Jump to content

Search the Community

Showing results for tags 'High Score Club'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
    • Atari Portfolio
  • Classic Consoles
    • Classic Console Discussion
    • ColecoVision / Adam
    • Intellivision / Aquarius
    • Bally Arcade/Astrocade
    • Odyssey 2 / Videopac
    • Vectrex
    • Nintendo Entertainment System (NES) / Famicom
    • Super Nintendo Entertainment System (SNES) / Super Famicom
    • Sega Genesis
    • 3DO Interactive Multiplayer
    • Dreamcast
    • SMS High Score Club
    • TG-16/PC Engine High Score Club
  • Classic Computing
    • Classic Computing Discussion
    • Apple II Computers
    • TI-99/4A Computers
    • Commodore 8-bit Computers
    • Commodore Amiga
    • Tandy Computers
  • Modern Consoles
    • Modern Gaming Discussion
    • Sony Playstation 5
    • Xbox Series S/X
    • Atari VCS (Redirect)
    • Nintendo Switch
    • Microsoft Xbox One
    • Sony PlayStation 4
    • Microsoft Xbox 360
    • Sony Playstation 3
    • Nintendo Wii / Wii U
  • Gaming General
    • Gaming General Discussion
    • Arcade and Pinball
    • Emulation
    • Hardware
    • Prototypes
    • Gaming Publications and Websites
    • International
  • Marketplace
    • Buy, Sell, and Trade
    • Auction Central
    • Wanted
    • Free Games and More
    • User Feedback Forum
  • Community
  • Community
    • Events
    • Show Us Your Collection!
    • Member Blogs
    • High Score Clubs
    • Poll Forum
    • Contests
    • User Groups
    • AtariAge News Discussion
    • User Submitted News
  • Game Programming
    • Homebrew Discussion
    • Programming
    • Hacks
  • Site
    • Announcements
    • Forum Questions and Answers
    • AtariAge Store Discussion
    • Site and Forum Feedback
    • Rarity Guide
    • Archived Forums
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's CDFJ+
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • Dirtarians's General Discussion
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Robin Gravel's new blog's The Flintstones Comic Strip
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Atari Video Club's Concerto Games
  • Atari Video Club's AVC Games
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion
  • The Homebrew Discussion's Topics
  • Hair Club for Men's Bald? BEGONE!
  • Alternate Reality's Topics
  • Board games, card and figure games's Topics
  • please delete's Topics
  • StellaRT's Topics
  • DOS and Vintage PCs's DOS Discussion

Blogs

  • BinaryGoddess' Blog
  • Albert's Blog
  • MegaManFan's Blog
  • Ed Siegler's Blog
  • FireTiger's Blog
  • Atari Rescue Group's Blog
  • EricBall's Tech Projects
  • liquid_sky's Blog
  • Cybernoid's Blog
  • Lost Blog
  • shep's Blog
  • Trey's Blog
  • Boo
  • Kepone's Blog
  • Beware of Kiwi
  • Fun in the beer mines
  • PacManPlus' Blog
  • Atari 8-bit Moria port
  • Tim's Blog
  • Mindfield's Chewy-Centered Blog
  • The Long Dark Teatime of the Soul
  • TP's Blog
  • Adam Sessler's Brutally Honest Blog
  • Shut Up and Play Yer Atari
  • None
  • Atarinvader's Blog
  • Atari 8-bit archiving
  • Brunobits' Blog
  • ATARIeric's Blog
  • wrenchien's Blog
  • Trade-N-Games' Blog
  • wapchimp's Blog
  • Shared Words
  • Bastard's Blog
  • homerwannabee's Blog
  • Haydn Jones' Blog
  • The World According To Yuppicide
  • How I did It
  • Buck's Blog
  • atwwong's Blog
  • 1
  • sandmountainslim's Blog
  • Atari Jaguar Projects + More
  • StanJr's Blog
  • Schmutzpuppe's Blog
  • Bullitt's Blog
  • panda_racer's Blog
  • Inky's Blog
  • Lauren's Place
  • DanBoris' Tech Blog
  • atariauctions' Blog
  • Planet Bob
  • CSIXTY4.com
  • Robin Gravel's Blog
  • lestergame
  • Duke 4ever's Blog
  • Atari Haiku Blog
  • An7ron
  • glitch's Blog
  • Coleco-Atari Era
  • Kenfused's Blog
  • Ralph3's Blog
  • nester's one star gaming
  • Halt and Catch Fire
  • lizard's Blog
  • Laner's Classic Gaming Blog
  • Page 6
  • keilbaca's rants
  • SirWilliam's Blog
  • Birdie3's blog
  • MattG/Snyper2099's Blog
  • madmjennifer's Blog
  • Ablogalypse Now
  • Endless Quest
  • Greenious' Blog
  • wookie's Blog
  • Justclaws' Blog
  • VTAtari's Blog
  • SID CROWE TESTING THE blog softwareeee
  • Dutchman2000's Blog
  • Famicoman's Blog
  • scogey's Blog
  • Retro Gaming Obscuria
  • atarifan49's Blog
  • Chronogamer
  • flavoredthunder's Blog
  • Shernand's Blog
  • Robert M's Blog
  • albaki's Blog
  • BTHOTU's Blog
  • Zach's Projects
  • BuzzTron-451's Blog
  • The Occasional Coder
  • Joystick Lunatic Software on AtariAge
  • Zander's Blog
  • The randomness that is Mr. 8-bit/16-bit.
  • bluetriforce's Blog
  • ubikuberalles' Blog
  • Worm Development Blog
  • Eight Bit's Blog
  • mos6507's Blog
  • phaxda's Blog
  • potatohead's Blog
  • Mountain King's Blog
  • The Southsider
  • The World is Flat?
  • brianwolters' Blog
  • Bidouille's Blog
  • Zybex/Atariware Blog
  • JagDiesel's Palace 2
  • Sega_master's Blog
  • Deep into the Mind Game
  • Bob's Blog
  • Rockin' Kat's Blog
  • Push Me, Pullman
  • (Insert stupid Blog name here)
  • dgob123's INTV Blog
  • Random Terrain's Tetraternarium
  • Odyssey Development Corner
  • Pacmaniax
  • GPD Comics Blog
  • sergiomario's Blog
  • prorobb's Blog
  • Days Atari Events
  • gamester1's Blog
  • Shannon's Blog
  • Mord's Blog
  • liquidcross.com - blog
  • MIPS HEAVY INDUSTRIES
  • MayDay Today
  • javiero's Blog
  • Great Exploitations
  • Monster Angriff's Blog
  • Draikar's Blog
  • Random Acts of Randomness
  • TROGBlog
  • hex65000's Blog
  • Being Of The Importance Of Shallow Musing.
  • daclmi's Blog
  • 2600 in 2006
  • Sayton's Blog
  • For whom it may concern
  • Osbo's Blog
  • ataridude81's Blog
  • Wiesbaden Gaming Lab
  • SpiceWare's Blog
  • The Upward Spiral
  • Web-Frickin'-Log
  • Starosti 8bitového grafika
  • WWW.BUYATARI.TK
  • commodore & atari :)'s Blog
  • Dusk2600's Blog
  • GAMEBOT
  • Lynx 20 years
  • Songbird Productions
  • SpaceInvader's Blog
  • Retro point of view
  • VampyricDreams666's Blog
  • le geek's nonsense
  • Hardcore's Nostalgia
  • 4old-times-sake's Blog
  • shadow460's Blog
  • AtariJr's Blog
  • Memoirs of an X register
  • maximebeauvais' Blog
  • atari2600land's Blog
  • .:maus:.
  • PAM1234's Blog
  • Nabuko's Den
  • Paranoid's Blog
  • Culmins Development's Blog
  • Atari Joe's Flippin' Sweet Blog
  • When Robots Attack
  • Flack's Daily Smack
  • Jboypacman's Blog
  • neonesmaster's Blog
  • Classic Stories
  • Bruce Tomlin's Blog
  • Beetle's Blog
  • 5-11under's Blog
  • EricDeLee's Blog
  • TunnelRunner's Blog
  • jaymz887's Blog
  • fojy-harakiri's Blog
  • Shroo-man's Blog
  • Ataria51's Blog
  • Mr. Pac-Man's Blog
  • JellE's Dwelling
  • Gaming With Rogmeister
  • Pengwin's Blog
  • neotokeo2001's Blog
  • Arcade's Blog
  • R. Jones' Blog
  • payman84ce's Blog
  • Awed Thoughts
  • super mario 64 level editor
  • Christos' Blog
  • atari_collector's Blog
  • imtron's Blog
  • My Vintage Game collection
  • classicgamingguy's Blog
  • HP Atari King of Michigan's Blog
  • Unknown arcade titles from Fighter17
  • Ain't got time for no Jibbajaba
  • Wickeycolumbus' Blog
  • Ramblings of a moron
  • HatNJ's Blog
  • BlogO
  • ELEKTROTECK
  • bf2k+'s Blog
  • ParaJVE's Blog
  • Cody Rushton's blog
  • It's my life!
