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Found 120 results

  1. I picked up an Odyssey and all 10 additional games. I'm starting to research the homebrews and see what is out there. If anyone has any information on any of these homebrews, I'd appreciate if anyone could link me to reviews, screenshots, auctions, etc. If you own any of these games and want to just say how fun it is, I'd appreciate knowing that as well. I'd also like to know if I'm wrong about the status on any of these or if there are more that I don't know about. Released Homebrews: Odball by Revrob Mentis Cohorts by Revrob (I know there's been a dispute about people not getting this one. Did anyone actually get a copy?) Red vs Blue by Revrob Dodgeball by Atariland2600 Odyssey Evil by ManCaveArcade Captain Bruce by Atariland2600 Unreleased Homebrews: Tannhauser Gate by zhorton (Announced in 2019) Fukushima by zhorton (Announced in 2019) Super Cat and Mouse: Cheesy Castle by zhorton (Announced in 2019) Presumed Abandoned: Hunting Adventure by ManCaveArcade (Announced in 2013 Confirmed Pending in 2015. ManCaveArcade could not be reached for comment in 2019.) Lava Monster by TheMichaelLant (Announced in 2014. Confirmed Pending in 2015. TheMichaelLant could not be reached for comment in 2019.) Hadeaus War by djfurreh (Announced in 2015. Confirmed Pending in 2017. Currently trying to reach djfurreh for comment.) Soccer by Uppy (Announced in 2015. Confirmed Pending in 2017. Currently trying to reach Uppy for comment.) I'm really interested in learning everything that there is to know about the Odyssey and I appreciate anyone giving me anything that can help.
  2. Developing comlynx support for Atari Lynx homebrew could seems a difficult task, but I discovered that it's easy. I think that the real reasons for so few homebrew with comlynx support are that there aren't so many examples of code available, and comlynx is not well suported on emulators, making difficoult to test the code. Sage's version of handy should support comlynx emulation over UDP, but using two PC is not the best solution while testing, and on my PCs I wasn't able to make it work (it crashes trying to connect). Since I'm developig a game that uses a 2 players mode, and I have to wait long time before to have an SD cart or an EEPROM cart programmer PI hat, I decided to modify Sage's version of the emulator to run two instances of the emulator core in the same application, than crosslinked the TX and RX comlynx interfaces of the two cores to have a comlynx test enviroment that can run on a single PC and without relying on network protocols. I made a quick and dirty tweak of the code, so don't expect an advanced version of handy. It's buggy, plays sound from both emulators core (so better disable sound) and can't emulate commercial games comlynx connection. But it works very well as a testing tools for developers. It's possible to swap betwen the two cores with CTRL+N or from the emulator menu. The active core outputs to the screen and gets the keyboard input, the other one runs silently in background. This means that it's not possible to use the two cores at the same time. Attached you can find a build for windows and a zip with the modified sources. When I have time I'll add the sources to my github and post the link here. To encourage other developers to start using the comlynx feature in their games (this can give more chances to win in the atarigamers game competition of this summer ) I'm sharing here two code examples of comlynx use. The first one is a simple piece of code from karri already posted on the forum (http://atariage.com/forums/topic/154232-cc65-link-error/?do=findComment&comment=1888745) that doesn't seem to have attracted the attention of the other developers. I slightly modified karri's code and attached it here (testcon.zip). In this example some sample text is sent over the comlynx connection at the A key press and printed on the screen of the other endpoint. The B key clears the buffer. The direction keys move an Hello world text, so that placing it in different position can help to identify the two running instances. The second example is a simple but complete game, an implementation of Tic Tac Toe using a 2 player mode over comlynx. The game uses a simple handshake protocol to start the connection that defines the two players ID (I took the handshake protocol from the comlynx code example of Championship Rally posted here http://atariage.com/forums/topic/283514-multiplayer-comlynx-from-championship-rally/) and