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Found 18 results

  1. Art from SpongeFox right before the time ran out... Here is some love Bubsy got on twitter before and after the kickstarter.....
  2. There are four days left on the Bubsy kickstarter to raise $25,000. So far the counter is at $16,204 Which is actually impressive when you do the math and realize Bubsy has 405 backers! To help with this Bubsy fan Rusty Everhart has doned the Bubsy costume for some promotional moments to advertise for the kickstarter: At the very least the kickstarter has shown that Bubsy does indeed have some dedicated followers. You can check out the kickstarter here: https://www.kickstarter.com/projects/bubsy/bubsy-paws-on-fire-spicy-extras
  3. Bubsy has a kickstarter for the next game coming out. Really exciting stuff, check it out! https://www.kickstarter.com/projects/bubsy/bubsy-paws-on-fire-spicy-extras Original blog entry here: http://atariage.com/forums/blog/234/entry-15490-bubsy-kickstarter-for-paws-on-fire-february-2019/
  4. I see we're down to the last 12 hours for this one. Looks like it's all stretch goals now: https://www.kickstarter.com/projects/1462758959/commodore-the-final-years-book?ref=a5znrq
  5. Mad respect to Spooky Squid Games for letting me try out this demo. 12 hours left so if you like what you see back the Kickstarter! http://tinyurl.com/RussianSubwayDogs
  6. Hi all, As some of you may or may not know, I'm the founder of a small company which is finalizing development of a Retro Game Console, and soon to be launching on Kickstarter. I've created this post here, as we believe it's important for us to connect directly with the community for transparency and development reasons. We fully understand the past situations with other game consoles that created bad reputation for parts of the market, and that pushes us even more to provide a fantastic product to our customers. Introduction of Myself As some of you may have seen from my introduction post here, I'm a Canadian who has been living in China for the past 4 or 5 years. I'm a graduate of Computer Systems, and have been in the retro gaming community for about 10 years, most notably BenHeck and AssemblerGames. I'm from way back when people like Palmer Luckey were creating console portables, heh. Also, Like some of you, I grew up playing various retro consoles (most notably N64 and Genesis) with my family. Previously, I've worked short contracts with Square Enix/BigPoint, Microsoft and Mockworld. For Square Enix/BigPoint, I was a community moderator for Gameglobe, and for Microsoft I was an EN/FR SEO coordinator on the Bing project. Lastly, for Mockworld, I was QC tech for their Shockwave based games. I'm also a certified (TEFL/TESOL) English teacher, and previously have worked as a volunteer English teacher, as well as Foreign Leader at a few Middle Schools and extra-curricular facilities. Introduction of RetroATK RetroATK (short for Retro Attack), was founded by myself back in 2015, as way to start providing the growing retro game market with quality hardware. During these last 2 years, we've grown internally and have staff members in China, Germany and America. For example, our Engineer is known in some circles for creating various dumpers for NES, SNES, GBA, N64, NeoGeoPocket, and flash carts for GB and Wonderswan. Our website is: https://www.RetroATK.com *Please note, our website is currently pushing updates. So you may see some abrupt changes!* Our Core Team Myself - Founder and Marketing Peter (Byemu) - Engineer and Hardware Expert Carlos (Foxlet) - Software/Product Designer and Marketing Hameer (Habbasi) - Software Engineer & UI Developer Hameer's Introduction Hameer is a Pakistani engineer with a Bachelor's degree in Electrical Engineering and is currently pursuing a Master's in Information and Communication Engineering from TU Darmstadt, Germany. He has been programming as a freelancer for 3 years and has worked professionally for a year in the past. Peter's Introduction Peter, also known online as Byemu, is a hardware engineer, living in Shanghai, China. Peter has developed dumping hardware for consoles such as WonderSwan, N64, GBA, SNES and more, for the Japanese and Chinese market. He has also developed flash carts for the applicable systems as well. Carlos' Introduction Carlos is a software developer currently joining the RetroATK team to deliver the Lythium console according to the community's needs. Our Product: Lythium Lythium is a stackable modular retro game console, that has been built from the ground up, with the retro community in mind. As you can see below, Lythium has 3 major modular components, which exist to fit the various needs of our customers. Lythium Core is a USB based device which is capable of dumping SRAM & ROM, and can instantly play cartridges through our Windows/Linux/macOS client. While, the Lythium Controller Hub is a stackable add-on, to allow for native controller usage. Lastly, the Lythium Standalone box is a stackable add-on that allows the user to use Lythium on their TV, just like a traditional game console. So, no matter the situation, Lythium can fit your lifestyle. Lythium was developed, to fill the needs of various retro gaming enthusiasts, which means it supports ROM & SRAM dumping out of box, from an easy to use interface. Additionally, it supports instant game