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Found 6 results

  1. Here are some minimalistic sprite demos for the Intellivision using IntyBasic 0.6 or later.... The first one shows one sprite: The second one shows the Iconic Intellivision running man: (The running man animation is owned by Intellivision Productions, so don't use it for anything commercial without getting their permission first, okay?) Here are the basic and bin files: spritedemos.zip Have fun, Catsfolly
  2. What is this? Some people were apparently born to be trolls - they can come up with rude, annoying, and inane comments all day long, with seemingly no effort. At the other extreme, some people are so bound by arcane concepts like "good manners", "respect for others", "common courtesy", etc that they couldn't possible be trolls, even if their lives depended on it. But what about people in the middle? Maybe you WANT to be obnoxious, and irritating, and drive other people crazy, but you just can't come up with enough annoying things to say? Does this describe you? If you are in this middle group, and you have an Intellivision (or a compatible emulator), then you are in luck! Intellivision to the Rescue! This revolutionary program takes ancient mad-lib technology, combines it with the new multi-random capabilities of IntyBasic 1.1, and couples it with the power and fury of the Intellivision 16 bit processor to generate more trollish comments than you could possibly want or use... Best of all, it's absolutely free (for a limited time…) Give it a try… tcg.rom (disclaimer - no actual intend to insult or offend anyone is intended or implied. If the program offends you, please delete it…) Edit: Here's a gif. Click to animate...
  3. Since GroovyBee recently wrote and posted a Coloured Square plotting routine for IntyBasic, I thought I would use it to try and make a colored squares version of my snake game. The original Snake game tried to fit in 10 lines, but this game is over 300 lines long. It looks like this: <- click to animate Here is the rom if you want to give it a try: cs_snake.rom and the source if you are the kind of person who likes to read source code: cs_snake.bas Have fun! Send comments! Catsfolly P.S. I just "finished" it, so there could be bugs... P.S.S. In the jzintv emulator, the sprite and the snake seem to move together, in the gif file they look out of sync.
  4. Warning: This game is really blocky. If you absolutely hate blocky games, this is not the game for you. Might as well quit reading now. Catch you next project. Later! Bye... Still here? Good. Here's the story - Back around 2010-2011, some guy who calls himself RetroBrad designed his own portable game system. Instead of using a boring ol' LCD panel for his display, he used an 8 by 8 array of multicolor led lights. So the whole display was 64 pixels. What can be done with such a low res display? Well it turns out that his favorite childhood game was Super Mario Brothers, so he wrote a platform game for his system that he called "Super Pixel Brothers". Despite the low resolution, it is quite fun to play. https://www.youtube.com/watch?v=7sEUDSz9XuY "So what?" you ask. "What do we care?" Here's the deal - Super Pixel Brothers was written in Basic, and the source code was released as open source. And now, thanks to Nanochess and friends, Intellivision has its own basic compiler - IntyBasic! So, all we have to do is slap the Super Pixel Brothers Basic source into IntyBasic, hit compile, and we can enjoy Mario style platform goodness? Unfortunately, it's not that simple... First, RetroBrad's portable system has a unique architecture, with red, green, and blue, bit planes combining to form each pixel. The Intellivision has its own unique design, with gram and grom and backtab and the like... The controls and sound systems are completely different, too. Second, not all basics are created equal. For example, the Basic RetroBrad used (Swordfish Basic) had mult-line "if then else endif" statements, whereas IntyBasic has single line if statements. In short, it was a lot of work. But now, you can enjoy low res platforming goodness on your Intellivision. One catch. - The game requires extra cartridge ram to work. Currently (Dec 23, 2014), the only way to enable cartridge ram in an IntyBasic program is to use the --jlp extension when compiling. The resulting program will only run under the jzintv emulator with the --jlp switch enabled. In short, the command to run the game needs to look something like this: jzintv --jlp -z1 spb.rom The game will also theoretically work on a LTO flash card, but I don't have one to try it on... Currently, it doesn't work on a cuttle cart 3 or Intellicart. In theory, the assembly file generated by IntyBasic could be hacked to run on a cuttle cart 3 (since the game only uses the extra ram and not any other jlp features). But I haven't succeeded in doing that yet. Perhaps in the future more elegant solutions will arise... In the meantime, give Super Pixel Brothers a try in the jzintv emulator. It is more fun than it looks. Think of it as 20 levels of platforming fun to enjoy while you wait for Princess Quest to come out... spb.rom spb.bas The original source code can be downloaded from this page: http://www.bradsprojects.com/super-pixel-bros/ Have fun! Send comments! Catsfolly
  5. ok, it's no Meteors, but when I put it on my LTO cart I was pretty pleased with it. Not polished or complete but what the heck. It's sort of like Asteroids but you are Invincible (for now). 90 seconds. 1 point for each Planetoid you hit. High Score is saved (until reset at least) If you like it great. Might add to it in the future. God Bless all of you that do sounds and music. I have no skills in that area and this game shows it. comments, ideas, suggestions and/or help are always welcome. I'm throwing this into the forum So I can concetrate on something else for the new contest, though I haven't landed on any good ideas for the contest yet. Enjoy PLANETOID_20180131.rom Planetoid_20180131.bas
  6. I think the best way to evaluate a tool is to try and do something with it. So, to try out Nanochess' IntyBasic compiler, I have written a version of "Clowns and Balloons" in it. The game is written in 100 % basic, and complete source code is included. clowns.zip Currently it is "beta" - everything functions, but it still needs tuning, and the levels are placeholders. (Some levels feature popular atariage celebrities (if they have short nicknames...)) It is pretty easy to stay alive, but difficult to clear the screen with a low bounce count. Please let me know what you think.... Catsfolly
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