a simple communication protocol derived from a more complex one I'm developing for another game of mine. Here are some screeshots of the game: The game code is mine (wrote it in an hour), this means two things: - It's public domain (do whatever you want with it, you can also develop from it a full game with muisic, gfx and and AI for 1P mode, but hurry up before I do it first) - It can contain bugs. I really hope to see a lot of new homebrew games with comlynx support in the next future. Happy coding Note: The code axamples posted here aren't tested on real lynx yet. Please let me know if they work as expected. Handy_multi.zip handy-win32src-0.95-patched_multi.zip testcomlynx.zip tictactoe.zip
  3. Xump - The Final Run is a simple multi-platform puzzler by Retroguru. Initially released by Psilocybin Development in 2005 the game has been improved in almost every aspect you can imagine. New graphics, new levels, new music, new options, new everything... Help Holger to clean up deserted space fields. As this is a very dangerous task for a human being a headbot named Xump will be the one who has to suffer. Your main task is to clean all dissolving tiles on several single-screen levels by simply stepping on them, one by one. Few fields are secured with mines and need a double tap. Mines can be blown up when passing by or disarmed by Xump when staying on this specific field for a short moment. Certainly the mission sounds easier than it will be. Atari Lynx Port I started studying the Lynx toolchain in November 2018 with the idea to port this game to Lynx fashinated by the idea to have a lot of challenges to face, like dealing with a lower resolution then the standard one of Retroguru games, or not haveing modplug support for the background tunes. It was a fantastic journey in retrocoding and now I'm in love of Atari Lynx (more than 3DS that was the system that make me return on coding after several years of pause). I did my best to make a game that coud have compete with some of the comercial releases of the Lynx Age. Could have been better? Maybe yes, but not with so few time (6502 ASM is the next frontier). Retroguru games are always in continue refining, so if you havesome hints to make the game better let me know... but don't wait too much or your iprovement suggestions could miss a possible phisical release of the game. Last version of the game is downloadable from Retroguru site: https://www.retroguru.com/xump/ I'll post here if there are updates to the release. Controls UP = UP BUTTON DOWN = DOWN BUTTON LEFT = LEFT BUTTON RIGHT = RIGHT BUTTON SELECT = A BUTTON PAUSE = PAUSE BUTTON MUTE/UNMUTE MUSIC = OPT1 ROTATE SCREEN = PAUSE + OPT1 RESET GAME = PAUSE + OPT2 RESET HIGHSCORES = OPT1 + OPT2 How to use the lnx file Xump for Atari Lynx can be played on a real Atari Lynx writing an EEPROM Lynx cart of at least 256 KB with the xump.lnx file (removing the starting 64 bytes header), or using a RetroHD SD cart. It can also be played on Lynx emulators, but most emulators will have sound issues. The game saves higscores and the last level played if a Lynx cart with an extra 128 bytes EEPROM chip is in use. Emulators need to support EEPROM emulation. To enable saves on a RetroHQ SD cart, a file named xump.sav of 128 bytes must be created on the SD in the /saves/ folder (the content of the file is not important and will be overwritten at first use). You can find attached a zip file with a save file ready to use. Screenshots Xump_sav.zip
  4. See how I coined the term there. I've just finished "UFO" over the weekend! (for now at least, the best I could squeeze into 4K) and also here is the most recent update to "K.C.'s Crazy Nightmare!" ** Update ** I have added "Handy Pick Hank" to the files on this post to keep the collection together. My website for other 2600 games I've made: TacticalNeuronics.com Reders_UFO_13.bin Reders_UFO_13.txt Reders_KCs_Crazy_Nightmare!_13.bin Reders_KCs_Crazy_Nightmare!_13.txt Reders_Handy_Pick_Hank_20170415.bin Reders_Handy_Pick_Hank_20170415.txt
