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Found 35 results

  1. A quick note about the hacks: I have decided to place all of my hacks in one, convenient thread. As I grew up with my Atari 5200 and Atari 800XL, there were certain games that I thought had a little more potential. I had created basic hacks for a few of these games. I always thought that my 5200 Popeye could look better. Brutus didn't have a number "5" for a head in the arcade version. I knew I had drawn more accurate Mario characters on my 800XL. If only I could plug them into the games. I teamed up with Playsoft, who provided the tools and wisdom to make these games possible. Some of these games have other contributors. Tep392 helped us tweak the collision and touchy controls in DK Jr. I believe that Tep392 and Kjmann worked on the original Donkey Kong RMT sound version. I believe there is another member who helped Playsoft in some of the A8 to 5200 conversions. I am not sure who drew the giant Popeye head. If anybody has clarity on this, let me know, so credit can go where it is due. These are truly community projects, and I had a great time watching them transform. Playsoft did an amazing job of hacking display list interrupts, giving me a little more height area (eg. thicker 5200 Mario Bros floors, as well as multiple floor types). I have been holding off on releasing the latest Mario Bros hacks, because I didn't want to release as many revisions. I was also hoping for some upgraded sound effects for Mario, but there's not always enough time in the day. There's a bonus hack for the 7800 Mario Bros. I found the 7800 graphics tedious to hack. The characters were drawn too small and flat, and the game itself plays horribly. That version has the least number of animation frames, so the animation is poor regardless. It is my "Lipstick on a Pig" release. Donkey Kong: Atari 8-bit Computer Arcade version -- DK_A8_Arcade.xex Atari 8-bit Computer RMT version (Updated sound) -- DK_A8_RMT.xex Atari 5200 Supersystem version -- DK5200_Arcade.bin Donkey Kong Jr: (Arcade & Enhanced versions) Atari 8-bit Computer Arcade version -- DKJr_A8_Arcade.xex Atari 8-bit Computer Enhanced version -- DKJr_A8_Enhanced.xex Atari 5200 Supersystem Arcade version -- DKJr_5200_Arcade.bin Atari 5200 Supersystem Enhanced version -- DKJr_5200_Enhanced.bin Popeye Arcade: Atari 8-bit Computer version --PopeyeArcade_A8_Final.xex Atari 5200 Supersystem version -- Popeye5200_ArcadeFinal.bin Mario Bros (1983, 5200 version): Atari 5200 Supersystem bin version -- MarioBros_Arcade_52.bin Atari 5200 Supersystem car format -- MarioBros_Arcade_52.zip Mario Bros XE: Atari XL/XE version - MarioBrosArcade_XE.zip Mario Bros 7800: Atari 7800 version - Mariobros_7800_Arcade.a78
  2. Of all the ColecoVision Donkey Kong label variations I know, it would appear most of the U.S.-made carts do not have the TM (trademark) symbol at all next to the ColecoVision logo on the cartridge spine. All of the Taiwanese-made carts do, which place the TM symbol at the bottom right of the CV logo on the cartridge spine instead of at the top of it. Another variation I noticed is that some Taiwanese-made DK carts also do not have yellow stars, but white stars for the "O"s in the DK logo. As to pinpointing when each of these label variations were made, this will be a tough one without looking at the ROM chips inside. So here's a round-up of all the known label variations: "Made and printed in Taiwan" version: 1. No yellow stars for the "O"s in the DK logo - it's also possible the yellows may be faded. 2. Yellow stars for the "O"s in the DK logo. 3. On the label spine, the ColecoVision logo has a TM symbol at bottom right. On the main label view (when cart is inserted into the console) the CV logo (with PRESENTS below) also has the TM symbol at bottom right. 4. The DK logo, which places its TM symbol at top right, has the "by Nintendo" byline (also with a TM symbol at top right) on both the spine and main label view. "Printed in U.S.A." version: 1. Yellow stars for the "O"s in the DK logo. 2. On the label spine, the ColecoVision logo has TM symbol at top right. Ditto for the CV logo (with PRESENTS below) on the main label view. 3. Most copies have no TM symbol for the CV logo on label spine. 4. The DK logo is missing the "by Nintendo" byline from the label spine (the TM symbol is still there), but it is intact on the main label view (along with the TM symbol on the Nintendo byline). 5. Even the later "For COLECOVISION & ADAM" label version is missing the Nintendo byline (which on the main label view now has a registered trademark symbol, or ®) from the DK logo on the spine. The ColecoVision logo itself also now has the ® symbol next to it. These label variations might also have to do with whether they were more common in Canada than the U.S. ~Ben
