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Blogs

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  • EricBall's Tech Projects (PRIVATE)
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  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
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  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
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  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • Robert @ AtariAge
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
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  • Retail hell (The EB years)
  • Vectrexer's Blog
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  • Retro Gaming Corporation
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  • Why Are You Even Reading This?
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  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
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  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
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  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • The Social Gamer
  • Ping. Pong. Ping. Pong.
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  • Nerdbloggers
  • Algus' Blog
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  • Brain droppings...
  • Sandra's blog
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  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
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  • Vic George 2K3's Blog
  • Whoopdeedoo
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  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
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  • Adam24's AtariAge Blog!
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  • Computer Help
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  • an atari story
  • JDRose
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  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
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  • Partyhaus
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  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
  • BrutallyHonestGamer's Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
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  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
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  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  • Prixel Derp
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  • VVHQ
  • Antichambre's Blog
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • Buying Atari on Ebay
  • matosimi's Blog
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  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
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  • eshu's blog
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  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • The Game Pit
  • PShunny's Blog
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  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
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  • Gunstar's Blogs
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  • Zsuttle's gaming adventures
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  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
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  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
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  • My blog of stuff and things
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  • Coleco Mini
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  • Atari 2600JS
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  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
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  1. In my previous blog post I opened up about the history of Radio F, the multimedia group I work with, regarding its early years as a comedy troupe and gradual evolution into a game publisher. I skipped over some of its history for the sake of brevity since it wasn't really applicable to the topic at hand but some recent developments have made them relevant again. From 1995-1999 Radio F existed as a comedy act, and from 2004 onward it became a publisher of games when "Software" was added to its name. Between those years, though? Radio F was actually a techno music group! The friend I started the group with in 1995 and I went our separate ways just before the turn of the millennium. My memory is bad but I think we had some argument over Pokemon of all things and we just stopped hanging out after that. In 2001 I started tinkering with music sequencing in my free time and this caught the attention of another friend of mine who was also interested in working on music. We didn't really take things seriously however by the end of the year we had a handful of tracks and no real way of sharing them in any meaningful way. We also didn't have a name for our project at the time. I suggested just reusing "Radio F" and my friend was fine with that. I collected seven of our better tracks and put them together into what would be our first album/EP, No More Lonely Nights. "No More Lonely Nights", 2001 Yeah... when it came time to design an album cover we settled on "Amy Rose upskirt" for some reason. In order to promote our music I registered a new account on GeoCities, which was still alive at the time, and designed a webpage for Radio F. I think Yahoo (owner of GeoCities) only provided something like 15 or 20 megabytes of storage space and given that the average size of an MP3 was around 3.5 MB for your average three minute song there was no feasible way for us to host the entire album on our