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Found 9 results

  1. Hello there, I introduce you PC utility program Mad Studio for Windows environment featuring: - Source code editor plus compile feature for Mad Pascal (it is really mediocre editor right now) - graphics editor - player/missile editor - character set editor - Atascii editor (graphics 0) - Source code generator - Color palette loader This is currently really just a mock-up version and I will see what will be added when necessary to support my work on future projects. I came with the idea to create and compile Mad Pascal program with all editors in the same place. Mad Pascal and Mad Assembler are integrated in the program environment, but can be called from external destination if necessary. You can use the program freely and experiment as you like. It is archived in the file below. Just extract program files and folders to destination of your choice. Enjoy! Gury madstudio.zip
  2. Hi... I just purchased an "Atari ST 520" off of ebay for the first time "Ever"; I never really owned one before so I am a first time of one of these machines. I was wondering has anyone ever programmed Mode 7 style graphics on the Atari ST? I've posted picture of a demo of mode 7 on a Sega Genesis and wonder if anyone ever tried to pull it off on the ST yet? It sounds like a neat little project for somebody.
  3. Hi, I am working on updating some of the sprite graphics for the 2600 hack Dig Dug Arcade. One of the more significant changes that I have made is to the shape of the rocks that Dig Dug can drop on the enemies. The new rocks look more natural and have a shape closer to the arcade once Dig Dug loosens them and they fall, but they are still perfect squares when stationary because they are playfield graphics instead of sprites. Is there a way to alter the shape of the playfield rocks to match the first frame of the new sprite rock that I made? My thanks in advance to anyone who can help.
  4. I'm a pixel artist and would love to get into making pixel art for the Atari 7800. I have found utilities available for making graphics on the 2600 and the Atari 8-bit computers, but I can't seem to find one out there for the 7800. I've read some on the Atari 7800 Programming site and forum posts here explaining how the 7800 and its MARIA chip handles graphics, and I do have some understanding to an extent, but a specified program would definitely make the process a ton easier. If there isn't some kind of program available, I can definitely try to just replicate the limitations myself in some kind of paint program or other software that wasn't specifically for the Atari 7800. If anyone knows of a pixel art tool that allows for non-square pixels, like those on the 7800, that would be very helpful as well. Thanks
  5. Looking at the Specs, the Colecovision and the NES are not too far off, and the Coleco has a few advantages like Processor speed. So how close are they? There are a lot of games that the MSX has that are quite impressive, and at the same time, they should easily show what the Colecovision is able to do, although I believe the colecovision can scroll and have more polished graphics. It may have been possible if not for Adma and CBK that Colecovision could have pushed the NES away from market dominance and would have had computer, MSX, and NES ports which a lot I can see running real well on Coleco especially arcade conversions. What do you think?
  6. I just wanted to share with you my current project. I modified a Donkey Kong 2600 rom to look more like the arcade version. I'm fond with how it's turning out, especially Mario's sprite. I hope you enjoy playing the rom! (Note: There is a glitch with Mario's hat if he jumps at the top of the first level. I hope someone can try to fix that). DK.bin
  7. I always wished the Super Cobra chopper was a little smaller, so I could navigate without having to be quite so careful. I always thought it would improve gameplay. Well, it is a little smaller now, and I do think it improves gameplay. While I was at it, I thought I'd make a few visual improvements too. I'd like to maybe do a few more things in the future. But I just wanted to share what I'd done so far and get some feedback on what people think. Done so far: 1. Chopper smaller and graphically improved a little 2. Playfield points display font improved 3. Remaining choppers graphic improved 4. A few other minor changes Super Cobra.xex
  8. Out of curiosity, I was just wondering if anyone knew of a screen printing program that would work with the Atari 1025 dot matrix printer and allow the printing of images like those drawn with the Atari CX-77 Touch Tablet in AtariArtist? I ask because I'm planning on picking up a Touch Tablet from Best Electronics at some point this summer or fall and am interested in finding a good reliable printer and software for my Atari 400 to print images drawn on the Touch Tablet with. I know there's a screen printing program for the Atari 1020 Color Plotter but I've read that there's some reliability issues with the 1020's gears cracking over time, and it would just be a lot nicer and easier if I could print things on a reliable printer that used easy to replace ink ribbons and full sized fanfold paper and had native compatibility with AtariWriter. I don't mind the AtariArtist pictures coming out as low quality dot matrix images, I'd just like some way to do reliable and easy to maintain graphics printing on my Atari 400. So, anyone know of any such screen printing programs available for the Atari 1025 Printer?
  9. A lot of us here like to play with graphics, others like to view anything TI. So, how about a thread to turn any photo from a current event or something of interest into a "TI related photo"? The two below have already been posted, but hey, I had to start this thread with something. What do you have?
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