  • Bakasama's Blog
  • Dennis V's Blog
  • RaRoss' Blog
  • Collecting Demos
  • Dave Neuman's Blog
  • Borntorun's Blog
  • warren798's Blog
  • Tweety's Blog
  • -^CB^-'s Game Reviews
  • seekingarobiejr's Blog
  • revival studios
  • bust3dstr8's Blog
  • Rom Hunter's Blog
  • Shark05's Blog
  • Lord Helmet's Blog
  • ryanez1's Blog
  • kit's Blog
  • Burma Rocks
  • Bubsy Bobcat Fan Blog
  • Habaki's Blog
  • Dan's Road to 2600 nirvana
  • wccw mark's Blog
  • Hornpipe2's Blog
  • Phantom's Blog
  • Piggles' Blog
  • Dino Dash Derby
  • games_player's Blog
  • 1982VideoGames' Blog
  • Cabbage Patch Kids! Lookin' Great!
  • Confessions of an Aging Gamer...
  • theking21083's Blog
  • retrogeek's Blog
  • Liveinabin's scribbles
  • Cimerians' Blog
  • CollectorVision Blog
  • Ransom's Random Posts
  • www.toyratt.com's Blog
  • RonPrice's Blog
  • s0c7's Blog
  • doyman's Blog
  • DJTekid's Blog
  • EG's code blog
  • kiwilove's Blog
  • 8 Bit Addiction
  • Playing With History
  • simonh's Blog
  • Zereox's Blog
  • Draconland
  • chris_lynx1989's Blog
  • Phuzzed's Blog
  • 7800 NZ's Blog
  • Gamera's Reviews: E.T Coming Soon!
  • Iwan´s Irrational!
  • seemo's Blog
  • The Eviscerator Series
  • Noelio's Blog
  • 480peeka's Blog
  • For Next
  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
  • PinBlog
  • IHATETHEBEARS' BLOG
  • Atari Fan made Documentary
  • Flashjazzcat's Blog
  • THE 1 2 P's Demo/Import/Gaming Blog
  • STGuy1040's Blog
  • enyalives' Blog
  • Mirage1972's Blog
  • blogs_blog_286
  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
  • I Can't Think of a Catchy Title
  • please help and share story
  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
  • zeropolis79's Blog
  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
  • wolfpackmommy's Blog
  • Z80GUY's Blog
  • jwierer's Blog
  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
  • BDW's Blog
  • tweetmemory's Blog
  • toptenmaterial's Blog
  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
  • carmel_andrews' Blog
  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
  • Tr3vor's Blog
  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
  • travelvietnam's Blog
  • pacmanplayer's Blog
  • TheLunarFox's Blog
  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
  • arkade kid's Blog
  • MaXStaR's Blog
  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
  • bfg.gamepassion's Blog
  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
  • dobidy's Blog
  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
  • Jadedrakerider
  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
  • - - - - - -
  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
  • B
  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
  • Centurion's Blog
  • GunsRs7's Blog
  • DPYushira's Entertainment Blog
  • JHL's Blog
  • Intellivision Pierce's Blog
  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
  • flashno1's Blog
  • Atari 2600 Lab
  • jennyjames' Blog
  • scrottie's Blog
  • Draven1087's Blog
  • Omegamatrix's Blog
  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
  • Lesles12's Blog
  • Atari Randomness
  • OLD CS1's Blog
  • waterMELONE's Blog
  • Flickertail's Blog
  • Dexter's Laboratory Blog
  • ATASCI's Blog
  • ATASCI's Blog
  • --- Ω ---'s Blog
  • mourifay's Blog
  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
  • IainGrimm's Blog
  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
  • Osgeld's Blog
  • CyranoJ's ST Ports
  • InnovaX5's Blog
  • Star_Wars_Collector
  • Alp's Art Blog
  • Excali-blog
  • STGraves' Blog
  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
  • 7399MGM's Blog
  • 7399MGM's Blog
  • doubledragon77's Blog
  • Ballblogɀer
  • pitfallharry95's Blog
  • BawesomeBurf's Blog
  • Fultonbot's Atari Blog
  • Dmitry's Blog
  • Kaug Neatos Crash Bandicoot Bandwagon
  • lexmar482's Blog
  • vegathechosen's Blog
  • Atari 2600JS
  • Doctor Clu's Dissertations
  • schmitzi's Blog
  • BNE Jeff's Blog
  • AverageSoftware's Development Blog
  • FireBlaze's Blog
  • Atarimuseum.nl
  • Vorticon's Blog
  • TurkVanGogH GameZ's Blog
  • bow830's Blog
  • Arcade Attack - Retro Gaming Blog
  • MrRetroGamer's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
  • Alcor450's Blog
  • The Outback
  • -^CroSBow^-'s Hardware Videos
  • Captain's Blog
  • Memoirs of a Novelty Account
  • newcoleco's Random Blog
  • Second-Hand Shop
  • Doctor Clu's BBS Trotter
  • Lunar eclipse of the mind
  • simon2014's Blog
  • PhilipTheWhovian's Blog
  • Troff the Shelf
  • jacobus Indev
  • Pac & Pal for the Atari 2600 fan project
  • drawscreen then reset
  • Retrogaming Ramblings
  • G-type's Blog
  • Blog o' Buttons
  • DarQ Massacres' Atari 2600 collection
  • FireStarW's Blog
  • Bobbety_F's Blog
  • Rose-Tinted Recollections
  • Young Guy Experiencing Atari
  • Gray Defender's Blog
  • atasciiview
  • 2600 games worse then E.t
  • ZippyRedPlumber's Blog
  • game_escape's Blog
  • Jackel192's Blog
  • The UAV Blog
  • MykGerard
  • OS9Dude's Blog
  • FPGA video game console
  • darryl1970's Blog
  • Funkmaster V's Gettin' Hip with tha Atari 7800
  • AtariMI1978's Blog
  • AtariMI1978's Blog
  • vidak's Blog
  • 8-bit Computer System Colors in Food Coloring
  • WebSiteRing
  • The Best Assembly Computer
  • As time goes by ...
  • Atari 2600 Collection Bulk Box/ Cartridge Sale
  • T.R.A.S.H Blog
  • goodlasers' Blog
  • GauntletKing2878's Blog
  • My Inner Geek
  • A Raccoon's Retrocade Romp - AA Edition
  • homeboy's Blog
  • ThatAtomCat's Blog
  • Hawk's Blog
  • Bryan's Random Stuff
  • Developing Atari Programs on the Atari 800
  • Eltigro's Blog
  • Memories Limited to 640KB
  • my journey to completing the entire Atari libaray
  • Roblox
  • Question for Homebrew publishers
  • zilog_z80a's Blog
  • Return of the Bobcat
  • deepthaw's Blog
  • Little bit of this and little bit of that
  • Shannon's Blog
  • DoctorSpuds Reviews Things
  • Atari Portfolio Page On Facebook
  • azure's Blog
  • The Atari Kid
  • Alien Isolation Blog
  • Atari_Ace's Blog
  • AtariAdventure's Blog
  • AtariCrypt
  • acsabo's Blog
  • Bioshock Text adventure
  • AtariAdventure Reviews
  • Infinite Warfare Specialist
  • Karl's Blog
  • Bjorkinator's Babbles
  • DZ-Jay's Random Blog
  • CX40Hero's Blog
  • Heroes & Shadows Dev Blog
  • Empty
  • GoldLeader's Blog
  • Adventures in CC65
  • CS2X C# on Atari
  • pboland's Blog
  • Matts's Blog
  • orrko8791's Blog
  • orrko8791's Blog
  • Revontuli's Blog
  • Not Steve's Blog
  • Not Steve's Blog
  • SPACE ROANOKE
  • My life
  • skycop's Blog
  • cessnaace's Blog
  • Omegasupreme's Blog
  • Atari 2600 A/V Mods Wiki
  • Mike Harris' Blog
  • Skwrl63's Blog
  • sometimes99er
  • Mallard Games Development Blog
  • Regaining an Obsession
  • Psi-5
  • The Atari Journals
  • Herovania
  • TBA
  • Bluejay Records Co.
