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  1. Hi Guys. So, after UniWarS was done, I found that if I ripped out waves 1, 2, and 3 (and left 0), and did some graphics manipulation (and some code modifications), we basically have... GALAXIAN What I did to UniWarS to get this: - As stated, ripped out waves 1, 2, and 3 (left wave 0) - Converted graphics from the Arcade version of Galaxian to this. - Changed point values, divebombing rules, number of enemies, formation, etc. - moved the player(s) down 1 zone. What I still need to do: - Animate 'leaving the flock' so the enemy moves up and around instead of just spinning in place - Possibly alter flight paths - Code the alternate point values for the Flagship (when diving with escorts) - Change the sounds - Any bugs that pop up. What I had to compromise on: - I needed every sprite graphic I could use, so the player's explosion is the size of the player (instead of 32x32) * - The colors of the Flagship (there *is* a little blue there, you have to look close) - The enemies only rotate in one direction when initially leaving the flock and settling back in to the flock, as I didn't have enough sprite graphic space to have an entire rotation (Personally, I don't think that this is a big deal, it will be hardly noticed while playing) I did add the additional two Flagships starting at wave 2 (0-based) and they do get faster as the game progresses. This was completely not expected for me to do. It started out as "let me just prepare this for Galaxian in case I decide to work on it in the future". But then I couldn't stop. Not bad for 2 day's work! Hope you guys like this WIP. * If anyone can create a better player explosion using 4 16x16 tiles (keeping in mind the color limitations of 320B mode with transparency) than what is there, I'm open to seeing it. Galaxian.A78 Galaxian.BIN
  2. As long as I can edit this post, it will include any of my future hack projects alphabetically to avoid clutter and simplify finding them. NOTICE: If anyone wants AA to make a cartridge of these, feel free; you don't need my permission. They are hacks and as such, I hold no rights to the software. However, if you do want to make a cart, please contact me in case I have a newer version than what's uploaded. Adventure Long-Term "Mystery" Project I was hesitant to post about this because it's going to be a very long project due to my lack of time to work on it. I know there are already several great Adventure hacks and I didn't want to clutter the list. However, I decided to go ahead and share this teaser because it is at least a completely playable hack. At the moment, this is just a graphically enhanced hack of Adventure with a couple extra features, but the groundwork has been laid and it should give you an idea of where I want to go with this. It uses Nukey Shay's new kernel which is just awesome. I borrowed the bat from one of Espire8's hacks. I think it's pretty clear what inspired the castle and the dragon sprites. One of the members here has been very helpful and patient with many questions I've had. I won't mention names yet, because I don't want to draw them into this at such an early stage, but once I'm further along I will give full credit and thanks that are due to anyone and everyone who helps & has helped along the way. Below are screenshots of some of the changes: Click the button for more: Minor update to avoid overlapping the playfield with the Warren Robinett easter egg text. No other changes: Adventure Enhanced.bin Previous version: Cart Labels: Boxing Color Edit I always wanted a blue boxing ring, so here it is. In one version the players are Red & Blue, in the other they have Skin tones. Zip file includes 3 versions: "Red vs Blue", "Skins", & "Blue Ring". Boxing Hacks.zip Buck Rogers: Planet of Zoom Sprite Edit The player ship has been edited to more closely resemble the arcade version. The saucer enemies look more like saucers and the gates look a little more like other versions of the game. No colors have been changed in this one. A good screenshot is difficult to obtain because of the way sprites warp, but it looks much better on actual hardware. Buck Rogers.bin Cabbage Patch Kids: Adventures in the Park Sprite & Color Edit This has got to be one of the best games never released. The author really did a great job with the graphics, gameplay, and sound (yes, even music). I imagine I would have spent a lot of time playing this as a kid. I loved these multi-screen games like Smurf, Pitfall II, H.E.R.O., etc. Anyway, I recently played some older versions of this prototype and it got me wanting to tweak a few things -- so here we go: As I said, the game is already really good, so I looked for ways to polish it a bit, maybe as if it had been released. Player colors made more like an earlier version. I can now clearly tell that it's a girl with pigtails Many more color tweaks -- too many to list Various graphics cleaned up a bit (Trees and, most notably, the grass) Also, it seems the original game was Athletic Land for the MSX, and Konami used it to add the Cabbage Patch Kids license, which is what made it to the Coleco and almost Atari. So, the zip file now contains Cabbage Patch Kids and an Athletic Land version: Athletic Land - Cabbage Patch Kids.zip Previous version: Cart Label: California Games Sprite & Color Edit What can you do to improve a nearly perfect game on the 2600? Not much, but there is one thing that always bothered me -- the footbag player looks like he has a major bald spot. Looking