website. Instead I took one of the better tracks from the project ("Thumper") and crushed its filesize down to somewhere around 2 MB. It sounded like garbage because of all the compression but it was the best we could do given the limitations. Visitors to the website could download the track for free and listen to it and if they liked it they could send us a mail order for five dollars plus shipping and we'd send them a physical CD in return. We actually sold a few CD's this way! Not many but enough for us to want to keep going with this project and maybe do a follow-up. 2002 would prove to be a very productive year for the group as we'd been inspired to work on music and thus had a second album ready to go after a few months of work. Titled Stuck on the Rollerslide (a reference to something that happened to me at a Discovery Zone when I was a kid) the second release was more of the same just better. We used the same sequencing software and method of recording as our first album. When it came time to release it we followed all the same steps as before; I added a page for it on the Radio F website and managed to find the space on the group's Yahoo account to fit another highly compressed "single" from the album to promote it. If you wanted one it was the same process as the first album, just send us a money order and we'd send you a CD. I want to say that we kept track of the names of who bought CD's from us and if you had purchased No More Lonely Nights then we'd charge you a dollar less for this album but I'm not 100% certain we did that. This was 20 years ago. Later that same year we'd release a third album, Eleven Dollars in Ones (an inside joke between my friend and I for how to give someone a cash gift and make it look like more money than it was). By the time I added the page for this album to the Radio F website we'd run out of storage space on our Yahoo account; the single from Stuck on the Rollerslide ate up the last little bit of space we had. I needed to find a way to include a sample track though! I'm surprised it took me as long as it did to think of this (two years and three albums) but the solution was as simple as registering a "radiof2" account on Yahoo and using it solely to host our MP3's. File size was still something to consider so again the track was compressed. The track we chose from this album, "FM", featured radio static in certain parts of the song and this did not compress nicely at all. It sounded horrible. Thankfully there were a small number of people who listened to our stuff who let us know that the song was perhaps a bad choice and because we now had a few more MB of upload space to work with we picked another track to offer online to sample the album with. It was now 2003 and my friend and I had one more album left in us. We weren't making bank selling CD's online because barely anyone knew about us. This was all just for fun and after a few years I think we were both kind of looking to do other things (for example I'd start working on Atari 2600 games the following year). Our fourth album, Reptilian Agenda, was in my opinion at least our best work. We couldn't pick one single track to upload online as a teaser so we actually uploaded three. By now we'd mostly figured out how to get the sound we wanted out of the programs we were using and it showed. Despite being our best release I don't recall selling very many copies of this CD. Each one sold less than the other which is weird to me because I feel the quality of the albums only ever increased. But I guess it was just a result of being so hard to find and how a lot of our "popularity" came from word of mouth on places like MSN Chat. After releasing Reptilian Agenda my buddy and I stopped working on music and focused on other things. "Monster Truck Rally" (single), 2003 So, that's twice now that Radio F has existed and twice now that the group has disbanded. I kept the name alive on my own through "Radio F Software" but it seemed our days of releasing comedy and music albums had finally eclipsed. In my previous blog post I mentioned the creation of the website "Radio F Software Headquarters" (RFSHQ) which acted as a hub to host all of the original comedy content I was writing and filming for the web. Despite being a multimedia-oriented website our previous album releases never saw the light of day there until close to the website's closure. In 2006 I thumbed through the four music albums that we'd made in the years prior and picked out ten tracks that I felt epitomized the group during its musical period. I wanted to feature a collection from all four albums however because I was going by song quality the majority of the tracks I chose wound up being from our third and fourth albums when we were putting out our best work. I named this collection F-Sides: The Best of Radio F and offered it as a premium download on the RFSHQ website. I believe the price was still just five dollars however instead of sending out physical CD's the advancement of technology now allowed us to accept payment online with PayPal and in exchange provide the buyer with a link to download the album digitally. F-Sides was available for purchase from its release in 2006 to the closure of RFSHQ in 2008. After going solo for nearly half a decade I had a growing interest in working on music again after being inspired by the rise of mash-ups and "YouTube Poop music videos" where creators would compose backing tracks and then pepper in "vocals" that had been sampled from viral videos and memes. In 2007 I tried my luck at this and created Radio F's first single in four years, "Hello My Future Dance Mix". This track sampled Michael "Mikey" Blount's infamous "hello my future girlfriend" audio recording that went viral in the late nineties. It was amusing but nowhere near