  5. ProjectY It's ProjectY - the RPB you've been waiting for since the 90s! WIP @ 's Magical Game Factory. The Origins For the first time ever, fans of retro consoles are getting exactly the game they want! And they want a RPB! Investors, as they are called, have used their voting power to shape ProjectY to their own liking. Their first poll result was to make a game for the Mega Drive/Genesis. Then came the decision to make the game a RPB (Role-Playing-Brawler). The final big turn for the project was the setting, which the investors decided should be cyberpunk. With these defining poll results, ProjectY started to take shape while additional minor polls followed. Development is currently ongoing; you can still join ProjectY and shape the game by voting, submitting your ideas and discussing the project on the boards! 40MEG Obtained with fervor by the investors, we can guarantee the game will have a bare minimum 40 megabits cartridge. ProjectY is joining the small club of High Density Cartridges (also known as the "big, black cartridges"). This will be at least the second biggest Mega Drive/Genesis game ever, after WaterMelon's own Pier Solar! With this much storage at our disposal, we can make the ultimate 16-bit beat 'em all! Also obtained by the investors, the game will feature four playable characters, one of them to be unlocked. The Context ProjectY takes place in a post-apocalyptic world, set in an Asian high-tech metropolis. The last survivors of the nuclear war are divided into several classes, where the most powerful have the others by the balls. This has divided the governing bodies into several fractions, where ethnic mafias and a corrupt corporation are just a few of them! As you can see, this story is filled with many possible scenarios. It will demand lots of exploring and several playthroughs to get everything out of it. WHY SHOULD I JOIN AND INVEST? How do I join a project? If a project is open to join, you can join by investing at least one GEM into the project. What are GEMS? How much do they cost? GEMS are Watermelon's currency. As for now, one GEM is equal to 10 cents (USD) with the possibility of changing later on. You can use GEMS to invest in a project. If you earn some GEMS, you can use them to get discounts on products, get coupons, etc. What do I get for my investment in a project? Magical Game Factory investments offer access to voting and conversion features. How much do I have to invest to save myself one copy of the game? 500GEMS (USD 50) for one edition of the game reserved exclusively to Investors. More information on http://www.magicalgamefactory.com/en/
  6. UPDATED 6/15/19 11:51 AM EDT: Rare ColecoVision Homebrews For Sale A couple of rarities remaining from my collection that I no longer need/want for various reasons. Asking prices are generally the same as what I paid for them. Both games are complete, in the original box, and in MINT/NM condition unless otherwise stated. CS/PONG comes in a plastic game box protector. Please see photos. Computer Space / PONG (CollectorVision) - Limited edition numbered #143 of 150; BLACK cartridges ... $160.00 USD **SOLD** Steamroller (Retrotopia) - Cardboard box; 2000 release; some discoloration on cart label ... $80.00 USD **SOLD** Prices INCLUDE USPS/Canada Post standard ground shipping anywhere in Canada or continental United States. If you wish me to ship via air or some other carrier, or if you need me to ship outside North America, please contact me. Payment via PayPal accepted at algonquin2034 (at) gmail (dot) com Will ship well protected in strong shipping box within 2 days of receiving payment.
  7. Time to announce the third game of the 2019 Harmony Games Tournament which is Space Game which that won for best batari Basic Game in The 2018 Atari Awards. you can get the game here (along with instructions) Here are the rules: Play on Save the Earth Hard Mode (Left difficulty on B Right on A) Scoring goes for as forward: top 10: 10 (for first) to 2(for tenth) 1 for everybody after 10 This round ends on June 2nd at 2pm Central if you beat the game you get 5 bonus points Good Luck (sorry took so long to post this was busy with other items)
  8. It's Easter time and what better way to celebrate than to play a new Atari Lynx game from Atari Gamer - Eggsavier's Cackleberry Rescue. This is a LCD style game in the theme of the famous Game and Watch type consoles. There is a little bit of colour and music thrown in on the title screen but once you get to the game itself, it's very reminiscent of these old style LCD consoles! Here's a short introduction article about this game - https://atarigamer.com/articles/eggsavier-s-cackleberry-rescue---a-new-game-for-atari-lynx You can play it online via the Atari Lynx emulator here - https://atarigamer.com/lynx/play/EggsaviersCackleberryRescue/926170969 ...or download the ROM here - https://atarigamer.com/ag-api/lynx/rom/EggsaviersCackleberryRescue/926170969 Here are some screenshots...