at the graphics, I think part of them were just miscolored, so I took the liberty of updating the hairdo and tweaked the hands while I was at it. The only other change was on the half-pipe screen. I changed the color to gray with black underneath just for something different. I haven't tested it on real hardware with a CRT yet, so the gray may appear too dark and be indistinguishable from black. If this is the case, just post in the thread and I'll change it back. Footbag player hairdo fix and hands tweaked Half-pipe new colors BMX course trees edited to palm trees (Alternate BMX edit for brown color if you prefer the dirt courses like other versions) Surfing slight sky and wave color edit to better see wave crest, surfer color edit to have tan California_Games_(Edit).bin California_Games_(BMX_Edit).bin Older Version: Commando Sprite & Color Edit I've always loved Commando on the 2600. Maybe it was because I had never seen the arcade version when I first played this, but to me, it had great graphics and was fun to play so I would show it off to my friends (who were playing Nintendo at the time). Anyway, as great as I thought it was, there were just a couple of things I wished were different. I thought the player/enemy sprites leaned back too much instead of having a more aggressive stance, I wished the bridges in levels 2 & 3 were gray instead of orange & blue. So... here's what I ended up with: Player/enemy sprites changed (adapted the 7800 version sprite to this) Enemy color changed to gray to match the arcade Fertilized those mounds in level 1 so now green "grass" grows on top Sandbag barriers now tan instead of green Grenade boxes now green instead of purple Extra lives sprite edited Orange and blue bridges in levels 2 and 3 changed to gray Green of level 2 / 4 changed to be a little less bright Ground of level 3 darkened a bit Detail (shading) added to fortresses Minor palm tree update for v2: color table error present in original ROM corrected and coconuts darkened. See screenshots. Be sure to unzip the file as it contains 2 variations -- first the standard... Commando v2.zip ...and of course an "Airborne!" version. Here's a version with the player as Rambo!: Rambo.bin Older Version: Double Dragon: Arcade Style Sprite & Color & Gameplay Edit ***New Version!!!*** Seeing some sprites by CDS Games inspired me to rework the player/enemy sprites. Here is Release Candidate 4, also compatible with the Flashback Portable (RC3 is not). See the Cast of Characters image below for new sprites. RC4d - Jan 16, 2017 Double Dragon Arcade (RC4d).bin Here is the older Release Candidate 3. I'm leaving this here because it contains an assembly file and trained versions not yet packaged with RC4. Zip file contains standard version, trained version (thanks to Nukey Shay), 2-button versions, & assembly file. Double Dragon Arcade (RC3 pack).zip Click "Show" button for older versions: Here is the cast of characters, old and new (Updated for RC4d): And here are maps of all screens so you can see what's been done. These are new (Sun Sep 09, 2012) updated to reflect changes in RC3. Note: The forum software is preventing the maps from uploading correctly. It is downsizing the images so they are no longer full-size. : Mission 1 : Mission 2 : Mission 3 : Mission 3B : Mission 4 Latest changes: Major color overhaul for several screens. The sunsets are more like the arcade colors. Combined with other color changes, these screens are now some of the nicest in the game. Replaced mountains with city skyline in the 2nd screen of Mission 3 (with long brick wall). This gives a nice transition from outskirts of the city to the woods. Sprite & color edits for everyone to make them look more like the arcade and/or general improvement. Ex: Abobo's walk has been completely redone. I feel he is much more fluid and his walk resembles the arcade more. New punch, kick, bat-swing sprites as well as new hit & knockdown sprites: most characters hunch forward when hit. Abobo and Shadow Boss turn their heads in addition to previous animation. No change for Linda hit sprite. Font more like arcade font. Graphical changes are probably finished, but I'm not yet satisfied with Mission 2. Yet to do: adjust music volume, add pause feature, title screen. Explanation: Cart Labels: Goofing Off: Dragster Color Edit I always liked Dragster, but thought it might look better with more realistic colors. Here's the result of about 5 minutes of tinkering: Dragster.zip I merged some of Atarius Maximus' Drag Race hack into the source & edited the car to come up with this: Drag Race.zip Zip file contains Blue and Red versions. Dukes of Hazzard Color Edit I wasn't going to upload this but I figured someone might like it. The Duke boys hardly ever drove on asphalt unless they were going into town. So... in this hack, they now drive on dirt roads. I thought Daisy looked kinda like a mermaid with the green pants, so I put her in her famous Daisy Dukes. The General Lee is slightly more orange instead of RED. Last and definitely least, Boss Hogg's face is now flesh tone instead of gray. Dukes of Hazzard.bin Cart Labels: Electric Yo-Yo! Title Screen Edit I simply hacked the title screen of Elk Attack to say Electric Yo-Yo! as it may have looked had the game been completed for release. Electric Yo-Yo.zip Front Line Sprite & Color Edit Front Line is a great game, but I wasn't satisfied with the player sprite. The arcade player has a boogie walk, so I tried several variations and settled on this one. There's not a whole lot