  • Running On Fumes
  • Mozartkügel's Midnight Retro Development
  • Alcadon
  • baktra
  • Flojomojo's Simple Mind
  • MarkO
  • Lazydead's Loose Ends
  • OldSchoolRetroGamer's Bloggy Nonsense
  • Magmavision After Dark
  • My Homebrew Devlog
  • BUBSY Blogs [blank]
  • Too young for Atari, too old for XBox
  • KC-ACE Blog
  • Brown Altitude Bar
  • Bubsy TV Pilot Wiki
  • Poltergeist
  • Projektstunde
  • bluejay's corner of random shit
  • SpornyKun
  • alex_79's Blog
  • Atari Label Reproduction/ Relabeling
  • Ephemeral
  • My opinion and story about Atari 2600
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • Delete
  • Superkitten
  • Doublediwn
  • Reindeer Flotilla
  • Intellivision hacks (.cfg files)
  • My Experience Learning 68k Assembly
  • My Atari Projects
  • Writing is hard
  • My Atari 2600 Collection
  • Jodi C. Kirby's blog
  • Power outage a few days ago
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • xNeoGeo1982Blogx
  • The Ivory Tower Collections 7800s
  • Incognito Atari 800 step by step pictorial install tutorial/guide including ATR swap button mod
  • Cree's Stories
  • Testing
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • Stories from the -: ITC :-
  • Gameboy & dress up games
  • BRP's random dev journaling
  • My PC-Engine/TurboGrafx-16 Projects
  • Ivory Tower Technical Notes
  • Programming a game..
  • Games People Play
  • Atari 8-bit Memories, Ideas, and Active Projects
  • WEATHER REPORT
  • Biff's Blasts
  • Programming Journey
  • CREE BENNET DOESN'T CARE
  • Mark W Plays Old Games on a Thursday
  • 35 Years, 9 Months and 16 Days in the Life Of...
  • IntellivisionRevolution's Blog
  • Atari BBS Gurus's News
  • On Duty's Blog
  • The official Robin Gravel's club's Archive
  • Bowling's Blog
  • Lawnmover's Blog
  • Null's null
  • Null's Blog
  • KC-ACE Reboot's KC-ACE Reboot Blog
  • Wizzy's Concept and Theme
  • Wizzy's Form
  • Wizzy's Moodboard
  • Wizzy's Space
  • Wizzy's Magical objects
  • Wizzy's Progress
  • Wizzy's At home
  • Wizzy's Halloween
  • Wizzy's Equipping
  • Wizzy's Mentor
  • Wizzy's World
  • Wizzy's Trials
  • Wizzy's Characters
  • Alternate Reality's Blog

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Product Groups

  • Subscriptions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

  1. Jaguar HSC__SEASON 11__ROUND 10 (Round Over Sunday 7/28/2019) ROUND COMPLETE RULES AND DIRECTIONS: Power Drive Rally Times: -Start a game of Power Drive Rally in single player mode, using whichever car you want and can afford. Use saves, reset to save money. Get as far in as you can (Weeks 1-8, races) and post an image of the final round/track number you can make it to and can't get past (for example: Week 3/Day 4). OR your final game screen for beating the whole game. link to manual: https://atariage.com/manual_thumbs.php?SoftwareLabelID=1103 If you are not familiar with the Jaguar HSC general rules and how the scoring system works, please visit this thread here: http://atariage.com/forums/topic/282235-jaguar-hsc-season-11-rules-regs-and-scoring/ It is recommended that you take a photo of your score, but it is not required. We go on good faith here, so please be honest.. Power Drive Rally Times/Scores: 1. Nuclear Pacman COMPLETE! $149,250 +10 Points 2. Machine Week 7/Day 4 +8 Points 3. doctor_shred Week 6/Day 5 +6 Points 4. Major Havoc 2049 Week 6/Day 3 +4 Points 5. Hyper_Eye Week 5/Day 5 +2 Points 6. travistouchdown Week 3/Day 4 +1 Points 7. 8. 9. 10. 11. 12. The Current Jaguar HSC Rankings: 1. doctor_shred 74 Points 2. Major Havoc 2049 56 Points 3. Machine 49 Points 4. Nuclear Pacman 48 Points 5. travistouchdown 28 Points 6. masematte 19 Points 7. PFG 9000 14 Points 8. Hyper_Eye 14 Points 9. Punisher 5.0 8 Points 10. jblenkle 6 Points 11. Darrin9999 5 Points 12. CyranoJ 4 Points 13. roadrunner 3 Points 14.
  2. Season 11 Schedule: I realize last season was 13, but looking back we skipped 11 and 12! So we are going to use those before moving on. BASIC STRUCTURE OF THE JAGUAR HSC Rounds will last two weeks, starting and ending on Sundays. New players are welcome to join at any point! Only games with trackable scores will be played in the competition; Certain games that were a nuisance (like the scores appearing for only a split-second in Dino Dudes) have been left out completely. Season 11 begins on 3/1/2019 and will last 12 rounds PRIZES I will be providing prizes from the AA store for the top three winners. 1st place $100 or less, 2nd $50 or less and 3rd $40 or less. Machine has donated some patches for this season which I will divvy up to winner. I will also look into doing some shirts this season for all participants if they can be done at a reasonable price. RULES FOR PLAYERS Deadlines are firm (the Sunday night a round ends). However, that's not to say you shouldn't still submit a score if you miss the deadline. If you submit an entry after the round is over, you will still receive ONE participation point (the same amount of points as the lowest scoring players in any given round). For special bonus rounds, no participation points will be handed out if scores are not submitted by the deadline--these rounds are intended only for those who are constantly active in the Jaguar HSC. Any control method is fine. Custom Jag controllers (rotaries), Pro Controllers, and whatever else you can find are all fine. Anything goes as long as you're actually playing the game. Emulators ARE allowed, however, compatibility is rough at best at this point in time so it may be more trouble than it's worth (trust me!). Also, be sure to follow these basic rules if you decide to use emulation as a means of participation:A.) No save states; B.) No system-enhancing features (framerate or graphic enhancements that can boost or smooth the framerate); C.) If you find a game that runs much smoother an an emulator than original hardware, either figure out how to turn the boosting off, or use real hardware. Don't abuse bugs or farm points in any game. Abusing loopholes to get huge amounts of points without much work is unfair and against the rules Since we try to go on good faith here, screenshots are not necessary. However, it is still recommended you take a snapshot to ease any sort of doubt anyone may have. This is especially true if you manage a ridiculous, unbelievable score that the average person isn't likely to attain. I personally prefer that the highest scoring players include screenshots, and I reserve the right to disqualify a high score if things seem sketchy to me. THE SCORING SYSTEM For this Season , the method of scoring will be as following Player 1 scores 56,930; Player 2 scores 48,900; Player 3 scores 12,029; Player 5 scores 8,002; Player 6 scores 534; Player 1 receives 10 points; Player 2 receives 8 points; Player 3 receives 6 points; Player 4 receives 4 point; Player 5 receives 2 point; Player 6 receives 1 point; etc. 1 point for participation TOP scoring players this season will not receive any extra points, as opposed to other season. With how the system is setup now, everything should even itself out throughout the course of the season. THE SET SCHEDULE FOR SEASON 11 -Pinball Fantasies -Cybermorph -Defender 2000 -Downfall -Iwar -Missile Command 3D -Super Burnout -Total Carnage -Val D'Isere -Power Drive Rally -Flying Shark -Loopz GAME MODES FOR SEASON 11 To be determined at the beginning of each round.
  3. Jaguar HSC__SEASON 11__ROUND 2 (Round Over Sunday 3/31/19) ROUND COMPLETE RULES AND DIRECTIONS: Cybermorph -Start a game and play as far as you can until you get a game over. Any continues or extra lives are allowed. Save your high score and post a picture. Please add your high score in text so I can copy and paste it. Thank you! If you are not familiar with the Jaguar HSC general rules and how the scoring system works, please visit this thread here: http://atariage.com/forums/topic/282235-jaguar-hsc-season-11-rules-regs-and-scoring/ It is recommended that you take a photo of your score, but it is not required. We go on good faith here, so please be honest.. Cybermorph SCORES: 1. Major Havoc 2049 1,424,500 (+10 Points) 2. doctor_shred 911,100 (+8 Points) 3. PFG 9000 459,650 (+6 Points) 4. Machine 242,100 (+4 Points) 5. Nuclear Pacman 141,400 (+2 Points) 6. masematte 126,350 (+1 Points) 7. travistouchdown 111,200 (+1 Points) 8. Darrin9999 31,500 (+1 Points) 9. 10. 11. 12. The Current Jaguar HSC Rankings: 1. Major Havoc 2049 18 Points 2. doctor_shred 14 Points 2. Machine 14 Points 3. PFG 9000 7 Points 4. Nuclear Pacman 6 Points 5. masematte 3 Points 6. Darrin9999 2 Point2 7. travistouchdown 2 Point2 8. jblenkle 1 Point 9. CyranoJ 1 Point 10. roadrunner 1 Point 11. 12.