playing through the Core & Pro bundle, as well as the option for dedicated controllers, through the Controller Hub. Lythium supports a wide range of different consoles, and we aim to constantly add new console support to it, upon request from customers. Lastly, Lythium's front-end software is multi-platform, and can run on Mac OS, Windows, and Linux. Lythium's software is created with the community in mind, and will be able to push screenshots, and other information to social media platforms. We are also aiming to provide small contests which the community can partake in, through our social media platforms, in order to encourage users to connect while playing. Supported Consoles NES Famicom Master System SNES Super Famicom Genesis/Megadrive TurboGrafx 16 / PC-EngineGame Gear Gameboy/Gameboy Color Wonderswan / Wonderswan Color NeoGeo Pocket Gameboy Advance N64 More Consoles possible upon Request! Lythium Modules Lythium Core (Base module) Lythium Controller Hub(s) Lythium Standalone Lythium Bundles (Prices are preliminary) Lythium Core (Base Unit + All Cartridge Adaptors) - $120~ USD Lythium Premium (Base Unit + All Cartridge Adaptors + Controller Hub) - $160~ USD Lythium Pro (Base Unit + All Cartridge Adaptors + Controller Hub + Standalone Module + Homebrew Demo Cart) - $300~ USD Specifications CPU: STM ARM @ 75 Mhz (Core), x86 CPU (Standalone) Memory: 2GB (Standalone) Storage: 32GB (Standalone) - Preliminary Dimensions: 108 x 62 x 23mm (Core), 130 x 130 x 23mm (Standalone) - Sizes are Preliminary and subject to change. Modular Connector: Lythium Proprietary Connector FAQ Is Lythium just another "ARM Emulation Box"? Fortunately, it is not. The ARM CPU on the Lythium Core base exists to handle PC to Lythium communication, as well as interfacing Lythium with Cartridge side. We chose the STM ARM processor to handle these tasks, as it is flexible enough to do so. Additionally, the Lythium Core base PCB is custom designed, and the firmware running on it is custom made. So, in other words, the Lythium Core base is not an "off the shelf product that runs Linux". It is designed entirely from the ground up, by our team. The Lythium Core uses your computer's hardware as it's performance platform, and the Standalone base uses our x86 compatible platform. Additionally, the Lythium Standalone Base uses an x86-based system integrated with our software, powerful enough to give users an excellent gaming experience. The software for Lythium Standalone is not locked down or TIVOized, and able to be changed to a third party software. Why Kickstarter? Currently our product is past the prototype stage, and Kickstarter gives us the opportunity to generate interest and customers. This allows us raise funding directly for meeting mass production scale, while retaining exclusive rights over our product. In other words, this allows us to raise funds directly from the community, so we retain creative control, which doesn't always happen if you seek private investment at this stage. It's also worth mentioning that Kickstarter gives us a platform to share our progress, and connect to a large scale of customers, effectively and concisely. Why is the cost so low, compared to other similar consoles? We are working directly with component manufacturers, to provide high quality components for a reasonable price. Additionally, we have a strong relationship with many of our parts manufacturers, due to our staff members working with them for many years, to date. Lastly, since we have a team in China, we are able to communicate directly with the manufacturer, and bypass any middle man or service. Why different versions of Lythium? As mentioned, Lythium is the first truly modular retro gaming console. Right out of the box, this allows for customers to "build their setup" in the way that they want. We realize that different customers require different setups, depending on their lifestyles, and this allows us to provide that. All Lythium bundles ship with the Core module. Additionally, we will sell the other modules separately, so you can upgrade your experience as you see fit. Why modular? Designing our console to be modular, goes hand in hand with the reason for having different versions (see above). However, a modular design also allows us to continuously develop new add-ons for the console, therefore extending the feature set of the console. Also, Lythium is designed and developed with the community in mind. So in turn, we are open to idea of third party add-ons, created by the community, that can connect directly to Lythium. What's the current stage of Lythium? Currently, we have finished 2 major prototypes of our PCB board, and are finalizing our release candidate version. Concurrently, we are also finalizing our concept shell design and retail box. Lastly, we have finalized our beta version of our firmware and GUI. As we develop our product, we will continuously post updates to this thread, to keep everyone in the loop! What's the large scale plan for Lythium? After our Kickstarter, we will prepare and set the console to be mass produced and marketed. This means, a high quality molded or CNC shell, with an eye catching retail box, as well as targeting online and retail customers. Additionally, we will be manufacturing under appropriate safety and quality certificates such as CE/UL and RoHS. After this, you can expect