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Found 14 results

  1. I was going through my collection of Atari 5200 games, taking notes on variations in labeling, and I noticed something rather odd. So I visited the handy-dandy AtariAge 5200 database for some research. The game in question is Defender. I purchased the game used from Atari2600 complete in box but not everything matches. The cartridge and box use the dull gray and carry the Atari Corp. copyright. They also give the 5218 model number. Then here comes the instructions that were printed when Atari was under Warner Communications. Atari, Inc. is the copyright as expected but the model number given is 5211. At some point did Jack get the numbers mixed up? Or maybe he decided to change them around? 5211 should belong to Dig Dug. Does anyone have an Atari Inc copy of Defender where the model number can be confirmed for me please? Thanks.
  2. DEFENDER III Basic Gameplay: Protect Martian Cities from fallling Meteors by blasting them out of the sky! Meteor impact slowly destroys the cities of Mars - your ship is equipped with audial Radar which allows you to hear off screen meteor impacts; reach them fast enough and you can stop the meteors in mid-destruction! Restore health to damaged Cities by catching falling score power-ups. To complete the wave and defend a new City, you must destroy at least 10 meteors before either your Ship or the City are destroyed. Shields: The impact from any of the baddies will damage your Ion shields to varying degrees with spectacular plasma color effects (not in the Beta yet) - take on too much damage and your shields are eventually destroyed completely; sustain a hit without sheilds and the game is over. When you save a City, your Ion shields are fully recharged. Defender III Weapons: All Defender games have different weapons - in Defender you had a colorful laser burst while Defender II sported more precise particle beam weapons. In Defender III, you've got an unlimited supply of remote control Drones, which control a bit differently than laser bursts or particle beams: Until a Drone goes offscreen and out of range you'll have full control over it - you can even make the Drones do loop-de-loops and figure eights which comes in handy for clipping the high speed meteors. It can take awhile to get used to not being able to fire another shot after you miss a target because your Drone is still airborne - this Defender plays different Game Characters: Meteors Enemy landers heat seeking pods Surface to air missiles Buildings Score power-ups Defender Ship Remote control Drones Console compatibility: Beta 5 currently plays on all Atari consoles including the Flashback Portable though the pre-production version is as of yet untested (someone please test on a pre-production unit!) Defender III does not work in Stella yet, at least not in my version - a scrolling mosaic appears at the start instead of the ship being in outer space, and the mosaic permeates the cityscape once the game starts making it unplayable. I will find a workaround for this as development continues; Defender III was programmmed in Flashback BASIC which is also in Beta. I'll post new versions of the game as development progresses, hope everyone enjoys! DefenderIII_Beta5.bin Edit: 3/2017: Defender III and Defender III Trainer ROM's below! Changes: Harder to clear a level, you must destroy 15 meteors! Unique bonus round challenge levels - a playable title screen level and a playable game over level showing waves completed. You'll need a light touch to play these levels without starting a new game. Defender_III_Trainer_v1.binDefender_III_v1.bin
  3. I had some extra Coleco shells and Atari boards and thought maybe I should try to put them together. Threw in a bit of graphics work for good measure, and here's what came out: Yes they are playable! This was a lot of fun....I really like how Coleco incorporated the arcade marquees in their titles. I'll definitely be giving some other games this treatment as well.
  4. I just wanted to write a quick blog entry here to show my intention of acquiring a Defender Arcade cabinet someday. This game means to me more than I can properly convey. My younger brother Joey, and I (he much more than I) played for countless hours on the Defender cabinet that they had on the pediatrics floor of St. John's Hospital in Detroit, Michigan. Defender is a really complex game which really takes a lot of practice to get good at. Joey was really great at that game despite often having to adjust his technique because of where his IV was on any given day. Cystic Fibrosis took him away from us when he was 10. He wasn't able to grow up, graduate high school or get married and have kids, but he was a wizard at Defender.
  5. From the album: SIO2 Projects

    My first and probably only entry for the 5200 High Score Club Defender contest.