  4. Jaguar HSC__SEASON 11__ROUND 1 (Round Over Sunday 3/17/19) ROUND COMPLETE RULES AND DIRECTIONS: Pinball Fantasies -In options set balls to 5 and difficulty to easy. Press 2 for the table "Speed Devils" and play a game until you get a game over. Record and submit your best scores. If you are not familiar with the Jaguar HSC general rules and how the scoring system works, please visit this thread here: http://atariage.com/forums/topic/282235-jaguar-hsc-season-11-rules-regs-and-scoring/ It is recommended that you take a photo of your score, but it is not required. We go on good faith here, so please be honest.. Pinball Fantasies SCORES: 1. Machine 65,905,680 (+10 Points) 2. Major Havoc 2049 60,581,810 (+8 Points) 3. doctor_shred 43,971,850 (+6 Points) 4. Nuclear Pacman 42,224,190 (+4 Points) 5. masematte 28,933,670 (+2 Points) 6. PFG 9000 20,399,880 (+1 Point) 7. Darrin9999 16,802,470 (+1 Point) 8. jblenkle 11,037,210 (+1 Point) 9. CyranoJ 11,005,080 (+1 Point) 10. travistouchdown 9,156,500 (+1 Point) 11. roadrunner 2,508,640 (+1 Point) 12. 13. The Current Jaguar HSC Rankings: 1. Machine 10 Points 2. Major Havoc 2049 8 Points 3. doctor_shred 6 Points 4. Nuclear Pacman 4 Points 5. masematte 2 Points 6. PFG 9000 1 Point 7. Darrin9999 1 Point 8. jblenkle 1 Point 9. CyranoJ 1 Point 10. travistouchdown 1 Point 11. roadrunner 1 Point 12. 13.
  5. Hello folks! I had a few people PM me or mention in posts that they wanted to participate but forgot to check the above high score forum area and thus missed out. In light of that I wanted to start this thread in the main Jaguar area to be used sparingly for the announcement of the start of seasons, winners and prizes won at the end of season, etc. I hope many of you will give it a try this season. The HSC has been a way for me to re-visit games I might have not otherwise played for a while, and push the limits of the scores I can get in them. It always winds up being a good time! The new season, Season 11, starts today March 1st, and we are playing the following games: THE SET SCHEDULE FOR SEASON 11 -Pinball Fantasies -Cybermorph -Defender 2000 -Downfall -Iwar -Missile Command 3D -Super Burnout -Total Carnage -Val D'Isere -Power Drive Rally -Flying Shark -Loopz I put Loopz and Flying Shark near the end of the season so people have time to get copies. These are subject to change should they turn out to not be great candidates for tracking a score or a time.
  6. Jaguar HSC__SEASON 13__ROUND 9 (Round Over Sunday 12/30/18) ROUND COMPLETE RULES AND DIRECTIONS: Revenge of the Mutant Camels Start a game with maximum continues/lives allowed. Play until you get a game over. If you are not familiar with the Jaguar HSC general rules and how the scoring system works, please visit this thread here: http://atariage.com/forums/topic/282235-jaguar-hsc-season-11-rules-regs-and-scoring/ It is recommended that you take a photo of your score, but it is not required. We go on good faith here, so please be honest.. Revenge of the Mutant Camels Scores: 1. Darrin9999 9,773,038 (+10) 2. doctor_shred 4,905,906 (+ 3. travistouchdown 1,935,770 (+6) 4. masematte 878,473 (+4) 5. 6. 7. 8. 9. 10. . The Current Jaguar HSC Rankings: 1. Masematte 60 Points 2. Darrin9999 60 Points 3. travistouchdown 45 Points 4. Isgoed 26 Points 5. Eltigro 22 Points 6. doctor_shred 16 Points 7. PFG 9000 8 Points 8. jblenkle 7 Points 9. Cyrano J 6 Points 10. NIKON 4 Points 11. roadrunner 2 Points 12. 13. 14. 15.
  7. Jaguar HSC__SEASON 13__ROUND 6 (Round Over Sunday 11/18/18) ROUND COMPLETE RULES AND DIRECTIONS: Xenon 2 Megablast Start a game with maximum continues/lives allowed. Play until you get a game over. If you are not familiar with the Jaguar HSC general rules and how the scoring system works, please visit this thread here: http://atariage.com/forums/topic/282235-jaguar-hsc-season-11-rules-regs-and-scoring/ It is recommended that you take a photo of your score, but it is not required. We go on good faith here, so please be honest.. Xenon 2 Megablast Scores: 1. travistouchdown 52,900 (+10) 2. Darrin9999 42,820 (+ 3. Cyrano J 37,900 (+6) 4. 5. 6. 7. 8. 9. 10. . The Current Jaguar HSC Rankings: 1. Masematte 40 Points 2. Darrin9999 32 Points 3. travistouchdown 29 Points 4. Isgoed 26 Points 5. Eltigro 22 Points 6. PFG 9000 8 Points 7. Cyrano J 6 Points 8. NIKON 4 Points 9. jblenkle 2 Points 10.
  8. Jaguar HSC__SEASON 13__ROUND 5 (Round Over Sunday 11/04/18) ROUND OVER RULES AND DIRECTIONS: Rebooteroids Start a game in Skirmish Mode, play until you game over. If you are not familiar with the Jaguar HSC general rules and how the scoring system works, please visit this thread here: http://atariage.com/forums/topic/282235-jaguar-hsc-season-11-rules-regs-and-scoring/ It is recommended that you take a photo of your score, but it is not required. We go on good faith here, so please be honest.. Rebooteroids Scores: 1. Masematte 67,440 (+10) 2. Darrin9999 66,250 (+ 3. travistouchdown 35,290 (+6) 4. Jblenke Participation (+1) 5. 6. 7. 8. 9. 10. . The Current Jaguar HSC Rankings: 1. Masematte 30 Points 2. Isgoed 26 Points 3. Eltigro 22 Points 4. Darrin9999 16 Points 5. travistouchdown 13 Points 6. PFG 9000 8 Points 7. NIKON 4 Points 8. jblenkle 1 Points 9. 10.
  9. Jaguar HSC__SEASON 13__ROUND 4 (ROUND COMPLETE) (Round Over Sunday 10/21/18) RULES AND DIRECTIONS: Atari Karts Since Atari Karts does not have a time-attack mode, PLEASE follow these instructions carefully: Select the BEGINNER difficulty. Select the Carleton cup. Select Skully as your kart/driver. Race every course in the cup from start to finish. WRITE DOWN your times after each race. Post each of your track times here as your submission. These will be added up in the end. The lower the better! Because there is a lot of room for error here, screenshots or photos are preferred.Play until you Game Over. If you are not familiar with the Jaguar HSC general rules and how the scoring system works, please visit this thread here: http://atariage.com/forums/topic/282235-jaguar-hsc-season-11-rules-regs-and-scoring/ It is recommended that you take a photo of your score, but it is not required. We go on good faith here, so please be honest.. Atari Karts Scores: 1. masematte 8:09:10 +10 Points 2. Darrin9999 9:32:55 +8 Points 3. travistouchdown 9:32:90 +6 Points 4. 5. 6. 7. 8. 9. 10. . The Current Jaguar HSC Rankings: 1. Isgoed 26 Points 2. Eltigro 22 Points 3. Masematte 20 Points +10 4. Darrin9999 8 Points +8 5. PFG 9000 8 Points 6. travistouchdown 7 Points +6 7. NIKON 4 Points 8. jblenkle 1 Points 9. 10.