as good as the mash-ups that were growing in popularity on the recently launched YouTube. I didn't get a lot of encouragement so I just kinda stopped working on new music, though the following year I made another remix mostly for the amusement of my younger brother and I. This track, "The Golden Fantasy Dragon", sampled TV salesman Tom O'Dell during a segment on the Cutlery Corner infomercial where he was hyping up a decorative knife of the same name. I didn't really have any intentions of releasing this song as a proper thing, I just uploaded it to YouTube where views wound up trickling in over the years. Like I said I kinda just lost interest in making music after the Mikey song flopped and the one about the dragon knife was just a one-off joke. That was until I stumbled upon the ongoing misadventures of Christian Weston "Chris-chan" Chandler. I'm not even going to try and catch you up to speed on this guy if you've never heard of him before, just understand that he used to be a bumbling idiot on the internet who overshared way too much about his personal life and situations. In one video that was released Chris attempts to demonstrate how he would perform oral sex on a hypothetical girlfriend. The original video is disgusting and I won't link it here but back in 2010 I was floored by it and felt compelled to sample Chris' vocals with raunchy porn music backing it. The result of this effort was the song "Tickle Yo Pussay". Given the active community surrounding Chris this song actually did gain some traction and garner several thousand streams but I never capitalized on it because the curse of Chris-chan is that once you involve yourself in his life yours gets ruined in return. I made a joke song and that was enough. Radio F, 2002 The Chris-chan single and its accompanying "B-side" marked the end of Radio F's output as a musical act. In the years that followed 2010 I graduated from university and went on with my life. Radio F's spoken word albums hadn't been in circulation for over a decade and the four music albums from 2001-2003 had long since been out of print and unavailable. F-Sides, the best of album, stopped being available for purchase when RFSHQ closed. The account associated with the mash-up singles I'd made eventually caught enough copyright strikes from YouTube to be terminated. Everything just sorta faded away. Only recently have I started caring about all this random stuff from way earlier in my life. I spoke about it a little bit in the previous blog post but there was an era of my life where I got led astray by some real bad actors and wound up getting hurt pretty badly. It's taken several years of therapy for me to work through all this and process it in a healthy way and only now am I really starting to feel "better" in a sense. I am now looking back at all the things I've accomplished and I find myself gravitating toward the more innocuous and wholesome things that dot my history. Radio F is something harmless and fun that I can be proud of and it's something I want to celebrate. I want to keep it alive in some way. At the beginning of this year I started re-compiling everything I could find from my Radio F days with the intent to put it back into circulation. I'm not yet sold on the idea of putting our entire back catalog out there again but F-Sides, the "best of" album, is a good starting point. As the name implies it contains our best work from our four musical releases. The mash-up singles I made from 2007-2010 were inklings of a fifth album, Conglomeraté, that was never completed. I compiled the highest quality recordings I could find of these tracks as well as their instrumentals and turned them into Conglomeraté: The Singles. Both of these releases are now available for streaming on Spotify, iTunes, and YouTube Music. If you use Pandora then Radio F's music is something that can be suggested to you based upon the music profile you've curated. I dug through the archives of everything I had across all of my hard drive backups and found a few pictures of my friends and I that would suffice as makeshift photos of "the group" and added them to our music profiles. It was important to me to find photos of us that were era-appropriate to match the time period when our music and recordings were made. Radio F, 2010 So now we're at present day. Next year Radio F turns 30. Three decades have passed since the day one of my best friends and I had the bright idea to record our material to cassette tape and use that to distribute it among the people we knew. I am very grateful that after all this time I am still on good terms with everyone who's ever been a part of the group both from its eras as a comedy and musical act. We are currently in the planning stages for a reunion album to celebrate 30 years. I'm thinking about something akin to a 50/50 album of recorded comedy and new music. Perhaps I can make a mash-up of new music featuring samples taken from our old spoken word releases of the 90's. I'm honestly kind of shocked that the idea never came to me back when I was making mash-ups in the late 2010's. I also want to reach out to the people I've met over the years who are either musically or comedically inclined and invite them to participate on a track or two. I'm very fortunate that for the most part everyone still lives in same geographic area so a reunion to record new material and such won't be too hard to pull off so I want to do this now because there's no guarantee something like this will be possible for a 40th or 50th anniversary. In the meantime I invite you to listen to the selected works I've made available on all the major music streaming platforms. It's nothing incredible but it's special to me and maybe in some way the fun and innocence of the recordings will rub off on you.