  9. From the album: My Collection

    3 homebrew games for the Sega Dreamcast. Gunlord Rush Rush Rally Racing DX Sturmwind Special Edition

    © Michael Luenzer

  10. Game: Allia Quest System: Atari 2600/VCS/Sears Video Arcade Publisher: Atari Age Original Publisher: ebivision Programmer: Igor Barzilai Cartridge Size: 4K Copyright: 2001 Genre: Shooter (Vertical) Controller: Joystick (Sega Game Pad Compatible) Players: 1 Rarity Rating: H (Home Brew) In this review I will be borrowing heavily from my review of Allia Quest that I posted to the Atari Age Store Page. Full disclosure - I rated it 5.0 out of 5.0. FROM THE MANUAL It was a simple enough mission, return the ceremonial pants that the Prince of the Agrob system had left behind on his latest diplomatic mission to your home world. The journey to planet G45 was a pretty boring affair. Or so you thought! Not far into your mission, a squadron of ships appears on your radar, but it's not a welcoming committee! After the surprise of shots echoing against your hull, you scramble to get the ship into combat mode, knowing that your simple delivery mission has now turned into a fight for your life! This is a highly addictive vertical shooter originally published by ebivision. This was their second game following the disappointing Alfred Challenge. There are 8 alien races that you must battle in the game. They come in waves. This game takes time and patience to get use to the different varieties of alien ships and the formation and movement patterns of each. I have my own name of each of them, based on how they look, such as Eyeballs, Flying Carpets, Klingon Battle Cruisers, Lanterns, etc. The game has different names for them of course. Each enemy formation must be destroyed completely before the next formation of enemies will appear. Remember, each enemy has its own pattern as far as how it moves in formation. But the formation an enemy uses will stay the same from one level to the next. Once you have destroyed the last ship in the last formation you will hear a bleep tone. That not only indicates that you are moving on to the next level, but have also earned an extra ship. You have to keep track of how many ships you have in your head, because it's not displayed. An interesting feature of this game is that if you move to the left or right of center far enough you will see another formation mirroring the one in the center. They can take you out as well, but then you can destroy them as well. As you advance each level these 'mirror' formations will move closer to the one in the center, forcing you to thread the needle so to speak. This is a very good game considering that it's only 4K in size. Actually, this is a good game. Period. STRATEGY: After you learn the formation patterns (the way the ships move), you must learn the art of 'the dance.' You must weave as they weave, learning their rhythms as you go. I generally let the first wave go, so that I can get a clean shot of their under-bellies as they appear from the top of the screen. I will only shoot 4 in one pass. 5 is pushing it. There are times that I feel that I have reached the highest score that I am ever going to be capable of, but then go and top it, so never give up! CONTROLLER OF CHOICE: Sega Genesis 3-button game pad. Not only is it more responsive than the standard 2600 Joystick, but it's much more comfortable during long sessions. ATARI AGE ALLIA QUEST PROMOTIONAL VIDEO KNOWN ALLIA QUEST HIGH SCORES: 77,800 Achieved by Scott Stilphen / Atari Compedium http://www.ataricompendium.com/game_library/high_scores/high_scores.html 56,000 Achieved by Mark (MSH) / High Score This would be me. Score achieved with both Difficulty Switches set for A. http://highscore.com/scores/Atari2600/AlliaQuest/79967 52,000 Achieved by Mark (MSH) /High Score This would be me (again). Score achieved with both Difficulty Switches set for b. http://highscore.com/scores/Atari2600/AlliaQuest/80001 RANKING: 3 (out of 7) 1) Worm War I 2) Demolition Herby 3) Allia Quest (Home Brew) 4) Naughty List (Home Brew) 5) Bell Hopper (Home Brew) 6) Alligator People (Prototype) 7) Fire Fly OTHER GAMES PROGRAMMED BY IGOR BARZILAI Merlin's Walls (ebivision) https://atariage.com/store/index.php?l=product_detail&p=302 Pac-Man (ebivision; w/Eric Bacher) Power Off (ebivision; w/Eric Bacher) https://atariage.com/store/index.php?l=product_detail&p=299 EBIVISION GAMES OFFERED BY ATARI AGE Alfred Challenge (own) Allia Quest (own, obviously) Merlin's Wall Pesco Power Off! (own; Boxed) Thanks to Nathan Strum for informing me of Pesco, a game I didn't remember as an ebivision title.
