Search the Community
Showing results for tags 'Mario Brothers'.
Found 3 results
What would Mario Brothers and Donkey Kong 3 have looked like on the ColecoVision, in the usual CV/ADAM graphical style (not the Opcode Games MegaCart-type porting) of other ports of Nintendo games, such as Coleco's own Donkey Kong and Donkey Kong, Jr., released for the CV in 1982 and 1983 respectively? RetroIllucid would probably be able to help me on these two. These two being products of the year 1983 in arcades, these obviously never saw a release on the CV because of Nintendo's setback with Coleco during the 1983 CES show where Coleco demonstrated a version of Donkey Kong (on cartridge) to be released for their upcoming ADAM computer, angering both Nintendo and Atari, the latter of whom was assigned as distributor for all computer-based ports (Coleco, as you should remember, was given the console-based rights to DK). The Atari/Nintendo tie-up also involved Atari in being the U.S. distributor of Nintendo's FamiCom console, but such plans never materialized although the Coleco debacle eventually played no part in this pact. The Donkey Kong Super Game was only released later in 1984 for the Coleco ADAM computer, but in data pack format, and after Atari's sale to Jack Tramiel (former boss of Commodore computers) from Warner Bros. Most home versions of Mario Brothers were never released by Atari other than their own consoles and computers (the 2600, 5200 and 7800 consoles, and the XL and XE series computers; Nintendo released the game on its own for its FamiCom console in 1983, and to the NES in 1986). Two non-Atari computer/console ports eventually were developed but never finished by AtariSoft in 1983-84: for the Apple II and Commodore 64 computers. Donkey Kong 3, as many of you here should know, was only ever released for the FamiCom (in 1983) and the NES (1986), although in Japan it also saw a release on the NEC PC-8801 computer (released by Hudson Soft, which also published under license from Nintendo Super Mario Bros. Special). Thank you, Ben Edge
While you watch this video, if you manage to score a Perfect Bonus collecting all coins on an invisible platforms Bonus Stage, you are greeted to a special Donkey Kong-themed board, with the "How High Can You Get" jingle intact plus the girder tilesets and some DK enemies (barrels) included. I wonder if the original 1983 Mario Brothers arcade game actually had the Donkey Kong special level in it if you managed to score a Perfect Bonus on the invisible platform Bonus Stage? ~Ben
If there is one thing I'd like to see corrected on the Mario Bros. homebrew for the ColecoVision, it would be that all the music I'm hearing would be in the same pitch as the arcade version of the game. For example, the Mozart piece that plays when you start the game (after inserting coin) was heard in the key of B-flat on the arcade version. Arcade gameplay: http://www.youtube.com/watch?v=dSwSTGd3deU NES gameplay: http://www.youtube.com/watch?v=-ZUEmn9lo6Q ColecoVision homebrew: http://www.youtube.com/watch?v=698xEDjTXhQ ~Ben