  2. The year is 1995. President Bill Clinton is currently on the DL with Monica Lewinsky however it would be a couple of years before that bombshell would come to light. SWAT Kats: The Radical Squadron was a runaway success on the newly launched Cartoon Network however it was cancelled after its second season. Microsoft launched the wildly popular Windows 95 operating system and began their reign as the dominant OS provider. I'm currently in grade school and while I guess you could say I was a "gifted student" who made high grades I was also constantly getting myself into trouble. Personally? I blame the fact that doctors at the time were (over)diagnosing ADHD and were completely oblivious to the autism spectrum which I most certainly was on. I made friends with a kid named Adam and we bonded over our mutual interest in Sonic the Hedgehog. We hung out often and when one of us was up to something we shouldn't have been the other wasn't far away. I remember spending many physical education classes in detention because when "run laps around the playground" day reared its ugly head Adam and I would instead just walk along the fence talking about whatever and the teacher hated us for that. Adam and I used to entertain people at recess by telling jokes. Usually we'd just wind up roasting our classmates but we also drew humor from the video games we played. At some point one of us got the idea to start recording our routines to tape and before the end of the year we had produced "Justin & Adam's Stupid Stuff", a 50 minute cassette tape filled with our "greatest hits". We would pass the tape around to classmates for them to listen to and then return to us. This whole thing ran on the honor system. But what was a spoken word album without a group name to go with it? Adam named the group with the first thing that came out of his mouth when we pressed the Record button: "This is F.U.C.K. Radio". We actually wrote that on our first tape. It was constantly getting confiscated by teachers who would always tell us we should know better than to use that kind of language. Inevitably they would begrudgingly give the tape back to us after a period of time and we'd just add more to it and pass it around again. "Justin & Adam's Stupid Stuff", 1995 (2006 Digital Re-issue) A couple of years passed and in 1997 Adam and I were still making nuisances of ourselves at school. Our first tape had been passed around and played so much that the first 15 or so minutes of tape were damaged and the audio pitch sounded way higher than it originally was. We decided it was time to retire the first tape and make another one. By now our classmates knew about the Radio F thing. Also in between 1995 and 1997 we retconned the group name to "Radio F" because that was more likely to fly under the radar and was something you could say aloud without getting into trouble. Our second tape was titled "Adventures & Shit" which entirely defeated the purpose of taking the sting out of what the "F" in Radio F stood for. Our content had evolved over time and now one of the bits we would do was talk about amusing hypothetical situations in video games. In a sense I guess what we were doing was akin to writing a purposefully humorous fanfic except we were relaying the content verbally. We did also write things down though as at one point we made a couple of issues of "Radio F Magazine" and passed them around school. Unfortunately none of these zines survived being handled and confiscated constantly. Fast forward another couple of years. It is now 1999. Radio F is still around but Adam and I have done a lot of growing up. We're in high school and although our peers remember us for our comedy of yesteryear we are rapidly aging out of it. We decided to start recording one more tape before it was too late. There was no funny name for this one it was just the eponymous "F.U.C.K. Radio". We'd gone back to using the old name because this was high school now and we were basically grown ass men who no longer whispered profanities at the back of the classroom and got in trouble for giggling too loud. Now we'd gotten into pulling pranks on people. Our best prank was when I reverse engineered the block page for the school's NetNanny software and produced a fake error page that made it look like the school's own website was blocked for containing "child pornography". The IT department disabled the site filtering software for months trying to replicate the error which meant we could all go play games on Miniclip or whatever and not be denied access. In hindsight that prank was probably a little extreme. Our third tape was passed around by classmates but the enthusiasm just wasn't there anymore. It was time to move on. Adam and I wound up having a major falling out toward the end of the year and we went our separate ways. Time marched on in a world without the inappropriate wisecracks of Radio F. In 2003 the game Robot Arena 2: Design and Destroy released. I've always been a huge fan of BattleBots so I bought the game day one and couldn't get enough of it. I immersed myself in the online community that surrounded the game and after only a couple of months on the market the game was blown wide open with the revelation that it was incredibly mod-friendly. Players started making new parts to build with and new arenas to fight in but I focused my attention to the game's roster of AI opponent robots. The first AI mod dropped some time around September 2003 that replaced all of the stock enemies with brand new harder designs. I was inspired to design an AI mod of my own so after teaching myself basic Python skills I churned out a mod of my own. But who would it be attributed to? I