  11. Hi everyone,i have some really good stuff for all of you. After the Chameleon fiasco,i wanted to talk to Collectorvision & Piko Interactive on their Facebook pages to see if they had any interest in porting some of their games either for the Jag or Jag CD. Fortunately they do,but the 2 developers have some issues,Collectorvision doesn't have a programmer for the system yet,menwhile Piko Interactive is figuring out on how to put some of their games in cartrigdges form. But either way,this is awesome news, what do you think?
  12. Can someone explain this in the simplest of terms? I really want to burn myself a copy of Gem Race now that Felyx made that nice art for it. I have Jiffi and think its a great and simple program, but where do you go from there? Convert to what file, what type of cd's best to use, what program best for burning to a CD with windows 7-10? Etc. Thanks! From those of us that need our hand held
  13. Is the Jinks 7800 cartridge the best shell to use for donor/homebrew purposes? Or is the draw with the board used with the game? Or both? Reason why I ask is because I found a spare cartridge and I thought if the shell is the best of the best, then why not scan it for 3D printing purposes? If the Jinks shell isn't the best, which shell is?
  14. Does anyone know this game? Does it exist?
  15. Yes! Just received my official patch from Space Cactus Headquarters. Show off your patch, if you have received one. BTW, if you haven't purchased this game, check out the reviews. I recommend it. https://atariage.com/store/index.php?l=product_detail&p=1108 http://atariage.com/forums/topic/263862-new-2017-homebrew-games-available-here-first/?p=3918943
  16. Here's a project I had in mind since 2009, Wrath of the Shurikens / Shuriken no ikari A Ninja game inspired from those games: - Tarzan - Pitfall - Megaman - Ninja Gaiden I decided to go on with this project (wich I'm currently working on) So far, the main character is done as well as the Stage 1 (on a total of 5 Stages) Backgrounds are done for all Stages except Stage 4 I need to work on Enemies, Bosses, Items The game will use the MegaCart (won't fit 32K obviously) I'm expecting to use something around 256K I'll post progress in this thread during the whole development So feel free to post your suggestions, comments etc.. Here's Stage 1
  17. (not mine) Vectrex "MiniVex II" controller, with Rapid Fire, twin analog joysticks Brand-new, twin joystick controller for Vectrex! It's got a tough, all-metal case. Size is about 3/4 of the factory unit, see photo 4. The two joysticks are analog, like the factory controller. The left and right cables correspond to the left and right joysticks, and a toggle switch on the back selects the left or right cable for button inputs, so you can use the buttons with EITHER joystick, when only one cable is plugged in, or you can plug in both cables and use BOTH joysticks at once! (The toggle switch prevents overlapping button inputs.) Thus this controller is compatible with Robot Arena, and (hopefully) the upcoming Stramash Zone. Now, if those homebrew designers would only grace us with Crazy Vector Climber, and Vectrex Widow, and Cloak & Vector... The buttons on this controller are smaller and stiffer than the factory controller, but there's a remedy for that...button #4, most often used for firing, has a rapid fire feature. Just hold it down and bangbangbang! The other toggle switch on the back selects rapid or normal fire, and with the rotary pot you can adjust the firing speed to YOUR liking. This controller is not cosmetically perfect...I make them by hand, so they're not going to be perfect. Please see my other auction for a simpler, single joystick version of this controller. I'll guarantee this controller for 30 days from the day you receive it. If it fails within that time, I'll repair it at no charge. Paypal only, will ship anywhere EBay's Global Shipping goes, and THANKS FOR LOOKING! https://www.ebay.com/itm/Vectrex-MiniVex-II-controller-with-Rapid-Fire-twin-analog-joysticks/222794918982?
