format is nothing really new, just works like HIP without interlace and can be coloured (the profile image of member 'pirx' seems to use this principle already), but I created a converter which is very easy to use, and at least I'm not aware of a similar one. Since I haven't found any description of this format in conjunction with a name, I named it 'JAG' (Just Another Graphics-(format)). The creation process is half automatic and a conversion takes about two dozens of clicks (colour assignments), which can be performed in a minute. (I had a fully automatic process, but results are less convincing.) When compared to RastaConverter (BIG LIKE!), the only disadvantages are the lower resolution and on NTSC systems the images are not that colourful, but the advantages are: * CO2 friendly: conversion is question of minutes * no affinity to banding (but depending on mode/selection slightly scan line grille) * no use of PMGs (less memory and DMA load) (and usable in game scenarios (even with limited colour possibilities) * simple to save & load * simple code for depiction * ATM moderate DLI load: converter supports a single palette for the complete image (this is subject to change, which can improve output quality a lot - depending on the input image) * easier to use in animation scenarios (generation is more 'stable', since available colours can be distributed more freely) * more shades (currently only the obvious theoretical 144 (9*16) per image, in the future all 256) There are still bugs in the converter I need to fix (some are detectable in the images below), output has to be beautified (e.g. top colour border) and I have to write some instructions too, but hopefully next week I can release V1 (if there is demand?). Have fun and stay tuned...