couldn't think of a good name at the time so I fished "Radio F" from the gutter and tacked "Software" onto it. The Radio F Software AI Pack for Robot Arena 2 launched to... lukewarm reviews. A pirated copy of Robot Arena 2 pre-patched with The RFS AI Pack. (2005) I didn't push the envelope enough like the first guy did. If I wanted to get recognition for something I was going to have to go real big. In the Robot Arena 2 game you can have up to six robots in your team but the AI teams were limited to only three. A friend I'd made through the BattleBots community hypothesized that you could somehow change the AI's team limit from three to six. With some tinkering he figured it out and since we were friends he gave me permission to roll out this tweak in the follow-up release to my AI mod. The second installment of the mod doubled all of the AI team rosters while keeping the designs from the first version playable. Nobody had ever done this before. This was the big thing I needed to get the attention I wanted from the community. But I didn't stop there. I found out through my own code exploration that there was nothing stopping you from increasing the total number of AI teams from 15 to theoretically anything you wanted. I released a third AI mod update that increased the number of opponent teams from 15 to 30. There was now 180 AI opponents you could fight in Robot Arena 2 if you were running my AI mods. The Radio F Software AI Mod for Robot Arena 2 soon became the most downloaded mod of all time according to the download trackers on the website that hosted all of the known mods for the game. Someone once sent me a screenshot of a popular torrent download of Robot Arena 2 that came pre-patched with my AI mod. The AI mod was eventually dethroned as the "most downloaded" when more experienced programmers arrived to completely overhaul the game. I was at the top of my game so I decided to branch out into other ventures because there was realistically nothing more that I could expand upon within Robot Arena 2. In 2004 I opened the website Radio F Software Headquarters (or the impossible to remember "RFSHQ" for short). Programming stuff was cool and all but I was starting to miss the days of being a comedian so RFSHQ would be my place to host writings on various topics that amused me, usually bad video games though which for 2004 was very much era-appropriate for the internet. I also (re)joined AtariAge because I'd lost access to my original account that I'd signed up with a few years prior. The account I'm using today to post this blog entry is that same account from 20 years ago. With my own website at my disposal I was able to essentially recreate the "Radio F Magazine" of old in a new digital form. My first post went live on May 9, 2004 and was a snarky review of The Adventures of Bayou Billy for NES. Concurrently with writing content for RFSHQ I was also learning how to decompile Atari 2600 games and modify them. I hacked up a number of games but the first one I ever posted about was Pineapple 2000, released on September 13, 2004. "Pineapple 2000", 2004 (Radio F Software) I was very much enjoying myself and having fun online. I was in my element. What's that meme? "Moisturized. Flourishing. Relaxed. In my lane." That was me. But the good times were not destined to last. I ran RFSHQ sort of like a bootleg version of Something Awful and my sense of humor very much aligned with the talent on that website (I had actually applied to be a columnist on Something Awful multiple times but was turned down every time). I made a lot of enemies online because the type of person I portrayed online was still that of the mindset of Radio F in 1995; I would take pot shots at people and places except rather than the targets being people I went to school with now it was things that had an online presence. They could also strike back. The forums on RFSHQ wound up becoming a hot spot for web drama and over the years this slowly ate away at my nerves. But there was another more nefarious thing in my life whose presence was growing rapidly. There's no appropriate way to phrase this without sounding like a freak so I'll just be out with it, Spyro the Dragon was my first real crush back in 1998. When I wasn't writing content for RFSHQ or working on Atari games I maintained a secret double life on sites like VCL and FurAffinity. It was not feasible for me to be an internet bad ass while also maintaining a presence in the burgeoning furry fandom. It was the one thing people I made fun of could nail me back with that I'd have no recourse to deflect. I kept things under wraps for as long as I could but by the time 2008 came around I was also becoming quite the notable person in the furry fandom under my alter ego (whose name I will not disclose and I've worked extremely hard to erase from the internet). Something had to give and in June 2008 things reached a breaking point. I retired from RFSHQ. I made the decision to pursue a presence among the furries full time as I thought this was the higher road that would lead to a better life. I revoked my administrative status on my own website and handed the keys over to my best friend Dan who had helped me work on RFSHQ over the years. Radio F Software died on that day but I don't think that ever really sank in until much later. RFSHQ hobbled along for several months before the website was gutted for its database of users which would go on to form the base of the newly formed TrackMill Games, a company spearheaded by my friend Dan that would see immense success for several years as one of the first "social gaming" websites on the web. All of the content that existed on RFSHQ such as the