    © Public

  6. I picked up a few loose carts in great shape at a local Goodwill, and a fellow forum member noticed something strange (or perhaps not so strange) about the copy of Defender I picked up. Here's a link to a few pics to show you what I'm talking about: http://imgur.com/a/LtghZ If you'll notice there's no "Use Joystick...", there's also a 1986 copyright. Also there's the open cart design with only the guide tabs, as well as the two holes in the face that you normally see in the red label variants. I found a site that cataloged this, but it really didn't tell much about when/where it was released. Just curious if anyone is familiar with this particular label before I slap that sucker up on eBay with a fake PVC T-handle and sell it for one MILLION dollars!
  7. http://atariage.com/forums/topic/272433-rare-intellivision-titles-for-trade/ Looking to unload some rare titles for things I need: Melody Blaster - CIB flip top short box Mountain Madness Super Pro Skiing - CIB Super Pro Decathlon - CIB with custom overlays World Series Major League Baseball - CIB Defender - CIB with Atari warranty mail in card Dig Dug - cart, manual, reproduction box by intellivision.us Triple Challenge - cart, manual, reproduction box by intellivision.us Diner - original box, cart, reprinted manual Pics in the actual Marketplace thread linked above. PM me with offers.
  8. A while back, I stumbled upon the last issue of the Atari Force comic book at a mom & pop comic book store. It's is really good condition. I don't come across them too often at comic book stores here. Have you guys seen them around? The first I was aware of them was when I looked up the reference to an Atari comic book on the box of my Defender game and found out which comic books they were talking about. I've had that game for a really long time, I think the year or next year after it came out, but I've no idea what became of the comic book that was packed in with it. I've got the manual for it and the cartridge, which I still play now and then as it's one of my all-time favorites for the 2600. It would be cool to have the pack-in comic for it as well. Besides the pack-in comic for Defender, which of the Atari Force comics, if any, would you guys say are the best to read and/or to collect? I suppose I could track down and collect them all, but space is a bit limited for me, so I tend to look for the best of a group of something I'm interested in instead: like the first one made, last issue, intros of new villains etc. Thanks!
  9. OK. I've already asked if I had paid too much for two 2600 games. Now I'm almost sure of it. Space Invaders plays fine but I think Defender might be defective. Last night before going to bed I played a good game of Defender. My score had reached over 65,000 points. A first for me and as much as I wanted to play another round I simply left the system on and went to bed. I wake up, turn on the TV only to be presented with a blank screen. I was confused so I turned off the Atari and then back on. Still nothing. I tried another game. The game appeared on the screen without any issues. I tried Defender again and seen something weird happen. Defender started its demo routine just fine. After a few seconds, however, parts of the game started to disappear including the smart bombs, extra lives, and part of the "© 1981 Atari, Inc." statement. Then it like faded away into darkness. Turning the console off and letting it sit for about a minute before turning the system back on the game looks fine but eventually goes into darkness again after removing game elements. Any ideas? Does some of these carts have capacitors in them that can be changed? Because its almost like playing a game on battery power with a dead battery.
  10. From the album: Darth Duke's Atari Corner

    Here's a shot of my setup in my preferred situation: mostly dark so there's no glare on the TV screen.