you can do with the sprite, but here's my best effort at making the player look a bit more like the arcade. If you don't like it, blame it on the boogie. Also made a few other minor color changes. Changed the background at the beginning from gray to orange/brown Minor color changes to desert area, cacti, and rocks Changed colors of brick barriers Changed colors of title screen to imitate arcade Front Line Arcade.bin Galaxian Arcade - Expanded Gameplay, Sprite & Color Edit Update! My previous upload was a simple sprite and color hack of Galaxian to make it more like the arcade. I was hoping to add 2 colors to the player's ship, but Nukey took it far beyond anything I'd hoped for. Here is his tremendous work with my sprite and color arcade interpretations: By Nukey: added startup animation and arcade-like score table added multiple colors per enemy added flagship sprite made player ship multicolor added sound when starting game heightened pitch of enemy diving sound added difficulty switch functionality (flip right switch to A for normal shots, B for wide shots) added pause (flip color/BW switch to hide player ship, effectively pausing action) added hidden bonus level probably more that I can't think of at the moment By Me: all new player ship sprite changed the enemy colors & sprites made new enemy and player explosion animations changed other colors and sprites to more closely reflect the arcade removed the border (actually, I removed it from the old version, Nukey removed it from the source in this version) For more detailed info about this hack and what's under the hood, see Nukey's thread here. Be sure to unzip, as download includes stock and trained version with invincibility as well as the assembly file. Latest Version: Galaxian Arcade.zip Old Version: Galaxian Vector Sprite & Color Edit neotokeo2001 started a Galaxian Vector hack back in 2004 but left a few things for others to finish. I just found his thread the other day and took him up on that offer. I changed the ship a little bit (the other was one pixel too tall) added the new explosions from my "Arcade" hack made everything green that wasn't before -- including enemy shots left the original title screen logo but changed the colors to shades of green Galaxian Vector.zip Mangia' Color Edit This game is rather interesting, but the colors hurt my eyes. So, I made some changes to make it a little easier to look at. Mangia.zip Zip contains 2 versions as seen in screenshots above. Pac-Man Arcade Gameplay, Sprite & Color Edit This is simply a sprite and color edit of Nukey Shay's Pac-Man Arcade Enhanced hack of Rob Kudla's hack. rounded off Pac-Man and the ghosts made alternate style for the frills of the ghosts tweaked the ghosts' colors to more closely match the arcade changed the color of the pellets to match the arcade reversed direction of extra lives sprite to match arcade tweaked cherry sprite to more closely imitate arcade added detail to ghosts' eaten eyes Zip file contains 2 versions as seen in the screenshots above: one with the alternate ghost frills and one with the original frills. Pac-Man Arcade Enhanced.zip Pete Rose Baseball Color Edit I've always loved Pete Rose Baseball on the 7800. It's about the only Baseball game where I can win with the little patience I have to play a baseball game. The 2600 version's gameplay mechanics are pretty much identical to the 7800 and IMO is an amazing visual accomplishment, but I've never spent much time playing it. I decided to mess with it a little yesterday and one thing that stood out to me was how much more green the grass is in the 7800 version. I decided to adjust the 2600 version to my taste and made a few other color changes while I was at it. Changed grass to more green color Changed dirt to light brown Added skin color to players faces in close view Added color to bat Added shading to dirt along wall in close and outfield views Added a touch of shading to players' uniforms Lightened blue wall and added a little more shading Made outfield grass darker than close view and infield Adjusted color of bases indicator at top of screen I spent some time tweaking the colors to look just right on my TV with real hardware. However, they look too light in Stella and Z26 in my opinion, so I've included an alternate version in the zip that looks a little better in the emulators. Let me know what you think. Pete Rose Baseball.zip Note: Zip file includes 2 versions. Cart Labels: Rampage! Sprite & Color Edit I've always been very critical of Rampage on the 2600. I just couldn't get over the disappearing blocks when you punch a building. Due to a friend who really likes the game, I thought I'd give it another shot. I always did like the gameplay, but I decided my main issue with the game was still the buildings. I decided to try out different colors instead of "pink." Then I figured I'd see what I could do with the sprites. I got to this point and decided I really do like the game and it wasn't so much the blocks of the buildings that bothered me, but rather the pink color on some of the stages. So here's a hack with new sprites and a few new colors (no more pink!). It's probably not done, but it's good enough for now. George and Lizzie share the same sprites, so I tried to come up with something suitable for both. Ralph shares these as well for certain frames. George is a little more brown than before, $F2 instead of $34, and Lizzie is one shade darker to help her stand out against the buildings. The color of Ralph on the selection screen now matches