articles, comics, and videos were discarded without any consideration for what value they once had. I went on to become a very prolific writer within the furry fandom which led me to securing invitations to some of the largest conventions in the country to speak on panels as a guest. I was invited to private room parties. Publishers wanted manuscripts from me sight unseen. I rubbed elbows with the fandom's elite. I let all of this get to my head and I believed myself to be invincible, that I had outgrown my rank as a lowly internet comedian into something far greater. Self Portrait, 2011 I got a big head about things which culminated in a very humbling moment years later. Without naming names and going into details I was visiting someone very well known. Other noteworthy people were present. The owner of the property then brought out something that was highly illegal. Like, felony illegal. It was at that moment I realized I was not in good company. None of these people were my actual friends. I was surrounded by hedonists whose only aspiration was to chase thrills and highs. Everything I'd invested myself in over the past several years led me to this very moment and in that moment I wanted nothing more than to be anywhere else. I did not partake. The moment I returned home I opened every profile and portfolio I maintained online and blanked them all. I phoned in every single favor I was owed to get webmasters and other people to unperson me and make it appear that I never existed. There is no trace of me on the Internet Archive whatsoever which was no easy feat. Most would consider the lengths I went through to disappear outrageous. To me this was a matter of self preservation. I vanished so quickly and so wholly that most people assumed I had died. I took that as a compliment. I've spent nearly a decade in and out of therapy including several stints in psychiatric hospitals. Only last year in 2023 did I really start to make progress getting over what happened and move on with my life. Today I am working with my doctor to wean myself off of my psych meds to see if I can handle being on my own for the first time in nearly a decade. Things are looking good. For the first time in what feels like forever I feel like I am going to be okay. I lost a significant chunk of my life, all of my 20's and most of my 30's, and I regret that I didn't get to have the life experiences of a "normal" person and likely never will. I'm almost 40 now and I have a lot of catching up to do. I wronged a lot of people. I'm still making amends to this day. Radio F Software may have died on the altar of depravity but its legacy lives on. Remember the AI mod for Robot Arena 2? There was meant to be a fourth expansion but despite my best efforts I was never able to see it through to completion. After 19 years in development hell The Radio F Software AI Pack v2.0 for Robot Arena 2 released on February 18, 2023 -- the twentieth anniversary of Robot Arena 2's release. There is a special Easter egg for skilled players to find in the form of a selected anthology of some of the best work from RFSHQ. F-Sides, a collection of techno music that was originally released in 2006, was remastered last year and reissued online with physical copies to follow later this year. Gator Love, a romhack whose origin can be traced back to the year 2007, is now my current project and its connection to Radio F Software history won't be left out. I still have the original tape masters of Radio F skits that were recorded in the nineties. Despite their damage and age I am working on remastering them and next year I will be releasing "This Is F.U.C.K. Radio: The 30th Anniversary Collection" on physical disc in very limited numbers. Later on down the road I'm planning on working with my old friend Dan from the RFSHQ era to bring an archive of the website's content back online for its upcoming 20th anniversary. For a media label that's been defunct since 2008 there sure is a lot on the horizon for Radio F and I for one can't wait to experience it again. Radio F, 1997
  3. There's a talk on atari.area forum http://www.atari.org.pl/forum/viewtopic.php?pid=246635#p246635 about producing new Dragon Ethernet cartridge http://www.atari8ethernet.com Duddie from http://retronics.eu/ said, that he can start making them after he get customers for 50 cartridges. Estimated price is $60 plus shipping. We have a list going over there to gauge interest (currently 10 carts are claimed). I would like to start the same here. So if you are interested in one or more, please add yourself to the list. Let's get this project started. Thank You. Please copy the list and add yourself to the end with a quantity you want. Here's a proposed format: 1. YourForumNickname - 1 cart(s) 2. ....
  4. I think that Stuart's new web browser is such a big deal that it deserves it's own thread.
  5. I can't seem to connect to a BBS using Atari800MacX 5.0.1 on MacOS 10.14.3, though I think I have everything configured right. Atari800MacX Settings: R: patch enabled R: path port 8888 (incoming, so doesn't matter I think) Load 850 handler via outrun.sys (not sure if this step required) Run terminal software Issue ATDI site.address port (ATDI per the Atari800MacX instructions - ATDT doesn't work either) but I'm getting nothing back What am I doing wrong? Thanx
  6. We got a proof of concept cheap WIFI solution going over at Atari-Forum. http://www.atari-forum.com/viewtopic.php?f=15&t=31586 It's based on ESP8266 connected to the serial port. Should work for any atari and the parts are dirt cheap. C64 "wifimodems" are selling on ebay, connecting them to telnet based BBS's. Other retroscenes are also getting in on this aswell.