    © DarthDuke 2016

  11. My wife and I, just out of spite, stopped by one of two local pawn shops. I was curious to see what they had in video games. Expecting to find the usual, unwanted, modern stuff I was surprised to four large stacks of Atari 2600 games. They were dusty but some old friends were in the piles. Defender, Space Invaders, Missile Command, Crystal Castles, Dig Dug, Pitfall!, and Dodge 'Em. Also in the mix were a lot of games I never seen before including Flash Gordon, Revenge of the Beef Steak Tomatoes, Pitfall II, Aliens, and Fire Fighter. There were a LOT more than I can remember. When I asked how much they were I was expecting a flat price for all of them. I was surprised to hear the owner say $4 each. I know on the internet that those games are very common and usually sell for less. But then there's that fee to get it from point A to point B, making the items cost more. I grabbed Defender and Space Invaders, took them to the counter, paid for them, and left wishing that I could have grabbed more. I could see $4 for some titles but not every title and definitely not for the 2600 Pac-Man. Some of the titles were the Sears Telegames labels. So...two games. Defender. Space Invaders. Total spent was $8. Did I just pay too much for two common Atari 2600 games?
  12. Looking to trade some rare Intellivision titles as a lot for one of the rarer games listed in my signature or individually for Intellivision homebrews. Open to all offers. Melody Blaster CIB, flip top short box: SOLD Mountain Madness Super Pro Skiing CIB SOLD Super Pro Decathlon CIB Pics coming soon: World Series Major League Baseball - CIB Defender - CIB with Atari warranty mail in card - SOLD Dig Dug - cart, manual, reproduction box Triple Challenge - cart, manual, reproduction box Diner - original box, cart, reprinted manual - SOLD If I can't find decent trades here these will go to eBay and no one wants that, do they?
  13. Season 1, Round 5 of the Arcadia 2001/MPT-03 High Score Club will last about two weeks. This round ends on Sunday, December 3, 2017 at 10pm MST (aka Monday, 2am GMT). The game being played this round is Space Raiders, a game released in 1982 for the Emerson Arcadia 2001. Space Raiders is a side-scrolling game, a bit like Defender … except there is no one to defend except yourself. Here is a screenshot of Space Raiders being played on an NTSC Emerson Arcadia console: Here is a two minute YouTube video of Space Raiders being played by "Rickstilwell1 - TheGameCollector." The quality isn't great (the screen is completely crooked), but this is the only video of Space Raiders that I could find that is being played on real hardware. He published this on Dec 22, 2008: Here is the box for Space Raiders: Here is the cartridge for Space Raiders: Here are the overlays for Space Raiders: Here is the manual's cover: Space Raiders - Quick-Play Rules Play Space Raiders for high score on real hardware (PAL, NTSC, and any Arcadia family systems) or use the WinArcadia or MAME emulator. Space Raiders has no gameplay options. Just shoot the baddies (mutants and flying saucers), bomb the missile-launching bases and make sure to refuel from time to time. Visit the Emerson Arcadia 2001 Central website for cartridge images and Arcadia emulators: https://amigan.yatho.com/ Here is a direct link to the Arcadia 2001 ROM images ("SpaceRaiders.bin " is the filename for Space Raiders): https://amigan.yatho.com/games.rar Post pictures of your high scores here. Use the left-hand controller to play the game. The fire button, or any of the middle-column buttons on the gamepad, shoots your laser gun. The right column buttons drops your bombs. You can "freeze" (pause) the game by pressing the left-hand column of keys. You can "un-freeze" the game by pressing the right-hand column. Space Raiders - General Overview I'm using Ward Shrake's "Director's Cut" of his Arcadia 2001 section of the Digital Press Collector's Guide 7 (published in August 2002) for most of the information that is in this section. Space Raiders - Emerson Confirmed. 4k cart. 1982. #1016 (5). This is the legalized version of a "Defender" clone. One player game. Left side controller. Long cartridge. Game by "UA Limited". Emerson family label art shows a small triangular space ship and a helicopter… both are flying in outer space. They were apparently attacking some sort of space ship or station. These crafts were veiled hints to consumers that the game included game play elements from the arcade games "Defender" and "Scramble"… which was how they legalized it. Space Raiders - Hanimex Confirmed. 4k. #MC1029 (26). See the FAQ for a U.K.-based magazine article which talked about early plans to make a version of the arcade game "Defender". ("Computer and Video Games," June 1982). The ROM code includes about 16 bytes of what appears to be the original assembly code at the tail end of the memory map. (See "American Football".) LANDMARK: This is the legalized version of "Space Squadron," which was a more obvious clone of "Defender". When game makers began to fear lawsuits for copyright infringement, they watered the similarities down by adding some features of "Scramble" into the game play. High quality scans of Space Raiders box, manual, and cartridge are here: https://archive.org/details/SpaceRaidersEmersonArcadia2001 Since I'm short on time this week, I'm not going to include the manual. The game does play very simply: just shoot everything! Maybe I'll include the manual in another post in a week or so. Scoring Each Mutant Destroyed - 5 points Each flying saucer destroyed - 20 points Each Missile Launching base paralyzed - 10 points Space Raiders Gameplay Options This game has no gameplay options for this game. Space Raiders (Scoring) We are playing for the highest score. 10 points are awarded for first place, 9 for second, 8 for third, etc. Space Raiders (Bonus Points): There are quite a few ways to earn bonus points this round: Space Raiders - Video Review - (1 Point) - I didn't find any proper reviews of this game. I tried to get some video of it, but as was the case with Funky Fish, because the background screen is black, my camera kept going in and out of focus. I'd really like to see some quality video of this game being played on actual hardware. Space Raiders - Documenting Bugs - (1 Point) - As we've been discovering for ourselves, Arcadia games can be flaky. If anyone find any problems, and documents them, then you'll earn one bonus point. Just in case there are dozens of bugs, you can only earn one bonus point no matter how matter bugs are found. Space Raiders - Backstory - (1 Point) - Funky Fish had a backstory, but Space Raiders gives us nothing. Write a background that may have been included with the game in 1982 and you'll get a bonus point. Summary Space Raiders is a scrolling game. The Arcadia hardware doesn't seem to designed to scroll very well, so it's neat to see a game like this place on this platform. The premise seems simple: shoot and refuel. I think that this game may be fun; we'll all find out together. As always, as you play Space Raiders, please post pictures of your scores as the round progresses. Not only does this help you not forget to play the game, but it gives other player's a challenge to try to beat your score. If you've not played in a round before now, then now's the time to join in! Have a fun fifth round, everyone! (Don't forget, I'll be posting the final scores for round 4, Funky Fish, in about a week.) Adam
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