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  1. StarBlitz EDIT: Here are the new versions of the game based on feedback from this thread: StarBlitz_double_fun.bin StarBlitz Double Fun! Use the BW switch to change between 30 HZ and 60 HZ! Interesting display artifacts that show up only on the real hardware in both modes. StarBlitz_60HZ_v1.bin StarBlitz at 60 HZ - is it better than 30 HZ? StarBlitz_v5C.bin (most recent and different than the site download, continuous cityscape and meteor animation improvements; white flash left over from testing has been removed). StarBlitz_v5B.bin(bugfix - meteors now stable near enemy drones, difficulty ramped up) StarBlitz_v5.bin (added enemy drones, pods easier to shoot) StarBlitz_v4A.bin ( pods can be shot) StarBlitz_v4.bin (added enemy flyer with pods) StarBlitz_v3.bin (no motor background sound) StarBlitz_v2.bin (more meteor paths, sound scheme revisions) StarBlitz.bin (original version) StarBlitz is a high resolution smooth scrolling Defender style game where you protect the colorful cities of Mars from comets and meteors. Each Martian CityScape is different than the next. How many cities can you protect? Game play: Destroy the comets and meteors before they level the city to progress to the next level. The game ends when your ship is hit without shields or a city is destroyed. Weapons: Drone Torpedoes - Your Ship is equipped with short range drone torpedoes that you control. Shields: Magnetic Ion Shields - you'll quickly get a feel for how many meteor hits you can take; your ship changes color as the Ion field loses magnetic flux. Strategy: Inertia - use your Horizontal Drift (drift is considerable, inspired by Defender) to maneuver your Drone Torpedoes for maximum effect while avoiding the falling meteors. Larger meteors can do more damage to your shields but are easier to hit. Scoring: Interactive - your in-level score will periodically appear as a falling comet. The number of levels completed will appear on screen briefly during play at the beginning of each level, and at the end of the game. Catch or shoot score for additional points. Leveling up - when your in-level score reaches 8 you move on to the next City. Progressive Difficulty: StarBlitz is easy to play but difficult to master, difficulty ramps up as the levels progress. Easter-Egg: If you're light fingered you can play on the title screen too! Hope everyone enjoys!
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