  3. UPDATE: The final version can be found here! Donkey Kong was one of my childhood favorite games. I have always loved the attention to detail in the Atari Computer port. The gameplay is smooth, and it include more game nuances than other conversions of the time. I always thought that Mario and Donkey Kong could have looked a little better. I actually thought Pauline looked BETTER than the arcade. (I did make her more arcade-like in this hack, because I am going for arcade closeness.) After I dug into the game, I found even more appreciation for the A8 version. The memory-saving techniques that Landon used were great. His software sprite routine is terrific. These techniques allowed him to fit SO MUCH into 16K. They did come with a price. Donkey Kong is a mirror image, which means that there are some sacrifices that need to be made. In order to keep Kong's eyes only 1-pixel apart, his mouth is a little off-center in one of the chest-beating frames. Drawing the software sprites on screen seems to mean one less color than a "tile/character" mode. That means no white teeth or eyes for Kong. However, the smoothness at which the software sprites move make it totally worth it. So, in the end, I am trying to make some tweaks, using the advantage of modern day tools. Mario will be the toughest. Mario's made up of 3 player/sprites: red, flesh, and blue. The blue player seems to always be 1-pixel behind the other two. I would really prefer to get rid of that, because it is going to create issues for some of the frames. At this point, I have tweaked most of the playfield objects (Kong, Pauline, Girders, Oil Can, Still Hammers, Fireballs, Pies, etc.). The only player (sprite) I have touched is Mario, and I have only replace ONE of his frames at this point. Pauline's items are also a player. I am sure, as with JR, this will evolve. Original Update Updated Screens:
  4. Didn't know where to post this, but here is the link and description: eBay Auction -- Item Number: 290852854580 This is a truly one-of-a-kind auction. Up for auction is the complete commented disassembly for Donkey Kong, the smash hit arcade coin-op released by Nintendo in 1981, and probably the most famous game ever made. Many of the comments and notes are handwritten - some have been entered; but on the whole this is not a digital product and this information does not exist anywhere but on these pages. The game was reverse engineered, by me (Carl Mueller, Jr.), over a period of about a year and includes the entire disassembly of the Z80 sections (16K), and the 8048 section (2K), which contains not only the sound code but also the digital samples that are used to produce Donkey Kong's infamous "roar", and the hidden sound samples of Pauline saying both "help" and "right". Using this disassembly, one could understand the game well enough to create a perfect port of the game. You could also gain enough understanding with a partial perusal to write things like MAME cheat files, or to hack the game to say, for example, create your own boards. Also included are pages that list all identified memory locations and brief descriptions of how they are used, and printouts of the character and background graphics ROMs (with notes). Also, as the author of DK Arcade and D2K for the Intellivision, I would be happy to sign any of the pages or whatever you like to authenticate that I am the "author" of this commented disassembly. I also hereby testify that this is a clean house disassembly and therefore entirely legal. On a side note, I took this stack of papers with me to Kyoto, Japan, right up to Nintendo of Japan's gate with the intent of showing my work to Shigeru Miyamoto. I didn't get in to see him, unfortunately. However, they did give me a full-color catalog of their products in Japanese including a couple of pages detailing Nintendo's history. I'm including this in the auction as well. :-)
  5. $90 (U.S. shipped) - classic NINTENDO GAME AND WATCH - DONKEY KONG - FRENCH version I acquired this FRENCH version of this classic NINTENDO GAME AND WATCH unit when I was in Switzerland as a kid. It's DONKEY KONG as you know it, but some of the button labels are in French (Start button, Controls, etc.)! Overall, it is in "Good" condition - - no stains, issues with battery acid, or anything like that. I was a good collector of electronics, even as a kid! There are a few minor scratches on the metal, but hinges and latches are in perfect condition, and the screen is UNBLEMISHED and has no scratches! The LCD is in nice condition, with all of the characters visible. I just popped some fresh batteries in, and it works as well as it ever did! I will include the fresh batteries to the buyer, as well as the other battery that was in the three pack - - $13.00 of value there! Wonder why small batteries are always SO expensive . . . ? The excellent NintendoAge user and hand-held gaming unit collector "retrogamesuk" has provided me with some GREAT information on this particular hand-held DONKEY KONG piece, as well as a recommended price. Here's what he said - - "The Game & Watch you have would have been distributed by Jeux et Images du 21e siècle, which roughly translate as "Games and Pictures from the 21st century." On the boxes they have Ji 21 on them, they were a French company that imported them from Japan then were distributed under their own brand, though still retaining the Nintendo logos, trademarks and copyright info." Below, I'm showing the LCD in "test mode" that happens when you first insert the batteries, and all the LCD parts light up - - The unit returns to normal play mode once you press a button, and would only show again the next time that you change the batteries. (Sorry for the flash flare in this image, better pictures down below) Again, showing "batteries first-in test mode" with all characters illuminated PM me with any questions, comments or offers! Thanks for looking! -a2a
