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Found 9 results

  1. There's a talk on atari.area forum http://www.atari.org.pl/forum/viewtopic.php?pid=246635#p246635 about producing new Dragon Ethernet cartridge http://www.atari8ethernet.com Duddie from http://retronics.eu/ said, that he can start making them after he get customers for 50 cartridges. Estimated price is $60 plus shipping. We have a list going over there to gauge interest (currently 10 carts are claimed). I would like to start the same here. So if you are interested in one or more, please add yourself to the list. Let's get this project started. Thank You. Please copy the list and add yourself to the end with a quantity you want. Here's a proposed format: 1. YourForumNickname - 1 cart(s) 2. ....
  2. A couple of years ago, I referenced Omega's article for BBS/Internet connectivity for the TI via a UDS-10 device. Time and lack of a proper serial connection have kept me from further pursing this, but I'd still love to make it work. So quick question: can anyone provide a link/lead to a proper serial cable/adapter? I'd be interested in buying a pre-configured adapter/cable/jumper box, too, if it that even exists. I've already configured the UDS-10 based on Omega's instructions. I just need the proper physical serial connection between the TI and the UDS-10. (BTW, I've already tried re-soldering a single straight-though serial cable...it was time consuming and not at all easy to manipulate. And it also doesn't work. So I'm aiming for something a bit more straight-forward and easy.) Any help would be greatly appreciated. Oh, and if there are any newer/better methods for TI connectivity available at this point, I'm all ears. Thanks!
  3. Has anyone ever connected an RJ-45 WiFi dongle (like the one pictured) to their Lantronix UDS-10? I'd like to put my backup TI & P-Box in another room and use it to get on the Internet but want to make sure I'm not wasting my time. Would this work? The Lantronix has it's own IP number, but wouldn't the dongle also need an IP number to communicate with the router? Would one IP number get in the way and block the other in a series type or stacked arrangement? I simply have no clue, but it would be great to have a WiFi-TI!
  4. I'm trying to get my Apple II to connect to the Internet via this UDS-10 I bought off of ebay. [(More info on that here)] ( So, I plug it in, the "Link" light turns green meaning that power has been correctly applied. I plug in the Ethernet cord and... nothing. Whenever the Ethernet cord I use on my PC has been correctly plugged into something, an LED lights up. This doesn't happen here. And the "Status" light doesn't turn green, either. It just stays blank. Any ideas? Do you guys think the Ethernet port on my UDS is just broken? Thanks!
  5. Hi all, I'm hoping someone has the information I'm looking for. I currently have a Lantronix UDS-10 plugged into my classic computer's RS-232 port on one side, and an Ethernet cable going directly to my router on the other. While this works, and gets my classic computer on the Internet, I'd like to 'cut the cord' so-to-speak. Does anyone know of a WiFi device with an RJ-45 on one end to essentially replace the cable? Does anything like this exist? I'd be able to get the old computer into another room without drilling holes in the house or stringing cables. Thanx!
  6. I noticed Xbox couldn't truly network 2600 games. I've got a couple theories on this. 1 What is the controller red rate in reads/second for the 2600, others of its contemporaries, and future systems. I'm thinking it's similar to TV refresh rates, 60 Hz,. A cynical investor thinks the controller read rates are more in line with 8 frames/second. (I'll tell you why that's cynical later) 2. Is it true that to do a live joystick stream, you have to beat the time of one controller frame? (if 60 Hz, you need to beat 16 ms, if 8 Hz, you ned to beat 125 ms) I assume that's true. 3. Typical network traffic get anywhere from 80-150 ms ping or a trip between Cleveland and Chicago (600 km). And that would be too high of a ping time to work with joystick streaming. Is the reason because network traffic doesn't go from point A to point B and the only way to beat that is build a private network? 4. Would it make too much "extra programming" to networkize a 2600 game on the 360, an since most 2600 games are reflex an not strategy it's hard to anticipate how an opponent would act an the only way to networkize a 2600 game is to beat the ping time. I got theories on how to build a "Net-ari 2600" Current Atari and Sega brass say if I can show this works, they'll endorse my product. If my theories are correct and someone knows how to modify a 2600 to A) Y off your controller data to your machine and a network machine, B) receive joystick data from the net, C) Deal with random number data in a way so player 1 transmits its random numbers to the other machines and the rest bypass the normal random number generator and receive random data from the internet, and D) add administration data to temporarily pause a game if there is a network brownout. or frames out of sync all this with either a modified 2600 or a modern machine that plays 100% accurately 100% of 2600 games, (a real chip is probably the answer, no emulation, with a modern piggyback for dealing with those 4 factors above), we can build a Net-ari 2600. I've got the theory but my electronic skill is limited to cleaning dirty contacts on an old controller, and my programming skills are limited to a first semester college course. I need hep to do this. I either need $16,000 i funding or an electrical and programming hand to do this. Anyone interested, email me with your email and or US/Canada phone number, and well talk. My email is tripletopperATearthlinkDOTnet. If you're not smart enough to get an email address out of that string, then I don't know if you're the right person for me. I assume pretty much everyone reading this except most spambot computers can understand my email.
  7. I don't recall who mentioned it to me at Fest West, but one guy was telling me how he wished Flying Shark could save it's high scores to a place like myti99.net. I thought that was a BRILLIANT idea, but wonder how many software authors would want to make additions or alterations to their works of art, but it had me wondering about some of those 'older games' that source code still exists for. I figure any modified program(s) would remain in E/A 5 format so they could reside on the TIPI/RPi's SD card since it would have to be on a TIPI enabled system for the WiFi access to save and load the high score table anyway. It might give some old games new life when a little competitive rivalry is going on. I don't know how long high scores would remain, but from the server side I bet they could be reset every month or two. Even one program for experimental purposes would be interesting, although I have no clue which game would be most suitable as a trial.
  8. I recently obtained a little gadget that some of you may or may not know about, it's called a Lantronix UDS-10. It can get your old Classic Computer on the Internet. It acts like a modem, but it handles all the telnet protocols internally. One end hooks up to your classic computers RS-232, the other end uses an Ethernet cable and plugs into your router. I was amazed to find "GOBS" of active BBS's on the Internet. In my gallery << HERE >> you can see some images of the unit and a screen shot of the TI connected to one of the BBS's. << HERE >> Is the eBay search string. Sometimes you might have to wait a week or two to find a good, but you should be able to get one under $30.00 (shipping included) if you are patient.
  9. I can't seem to connect to a BBS using Atari800MacX 5.0.1 on MacOS 10.14.3, though I think I have everything configured right. Atari800MacX Settings: R: patch enabled R: path port 8888 (incoming, so doesn't matter I think) Load 850 handler via outrun.sys (not sure if this step required) Run terminal software Issue ATDI site.address port (ATDI per the Atari800MacX instructions - ATDT doesn't work either) but I'm getting nothing back What am I doing wrong? Thanx
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