  7. Hi: I basically need some help getting the NETUSBEE device to work properly with Forum ST, also how do I give myself sysop access, I am new to NETUSBEE and the internet, and new to forum st.
  8. I created a basic TI Website about a little over a week ago (from a TI, the link is wagnerstechtalk.com/ti99/z.htm ). Haven't had time to make a video of Stuart's Browser+TIPI+ until this weekend. Hope you enjoy it:
  9. I don't recall who mentioned it to me at Fest West, but one guy was telling me how he wished Flying Shark could save it's high scores to a place like myti99.net. I thought that was a BRILLIANT idea, but wonder how many software authors would want to make additions or alterations to their works of art, but it had me wondering about some of those 'older games' that source code still exists for. I figure any modified program(s) would remain in E/A 5 format so they could reside on the TIPI/RPi's SD card since it would have to be on a TIPI enabled system for the WiFi access to save and load the high score table anyway. It might give some old games new life when a little competitive rivalry is going on. I don't know how long high scores would remain, but from the server side I bet they could be reset every month or two. Even one program for experimental purposes would be interesting, although I have no clue which game would be most suitable as a trial.
  10. A couple of years ago, I referenced Omega's article for BBS/Internet connectivity for the TI via a UDS-10 device. Time and lack of a proper serial connection have kept me from further pursing this, but I'd still love to make it work. So quick question: can anyone provide a link/lead to a proper serial cable/adapter? I'd be interested in buying a pre-configured adapter/cable/jumper box, too, if it that even exists. I've already configured the UDS-10 based on Omega's instructions. I just need the proper physical serial connection between the TI and the UDS-10. (BTW, I've already tried re-soldering a single straight-though serial cable...it was time consuming and not at all easy to manipulate. And it also doesn't work. So I'm aiming for something a bit more straight-forward and easy.) Any help would be greatly appreciated. Oh, and if there are any newer/better methods for TI connectivity available at this point, I'm all ears. Thanks!
  11. I recently obtained a little gadget that some of you may or may not know about, it's called a Lantronix UDS-10. It can get your old Classic Computer on the Internet. It acts like a modem, but it handles all the telnet protocols internally. One end hooks up to your classic computers RS-232, the other end uses an Ethernet cable and plugs into your router. I was amazed to find "GOBS" of active BBS's on the Internet. In my gallery << HERE >> you can see some images of the unit and a screen shot of the TI connected to one of the BBS's. << HERE >> Is the eBay search string. Sometimes you might have to wait a week or two to find a good, but you should be able to get one under $30.00 (shipping included) if you are patient.
  12. I'm trying to get my Apple II to connect to the Internet via this UDS-10 I bought off of ebay. [(More info on that here)] ( So, I plug it in, the "Link" light turns green meaning that power has been correctly applied. I plug in the Ethernet cord and... nothing. Whenever the Ethernet cord I use on my PC has been correctly plugged into something, an LED lights up. This doesn't happen here. And the "Status" light doesn't turn green, either. It just stays blank. Any ideas? Do you guys think the Ethernet port on my UDS is just broken? Thanks!