  6. Does anyone know whether or not the ColecoVision version of the Donkey Kong cart ever came in a white casing... like the Atari 2600 and some copies of the Intellivision version? This is not about eBay auctions of the Atari 2600 port mistaken for the CV port. What I want to find out is whether or not a white case version, with the CV's cartridge slot shape, ever existed for Donkey Kong on this system? Thank you, Ben
  7. Can anyone here explain if the graphics indicate a still unfinished version of the CV DK we know and love? Link to video: http://www.youtube.com/embed/4ePUeCFOMTM ~Ben
  8. http://www.digitpress.com/eastereggs/cvdonkeykong.htm Has anyone here ever been able to execute any of the following bugs successfully? If so, I'd like to see a video of these efforts. I've tried doing all of these without any success. 1. Start at Level 5: press # and 9 simultaneously. 2. Start at Level 6: press # and 0 simultaneously. 3. Start at Level 7: press #, 9 and 0 simultaneously. 4. Fall through the floor (elevators): Bring Mario to the top right of the elevator screen, where the Purse is. Below it is a short ladder. Climb it up and down quickly and Mario will fall right through the floor. What should I be doing? Thank you, Ben Edge
  9. http://www.youtube.com/watch?v=pUVRyMrzWqo I wonder if Eduardo has any interest in getting this 1983 DK installment done for the ColecoVision/ADAM, seeing that it's the least known of the original trio behind the original 1981 Donkey Kong and its 1982 sequel Donkey Kong, Jr.? You are Stanley, a gardener. Bugs of all types invade your garden, as DK scratches the beehives at the start of every board. Stanley must either spray DK all the way up (don't let him fall down or you lose a life), or spray all the bugs DK throws out at you from the beehives, to win each and every board. Coleco had plans to release DK3 to the ColecoVision in 1984 (going by its entry in the ColecoVision FAQ under "Unreleased Games"), but it was scrapped because of the video game crash of '83 and because of Coleco's setback with Atari and Nintendo over a primordial version of the original DK to be released for the forthcoming ADAM computer system (at the 1983 Summer CES convention). ~Ben
  10. Hello Everyone, This is the combination of a few video projects that i've been working on but never seem to have the time to finish. Thanks For watching Scott AKA Corporal Coleco
  11. I just wanted to share with you my current project. I modified a Donkey Kong 2600 rom to look more like the arcade version. I'm fond with how it's turning out, especially Mario's sprite. I hope you enjoy playing the rom! (Note: There is a glitch with Mario's hat if he jumps at the top of the first level. I hope someone can try to fix that). DK.bin
  12. Didn't know where to post this, but here is the link and description: eBay Auction -- Item Number: 290852854580 This is a truly one-of-a-kind auction. Up for auction is the complete commented disassembly for Donkey Kong, the smash hit arcade coin-op released by Nintendo in 1981, and probably the most famous game ever made. Many of the comments and notes are handwritten – some have been entered; but on the whole this is not a digital product and this information does not exist anywhere but on these pages. The game was reverse engineered, by me (Carl Mueller, Jr.), over a period of about a year and includes the entire disassembly of the Z80 sections (16K), and the 8048 section (2K), which contains not only the sound code but also the digital samples that are used to produce Donkey Kong's infamous "roar", and the hidden sound samples of Pauline saying both "help" and "right". Using this disassembly, one could understand the game well enough to create a perfect port of the game. You could also gain enough understanding with a partial perusal to write things like MAME cheat files, or to hack the game to say, for example, create your own boards. Also included are pages that list all identified memory locations and brief descriptions of how they are used, and printouts of the character and background graphics ROMs (with notes). Also, as the author of DK Arcade and D2K for the Intellivision, I would be happy to sign any of the pages or whatever you like to authenticate that I am the "author" of this commented disassembly. I also hereby testify that this is a clean house disassembly and therefore entirely legal. On a side note, I took this stack of papers with me to Kyoto, Japan, right up to Nintendo of Japan's gate with the intent of showing my work to Shigeru Miyamoto. I didn't get in to see him, unfortunately. However, they did give me a full-color catalog of their products in Japanese including a couple of pages detailing Nintendo's history. I'm including this in the auction as well. :-)