  10. Jaguar HSC__SEASON 13__ROUND 2 (Round Over Sunday 9/23/18) ROUND CLOSED RULES AND DIRECTIONS: Checkered Flag - Select the track "Sunset Strip" the settings must be at Daytime and Practice Mode (Any car customization is up to the player) Race until you achieve your fastest lap and submit it here (I recommend putting it on 99 laps--When you finish practice mode, it won't display your track times; Take a picture of your fastest lap prior to the mode ending). ***Special for this round: You can use the "Steering Patch Edition" of this game if you have access to it.*** Yes this is not fair, but it's free and readily available. If you are not familiar with the Jaguar HSC general rules and how the scoring system works, please visit this thread here: http://atariage.com/forums/topic/282235-jaguar-hsc-season-11-rules-regs-and-scoring/ It is recommended that you take a photo of your score, but it is not required. We go on good faith here, so please be honest.. Checkered Flag Times: 1. Eltigro 0:18:0 +10 2. masematte 0:18:4 +8 3. Isgoed 0:27:5 +6 4. travistouchdown 0:27:9 +4 5. Darrin9999 0:28:5 +2 6. NIKON 0:28:9 +1 7. 8. 9. 10. The Current Jaguar HSC Rankings: 1. 1,698,324 Isgoed (10 points) +6 16 2. 599301 Masematte (8 points) +8 16 3. 492104 Eltigro (6 points) +10 16 4. 179625 Darrin9999 (4 points) +2 6 5. 96281 NIKON (2 points) +1 3 6. 77555 travistouchdown (1 point) +4 6 7. 35,025 jblenkle (1 point) 1 8. 9. 10.
  11. What would you all like to play this season? How about including some ST Ports? Should I start a poll? This is my first season I am running so bear with me and I promise this will go more smoothly in the future Thanks, and looking forward to a fun Jaguar High Score Club Season Ahead!!
  12. Season 2, Round 3 of the Arcadia 2001/MPT-03 High Score Club will last about two weeks. This round ends on Sunday, February 18, 2017 at 10pm MST (aka Monday, 2am GMT). The game being played this round is Space Mission, a game released in 1982 for the Emerson Arcadia 2001. The game is very simple, but the manual makes it seem overly complicated. The object of this game is to collect parts of a four-piece spaceship and put them together in the correct order. Space Mission is extremely simple, but there are many frills (such as a 3D-tube launch of your drone ship) that do not affect how the game is played. Brett Weiss's mini-review of Space Mission from his book Classic Home Video Games, 1972-1984: A Complete Reference Guide, published in 2012, sums up this game very well: "The player's mission in Space Mission is to rebuild a four-piece space station within about two minutes. This is done by launching a 'droneship,' guiding it towards each piece of the station, loading each piece onto the ship, and placing the pieces in a specified pattern. Naturally, alien spaceships will attack. To ward off these pests, players must switch control to a 'commandship,' which can destroy the aliens with laser missiles. This is yet another classic videogame that contains spaceships that look like TIE Fighters, but the space station element does add an unusual twist to the first-person shooter genre." Here are three screenshots of Space Mission: Here is a video with gameplay of Space Mission uploaded to YouTube by "GameAnthology" on March 9, 2013. Here is the front of the Space Mission box: Here is the end-label of the Space Mission cartridge: Here is the front of the Space Mission cartridge: Here is the back of the Space Mission cartridge: Here is the Space Mission keypad overlay: Here is some alternate cartridge artwork from two various non-U.S. releases of Space Mission. I think that this cartridge is for the Arcadia 2001 in Australia: Here is the box for the release of the game on a generic MPT-03 console: I'm really beginning to enjoy the various different artwork for the non-Emerson release of Arcadia 2001 console game. Space Mission - Quick-Play Rules Play Space Mission on real hardware (PAL, NTSC, and any Arcadia family systems) or use the WinArcadia or MAME emulator. There are no gameplay options for this game. Just press the Start button and begin playing. Every game lasts two minutes. We're playing for the highest score with the lowest time. This may make scoring a little difficult; we'll see how this works out during the full round. I'll make adjustments to the scoring if it seems necessary. Visit the Emerson Arcadia 2001 Central website for cartridge images and Arcadia emulators: https://amigan.yatho.com/ Here is a direct link to the Arcadia 2001 ROM images ("SpaceMission.bin" is the filename for Space Mission): https://amigan.yatho.com/games.rar Here are some Space Mission notes from James Jacobs' Emerson Arcadia 2001 Gaming Guide: http://amigan.1emu.net/agg/index.html#smission Post pictures of your high scores here. Space Mission - General Overview I'm using Ward Shrake's "Director's Cut" of his Arcadia 2001 section of the Digital Press Collector's Guide 7 (published in August 2002) for most of the information that is in this section. I'm including Ward's information about Space Mission on two difference systems, the Emerson Arcadia 2001, and the Sheen. Through-out the world Space Mission is also known as Mission Spaciale, Raumfahrt and Weltraum-Abenteuer. Space Mission - Emerson - 4k cart. 1982. #1019. Cartridge #9. Space Mission - Sheen - #M4. - One player game; uses left side controller. Game by "UA Limited". "Object is to assemble a spaceship in space," according to game instructions printed on the rear of the cartridge. Label art shows space ships from the movie "Star Wars". You appear to be looking over the shoulder of an "Imperial Pilot" inside a "TIE fighter". Looking out the round front window, you can see the "Death Star". The "TIE Pilot" is apparently firing on the "Millennium Falcon" space ship. High quality scans of Space Mission box, manual, and cartridge are here: https://archive.org/details/SpaceMissionEmersonArcadia2001 Here is the manual's cover: For complete information about this game, visit the above URL link at archive.org. I've included the important points from the manual here (including some broken English terms): Space Mission Instructions Video Game Instructions for Emerson Arcadia 2001 Cartridge No. 9, Part No. 1019 Object of the Game Your mission is to build a space station in the limited 2 minutes time. The space station is divided into 4 pieces and each piece is floating in space. You have to launch a "DRONE SHIP" to "LOAD" (PICK UP) and "UNLOAD" (DROP) the pieces at the appropriate spot to build the station, while you are at the bridge of a Mother Ship. There will Alien Fighters Firing at your DRONE SHIP. Steer your DRONE SHIP to keep away from the gunfire. If the DRONE SHIP is destroyed by the gunfire, another can be launched. There is no limit to how many DRONE SHIPS can be launched. While building up your space station, you can shoot your laser gun at the Alien Fighters. However, you can shoot your laser gun only when your DRONE SHIP is unloaded. Mission will fail if you can't build the station in the limited 2 minutes time. Score will be given if mission is completed within minutes, according to the following formula. SCORE = 100 x (MINUTES LEFT) + 1 x (SECONDS LEFT) + 10 x (ALIEN FIGHTERS DESTROYED) + 100 To Start the Game Press POWER Switch to "ON" Position, the red POWER light will be lit. Press "RESET" button, the "SPACE MISSION" will shown in screen. The upper Left corner shows the space station to be built (see fig. 3). Press "START" button to start the game. To Play the Game Once the game has started, you are at the bridge of the Mother Ship and have a 360 degrees view of space. Steer the Mother Ship by pressing the control disc in direction you want to fly. To fire Laser Gun - Press "FIRE" button on the overlay Laser Gun will keep firing as long as you press the "FIRE" button. Press disc to steer the Mother Ship and aim at the Alien Fighters. To launch Drone Ship - Press launch button. A close up take- off view of the Drone Ship will be shown and take off engine sound will be heard. To Control the Drone Ship - Use control disc to steer the Mother Ship. Both Drone Ship and Mother Ship move. Press "STEER" button on the overlay and use the stick control to control direction. This allows you to steer the Drone Ship only. The Mother Ship will stop moving. To pick (LOAD) the space station pieces - steer the Drone Ship to the piece you want to pick up, then press "LOAD" button. When the piece is loaded it will change color. Carry the piece to the desired place and drop it by pressing "UNLOAD" button. Try to bring it to connect to the piece you want to join. If "UNLOAD" button does not release it then try to match it closer to the other piece. Continue this action until the 4 pieces have been put together in correct order (according to original view, see fig. III). To review the status and score of the game, press "SCAN" button on the overlay. This will show you the time left and status of Alien Fighters. To return to the bridge view, press "BRIDGE" button. (This will not function when the Alien Fighter is firing.) If you complete the assembly of the space station within 2 minutes time. A "MISSION ACCOMPLISHED" will appear and your score will be revealed. Congratulations! If you fail to complete the assembly in the two minutes time, try again. Good Luck and Happy Space Mission. NOTE: This is the way the assembled Space Station should look after you have successfully put all the pieces together. Space Mission Gameplay Options Space Mission has no gameplay options. Just start collecting the parts of the ship and put them together in the correct order as quickly as you can. Space Mission (Scoring) We are playing for the highest score with the fastest time. 10 points are awarded for first place, 9 for second, 8 for third, etc. Space Mission (Bonus Points): There are quite a few ways to earn bonus points this round: Space Mission - Video Review - (2 Points) - I didn't find any reviews of this game. Maybe because the game is so short? I'd really