his color in-game. No more pink buildings, but I'm not quite satisfied, so more experimenting needs to be done. Helicopters are now a shade of green like the arcade instead of red. I went with a more blueish green than the arcade, just to give more color variation, since there's already so much green with Lizzie, the items, and some of the people. Player sprites re-aligned to improve continuity between frames. More color added to ground/sidewalk/trolley tracks/docks (see screenshot for example). Some other minor color and sprite changes here and there. Here are screenshots: Old vs New: Latest Version: Rampage v2.bin Older Version: Cart Labels: Tomb Raider: Mystery of the Scarlet Dragon Hack of Montezuma's Revenge Original hack idea by StanJr. You can read his backstory here. I got the idea from his hack in the link above. I used a 16k Montezuma's Revenge ROM and altered the sprites and colors. Some of the sprite edits are from StanJr, some are my own. For the Lara standing and walking sprite, I used StanJr's basic appearance and adjusted it to not get stuck on doors and also to be a bit more shapely. I kept the rolling/bouncing skulls and changed the static snakes to be grinding spikes. The spiders have been changed into snakes like in StanJr's, but with slightly more movement animation. The flares are similar to StanJr's, but have been correctly animated. Of course, the Scarlet Dragon sprites have been borrowed from StanJr's because he came up with an excellent backstory for the game that I did not want to alter. The colors have been changed for Lara, the rooms, and some items. I tried to use colors that fit the environments from the early Tomb Raider series. If anyone would like to see the sprites or colors altered/improved in some way please speak up. I'd love to hear your feedback and ideas on how to make this better! Below are 4 variants of the hack along with some cartridge mockups and level maps: Tomb Raider (Classic).zip Lara with with colors closer to the more recent games: Tomb Raider (Modern).zip Tomb Raider (Underworld).zip (This is an alternate "Modern" with some brown in the shirt and dark gray shorts) If you want the older version with the original Montezuma colors, download the one below: Tomb Raider (Original Colors).zip Level Maps: Cart Label & Mockups: If you would like to read my original (heavily edited) post in StanJr's thread, please look here. Again, I'm always seeking advice and feedback. If you like something about a hack... please say so. If you don't like something about a hack... please say so. If you couldn't care less about a hack... why are you reading this? Xenophobe Sprite & Color Edit Xenophobe on the 2600 has all the important gameplay elements, but I never understood the color choices. Here's my effort at making it look a little more like the arcade & other console versions. New Xeno sprites (& raised by a pixel since they are actually out of place in the original ROM) New sprites for weapons and most pickup items Mothership edited to be closer to arcade version Colors more visually appealing: Rooms now shades of gray, Xenos now shades of green, tweaks here and there Changed number font to match arcade Changed player sprite to more closely match arcade stance & walk animation Made variations for alternate characters Mr. M Brace Mr. EEz Dr. Kwak Mr. Fogg Dr. Zordirz Col Schickn Latest version: Xenophobe Arcade v4 (Multi).zip Be sure to unzip; archive contains all character variations. Older versions: Cart Labels:
  3. I heard a while ago that the wonky control in Galaxian is due to a case of two swapped pointers somewhere in the machine code. Has there ever been a rom which had this problem fixed? If not, how hard would it be to fix? It sounds like something someone with a hex editor could do. Thanks,
  4. I was looking on eBay a couple of weeks ago. I don't even remember how I found these now. But I noticed these 2600 boxes in a mixed loose and boxed lot. The artwork on the silver boxes caught my eye as they were not what my brain would normally associate with those titles. The Galaxian art seemed familiar but I couldn't place it. There were no pictures of the backs of the boxes in the listing. I did some googling and came up with nothing. Searched Atari Mania, nothing. So I went all in and won the auction. They arrived and I was very excited when I saw the backs of the boxes. It turns out I should have recognized the Pole Position art as a variation of it was used on the 5200 box. @Ballblaɀer also pointed out to me that the Galaxian box appeared in an issue of Atari Age magazine in 1983. Also Tim Lapetino pointed out on my FB post that he came across the Galaxian art when he was researching his Art of Atari book, but it didn't make the cut. I am very happy to have these in my collection now. The promo boxes were in amazing condition for being printed in 1982 & 1983. The boxes did have standard copies of Galaxian & PP carts an manuals inside. My guess these were added by someone along the way. The rest of the carts in the lot were in amazing condition and the Kaboom box was missing the cart. An odd lot for sure. Enjoy.
  5. This was part of a high score challenge but the best score I submitted was 43,950. Didn't get as much in this video but I still wanted to share some tips. If you're watching on your phone rotate the screen to watch it vertically.
  6. Galaxian Arcade 1Up Partycade. Rotate the video to watch on your phone vertically full screen. Really like this machine and this game is always a challenge.
