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Showing results for tags 'Eye of the Beholder'.
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Hello, I've been away for about 5 or 6 years, not doing much for the ATARI. I gave up my business dealing with VCS and ATARI 8 Bit games on ebay and I'm now a "Fachinformatiker" and working in the IT. I didn't do much for the ATARI 8 Bit in the past years, but I think it's time to start a new project. I have ideas for several 1K minigames and for almost 2 decades I've been working on a 3D dungeon crawler like "Dungeon Master" or "Eye of the Beholder" on the ATARI 800 XL. My first versions were written in Turbo BASIC, but there are too many speed and memory issues, so I have written the 3D routine in Assembler. The attached picture shows a version with character graphics and some DLIs. What I'd need would be a graphics artist to draw some dungeon graphics sets and some monsters and items. I'm thinking about either using the ATARI's 256 color mode or multicolor character graphics with player overlay. The 256 color mode looks nice, but the resolution is not good, so it would be difficult to have small objects like keys lying on the ground Multicolor graphics with player overlays would have a 4 times higher resolution, but less colors, but I think only then details like messages on the walls could be recognized. I want the game to work on a standard 64kb machine, but enhanced memory should be supported. I've tried to upload the engine demo, but I always get an "You aren't permitted to upload this kind of file" - error. The file is a .rar archive. Thimo