like to see some quality video that talks about the gameplay. Because of the time it takes to make a "proper" video review, anyone who reviews Space Mission will earn two points. Space Mission - Documenting Bugs - (1 Point) - As we've been discovering for ourselves, Arcadia games can be flaky. If anyone finds any problems, and documents them, then they will earn one bonus point. Just in case there are dozens of bugs, you can only earn one bonus point no matter how matter bugs are found. Space Mission - Backstory - (1 Point) - Space Mission doesn't provide a backstory. I guess one isn't needed for this game, but it might be fun to write one anyway. Write a background that may have been included with the game in 1982 and you'll get a bonus point. Summary What is it with the Arcadia 2001 and timed games? Were these sorts of games easier to create? I completed a full game of Space Mission today for the first time. There isn't much to this one. I wouldn't say that this game is bad-- it just seems like a missed opportunity because it's far too short. There could have been so much more to this game if a little more time had been spent on it. But, like nearly all other games on this console I've played so far, time spent on gameplay was not a "luxury" granted to Arcadia 2001 games. It's time to start playing Space Mission. This game is very short-- you'll complete your first game nearly before you start playing it. I'm curious if playing this game against other people will make it feel a little more competitive and keep me coming back for just one more game to shave off a second or two or maybe to score a few more points. If you've not played in a high score club round before now, then now's the time to join in! Have a fun third round, everyone! Adam
  13. Season 2, Round 1 of the Arcadia 2001/MPT-03 High Score Club will last about two weeks. This round ends on Sunday, January 21, 2017 at 10pm MST (aka Monday, 2am GMT). The game being played this round is Space Vultures, a game released in 1982 for the Emerson Arcadia 2001. Space Vultures is based on Taito's 1980 space-themed arcade game Phoenix (released in America by Centuri). Here are screenshots of levels 1 and 2: There are only a limited number of videos of anyone playing Space Vultures. In the few videos that I watched, it doesn't appear that players know that a shield can be used. Here is an example of one person playing the game (under emulation, I think): Here is the front of the Space Vultures box: Here is the end-label of the Space Vultures cartridge: Here is the front of the Space Vultures cartridge: Here is the back of the Space Vultures cartridge: Here are the two keypad overlays for Space Vultures: As is the case with nearly all Arcadia artwork, there is a weirdness going on here that is just about inexpressible. In this case, it appears as though there is a pterodactyl versus (yet another) Millennium Falcon-like spaceship. Ah, Arcadia Artist-- where are you? I want to know the story behind these box covers! Space Vultures - Quick-Play Rules Play Space Vultures on real hardware (PAL, NTSC, and any Arcadia family systems) or use the WinArcadia or MAME emulator. The only gameplay option for Space Vultures is being able to choose which is the first screen you play first. Choose to play the first screen by pressing start just once. Shoot all the small hawks on the first screen and all the mother hawks on the second screen. We're playing for highest score. Visit the Emerson Arcadia 2001 Central website for cartridge images and Arcadia emulators: https://amigan.yatho.com/ Here is a direct link to the Arcadia 2001 ROM images ("SpaceVultures.bin " is the filename for Space Vultures): https://amigan.yatho.com/games.rar Post pictures of your high scores here. Space Vultures - General Overview I'm using Ward Shrake's "Director's Cut" of his Arcadia 2001 section of the Digital Press Collector's Guide 7 (published in August 2002) for most of the information that is in this section. I'm including Ward's information about Space Vultures on three difference systems: Emerson Arcadia 2001, Leisure-Dynamics and the French PrestigeMPT-03 release: Space Vultures Emerson Confirmed. 6k cart. 1982. #1014 (7). Unauthorized clone of "Phoenix" coin-op. One player; left side controller. Long cart. See the non-U.S. section for notes on the missing mothership stage. Space Vultures Leisure-Dynamics Confirmed. 6k. #MC1013 (7). Long cartridge. Unauthorized clone of the "Phoenix" coin-op arcade game. Missing the arcade game's "mothership" stage for legal reasons. Circumstantial evidence strongly suggests there is a version of the game somewhere that includes the missing boss level. In June of 1982 Hanimex told the U.K.-based magazine "Computer and Video Games" that they planned to have a copy of "Phoenix" ready for the initial launch of this system. LANDMARK: Atari's initial survival plans in 1982 centered on protecting their exclusive rights to "Pac-Man". This forced consumers to buy their inferior version of the game, even though many better versions did exist at the time. ("If you can't beat them, have them disqualified"?) Atari spent much of 1982 setting legal precedents regarding "Pac-Man". Many competitors were already reeling from unexpectedly slow (or no) sales during the Christmas 1982 season. Atari tried to finish them off by buying up more arcade game rights, and barring any of their competitors from being able to make good clone games. One of the second-wave of licensed games was "Phoenix". A number of companies wanted to make a home version, but once Atari bought legal copyrights, they KNEW they would be sued if they put out an infringing version of the game. Imagic tried it anyway with their "Demon Attack" game for the Intellivision. Atari sued them, citing the boss stage as the reason. Other "birds in space" games were implied to be OK, since Atari did not go after games that did not have a mothership stage. Hence the removal of this stage by the makers of this console and its games. I say "removal" since it is clear that there were no technical reasons the level could not be included. "Red Clash" has a mothership stage in it; it may even be re-used raw assembly code from "Space Vultures". SV only used 6k of code, with 2k still available. This doesn't sound like much at first, but consider that "Crazy Gobbler" fit into less space than 2k. The game "Hobo" had 5 different screens and "Jumpbug" had 12 screens, and neither of those games used more than 8k of space. German collector Stefan Piasecki collected for the TVG console back in the day, and he reports hearing the rumor even then that the game included the mothership stage. He suspects magazine reports or internal literature had described an earlier version of the game (made before Atari bought the arcade game's rights), which is why shop owners told him that the stage was there. If you look at the Emerson console's box art, you will see it implies the inclusion of a mothership stage. The use of EPROMs instead of ROMs in the USA is suspicious in itself; it implies a last-minute game code change. The recent confirmation that these games were all written in assembly language, likely shoots down the idea that the missing boss stage is merely hidden inside the existing code, simply lying dormant and unused. (See also "American Football".) Last but not least… an MPT-03 catalog for the Prestige company appears to show a screenshot of the boss stage of this game. Olivier Boisseau correctly states that this may have simply been a faked screenshot, with nothing to back it up. But it also is just as possible that it is an accurate rendering of a game that once existed and was nearly ready for its final release. With so many other arcade clones showing up in two different versions -- an early one that was a blatant arcade clone and a later one that was a post-lawsuit, "watered down," legalized version of the first game -- it stands to reason that this game likely suffered a similar fate. The point to all this is simple… Ward wants people to keep their eyes open, so we can find and archive the full ROM version. Vautour de l'espace MPT-03 (Prestige) Unconfirmed. #MG-322. AKA: "Space Vultures". A catalog by Prestige shows a screenshot of the last stage -- the mothership -- of the arcade game. See "Space Vultures" notes. High quality scans of Space Vultures box, manual, and cartridge are here: https://archive.org/details/SpaceVulturesEmersonArcadia2001BoxScan02Back Here is the manual's cover: For complete information about this game, visit the above URL link at archive.org. I've included the important points from the manual here (including some broken English terms): Space Vultures - Video Game Instructions for Emerson Arcadia 2001 Cartridge No. 7, Part No. 1014 Object of the Game Watch out!! VULTURES from space are attacking your ROCKET. At start, either one of scenes, SMALL HAWKS or MOTHER HAWKS, can be chosen. Avoid the dropping bombs from the enemy VULTURES and their collidings. Fire your ROCKET to destroy them. An energy shield is provided to your ROCKET only in the combat with the SMALL HAWKS. When your ROCKET is energized, the firing from the SMALL HAWKS and their colliding cannot destroy your ROCKET. Five consecutive ROCKETS are provided to you for each game. The purpose of the game is to score as many points as possible by hitting the VULTURES. To Play the Game There are 2 different scenes of play that can be selected, SMALL HAWKS by pressing "START" button once or MOTHER HAWKS by pressing "START" button consecutively twice. However a second scene with 3 MOTHER VULTURES (See Fig. 4) will appear after all SMALL HAWKS in first scene have been destroyed. Fire your ROCKET by depressing any "FIRE" key on keyboard or squeezing any Action Switch located at the side of the hand controller (See Fig. 1A and Fig. 2) to destroy the VULTURES. To avoid the deadly bomb and collision, move your ROCKET left/right and up/down using the control of the disc/joystick on hand controller. In the combat