  7. DoctorSpuds

    Galaxian (Atari)

    From the album: My Collection

  8. A lot of people feel that Galaxian was rendered completely obsolete by Galaga. Why play Galaxian when you can play Galaga? It has so many more features, so much more action, it's so much faster paced, the enemies come in so many different patterns. Personally I disagree that Galaxian was rendered obsolete by Galaga. Galaxian is a slower game and you can only have one missile on the screen at a time, but this makes accuracy an imperative and accurately timing your shots is a much bigger deal than in Galaga. I get different things out of both games and enjoy them both. I do understand how most people might prefer Galaga though. It's just so much more fast paced. It's Galaxian on steroids. Galaxian with fuel injection. But ok, if your average person thinks Galaga rendered Galaxian obsolete, then how come Gaplus hasn't rendered Galaga obsolete? I can predict some of the answers. "Well, Galaga came out in 1981, and for 1981 it was groundbreaking. Gaplus came out in 1984, and for 1984 it wasn't groundbreaking, so it never caught on." To me this explains why Gaplus wasn't a huge hit back in the day. The arcades had moved away from the classic fixed shooters to more exciting pastures. But these days people are playing these arcade games at barcades, on Namco Museum game collections on various consoles, or on MAME. I get that many people grew up with Galaga and are going to be nostalgic for it and prefer it on principle. But it seems like a lot of people who didn't grow up with any of these games still only talk about Galaga. If nostalgia isn't what's going on, then what is? Gaplus has a lot more going on than Galaga, as evidenced by this flyer. Unless I'm missing something, Gaplus exceeds Galaga by every metric. So what's the deal? I will say that Gaplus can be cryptic... In Galaga it's pretty straightforward how to get the double-ship. You allow yourself to be captured, sacrifice a life, then retrieve the stolen ship. Not too complicated. In Gaplus you can get the "Hypership", the upside down U shaped ship seen on the title screen, allegedly by shooting the shooting star (literally a yellow star that appears and shoots at you) multiple times. However, I've tried this again and again and again, and every time the shooting star simply disappears after a number of shots. I've managed to shoot it 5 times or so and I never got the Hypership. Apparently there is a way to cheat. "At the start of the first stage, the player must move the ship up the screen until it stops and just let it sit there without shooting anything until all forty-three of the aliens have taken their place in the formation. After the shooting star appears, the player must shoot the second Zako from the left in the bottom row of the formation without hitting any other enemies. A Rally-X Special Flag will then appear, and when the King flies down, the player must crash into him (but not the "blaster head" that he is yielding) and your regular ship will turn into a "Hypership" that can fire three shots on the screen at a time instead of just two. However, if you fail to do this correctly, you will not have any other chances to do this in the game. Firing enough shots on the shooting star that appears if you don't shoot any enemies on the first stage is rumored to also grant the hypership." This does indeed work. But it seems like a cheap trick. So far that's my only complaint with Gaplus. The title screen teases that you can get this cool mysterious ship, but I can't imagine ever figuring out how to get it if I couldn't look it up. It doesn't seem like something someone could ever stumble upon. Most websites simply say that shooting the shooting star can grant the Hypership, but if that's true, I can't figure out how to do it. Pardon the long post. Too long didn't read: 1.) Why isn't Gaplus more popular? Why does Gaplus seem to be the black sheep of the Galaxian/Galaga/Gaplus trilogy? 2.) How the heck are you actually supposed to get the Hypership?
  9. There are a bunch of early arcade games that tried to ape the success of Space Invaders. Some were fun, many were forgettable. I've been playing Cosmic Guerilla on MAME and I think it's one of the very best of these early arcade shooters. In the game the enemies are goatmen (according to the cabinet artwork) arranged in columns on the left and right hand side of the screen, where you cannot shoot them. The center of the screen is dominated by temples (laser guns? pyramids?), which represent your lives, and maidens (according to the cabinet artwork) that are guarding the temples. The goatmen begin advancing towards the center of the screen, and when they reach one of the maidens, they drag them off to the side of the screen, removing them from the game, then begin the trek back to the center to abduct more. If eventually a goatman reaches one of your temples, he will try to drag the temple to the edge of the screen, and if he succeeds you lose a life. As the levels increase the goatmen move faster and fire more projectiles. You have to juggle shooting goatmen on either side of the screen. Sometimes one goatman will get turbo charged and race in and abduct a maiden/temple at a high speed, and will keep stealing maidens until you manage to shoot him. Occasionally flying saucers will zoom in and try to shoot you, shooting it gives bonus points. A mothership sometimes flies across the upper screen and shooting it gives lots of bonus points. One aspect of the game I wasn't prepared for is that each "level" brings new goatmen, but you never get more maidens or temples (you can win an extra temple/life as a points reward). As your maidens/temples get stolen, that's it, they don't ever come back. This makes it imperative that you shoot those marauding goatmen that are running off with your maidens. Every time they succeed defeat looms closer. This game does the "frantic and hectic" thing very well. I have to say, this is one of the most addictive fixed shooters I've ever played, and I've tried to play all of them. I discovered it last night and woke up excited to play more. My highest score so far is 4910, and while not much in almost any other game, for an hour or two of playing I'm pretty happy with it. I do look forward to getting better. The ROM file does seem to be damaged. I get a warning in MAME stating that "There are known problems with this machine", and true enough, the game crashes on me sometimes. It will freeze and my score will start blinking and I can't seem to do anything about it. I'm using an older version of MAME so that might be the issue. I will note that the name of the game is nonsensical and ridiculous. Take the promotional flyer for the game. "Dodge the Guerilla!" What guerilla? "Protect your laser guns!" What laser guns? Is the player icon supposed to represent a temple, a laser gun, or an archer on a dragon? Because of the name I thought this game would be garbage, but it's apparently simply the victim of nonsensical marketing.