to see us connecting with trade shows and conventions, as well as promoting the creation of third party addons. All of this is in order for us to really provide product that not only lives in the community, but also among it. Lastly, we will continuously update the console's firmware and software to remove bugs, and add support, to create a more joyful gaming experience for our users. What about the front-end software? The front-end for Lythium is developed in Qt and is compatible with Windows, macOS and Linux. It uses libretro's API for its emulation back-end. Because of the nature of the libraries it uses, it will be licensed as GPLv3. This will allow the community to look into the software and analyze it. On the standalone unit, the user can choose to install a modified firmware of their liking (although the resulting operation may not be supported), preventing Tivo-ization of the included Lythium software client. We have gone through the trouble to make sure everything we are developing is legal and that we don't violate any licenses, open-source or otherwise. What's the Future of RetroATK? In the future, RetroATK will be entering the Hong Kong Cyberport or Science Park Initiative, in order to grow at a stable pace, and to increase our industry connections. Additionally, this will allow us to receive grant-based funding and seed mentorship, so we can become larger and more powerful. And, As per our growth, we will also aim to provide additional products to the retro gaming community. In other words, you could see a portable version at some point. How can RetroATK avoid the problems encountered by previous crowdfunded retro consoles? From day one of public presence, we are aiming to be as transparent as possible with the gaming community and backers. This is quite unprecedented, as some other developers have chosen to use marketing mumbo-jumbo and hide behind the walls of the internet. Additionally, we are developing our system with license agreements in mind, and are in compliance to license agreements. Lastly, with the cooperation with the retro gaming community, and government initiatives, our presence will continuously grow and we will always stand by our community. In other words, this all means we will continue to develop with the community in mind, while respecting the hard work that the community has done before us.
  7. But does anybody even want him at this point? I have a couple copies (I backed the Kickstarter for PC and PS crossbuy.), and I am having a lot of mixed feelings. I want to like the game and enjoy it at times, but it isn't really what I was expecting at times. The look of the game makes me feel like a low end indie group worked on it (and didn't have 4 million dollars). The game doesn't play very tight at times either. I may not be the best at platformers, but I often felt a lot of my deaths were cheap. The dash is so overpowered and really should be limited if you ask me. I like the character designs but the voice acting is kinda meh and the dialogue could be better. I don't mind silliness here and there but it's almost too much. I want to like it... But it is trying so hard to not make me like it. I will go ahead and play through it, but mostly because I sunk a decent chunk of money into the Kickstarter... (Two pledges coming out to $140 or so.) How is everybody/anybody else's experience going?
  8. This is a topic that has been lingering in my mind for a couple of weeks. And since I'm always the inquisitive type I need to post this question. Would you support a crowd funded, brand new, Atari 2600 console? I know this forum has shown a mixed reaction towards products like the Atari Flashback. At the same time the popularity of that device, along with other "modern retro consoles" like the Hyperkin RN3, proves there is a healthy interest in classic hardware. So let's just say for the sake of discussion that a motivated invidual on this forum is going to produce a new Atari 2600 console. He or she is going to create this console using direct input from the Atari Age community. Everyone here will get to voice their opinion. And the console will be funded through kickstarter backing. Would you fund this project? Also, do we simply produce a modern 2600 clone or do we make improvements on the original design? And if you're in favor of improvements, what kind would you make? Internal, external, cosmetic, AV related? Do you upgrade the hardware itself, making the system more powerful? What about features like SD card support, wireless controllers, HDMI ports, etc? Does the system mimic the style of the original woodgrain or do we go for something totally modern and completely different? And here's the "million dollar question." How much do you think a project like this might cost? I know that some of you might be able to give a very informed answer to this question as you've had experience with production and manufacturing. And what is the legality here? Are we covered by the same laws that allow the production of console on a chip systems? One last thing, I must say this entire topic is inspired by some of the replies I received in my "Let's buy Atari" topic. I loved reading your replies. As a community, Atari Age is one of the most interesting forums on the web. So thanks for humoring me when I post topics like this one. I look forward to reading your replies.
