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Blogs

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  • EricBall's Tech Projects (PRIVATE)
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  • Old School Gamer Review
  • The Mario Blog
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  • Blogpocalypse
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  • creeping insanity
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
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  • The 7800 blog
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  • Robert @ AtariAge
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  • That's what she said.
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  • The (hopefully) weekly rant
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  • Marc Oberhäuser's Blog
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  • Bri's House
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  • The P3 Studio
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  • POKEY experiments
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  • Brain droppings...
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Whoopdeedoo
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  • DJT's High Score Blog [Test]
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
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  • 8BitBites.com
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  • Lynx Links
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  • CorBlog
  • My Ideas/Rants
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  • wibblebibble's Basic Blog
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  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
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  • Make Atari 2600 games w/o programming!
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  • bow830
  • Gernots A500 game reviews
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Found 6 results

  1. I'm pleased to finally announce the release of the beta version of the new SIDE3 Loader, following a significant re-write which commenced in July 2021. You can download the installer and WIP documentation from the page linked below: https://atari8.co.uk/firmware/side3-beta-loader/ Here's a permalink which always points to the latest version of the loader: https://atari8.co.uk/wp-content/uploads/SIDE3-Loader-Beta.zip And the same for the manual: https://atari8.co.uk/wp-content/uploads/SIDE3-Loader-Manual.pdf Since this is beta software of steadily increasing complexity, please approach it as you would any beta software: namely, with the expectation that bugs will exist and that certain features may not work predictably or as described. In particular, please back up your SD cards before letting the beta loader loose on them, especially when writing to the card (by creating new files and folders, deleting content, etc). Where multiple cards are available, consider using a cloned SD card until any destructive bugs are ironed out. I won't be held accountable for lost data which wasn't backed up. With that said, the file system drivers are reasonably well tested, and it has been many months since they have mangled a FAT volume when creating new files, etc. A precis of some of the headline features (about half of which are new to this version): Read/write support for up to eight FAT partitions with long filenames 64KB FAT directory buffer allowing the browsing 1,024 files per folder Fast recursive search facility Intuitive context menu system CAR/ROM file loading, ATR mounting, XEX loading Powerful file management tools (recursive file copier, delete, rename, etc) Windows-style cut/copy/paste facilities and keyboard shortcuts PDM audio playback BASIC file loading Built-in FATFMS (an Atari/SpartaDOS read/write FAT DOS workalike with CLI) MEM.SAV facility in DOS Autorun facility Bookmarks/favourites Launcher shortcuts and aliases (with hotkey launching) Disk image creation History (remembers your most recently used XEX, ATR and CAR files) Support for SD cards/FAT partitions of up to 128GB Time/date stamping of new and modified files (via real-time clock) Simultaneous HDD/ATR/CAR emulation Bootable, OS-level disk image and HDD support with U1MB when present Limited ATR support without U1MB Remember the last accessed partition, folder, or file Here's the first of two videos introducing the new features of this loader, as well as giving a basic overview of SIDE3 for those not yet familiar with the hardware: There are still a lot of futher enhancements on the to-do list, and the purpose of this thread is to discuss issues and introduce and discuss new features. Hardware developments are also ongoing, so I expect to be quite busy for the remainder of the year keeping up with that while ironing out any problems in what's already been implemented on the existing hardware. The manual is likewise a work in progress, although the general structure of the document is fully fleshed out. I know the documentation of the DOS 'COPY' command is hopelessly deficient, for example. Writing the documentation over the past few weeks has certainly brought home to me that I've written a new Atari disk operating system along the way, which would have represented a fair bit of work in isolation, let alone as a component of a complete loader re-write, so I feel a little less bad about taking months longer than I hoped to actually release a first beta of this software. I hope you enjoy it, in any case. I feel like I could use a break after this, but I'll nevertheless brace myself for the crash reports.
  2. When I power on my Atari 600XL with SIDE3 inserted, the switch on the front of the cartridge has no effect. I always end up in SpartaDOS X. From when I've read, when in the UP position, I should be going to the SIDE3 Loader. This machine has a U1MB installed, as well as a FujiNet on the SIO port. U1MB is currently set to start SpartaDOS X. If I set the U1MB to start the Loader instead, it always goes into the Loader, regardless of the switch position. If I disable both settings, then I end up in the FujiNet setup. I don't see any relevant settings in the SIDE3 Loader screens. Is there a way to set this up so that this switch chooses between the SIDE3 Loader and SpartaDOS X?
  3. Hi, as mentioned in this thread: are there verified cas dumps somewhere which have: a) loaders with countdown counters b) very long blocks and few IRG pauses - I remember Fort Apocalypse having that Somehow I'd like to "hear" them again. In fact, CAS would be best, but simple video would help too.
  4. I've never really known much about tape loaders on the Atari and am wondering a few things. 1) Has anyone ever produced one which will play sound so that it sounds like a ZX Spectrum whilst loading? (I love the Spectrum loads!) 2) What do they typically do? Are decompression routines routinely added to them? Do they typically amend I/O parameters to save tape length? Of course I've seen pictures, which are rather rare on the Atari (I guess due to annoying the user because of the already long load times) 3) Are there any standard open source / freeware / PD loaders for the Atari? I've also seen the ones which just blank out the screen or add "Load Error" messages. If you have any other information about them, please let me know.
  5. I have been trying to get my new Dreamcast SD card adapter working on my Dreamcast for a few days now with no luck. I have tried formatting a test 2GB card as well as a 16GB card in FAT, FAT16, and FAT32 formats, and the system recognizes none of them. I am using the latest version of Dreamshell for this. I was sure to put the contents of the included DS folder in the SD card, and whenever I go to the ISO loader, the SD option is always grayed out. I did notice that the LED on the adapter turns on dimly when the system is booting up, and then turns on bright when the first splash screen for DS shows up, and then turns off when the black splash screen appears, and never turns back on again. Is there something else I should be doing here?
  6. Hey all, I'm working on a ROM emulator for the Lynx based on a PIC18F4550. I have a few questions about the BLL loader found in the BLL020409.ZIP archive, the loader.lyx file, dated 01/02/1997. For background, I am able to load and run raw cart images (without an emulator header), LYNX emulator images, and BS93 images. I also have Karri's fast boot loader working. Images I can run are Karri's PONG, Pong1K, Ghosts And Ghouls demo, Megaman demo, T-Tris, Centipede, and Cartshow. I am limited to small images - just under 32K - which is a limitation of the PIC (for now). So - here's the questions: 1) Is the loader.lyx file a raw cart file? Should you be able to just burn it into a ROM and run? 2) What size ROM does it expect to reside in? All I get when I attempt to run the BLL loader is - it reads the first block of 52 - then it reads the next block - then it reboots and starts again. I see the 'INSERT GAME' message barely flashing on the screen. I thought that since it has a .LYX (instead of .LNX) extension, it would just be a raw ROM image. It doesn't seem to work that way, however. BTW: I am using a LYNX I for my development. Thanks in advance!
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