  10. As of today, December 22, 2017, the first season of the Arcadia High Score Club is wrapping up. The first two rounds were played on the Arcadia Yahoo Group. During season 3 of the Arcadia HSC, the rules were posted to both the Atari Age forums and the Yahoo group. The current round (round 7) gives everyone a chance to catch-up on games they haven't played yet or games that they would like to play again for a higher score. Here is a link to the catch-up round rules: http://http//atariage.com/forums/topic/273285-catch-up-round-for-arcadia-2001-high-score-club-season-1-round-7/ It has become important for non-Yahoo group members to be able to see the rules for the first two rounds, so I'm posting them again here on the AtariAge forums. The following rules for the second round's game, Space Attack, were originally posted on October 10, 2017 to the Yahoo group. If you're a Yahoo groups member, then you can read the rules here: https://groups.yahoo.com/neo/groups/arcadia2001consoles/conversations/messages/2586 Here is the original post: Season 1, Round 2 of the Arcadia 2001/MPT-03 High Score Club will last about two weeks rather than one week, as I'm going to try to get some players from the AtariAge forums to play along with us. This round ends on Sunday, October 22, 2017 at 10pm MST (aka Monday, 2am GMT). The game being played this round is Emerson's cartridge #2, Space Attack, a "slide and shoot" game, similar to Galaxian. Here is a screenshot of Space Attack being played on my NTSC Emerson Arcadia console: Here is the box for Space Attack: Here is the cartridge for the Emerson version of Space Attack: Space Attack - Quick-Play Rules When Space Attack begins, your ship ("missile launcher") appears off-screen on the right-side. This is a weird quirk of this game and is normal. You can't play until you move your ship left onto the screen; be careful not to move left and run right into an enemy or their missiles. Play Space Attack for high score on real hardware (PAL, NTSC, and any Arcadia family systems) or use the WinArcadia or MAME emulator. If you're using WinArcadia for emulation to play this Space Attack, then I recommend turning off the extra graphics that give the game additional stars. To do that, choose Options > Graphics and then uncheck "Enhance Skies." Visit the Emerson Arcadia 2001 Central website for cartridge images and Arcadia emulators: https://amigan.yatho.com/ Here is a direct link to the Arcadia 2001 ROM images ("SpaceAttack-A.bin" is the filename for Space Attack): https://amigan.yatho.com/games.rar Post pictures of your high scores here. There are no options for this game, so everyone will automatically be playing by the same rules. Use the right-hand controller to play the game. The fire button shoots your missile. You can "freeze" (pause) the game by pressing the left-hand column of keys. You can "un-freeze" the game by pressing the right-hand column. Space Attack - General Overview I'm using Ward Shrake's "Director's Cut" of his Arcadia 2001 section of the Digital Press Collector's Guide 7 (published in August 2002) for most of the information that is in this section. Space Attack. Emerson. Confirmed. 4k cart. 1982. #1013 (2). Unauthorized clone of the arcade game "Galaxian". One player game; uses right side controller. Long cartridge. Game by "UA Limited. Emerson family labels depict unlicensed spacecraft from the "Star Wars" series of movies: a "Snow Speeder" and the " Millennium Falcon". Ward's guess is that this game was likely the second game the console's makers intended to release at launch time, to help to sell the global public on their new game console. Reviewed by Electronic Games magazine in November 1982; see the time line FAQ for the full text of that article. There is also a June 1982 article from a U.K.-based magazine there. That article openly used the name Galaxian when saying they intended to make a clone. A hidden ASCII message found inside the ROM code of this game: "To my wife Daisy and my son Jonathan From Choi Andrew Jul 1982 Galax.002". This is interesting on a number of levels. The date is barely one year after this same person put a message in the Interton VC-4000 game "Shoot Out," dated March of 1981. This may show that there was a big rush to get the initial Arcadia 2001 games all finished up. The "Galax.002" name is pretty obviously a reference to the arcade game Galaxian. Space Attack - Manual High quality scans of Space Attack box, manual, and cartridge are here: https://archive.org/details/SpaceAttackforEmersonArcadia2001 (I don't think that there is an overlay for this game; it certainly doesn't need one.) For complete information about this game, visit the above link. I've included the important points form the manual here: What Space Attack is All About The goal is to score as many points as possible. Points are gained by shooting down the invading enemy space ships with your missiles. The enemy space ships will fire rockets back at your missile launchers which you must avoid. Watch out for enemy space ships that will try to crash into your missile launcher. On the bottom-left side of the screen is located a fuel gauge to indicate the fuel of the missile in combat. When the gauge is indicating empty, a warning signal is heard. If the missile launcher continues fighting when the gauge indicates empty, the