  18. My business partner and I have come up with something that I don't think I've seen on the scene before, and I'd like to share it in order to test the waters to see what kind of interest we might have in the product if we were to go into production with it. It is an infrared remote control system we call AtariRC. Designed for the 2600 VCS. It includes the pause modification, select, reset, and two joysticks (no paddles), all controlled via the IR transmitter that is powered by a 9 volt battery. It is very much a prototype right now, but is completely working. We're unsure if we're going to sell them as completed products or just kits. We're unsure what all we are going to do with them in general honestly. We're still working on design and trimming the costs down, as right now a finished product would be rather pricey (probably about $150 a set, $180 if we install for you.) We hope to drive that cost down, obviously. Finished product will probably be vastly physically different from this prototype. Would any of you be interested in such a setup? (forgive my southern Indiana redneck twang...) Thanks everyone -Tim
  19. Hi Guys! ... and Gals! First, I want to thank you all for your support during those last 4 years! Infact, we will celebrate the 5th years of CollectorVision in 2013, in May exactly It's alreay been 5 years now since I founded CollectorVision in May 2008 The goal behind CollectorVision was to make games based on the wonderfull works done by Eduardo Mello and Daniel Bienvenu. I also wanted to make something different at the same time, wich was some collectors stuff, hence the name ''COLLECTOR's VISION'' So expect to see something ''special'' for the 5th Anniversary of CollectorVision In 2010, I started writting in a TXT file. everything I know and learned about ColecoVision and Coleco. The idea was to make a book out of it in the future. In 2011, I made ALOT of progress with the book by adding ALOT of unseen photos and stuff Last year, we release SO MUCH games that I did not really found the time to resume works on the book..... but also on the Museum ( colecoindustries.com ) The book MUST get release THIS year! In 2013, I will upload everything on the website so people could FINALLY access all contents I want this website to contains everything a Coleco/ColecoVision fans need The Museum was founded by Jim Notini (NIAD) and I Next, onto the homebrew stuff! We will soon release the previously unavailable: SOS CAT , wich the CV Brotherhood saved! Mario Bros will also get (re) release soon too The next projects are WIP including Monster Bash, RollerBall and Lode Runner There's alot more, but I will talk about those later as I need to close some circles before Final thing, 4 Atariage members founded a new software ''company'' named: Rewind MasterMind We will release our first game on the new game console: OUYA The first game we are making is a game commisioned by a man who was invloved with a 80s/90s company who released NES games The game we are making is a remake of their ''famous'' game, should I say I'm not allowed to talk about the details of the game yet, but all I can say for now is the game is a 16-bits game based on an old NES game franchise Hope to get your support for this game and the next others! So, Happy new year everyone and take care! Cheers and happy gaming! J-F BTW: I do have ALOT of emails/PM to respond, I'll get back to this real soon, sorry I took some weeks off
  20. Has there been any examples of an Atari ST game on a rom cartridge? Currently exploring the possibility of an ST home-brew game but rather than floppy disk doing a limited run on an ST cart. I presume bank switching could be used to overcome the rather limited cartridge capacity? thanks Barnie
  21. Looking for a CIB copy of Star Wars Ewok Adventure for the 2600/ 7800.
  22. If interested, please visit the thread I posted in the marketplace: http://atariage.com/forums/topic/278924-interest-check-colecovision-homebrew-kung-fu-master-collectorvision/ Thank you for looking!