with MOTHER VULTURES, you can control your ROCKET to move left/right only. If your firing hits the MOTHER HAWK'S wing or wing tip, the wing or wing tip becomes a SMALL HAWK which cannot be destroyed and do not attack you. But they will come back to attack you and can be destroyed in another scene after all MOTHER HAWKS have been killed. You have to hit the MOTHER HAWK'S body or another wing again, otherwise it is still alive and continues to attack you. While the combat with the SMALL HAWK, your ROCKET can be energized to protect itself being destroyed. Simply depress any "ENERGY SHIELD" button on keyboard. The color of your ROCKET will change to blue for a few seconds. A next energy shield can be set up after a short interval. The time of interval increases as your scoring point increases. Your firing or collision can destroy the enemy HAWKS but the collision does not increase the score. To maintain highest score on the screen, merely press "START" button for the next game. The highest score will displace on the bottom right corner so next player can challenge. Do not depress "reset" button, otherwise all scores will be wiped out. To Freeze (Pause) the Game This game has a freezing ability so that you may FREEZE the game whenever it is necessary until you come back to continue to play it again. Use right hand controller for freezing or unfreezing action. To FREEZE the game, press any FREEZE key on keyboard and all action will be freezed including the sound. Decrease the volume level of your TV if necessary. For UNFREEZE function, press any UNFREEZE key on keyboard and action will be resumed immediately. If volume has been decreased while freezing, be sure to increase the volume of TV back to desired level before unfreezing the game. Scoring Small Hawk (stationary) 5 points Small Hawk (flying) 20 points Mother Hawk (body) 25 points Mother Hawk's wing tip 5 points Mother Hawk's wing 10 points Space Vultures - The Mysterious Missing Mothership Level The Prestige Video Computer Game MPT-03 console, released in France, had a release of Space Vultures called Vautour de l'espace. Prestige published a game catalog that has a picture of the missing mothership level from that game. I used this tiny picture as a basis for my mothership "level" (a still image, really) that I released to the Arcadia Yahoo group on June 9, 2002. This "stage" is on most Arcadia multicarts. In 2002, Olivier Boisseau (I think), added a Prestige catalog to the old-computers.com website. Back then, scans were very low resolution. Here are the low-res scans that I used as the basis for my silly mothership creation: Here is a screenshot of the Mothership level from the screen I created: When "mothship.bin" is run on a real Arcadia, it sometimes comes up in 13-char mode instead of 26-char mode. Basically, it looks weird; like this: Turning the machine on and off again, or pressing the reset button, will fix the problem (this does not happen under the MESS emulator). The 2650 source code and other files for this mothership are available in this zip archive: Space Vultures - Mothership (2002)(Adam Trionfo)(Arcadia-MPT-03).zip Check out the bonus points area below for various ways to earn bonus points with this mothership level. Space Vultures Gameplay Options Space Vultures has a few gameplay options, but we're just playing the game on the default setting: just press start once to play (if you press it twice in a row then you'll start on the second stage; don't do that). Space Vultures (Scoring) We are playing for the highest score. 10 points are awarded for first place, 9 for second, 8 for third, etc. Space Vultures (Bonus Points): There are quite a few ways to earn bonus points this round: Space Vultures - Video Game Play - (1 Point) - I didn't find any proper gameplay video this game being played on real hardware (I'm pretty sure that all the videos of this game that I did find were made using emulation). Anyone who makes a video of a complete game being played on real hardware will earn one point. Please make sure to show that there is an energy shield available (press buttons 1, 4 or 7 on the left controller). Space Vultures - Video Review - (2 Points) - I didn't find any reviews of this game. I'd really like to see some quality video that talks about the gameplay. Anyone who reviews Space Vultures will earn two points. Note that a video review has the extra point built-in that would otherwise be awarded for a gameplay video. Space Vultures - Documenting Bugs - (1 Point) - As we've been discovering for ourselves, Arcadia games can be flaky. If anyone finds any problems, and documents them, then they will earn one bonus point. Just in case there are dozens of bugs, you can only earn one bonus point no matter how matter bugs are found. Space Vultures - Backstory - (1 Point) - Space Vultures doesn't provide a backstory. I guess one isn't needed for this game, but it might be fun to write one anyway. Write a background that may have been included with the game in 1982 and you'll get a bonus point. Space Vultures - "Play" Mothership Level - (1 Point) - Anyone who tries out my mothership level on real hardware or under emulation (and provides a screenshot) gets a bonus point. This is dead simple; everyone should get this point. Space Vultures - Play and Integrate Mothership Level (10 Points!!!) - Special Note: This programming challenge is open for all of season 2 (which is all of 2018!!!). Somewhere out in the world there may be a prototype of Space Vultures that has the mothership level built into it. Anyone who builds the mothership level into Space Vultures in a gameplay style like the arcade game Phoenix, and makes this missing third level fully playable in no more than 8KB, will get ten bonus points. Hell, maybe even more bonus points-- this might be negotiable, as this isn't a trivial task! This isn't a simple undertaking, but it might be fun to do for those very few people with the proper skill set! Summary I first played Space Vultures in about 2002. I didn't find it to be a great game, but it isn't bad either. It's simple and it works. I also don't recall any bugs, but it's been a long time since I've played this game for anything more than a few passing moments. Fifteen years ago I was hooked on Space Vultures for a little while. That's why I devoted some time to creating the static mothership screen. I wish that I had the programming chops to get this missing level into the game. I think if you give this game a chance that you'll have fun with it. So, give it a go; what can you lose? This season is just starting, so jump right in from the beginning of round 1 and have some fun beating the feathers out of these space birds! Adam
  14. Season 2, Round 2 of the Arcadia 2001/MPT-03 High Score Club will last about two weeks. This round ends on Sunday, February 4, 2017 at 10pm MST (aka Monday, 2am GMT). The game being played this round is Alien Invaders, a game released in 1982 for the Emerson Arcadia 2001. Alien Invaders is based on Taito's 1978 space-themed arcade game Space Invaders (released in America by Midway). For such a very simple game, there really is a huge amount of information in this post. You don't need to read it all (just pick up the controller and start firing-away at the baddies!), but if you're interested in the game's history, then you'll enjoy this post. Here is a screenshot of the game with all the alien invaders on the screen: Here is a catalog (I'm not sure for which console family-- maybe the Arcadia 2001?), that has a description of the game and artwork that I've not seen anywhere else: Here is the description for the above page of the catalog (from the "tea" reference, maybe this is from an English console release?): Seventy space invaders are fast on their way towards your city, and you can be sure they're not dropping in for afternoon tea! You have just five minutes of accelerated computer time to blast the nasties and save your city from certain destruction. There are three fortresses, behind which your missiles are safe. But watch out! These invaders are smart! If you hide there too long, they'll bombard the castle walls, so keep moving around or the evil space critters will get you, and we wouldn't wish that on anyone! Here is a video with gameplay of Alien Invaders uploaded to YouTube by "GuiasInfojuegos" on March 3, 2013. The sound in this video seems a little different from what I hear on my NTSC system. Maybe because it's being played on a PAL console? Here is the front of the Alien Invaders box: Here is the end-label of the Alien Invaders cartridge: Here is the front of the Alien Invaders cartridge: Here is the back of the Alien Invaders cartridge: The American release of Alien Invaders has no keypad overlays. Yup, you guessed right! This artwork is just plain weird! I guess no Emerson Arcadia artwork should surprise me by now. At least this art doesn't appear to resemble a Millennium Falcon. Hey, Arcadia Graphic Artist! Can you hear me? I want to interview you! I haven't really looked much into the non-American releases of Arcadia games for the Arcadia HSC, but I was curious if any of the games have better artwork-- and some of them surely do. The following pictures of boxes and cartridges all come from James Jacob's website, Emerson Arcadia 2001 Central ( This website supports all of the Signetics 2650-based machines (Interton VC 4000, Elektor TV Games Computer, et al.). Here is alternate box and cartridge artwork for a release of Alien Invaders for the Emerson Arcadia 2001 (where was this released?): Here is the box for the German Schmed TVG 2000 (an Arcadia family console): Here is the box for the Swiss Intervision 2001 (Ormatu family console): Here is the box and cartridge for the release of the game on a generic MPT-03 console: Here is the cartridge for the Australian Sheen Home Video Centre 2001 (Ormatu family console): Alien Invaders - Quick-Play Rules Play Alien Invaders on real hardware (PAL, NTSC, and any Arcadia family systems) or use the WinArcadia or