missile launcher explodes and the next one continues the combat. The number that is located on the bottom right side of the screen indicate the group of attackers, after group 1 is eliminated the second group of attacker appears on the screen and the number change to 2. The firing from the enemy space ships will be more and more intensive as the group number becomes greater. How to Play Space Attack This is a one player game which uses the RIGHT Hand Controller. Press "START." The enemy space ships will move and fire rockets at your missile launcher. Some of the enemy space ships will fly directly at your missile launcher. Avoid the incoming rockets and the enemy spaceships by moving your missile launcher to the left or right, using the disc or joystick control. Fire your missiles at the enemy spaceships by pressing the Action button on the side of your controller or keyboard buttons at middle column. The missile launcher will be eliminated when a missile hits it, or when it collides with a space ship. Another missile launcher will automatically appear. You start with three missile launchers. The missile launchers you have left are shown at the bottom-right corner. The game ends when all your missile launchers are destroyed. When your missiles have shot down all the enemy spaceships, a new squadron of spaceships appears and you continue to shoot them down. You receive an extra missile launcher as a bonus if you reach 5,000 points. Scoring Summary In formation In Flight 1st Row 2 Ships 60 points 200 points 2nd Row 5 Ships 50 points 100 points 3rd Row 7 Ships 40 points 80 points 4th Row 9 Ships 30 points 60 points 5th Row 9 Ships 30 points 60 points 6th Row 9 Ships 30 points 60 points If the final score is the highest achieved it will be automatically transferred to the upper-right side score when the "START" button is pressed for a new game. If it is not the highest score it will disappear. You will erase the Hi score if you push either the "RESET" or "POWER" buttons. You may enjoy demonstration mode by pressing the "Select" push button until the bottom/right side of the screen appears D1. Then the demonstration mode will begin automatically. Space Attack Gameplay Options There are no gameplay options for this game. Simply turn the game on and start to play it. That's easy enough, right? Space Attack (Scoring) We are playing for the highest score. 10 points are awarded for first place, 9 for second, 8 for third, etc. Bonus Points There are a few ways to earn bonus points: Space Attack - Video Review - (1 Point) - Although I found examples of gameplay footage for this cartridge, I couldn't find any reviews. Anyone who makes a video review of Space Attack will get a bonus point. Space Attack - Documenting Bugs - (1 Point) - Arcadia games can be flaky. If anyone find any problems, and documents them, then you'll earn one bonus point. Just in case there are dozens of bugs, you can only earn one bonus point no matter how matter bugs are found. Space Attack - Backstory - (1 Point) - I can't believe that Space Attack doesn't have any backstory at all. Anyone who writes a storyline for this game will get a bonus point. Are you a human on a mission to save Earth, or an alien on a mission to destroy it? Are you a lost pilot trying to find your way home, or... well, use your imagination and entertain us all! Summary of this Round As you play Space Attack, your energy level depletes pretty quickly. I've not played this game much yet, but from what I've played so far, I have not been able to complete a level without blowing up when my ship runs out of energy. I really don't like this feature of the game. Is there a way to gain energy, or to lose it more slowly? The first round of the Arcadia HSC was an experiment. We had six players, which was better than I expected. Can we get more people to compete this time? If you know of anyone who might like to compete in this round, then please let them know to stop by and play with us. I asked Albert on AtariAge if he'd start an Arcadia HSC forum, but I have not heard back for a week [or now, in late December]. Even if I don't hear back from him, then I'm going to just post the HSC rules for round two in the general classic gaming section in a couple of days. As always, as you play Space Attack, post pictures of your scores as the round progresses. You don't have to be a great game player (or even a good one) to participate; this is just a fun way to get us to play our Arcadia/MPT-03 game consoles-- which is what they're for, right? If you've not played in a round before, then now's the time to join in! Have a fun second round, everyone... and blast those baddies! Adam
  11. So I'm thinking of getting a custom cart made of a 2600 Galaxian hack I made a few years ago. I'd like everyone's input on the label. I've come up with two designs. The first is a silver label influenced by 7800 Galaga. The second, I went in a different direction. It's a picture label with campy comic style art work. In case you're wondering, that art work was the box art on the Commodore 64 floppy disk version of Galaxian. If anyone is interested in the game bin file, I posted it back around 2010 but I'll attach a copy here too. There are many good hacks of Galaxian floating around but this one is my favorite. But I'm probably biased. GalaxianTK.bin
