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Found 4 results

  1. Hello, gamers. I was digging through some old stuff recently and unearthed the containment box for the expansion of the PC game Diablo II. I have the outer box, the inner containment box, the manual for the expansion, the manual for the original game and some other paperwork. I have no idea what happened to the discs. Not wanting to throw out some cool looking stuff, I thought maybe someone on here would be interested. All I ask is that you pay the shipping, which should be media mail rate since I can count the manuals as books. Here are some photo links: Cover Interior cover Back cover Manuals Other Stuff Here's my feedback thread.
  2. A few years ago I had a copy of Diablo for the original PlayStation that my wife played a ton of. It ended up getting sold at one point along the line when we were hard up for cash, so this week I bought a new copy of Diablo to replace the old one that was sold. However, there's something really weird going on with the new copy that I wanted to ask about to see if anyone else has had a similar experience. What's going on is that when your character walks around the town the whole screen seems to shake violently as the camera pans, like there's an earthquake going on in the game. A little screen shaking when the camera moves does happen down in the dungeons as well, though not to nearly the extent as in the town and as far as I can tell the game disc itself is genuine and not a reproduction. Has anyone else had this issue with Diablo on the PS1? Were there different revisions of this game where some might have had the problem and others didn't? Or could it be a hardware issue with the original PlayStation system that it's being played on? The system is the same one that was used to play the previous copy of Diablo and I never noticed the screen shaking in that one. Any ideas?
  3. I've written about this before, but at one point, my entire life revolved around Diablo II. To me, that's one of the best action role-playing games ever made and I have some great memories about playing that game for hours and hours. But while several developers have tried to replicate Diablo's formula, few have succeed. So lets say that a friend is looking for games similar to Diablo or Diablo 2, what would you recommend? We're basically looking for fast-paced, action-RPGs that you can play for a few minutes or a few hours. Also, you get extra points if the game has both single and multiplayer options and if you're recommending PC games, low system requirements are important as well. Here are some of my personal favorites, but I'm pretty sure I missed a couple. Top 10: Best Games Similar to Diablo
  4. I have new game in the works – this time a Diablo clone! OK, calling it a ‘clone’ is a bit of a stretch… I am writing a game that a very distant cousin to Diablo, smaller, plainer and simpler. To acknowledge its obvious lack of stature, my working name for the project is “Imp”. I actually started Imp way back in 2014, dropped it in favour of Dungeon Hunt and recently picked it up again. In hindsight I’m glad I waited - from a technical point of view this game is a lot more challenging than DM and I’ve managed to learn quite a bit more about the language (QUICK) in the intervening year or so. Imp features a large scrolling playfield – 128 x 48, multiple levels, melee and ranged weapons, multiple NPCs and an interactive equipping/outfitting section. Memory optimization is key with the Quick environment, and my executable code is currently around 12K with most of the main features roughed in. I’ll have the luxury of using the remaining memory for polish and extras. (Quick limits the program to 20K of main code) The plan is to have about 10 levels, each populated with scenery, objects, NPCs etc. Using the magic of LPE compression I should be able to fit them along with the game and all supporting data onto a 90K floppy. And of course, all of this will run on a stock 800 with 48K. Control is via either a mouse or joystick with a few commands accessed via the keyboard – the mouse is the preferred method. Please note: The colours and many of the graphics are still very preliminary! https://youtu.be/90OmMoxDnT8 https://youtu.be/f7WzJFm9HcA Fog of War This was an interesting feature to implement, I played around with several different techniques but came back to the simplest one – I have two copies of the map. The first one called the Player Side is on the left and initially entirely filled with a single character (fog). The second, called the System Side contains all of the map, NPC and POI details. As the player moves their character over the Player side, I draw a (before rounding) a 12 by 7 character ‘window’ of playfield graphics from the System side to the Player side at the current player position. The player is prohibited from ever visiting the system side and the illusion that the fog is rolled back to reveal the playfield is maintained. Playfield Graphics The perspective graphics are a pain to design but have great impact. Just to keep things interesting I’ve allowed for an entirely new character set to be defined and used for each level. This will allow the terrain and NPCs to keep evolving as the game progresses. Of course it also makes for a lot more design work for the level developer(s)! Dashboard No RPG game is complete until you can get killed while fooling around with weapon selections. The Imp dashboard will allow the player to select their defensive capabilities on one hand (shields etc) and their offensive weapons with the other. The exception here is the ranged weapon which forces the player to put down their shield to use. Both armour/shields and weapons are leveled and will accumulate damage as they are used. The playfield can contain specialized areas (store/smithy) where items can be bought/sold/repaired/upgraded. NPCs Aside from the active opponents in the game, you will also be able to interact with doors (locked with a set of keys), break barrels and ransack chests for treasure (redeemable at the local store). Weapons Currently the player has both melee and ranged weapons available, I’m debating about including a magical element… I plan to release this game to the community when complete (although a very small cartridge run is a possibility). In order to get to that point however, I have a lot of work – levels to design, sounds/music to create and lots of play testing to accomplish. If anyone is interested in helping with any of these tasks, please feel free to contact me.
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