Jump to content

Search the Community

Showing results for tags 'Linux'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
  • Classic Consoles
  • Classic Computing
  • Modern Consoles
  • Gaming General
  • Marketplace
  • Community
  • Community
  • Game Programming
  • Site
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's General
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion


There are no results to display.

There are no results to display.


  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start










Custom Status



Currently Playing

Playing Next

Found 8 results

  1. Hey guys, I'm having a little trouble with DASM in Linux. I have DASM compiled and working in Linux Mint 9, but I don't know how to tell the assembler where the vcs.h and the macro.h files are. So of course when it tries to compile my source, it fails. Can anyone help me?
  2. Does anybody else here collect IndieBox? For those that don't know, they publish custom made boxed versions that are packed full of little goodies like color manuals, soundtracks, stickers, physical versions of the game, plushies, action figures and more. Every game is also 70% or higher on Metacritic and runs on Windows, OS X & Linux. Pretty impressive stuff! This is my list of their Top 10 releases. * This was not a paid sponsored video and the opinions are my own, if curious.
  3. On 12th October, Software Freedom Day (SFD) will once again be coming to Rugby. The event is a global celebration that focuses on raising awareness of free and open source software. At this time each year, thousands of teams in towns and cities across the world are busily working to provide an opportunity for computer users to experience first hand the benefits of high quality free software. First celebrated in 2004 with just 12 teams, SFD has been held annually and has seen significant growth. With the current economic strains affecting everyone, computer users everywhere are looking for ways to save costs without compromising on functionality and creativity. Many of the world’s largest and most reliable platforms are built using free software; some typical applications used by people every day without realising that they are based on open source technology include Google,Facebook and Moodle. Functionalities range from professional bookkeeping through to graphic design packages. Focus on Home, Business and Education Rugby and the surrounding areas are home to a number of companies specialising in services for free and open source software. Experts will be available on the day to offer professional advice and provide live demonstrations of a variety of web, email, educational and office software and games, giving visitors the opportunity to experience them first hand and ask questions. Visitors will be welcome to take away a FREE CD full of sample applications to download. There will be light refreshments available, as well as free t-shirts and other goodies. If you are unable to make it to the event but want to find out more, get in touch to receive information, a sample CD by post or to arrange a meeting. Who’s Invited? Rugby Software Freedom Day is open to everyone, from individuals who want to know how free and Open Source software can be used at home, to large organisations, charities and government representatives. Local media have also been invited to cover the event. Includes breakout sessions covering programming, music creation and graphics, as well as demonstrations with Arduino and Raspberry Pi. When and Where? Saturday, 12th October 2013, 12:00 noon - 4:00 pm at Lawrence Sheriff School, Clifton Road, Rugby, CV21 3AG Event organised by Rugby Linux User Group: http://www.rugby.lug.org.uk/ https://www.facebook.com/events/166273326906330/
  4. I'm able to run Stella on Linux by installing the binaries or even building it from sources, but for 7800 games I don't have that option. Has anyone been successful in running the ProSystem emulator using WINE? Is it difficult to set up the Windows environment in Linux to run Windows programs under WINE? Would it be easier to build MESS from the source files? Thanks in advance for any suggestions you might have to offer.
  5. Well hello my fellow Atarians. If you're like me you still use the old Atari (either real thing or emulated), but you also use a modern computer like a Windows PC, Linux PC, or Mac. In that case you probably have cause to use text files from one system on the other and visa versa. As some of you know, I developed a program for the A8 to do converting called AAC. You can get info on that over in it's own topic. This new topic is about a different program with the same name that does the same job, but runs natively on the new machines. It is written in Python so has the ability to be cross platform. So here is AAC v0.1, 32-bit Windows, for your testing pleasure. It works fine as expected in every case I have tested so far, but I like to get feedback from others too. Once any bugs (if any) are ironed out. It will get it's v1.0 release. If you need a Linux version to test let me know.
  6. It's been a while since posting, but I found some time to (re-)start the daunting task of archiving my fl[oi]ppy collection. As I am in possession of both a Raspberry Pi (raspi) and SIO2PC hardware, I thought about putting both to good use. Archiving my floppy collection is something I think of as good use. I wrote about my setup here before, so I will leave the details of installing the raspi and sio2bsd toolkit out of this post, if you need help with either, check my other posts, or send a PM. For the Atari side of things, I start with booting the recommended 'Copymate XE 3.7'. I have two 1050's connected to my Atari (D1 and D2), so after booting the copymate application from the raspi, I kill the sio2bsd application and run the diskarchive.sh script I wrote for the archiving job. The script is a quick hack to speed up the job a bit of manually starting sio2bsd all the time. In the script, there are three variables that need to be adapted to your own setup: BLANCO=( "/var/www/html/disks/Blank_MD130k.atr" "/var/www/html/disks/Blank_SD90k.atr" "/var/www/html/disks/Blank_DD180k.atr" ) DISKDIR="/var/www/html/disks/_personal/" SIOPARM="-s /dev/ttyUSB0 - - - ${DISKDIR}" The BLANCO array contains a list of blank disks that I created that are copied to a new location with the name you enter for your disk. Note that the order of the image locations matter, as they are used later in the script if you need to switch to another density for the destination disk. I default to the 130k image when using the script. String DISKDIR tells where to store the archive of images you're about to create. In this direcory, for each image you will create, there will be three files: .atr (the actual image), .nfo (the one line descriptive text you entered, more about that later) and .log (the output of the sio2bsd tool during the creation of the image). The other string SIOPARM has the parameters for the sio2bsd program used. Remember, if you use a level converter to the GPIO ports of your raspi, you need to change ttyUSB0 to ttyAMA0. In the above example settings, the image drive will be D4. Copymate XE When the application starts, it display usage information, but after you press a key on that screen, the program guides itself on the main screen. Tip: If you haven't started the script and/or turned on your drives, do that first (and make sure the script is actualy running sio2bsd (enter disk name and description)) then press the RESET button on the Atari so the program will redetect(?) the active drives. diskarchive.sh I think the script is self explanatory to me that is, but then again, I wrote it. It asks for some info before starting the sio2bsd program, but remember, it will kill all running instances of sio2bsd! So when you run the script, it prompts for the 'Disk Name', the filename that will be stored (threefold) in the archive directory. Stick to letters and numbers, no spaces and you'll be fine. Up next is the 'One line description for the disk', where you can enter some text describing the content of the disk. Don't make it too complex but the input is less restrictive than the Disk Name. Now the script will spin up sio2bsd on D4 so copymate can write to it. Make sure the Source and Destination drives on the Atari are correct and press START to start archiving your first disk. If for some reason, your source floppy is not in the enhanced density format but is single density, press the s key and the script will restart sio2bsd with a blank SD image, if that is what the second item in the BLANCO array is. Once the copy is completed, press any key (but the 'e', 's' and 'd' keys) to continue to the next disk. If you're done archiving for the day, enter 'q' as disk name, to quit the script. You'll find the script attached to this post. Copy it to a location you prefer (your home directory on the raspi ?) and run it as root (sudo ~/diskarchive.sh). NOTE: I haven't bothered to remove the message './diskarchive.sh: line 3: 2201 Killed sio2bsd ${SIOPARM}${DISK}.atr 2>&1 > ${DISKDIR}${DISK}.log' you'll see when switching disks. If it really is a concern, let me know. diskarchive.zip
  7. Hello, I've recently been learning Atari 2600 programming and I was reading some tutorials and it kept on saying that I needed DASM. I tried to download it and it is a Windows/Mac File only (I'm on Linux Mint 17.3). Any one know of a way around this? Thanks
  • Create New...