  13. What Is It? Hayesduino is an Arduino sketch that provides a bridge between the world of the Internet and small devices that do not have built-in ethernet capabilities. Old computers, such as the Commodore 64, Apple II and Atari 800 have serial ports, but do not have readily available Internet solutions with wide software support. While specialized solutions do exist for these platforms, they all require specialized software to use them and do not lend themselves to more general usage such as simply opening a socket, sending some data, and/or receiving some data. Hayesduino bridges this gap by emulating a Hayes compatible modem. This allows users to initiate Internet communications via sockets that are opened by "dialing" to a hostname and port. An example would be initiating a telnet session with a host by simply typing atdt hostname:23 and waiting for the host to respond. Using this technique, any online socket can be reached and communicated with. Hayesduino could have accomplished this without emulating a modem, but there needed to be a good way to allow the small machine to receive incoming connections. The three platforms listed above were all very popular systems for hosting BBS (bulletin board systems) which would accept calls over a telephone line via modem. Hayesduino simulates the incoming phone call whenever the software receives an inbound connection on port 23 (this is changeable in the code). When an incoming connection is detected, the Hayesduino will toggle the DCE-DCD line to trigger the remote software to answer the incoming "call". In this way a classic BBS can be hooked up directly to the Internet. http://hayesduino.codeplex.com
  14. Hi all, I'm hoping someone has the information I'm looking for. I currently have a Lantronix UDS-10 plugged into my classic computer's RS-232 port on one side, and an Ethernet cable going directly to my router on the other. While this works, and gets my classic computer on the Internet, I'd like to 'cut the cord' so-to-speak. Does anyone know of a WiFi device with an RJ-45 on one end to essentially replace the cable? Does anything like this exist? I'd be able to get the old computer into another room without drilling holes in the house or stringing cables. Thanx!
  15. Has anyone ever connected an RJ-45 WiFi dongle (like the one pictured) to their Lantronix UDS-10? I'd like to put my backup TI & P-Box in another room and use it to get on the Internet but want to make sure I'm not wasting my time. Would this work? The Lantronix has it's own IP number, but wouldn't the dongle also need an IP number to communicate with the router? Would one IP number get in the way and block the other in a series type or stacked arrangement? I simply have no clue, but it would be great to have a WiFi-TI!
  16. I just filed my taxes, and anticipate getting a Wii U with my refund. I do not have internet at my house. I do have a friend with a stable wifi, but he has two toddlers who are very curious! So what happens if I just try to run the console right out of the box without an update? Thanks.
  17. I'm only posting this new web app for info on an old console due to that this app is accessible through a modern device. Anyway, if you go to http://vectrexmuseum.com/mobile/vecapp.php you can find some info on a new web app for iphone, Ipad etc. If you go to he web browser on your device go to:http://vectrexmuseum.com/mobile/ you can find ebay auctions for UK, Germany ,and USA.
  18. I noticed Xbox couldn't truly network 2600 games. I've got a couple theories on this. 1 What is the controller red rate in reads/second for the 2600, others of its contemporaries, and future systems. I'm thinking it's similar to TV refresh rates, 60 Hz,. A cynical investor thinks the controller read rates are more in line with 8 frames/second. (I'll tell you why that's cynical later) 2. Is it true that to do a live joystick stream, you have to beat the time of one controller frame? (if 60 Hz, you need to beat 16 ms, if 8 Hz, you ned to beat 125 ms) I assume that's true. 3. Typical network traffic get anywhere from 80-150 ms ping or a trip between Cleveland and Chicago (600 km). And that would be too high of a ping time to work with joystick streaming. Is the reason because network traffic doesn't go from point A to point B and the only way to beat that is build a private network? 4. Would it make too much "extra programming" to networkize a 2600 game on the 360, an since most 2600 games are reflex an not strategy it's hard to anticipate how an opponent would act an the only way to networkize a 2600 game is to beat the ping time. I got theories on how to build a "Net-ari 2600" Current Atari and Sega brass say if I can show this works, they'll endorse my product. If my theories are correct and someone knows how to modify a 2600 to A) Y off your controller data to your machine and a network machine, B) receive joystick data from the net, C) Deal with random number data in a way so player 1 transmits its random numbers to the other machines and the rest bypass the normal random number generator and receive random data from the internet, and D) add administration data to temporarily pause a game if there is a network brownout. or frames out of sync all this with either a modified 2600 or a modern machine that plays 100% accurately 100% of 2600 games, (a real chip is probably the answer, no emulation, with a modern piggyback for dealing with those 4 factors above), we can build a Net-ari 2600. I've got the theory but my electronic skill is limited to cleaning dirty contacts on an old controller, and my programming skills are limited to a first semester college course. I need hep to do this. I either need $16,000 i funding or an electrical and programming hand to do this. Anyone interested, email me with your email and or US/Canada phone number, and well talk. My email is tripletopperATearthlinkDOTnet. If you're not smart enough to get an email address out of that string, then I don't know if you're the right person for me. I assume pretty much everyone reading this except most spambot computers can understand my email.
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