  12. Welcome to Left, Right, & Shoot Stuff V. We're back to the basics with Megamania, Galaxian, and Space Invaders. Play each on the default starting settings. (i.e. do not push any buttons other than Start) Pics preferred, but not required except for HSC records and wins. Emulation is fine as are custom controls. Just play the games! A "bonus" game may be inserted after week 1; stay tuned... This will be a 3-week round ending Sunday, July 2nd 2017 @9pm EST The scoring: Because of the huge difference in scoring on these games, each game will be scored separately, but round points will be earned per each position. Top spot earns 10 round points, 2nd spot earns 9 round points, etc. Lowest round points will be 3. 3 round points will also be given for missing one game. Player must post which game they will miss so I can award the "token points" Don't forget the bonus game(s). Top 3 scores get 3-2-1 round point bonus. These have a funny way of deciding things late in the round. Combined round points will decide your finishing places for the round. Ties will be settled by combined score. HSC record bonus will still be in effect, plus any surprise I can devise. Surprise devised: Satan's Hollow- Play on defaults. It has been a long time since we've run this one at all. Current HSC records involved: Galaxian -(Game 0) phuzaxeman 37,550 Megamania -(Straight Or Guided Missiles Your Choice) Cafeman 197,300 Space Invaders -(Game 1) zylon 41,363(BUSTED) New- 46,237 oyamafamily Satan's Hollow - Cafeman 413,200 Galaxian scores: 22,350 zylon +10 21,820 Northcoastgamer +9 18,130 sdamon +8 15,560 roadrunner +7 6,200 atariron82 +6 Megamania scores: 156,580 sdamon +10 51,270 Northcoastgamer +9 48,940 zylon +8 45,820 atariron82 +7 38,270 roadrunner +6 32,160 RangerG +5 Space Invaders scores: 46,237 oyamafamily +10 21,328 sdamon +9 18,445 Northcoastgamer +8 17,997 roadrunner +7 11,921 zylon +6 11,778 atari-dna +5 1,908 atariron82 +4 1,270 RangerG +3 Satan's Hollow scores: bonus game 133,000 sdamon +3 50,300 roadrunner +2 31,400 atariron82 +1 30,200 Northcoastgamer 29,100 zylon 18,100 RangerG Round positions: FINAL sdamon - 30-------------------11 Northcoastgamer - 26-------10 zylon - 24------------------------9 roadrunner - 22----------------8 atariron82 - 18-----------------7 oyamafamily - 10++3=13---6+1=7 RangerG - 8+3=11-----------5 atari-dna - 5+3=8-------------4 Galaxian.zip Megamania.zip Space Invaders.zip Satan's Hollow 5200.BIN
  13. Looking for any info I can get about this prototype. I bought it here recently. It's my first prototype in my collection.
  14. After searching for over a year for someone to repair my Galaxian board or a replacement, I ended up with complete cocktail cheap that I was able to swap the board into my nice upright from. Even so, it has a slightly burnt edge connector, so I also ended up getting a box full of Galaxian boards at the auction during the Ohio Pinball Show. After having one board blowing the two 5 amp fuses for board power, I was able to finally cobble together one more working board to place back into the cocktail. During this whole ordeal, including a chat with the gentleman who sold me the cocktail, I have noticed very little love towards Galaxian compared to Pac-Man and such. No-one seems really willing to even bother with the Galaxian boards anymore, rather they just multicade them. (Though I admit only one working board out of a box of 10 is not good!). So, is Galaxian just not a popular game with the arcade collectors out there anymore? I mean, it was the first arcade game to have true multi-color sprites after all. I was pondering parting out the cocktail, but now might see if I can get the monitor recapped and clean it up to play as well.
  15. Folks, Looking for a complete in box copy of Galaxian for the Atari 2600. No paypal please. If you have a copy, PM me. Thanks! Steve
  16. **WANTED** It's been awhile since I've "asked" for anything on here, so I thought I'd scour the AtariAge peoples for a complete copy of Galaxian for the Atari 2600. To belittle the obvious, I would like a good-condition box, instructions, and cartridge. Doesn't need to be sealed, just complete. Not sure if a comic came in this or not during that particular "run" of carts from Atari, but if so, I want that, too. If you have such a thing, please send me a private message. Please note: My preferred method of payments are money order from U.S. postal service. I cannot pay with paypal. Thank you, folks. My boxed collection is growing, albeit slowly. -Steve
  17. ALL SOLD 6 cups for sale, 2 from the 1982 series - Galaga and Galaxian - and the rest - Baby Pac-Man, Centipede, Donkey Kong, and Super Pac-Man - from the 1983 series. All cups are $5 each, except for Centipede and Super Pac-Man, which are $10 each. Prices do not include shipping. Buy all 6 and shipping is free. PM for to buy or for additional inquiries. Please see pictures below; additional pictures available upon request.
  18. Hi Guys: I was just checking out some ebay auctions when I came across this one: eBay Auction -- Item Number: 120829580643 There are screen shots of all games - but the Galaxian one reads, "REWIND TAPE" and "PRESS PLAY"... WTH? I've never seen that before on any copy of Galaxian that has passed through my hands. Anyone seen this? Bob
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