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As this occurred to me, it was something so complicated to work on this project, a combination of codes, which resulted in a single idea. The ultra name, an idea came long ago, a cas creating files to donate to the atariana community. The main idea was WillySoft, who came up to ask me a CAS file with the Draconus, which was in its version for STAC cassette system. When Wily made the conversion of this file at a higher speed, I was plop, and I thought, I could create something new to what is already known. Then as I had the idea disassemble and NHP 3.6 was finished, I thought about creating my own conversion system xex to cas. It is there that Uncle asked permission Patch Black, donating the source code that had already desamblado to realize my project itself. This project took me many hours and days of work believe it or not, it was almost a full year to complete. FUNCTIONALITY Ultra, is structured in an efficient way to read both as floppy cassette in loading data in its memory. Is a combination of several converters in one, with the difference of others, which has 5 speed levels. You have the ability to recognize the amount of memory banks expanded having a computer atari 8 bits. You can find the 4 banks of a 130XE as 13 expansion Claus Buchholz. Compatible with cassette players 1010, XC11, XC12 and Injektor. It has a counter, error recovery, (rewind 3 laps), if a read error byte. It works in MyDOS 4.53 operating system, which has the power to read SD and DD disk density. STRUCTURE Ultra provides several features inside that we will describe: KEM2.ASM -> copy the ROM to RAM to change speeds. MEM256K.ASM -> function that allows you to recognize the number of banks available and store them in a variable, also stores the number of bytes. HEXASCII.ASM -> This feature is important because it converts bytes in numbers and displayed in atascii code. (Modified XT5). LOADER -> Who in the first phase of desamble helped me Vitoco and final improvements WillySoft realize it. encrypting the data was removed, which WillySoft the advice was not necessary for today, pirating anti formerly the others today. EXECUTION The ultra as mentioned above has 5 recording levels that we describe. NHP -> It is more common and slower, as recorded in its entirety to the old 600 baud. 8NHP -> This is the second level is a recommended speed for faster reading. 800 baud recording and continuous monitoring. STAC -> This system is well known by all and the fastest time, I am currently at 900 baud, to leave constant and with few errors in loading. ULTRA This is the new system of recording layers and read a file at 1150 baud, tried and tested in a casetera XC11, producing 5% of errors on a tape of good quality. The recording occurs at the first 4 blocks in 800 baud block loader makes 900 baud and the remaining does 1150 baud. The possibility of charging is tremendous, and as time saving is enormous unlike a conventional NHP file. The ultra is the highest speed supported by a cassette, in a reading from the tape, but this is not here no more. SUPER ULTRA As its name, super ultra, this system is superior to ultra but not supported by the load cassette players dese tape. But that does not stop being something bad, because testings were performed with several people and through a cassette adapter works. Cas is advisable to create an image of a game and convert audio wav file to be uploaded to the atari. Is the difference of its ultra predecessor, the load is performed at 1400 baud. as the load is actually the first 4 blocks are loaded at 800 baud, loader 900 baud and 1400 baud remaining. FUNCTIONING But they all ask, How does it work this thing? ,,, It's very simple. Press image to get the file. In Title 01 The first thing to do is enter the system default brings NHP, if you appreciate the image system says NHP. If you want to make the change of speed must precede an asterisk * , the function to modify. YOU DID NOT UNDERSTAND? In the title field you must place the following: * NHP NHP to record 600 BAUD * 8NHP to record NHP 800 BAUD * STAC STAC to record 900 BAUD * ULTRA ULTRA to record in 1150 BAUD * SUPUL to record SUPER ULTRA 1400 baud. After entering the preferred system, it is amended SYSTEM by which you chose and the cursor will be relocated again in Title 01. FILE UPLOAD As mentioned above, the ULTRA, has the power to upload files both diskette and cassette, but the drive unit can only use one. Has a default configuration that allows only read from drive D1. For loading from disk, you just have to place the name of the file, if it is wrong you the directory where you show the files stored on the drive will appear. If you want to make loading from a cassette, you must enter the following SOURCE ? . For the single directory enough press RETURN until it appears. visuality The ultra has a very pleasant and uncomplicated to use graphical display, showing the PORTB in numbers to indicate the bank which is being used when loading the game memory. Now is when the fun is recording data this shows the bytes that are recorded on tape, something occurred to me, to validate bytes if recorded or not, leave it looked good. And with this you can start creating your own audios to upload from your atari and play piecework, burn up the screen. I hope you like it has been this article and to deliver my material and knowledge at your disposal. And as always I thanked my staff that without them could not have done this project. TIO BLACK PATCH - WILLYSOFT - Vitoco CODE GITHUB conversor-ultra.zip ULTRA VERSION 2.4 CONVERTER [2020] Having released version 1 of the converter, and thanks to users who reported some bugs, repairs were made to the ultra. In this new version, they were repaired some bugs bytes that performed the action xex transfer of files to wav format. IMPROVEMENTS WillySoft, made changes to Annex code having the converter as an example: File attachments, which are part of the code were modified and improved for receiving the xex files. Now to change the loader and pages, it is not necessary to make a conversion to bytes, just enough to modify and then disassemble. receipt of the PORTB is corrected, if this is active with basic, disables, automatically. the last byte of the load block is corrected when it is 1, so that this record only missing bytes, bug repaired. This does not mean, that despite the changes in this version, the original has been changed, the structure remains intact. IMPROVING HIGHLIGHTED WillySoft, .PROC create a function that generates change quickly in the system option. Previously, one had to choose the option of predating recorded an asterisk (*), preceded by the operation we wanted to record. Now as the operation more dynamically and quickly, just press the option key and this system will be changed automatically to taste. Source codes and the converter I leave loaded into a folder on github so they can download at ease. This will allow them to study the source code and its complete structure. IMPORTANT NOTE "Not all files can be converted XEX A CASETTE always have to work them FOR THE ATARI reconnoitre reading is CASSETTE AND NO floppy drive."