  13. Since the Ocean Software conversions of Donkey Kong for the Commodore 64 and the Amstrad CPC (both UK only) seem to replicate the original title screen and stage start screen ("HOW HIGH CAN YOU GET?") very well, I am wondering if the Coleco Adam DK could've done the same? Commodore 64 (1986) version: http://www.youtube.com/watch?v=X-1OqbKNmzE Amstrad CPC version: http://www.youtube.com/watch?v=lNXLsobO3Gk The actual Coleco Adam Super Data Pack version: http://www.youtube.com/watch?v=KlFF8JCfBS0 (it is still missing the part where the blue barrels turn into fireballs from the oil can) I am wondering if the ColecoVision/Adam could in any way replicate the original arcade version's stage start screen (with scoring status bar) and scoring status bar in any way (since the CV/Adam versions lose one row of girders)? ~Ben
  14. I've just disassembled the 16K and 24K ROM versions of the ColecoVision Donkey Kong. The reason I did this is so that you fellows can be able to help me determine where I should look within these two disassembly files in regards to which instruction is relevant to the bonus timer being computed. I also intend to share these files with you for the purpose of correcting certain bugs in the 24K ROM version, such as Mario falling right through the up elevator from his starting point. ~Ben Donkey Kong ColecoVision 24K.txt Donkey Kong (1982).asm
  15. Has anyone ever taken apart any ColecoVision cartridges as to find out how old the ROM chips are in them? Regarding the TI chips, there are date codes on them explaining the year and week made. For example, "8301" denotes 1st week of calendar-year 1983. The reason I am presenting you with this question is so that I can find out when exactly Coleco started selling the 16K ROM version of Donkey Kong, as well as when the "For ColecoVision & Adam" variation label was first used. ~Ben
  16. Does anyone remember exactly when Coleco began using 16K ROM chips for Donkey Kong instead of the original 24K ROM chips? Considering the system's original launch in summer 1982, the 24K ROM chips used initially would have been date coded between 8222 (week of May 31-June 6, 1982) and 8247 (week of November 22-28, 1982). The 16K ROM chips for Donkey Kong were likely first date coded around 8248 (week of November 29-December 5, 1982). Please let me know if you find any 24K ROMs date coded after 8248 or any 16K ROMs date coded before 8247. Thank you very much, ~Ben
  17. What he lacks in 3D depth he makes up for in 2D retro cool!
  18. From the album: Donkey Kong Arcade Sales Flyers

    These are the original sales flyers used to promote the original DK & DK JR arcade games in the 1980s. As a huge ColecoVision fan I wanted to share these. And while they may not be specifically for the ColecoVision, Donkey Kong was a huge part of the legacy of that system. I'm also a huge Nintendo fanboy, so I bought them to frame behind my Donkey Kong arcade cabinet! Enjoy! =)
  19. Donkey Kong 2600: Pauline Edition Cart Sale This is the Final Version: The Pauline Edition Includes: -Play as Pauline instead of Mario -6 Lives instead of 3 -Hearts instead of "0" in the score -Changed color of Girders, Hammer, Ladders and Score to Pink If you are interested in a Cart please PM me. For more info go to: http://atariage.com/...tion-cart-sale/ Thank you, Tim
  20. ALL SOLD 6 cups for sale, 2 from the 1982 series - Galaga and Galaxian - and the rest - Baby Pac-Man, Centipede, Donkey Kong, and Super Pac-Man - from the 1983 series. All cups are $5 each, except for Centipede and Super Pac-Man, which are $10 each. Prices do not include shipping. Buy all 6 and shipping is free. PM for to buy or for additional inquiries. Please see pictures below; additional pictures available upon request.
  21. While you watch this video, if you manage to score a Perfect Bonus collecting all coins on an invisible platforms Bonus Stage, you are greeted to a special Donkey Kong-themed board, with the "How High Can You Get" jingle intact plus the girder tilesets and some DK enemies (barrels) included. I wonder if the original 1983 Mario Brothers arcade game actually had the Donkey Kong special level in it if you managed to score a Perfect Bonus on the invisible platform Bonus Stage? ~Ben
  22. Hey Everyone, I wanted one of these for Christmas back in 80's but never got one until i was 30... Here is a fun "How Its Made" Parody. I hope you all get something Coleco for Christmas! I got an Atarimax ultimate SD Cart This year... :thumbsup: :thumbsup: http://www.youtube.com/watch?v=B-nUQvfHXgk
  23. These PCB's have a 'M' or 'W' on them (fabrication house - Westinghouse?). Just wanted folks general input. I haven't been on these forums in a while... All have been tested on a 2600 and work. I covered the EPROMs to save them from the light.
  24. I went on the Elektronite website and found the arcade version of Donkey Kong for the Intellivision, the only problem is I can't find where to buy it. Does anyone know who sells it?
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