  9. This just showed up on Kickstarter: https://www.kickstarter.com/projects/529306246/replicade-mini-centipede-arcade-machine-replica-12 I do want one of those keychains though:
  10. Hi there, the next attempt is on Kickstarter now. If you are an old scener, gamer or just an admirer of the Atari ST demoscene, come by and visit my campaign at: http://kck.st/2jNMse1 I have tons of new informations on the timespan between 1991–1993/94. It’s not exactly determined where the book will end. But I know you will be very surprised that I got another batch of secretive insights from industry guru Marc Rosocha. Other than that this volume will be the heart of the series, with actually over 30 persons take part with their memories. It will be so condensed that if it would be a zip-file and you unpack it, you suddenly would lying on the ground – buried under a wagonload of pages. Volume 2 is called BEYOND THE BORDERS and goes beyond – in every aspect. This volume not only presents some of the best artistic works on Atari’s 16-bit computers, but also gives the readers a chance to experience the downfall of the home computer industry from an Atari perspective. Come over to just have a look! Best regards, Marco
  11. Hi guys! If you are not aware of our Retro art book on the Atari ST creative culture, please hurry up to join us on Kickstarter: http://kck.st/21I7feE You can be the critical mass to reach our goals on the 6th June. In the last week some things went positive, some not. Marketing such a campaign is not easy. We constantly work on press releases. So, since the beginning on 6th May we have been covered by: Magazines: - Retro (german) - Return (german) - ST-Computer (german) - Pixelnostalgie (german) - Kultboy (german) - Retrogamesmaster (english) - Indie Retro News (english) - Retro Video Games (english) - Retrogaming History (italian) . Retrokomp (polish) - Atari Crypt (english) - Blue's News (english) - 8-bit Central (english) Forums: - Atari-Forum - Atari-Home.de - Demozoo - RetroCollect - Pouet - Nectarine - Atari Age - ST fanémule - Reddit - Atari.io - English Amiga Board I also produced a comprehensive audio podcast. Sorry for my weird english sometimes, I am coming from Germany. Have a listen on my Kickstarter campaign site, see below. Thank you for your support so far, I see you are interested in this unique story, but never have expected so much US-backers! This surprises me, as I thought this story is only a speciality for the europeans. Best Regards, Marco Breddin (Writer of the Atari ST Anthology)
  12. Hi, Marc Oberhäuser has announced a start of his Kickstarter project for publishing a 704-pages book "Games for Atari: 1977 to 1995". It would be a visual guide that would cover games for Atari 2600 (200 titles), Atari 8-bit (100 titles on 150 pages) and complete libraries of: Atari Lynx (74 titles), Atari 5200 (69 titles) & Atari 7800 (59 titles). More details in this thread on Atari Age and on the Kickstarter page.
  13. www.tinyurl.com/doublekick Now you can support Double Fine and Tim Schafer "develop Double Fine's next game, a classic point-and-click adventure. Where it goes from there will unfold in real time for all the backers to see." According to Joystiq, it only took 8 hours and 11 minutes for Double Fine to reach their Kickstarter goal of $400,000 ($300K to make the new game and $100K to support the chronicling of the entire process). As of the time that I post this on AtariAge, total support is now $544,459, and doesn't appear to be slowing down. For a contribution of $15, You will get "The finished game in all of its awesome glory on Steam, exclusive access to the PC Beta on Steam, access to the video series, and access the private discussion community.". Higher contributions carry with it additional premium rewards. Even just the $15 contribution is well worth the price in order to experience a new Tim Schafer/Ron Gilbert adventure game. Check out the cool 'feelies' for the higher contribution levels. But that $15 also gets you a back-stage pass into the whole creative/production process that occurrs during game development. And from reading the Kickstarter page (and seeing the video....definitely don't pass by the video, it's hillarious!) this will be a 'real' documentary on the making of this game, well beyond just a vi-doc series. So check it out! http://www.kickstarter.com/projects/66710809/double-fine-adventure/widget/video.html
  14. Retired wrestler turned comic book writer ran a successful Kickstarter campaign for his own project!
  15. http://www.robertsspaceindustries.com/star-citizen/ They started there own crowd funding game/site and bypassed kickstarter altogether. Less than a week and around 700,000 for a space shooter! Maybe the best ever made! Could something like this be done with defender of the crown, or is it best to go with name recognition like kickstarter? Side note, star citizen looks awesome!
  16. Hex Heroes for the Wii U: https://www.kickstarter.com/projects/prismaticgames/hex-heroes?ref=live "Party game meets RTS for all ages on Wii U eShop. 4 players on the TV team up with 1 on the gamepad to build, fight, strategize & win!" It looks to be the same team behind the recent game "The Bridge". I've also heard that there is a connection to 'The Wreekater', though I'm not sure about that. Looks to be some cool character cameos as well in the game if the Kickstarter is successful (including Juan from Guacamelee!). I've backed this project....it really seems like the type of game that understands how to take advantage of the Wii U gamepad in a new and fun way. Marry that to a genre that I especially like, and an approach that will allow me to play that type of game with my kids?!?! Yea, I'm in. Just wanted to make others aware as well! I posted this into the general 'Modern Gaming' forum, but really wanted to call attention to it here in the Wii section as well.
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