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One of the most interesting copy protection techniques I came across was on the Atari Microsoft Basic disk. You booted this disk and it automatically loaded into Microsoft Basic. If you then typed a DOS command, you were taken to the usual DOS menu where you could see an AUTORUN.SYS file. But if you copied the AUTORUN.SYS file to another disk, it wouldn't load into Microsoft Basic. It started to load but then simply performed a system reset. It turns out that the clever programmers at Atari created a hidden directory on the disk. Normally, the directory is found on sector $169 and runs for 8 sectors. On the Microsoft Basic disk, there is another directory at $179. This directory points to the real AUTORUN.SYS file which loads when the disk is booted. At address $1082 in the Disk Operating System there is a byte which points to the directory sector. The value of this byte is usually $69. But in the Microsoft Basic version, the byte is $79 which allows DOS to use the hidden directory and load the proper AUTORUN.SYS. As the AUTORUN.SYS loads, one of the final things it does it to place a $69 back into address $1082. Now DOS is pointing to its normal directory which points to a bogus version of AUTORUN.SYS. To copy the correct AUTORUN.SYS to another disk, you could write a basic program which poked $1082 with $79. Then open AUTORUN.SYS for input. Poke $1082 with $69 to reset DOS back to its normal value, and open an output file on another disk. Now simply read and write bytes until end of file. Poke $1082 with $79, issue a close on the first file, poke $1082 with $69 and issue a close for file 2 and voila!, you have a copy of Microsoft Basic that loads properly. Copy Microsoft Basic.atr
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Article: Here's step by step directions on how to transfer or copy a Mii from your Wii U to the Nintendo Switch. This will allow you to use a pre-made Mii for you Nintendo Switch user icon. What you'll need: Wii U Nintendo Switch amiibo of your choice ON THE WII UTurn on your Wii U, login to the user's profile that has the Mii you want to transfer, and go to System Settings. Go to amiibo Settings, then hit Register Owner and Nickname. Touch the amiibo to the GamePad as directed. Change the Owner if needed then hit save. Touch the amiibo to the GamePad again to register the owner. ON THE NINTENDO SWITCHHop over to your Nintendo Switch and load up the System Settings. Scroll down to User then select Add New user. Once you're given the prompt to choose an icon scroll to the Mii tile and click hit. Choose Create New Mii, then select Copy Mii from amiibo. Grab the amiibo you used before and touch it to the NFC touchpoint on the right Joy-Con. Your amiibo should be successfully copied. After it's transferred from the amiibo you can customize the Mii's pose, expression, and completely edit the original Mii. Original Article: http://www.ign.com/wikis/nintendo-switch/How_to_Copy_a_Mii_from_the_Wii_U_to_Nintendo_Switch This was helpful as I wasn't sure how to do this. Not sure what they are doing with the Mii's in the Switchverse, but I've had mine for 10 years now and needless to say i'm a little attached to it.
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I'm looking for a tool similar to the Homemade Translator, but for XL/XE OS. For example, if: I have a custom OS in my computer. I write a program that makes use of various features in that custom OS (OmniViewXL for example). I give you that program, and you don't have the OS, you're out of luck. If there is a tool somewhere that copies the OS to disk, then the disk can be booted and the OS installed before booting my program. Does that make sense? (I hope). The soft OS will need to allow a jump $E477 to boot a disk while remaining intact. There must be an existing tool somewhere, but I can't find it. Thanks in advance
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It occurred to me the other day just how many jaguar games were clones of successful titles on other systems. The early to mid 90's was a golden era for gaming so its hard to blame them for hopping on some bandwagons, but just for fun i wanted to start a list and see what other people could come up with. I actually like a lot of these games and this isn't about judgement, it's just about fun, making connections, and video game knowledge/history. 1. Atari Karts--Mario Kart (SNES) 2. Blue Lightning--Afterburner (Arcade, Genesis, Etc.) 3. Brutal Sports Football--Mutant League Football (Genesis-Arguable as they came out around the same time) 4. Bubsy--Sonic the Hedgehog (Genesis-debatable because Bubsy appears on genesis first as a clone on that system) 5. Checkered Flag--Virtua Racing (Arcade/Genesis) 6. Cybermorph--Starfox (SNES) 7. DDV/Dragon--Street fighter 2 clones? (not sure on this one) 8. Evolution: Dino Dudes--Lemmings (Every system ever) 9. Fight for Life--Virtua Fighter (Arcade, 32x) 10. Kasumi Ninja--Mortal Kombat II 11. Super Burnout--Super Hang On (Arcade, Genesis) 12. Towers II--D&D Games (assorted systems) 13. Ultra Vortek--Mortak Kombat II 14. Zool 2--Sonic The Hedgehog (Genesis) What am I missing?
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Hello, I just looking for some info about copy files .atr or other files can be copied to real Disk on Indus GT Disk Drive. Is this possible?. If it is possible, how is the process? Comments, suggests i will apreciate. Thanks.
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