MAME emulator. There are no gameplay options for this game. Just press the Start button and begin playing. Every game lasts about three minutes, no matter how many lives you have left. We're playing for highest score. Visit the Emerson Arcadia 2001 Central website for cartridge images and Arcadia emulators: https://amigan.yatho.com/ Here is a direct link to the Arcadia 2001 ROM images ("AlienInvaders.bin" is the filename for Alien Invaders): https://amigan.yatho.com/games.rar Post pictures of your high scores here. Alien Invaders - General Overview I'm using Ward Shrake's "Director's Cut" of his Arcadia 2001 section of the Digital Press Collector's Guide 7 (published in August 2002) for most of the information that is in this section. I'm including Ward's information about Alien Invaders on two difference systems, the Emerson Arcadia 2001, and the Bandai Arcadia. Alien Invaders is also known by at least four other names: Alien, Alien Invader, Invasion aus dem Weltall, and Les envahisseurs étrangers. Alien Invaders Emerson 4k cart. 1981. #1003 (Cart #8 ). Short case. One player game; uses left side controller. Unauthorized clone of the coin-op arcade game "Space Invaders". One of the earliest games and it shows. Not a game to impress potential new console fans with! Alien Invaders Bandai 4k. Bandai #3. One player game; uses left side controller. Short cartridge. Clone of the "Space Invaders" coin-op. Manufacturing codes found printed on masked ROMs made by Signetics show this is one of the earliest carts written for the console. Without much effort, we researchers found carts dated "8103" and "8108"… in other words, weeks 3 and 8 of 1981. To put that in perspective, realize that Emerson said in an official U.S. trademark application that their first use of the console name was in March of 1982; 15 months later. Even so, the program's history goes back even farther, in some form. Back in the days of the Arcadia 2001's "prequel" console -- the "Interton VC-4000" and its clones -- Signetics had released assembly code listings of a short "Space Invaders" game, to show consumers how to write programs for that console. This Arcadia program is likely a ported and updated version of that much-earlier Interton game. It is very interesting historically because of all that, but from the point of view of a potential new console buyer during 1982, this game and others like it most likely hurt potential console sales, big time! The graphics looked awfully simple when compared to next generation machine's games, even though they were not bad compared to many earlier contemporary clones of the "Space Invaders" genre. I may go so far as to say it had the same effect on people that the Atari 2600 version of "Pac-Man" often had… to make a potential console buyer think that, "if this is the best this console can do, then I do not want to buy it." Most people had seen various better versions of the game. The white background was off-putting and not visually appealing. Sluggish game play did not help matters much. Later games proved this was NOT all the console could do, but in some markets, buyers saw the new machine show up in stores briefly, then disappear into bargain-bin and closeout sale obscurity alongside machines like the Timex Sinclair. Having seen games like this, most modern collectors figured they knew why. A handful of modern collectors saw the later games and liked them, but until 1999 or so no one knew for sure that games on MPT-03 consoles were ROM-compatible with Arcadia machines. Anyway, we can only hope that retro-gamers figure out good games can be done on this console, despite the impression of games like this. High quality scans of Alien Invaders box, manual, and cartridge are here: https://archive.org/details/AlienInvadersEmersonArcadia2001 Here is the manual's cover: For complete information about this game, visit the above URL link at archive.org. I've included the important points from the manual here (including some broken English terms): Alien Invaders Instructions Video Game Instructions for Emerson Arcadia 2001 Cartridge No. 8, Part No. 1003 Your city and 6 missile launchers are under attack by 70 "invaders" who were launched by their "MOTHER SHIPS." The object of the game is to shoot down ALL THE INVADERS & THE MOTHER SHIPS before they destroy your missile launchers. You have 5 minutes of accellerated computer time showing (actual time is approx. 3 minutes) to accomplish this task. At the end of the game your score will appear at the top of the screen. It will remain in the computer memory as "HI" score until someone "beats" it. The next Higher Score will automatically replace it. This game can be played by as many consecutive players as desired. The "HI" score will remain on display as long as each successive game is triggered by the "START" button if power has not been turned "OFF." IN ORDER TO "ERASE" the HI-score you can either push the "POWER" button or push the GAME RESET BUTTON. To Begin Play You will hear musical notes and first see the MISSILE LAUNCHERS, THE CITY and THE DEFENSIVE CASTLES, in red, yellow, green and black colors. You will also see time 5.00 and 000 HI. Slowly the mother ship will appear below "000" and you will see the "INVADERS" being launched by the mother ship. The game is ready for ACTION. How to Play Since this is a "ONE PLAYER AT A TIME" game, the Left Hand Controller will be used. Pick up left hand controller with "Disc" towards you. The controller has 4 functions. Move the missile launcher to the left — depress left side of Disc (9 o'clock) Move the missile launcher to the right — depress right side of Disc (3 o'clock) Stop the missile launcher — release Disc. Fire missile - Depress side button (either one) or press digit #2. Press Start Button 1. The invaders will start moving and shooting at the missile launchers. 2. Press "Disc" for evasive action. The missile launchers can move left or right. You have 3 fortresses behind which your missiles are "safe". However, the invaders can penetrate your "FORTRESS" cover one block at a time. You can also shoot thru the fortress at the invaders. Every time your missile hits the fortress it also destroys 1 protective block. Shooting You will see on the screen a black missile on top of launcher. To shoot, squeeze either Action Switches or press # 2 on keyboard. After each missile is launched the next missile will be loaded and ready to fire. You will notice that as the invaders descend on the city- the buildings will shrink accordingly. As you hide your missiles behind their defensive castles the invaders will seek out that particular castle and "bomebard" it. So keep your missile launcher on the move. If you merely try to hide behind the "castle", the invaders will "get you". Scoring Whenever your missiles hit the invaders you will hear a "hit" sound and it will show on your score. The points are: Hit yellow invader 1 point Hit green invader 2 points Hit red invader 3 points Hit black invader 4 points Hit Mother Ship 9 points At the end of the 5 minutes, for each missile launcher you have left you receive an additional 10 points per launcher. At the end of the game your score will show. If it is the highest score, then it will also appear next to "HI." The HI score for the competition can only be removed if the RESET button is depressed or the power is turned off. Time 1. Invaders will move faster and will start descending as time goes on. 2. The game ends when all missile launchers have been destroyed or the time runs out. To Play Next Game If you wish to retain the HI-score then merely depress the "START" Button. Then continue. If you wish to erase the HI-score then merely depress the "RESET" button. The high Score will show a blank and your next score will become the Hl-score. Pausing the Game? Unlike most Arcadia 2001 games, there doesn't seem to be a "freeze" feature in this game. Alien Invaders Gameplay Options Alien Invaders has no gameplay options. Just start shooting at those terrible attackers. Alien Invaders (Scoring) We are playing for the highest score. 10 points are awarded for first place, 9 for second, 8 for third, etc. Alien Invaders (Bonus Points): There are quite a few ways to earn bonus points this round: Alien Invaders - Video Review - (2 Points) - I didn't find any reviews of this game. I'd really like to see some quality video that talks about the gameplay. Because of the time it takes to make a "proper" video review, anyone who reviews Alien Invaders will earn two points. Alien Invaders - Documenting Bugs - (1 Point) - As we've been discovering for ourselves, Arcadia games can be flaky. If anyone finds any problems, and documents them, then they will earn one bonus point. Just in case there are dozens of bugs, you can only earn one bonus point no matter how matter bugs are found. Alien Invaders - Backstory - (1 Point) - Alien Invaders doesn't provide a backstory. I guess one isn't needed for this game, but it might be fun to write one anyway. Write a background that may have been included with the game in 1982 and you'll get a bonus point. Summary Oh, man! Games on the Arcadia family can be so weird. Alien Invaders seems like a test case or demo game for a point-of-sale kiosk. Why would the programmers limit the game to a maximum time of three minutes? There were so many strange choices made for this console. It seems that all or most of the games were made in a rush to get them out to the companies that were selling these games all around the world. According to Ward Shrake, Alien Invaders was manufactured in the first month of 1981. That means it was programmed in mid-to-late 1980. The story behind this "1982" game console is still yet to be written! Who designed the Arcadia 2001 and when was it first created? That's enough thinking about this console's unusual roots. It's time to start playing Alien Invaders. If you've not played in a high score club round before now, then now's the time to join in! Have a fun second round, everyone! Adam
×
×
  • Create New...