  23. Time to announce the Fifth Round of the Harmony games: Laserman 2k3 This is our second Special Game as it will be featured for the Video Game Summit. Laserman 2k3 a hack of Keysonte Kapers for the 2600, where you as Laserman have to chase and catch your arch enemy Dr.X before he escapes his lab while avoiding obstacles like missiles, robots and bombs. Laserman 2k3 was made public on AtariAge.com on June 30th,2003 making it's 10th year anniversary. (first public showing at VGS '04 on emulator, second showing in cart form in VGS'05 So this Round won't offically start until June 30th. and will end July 22nd you can download the game here: http://www.atariage....twareHackID=138 (at the end of the round points will be awarded(10 (for first) to 2(for tenth) 1 for everybody after 10(any scores submitted after this round ends will be given 1 point) As mentioned above this game will be a special game, if an online score beats the live score at VGS'13 a prize will be given (for those in the US, an E-certifiacte to the AVC NewsStand at cafepress.com(25.00) and a digital copy of the VGS Program, for those overseas, A digital copy of VGS Program only(since charges are higher for shipping at cafepress as well not being available in some countries the e-cert is only for US players) Good Luck!!
  24. The Gizzle Wap and the Terrible Blizzard of Firn is a new side scrolling game in beta testing, so honest feedback is welcome. The story: 25th day of the 12th phase of 18th fade of the constellation Stonefish of the Hallmas Zodiac. (December 25, 2018) The Feast of Salubria has been cut short by a tremendous blizzard trapping those unfortunate enough to be caught outside under a blanket of heavy snow. (firn) The council of Sundra called for anyone willing to brave the elements and rescue the survivors . Only two volunteered. The Gizzle Wap defender of the J’Thanian woods and the Moum Moum, watcher of the Southern shores. The Gizzle Wap offered his ability to dig in the snow and the Moum Moum his keen eyesight. Together they would set up a safe house and search the land bringing anyone they found back to the base. “Oh brave Gizzle Wap and noble Moum Moum, you do not understand the severity of this storm. The cold and firn vortices will be too much for a shore bird and small creature of the wood. You will not survive through the night.” “Then we have no time to waste. We must do what we can during the sun’s light.” Game Play: You control the Gizzle Wap and the Moum Moum searching for survivors. You can move the Gizzle Wap left and right and the Moum Moum will follow. Press the joystick up to make the Gizzle Wap jump and the Moum Moum will flap. Press the fire button to dig in the snow. When you have a Salubrious stone you can pull down on the joystick to activate it’s ability. Scan the area while avoiding firn vorticies and listen for the Moum Moum to sing (tu rah lu rah lu) and dig where he sings. Something will be buried there. Note: the Moum Moum will not sing if he is too high in the air or too low to the ground. You must find that sweet spot in between. When you unearth a creature you will need to deal with it accordingly. (see beastiary ) The ones that need rescuing the Moum Moum will carry off to safety. Others you might need to rebury. Rescue enough creatures and you will see a star in the sky. A Paladin will drop a map. Pick up the map and it will lead you to the boss. Pay close attention to your life bars. The Moum Moum’s life is on the left and Gizzle Wap’s is on the right. If either of them reach zero the game will be over. If you take too long and the day turns to night the pair will take extra damage until one or the other expires. To replenish your health you must forage for food. Fortunately one of the customs of The Feast of Salubria is to bury food and gifts under trees. Dig at the base of a tree to unearth a gift. Not all trees will have things buried there. Defeat the boss and move on to the next day. The riddle of the Fraez: Each boss you defeat will leave a clue to the riddle. There are 7 clues. The last one can be seen in the sky. Gizzle Blizzard82bas.bas.bin
  25. I'm looking to buy a copy of the ColecoVision homebrew game Smurf Challenge complete in box. If anyone is willing to sell a copy, please let me know. Thanks, -John
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