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Found 32 results

  1. Bunch of loose carts for sale. Shipping will usually be between 3 and 7 dollars depending on the size of your purchase and the size of box I need to pack it in / weight. Located in Pekin, IL. Shipping in the continental US only. References in signature. Buy the whole lot for $100 plus actual shipping (which should not exceed $8 I figure). NES - $35 for all remaining Super Mario 3 - $12 Super Mario 2 - $8 Super Mario Bros / Duck Hunt - $3 Dr. Mario - $6 TMNT Arcade - $10 Blades of Steel - $3 Bases Loaded - $3 Double Dribble - $3 SNES official carts - $35 for all Super Mario All Stars - $8 Killer Instinct - $8 Star Fox - $8 Super Mario World - $8 F-Zero - $8 SNES Reproduction carts - know what this means before you buy. $20 for both, or $12 each. Final Fantasy III (fresh save battery) Secret of Mana (fresh save battery) Dreamcast games - ALL games are in very good condition and work great on my Dreamcast. - $35 for all Soul Calibur (disc only, generic case) - $10 Crazy Taxi (disc only, generic case) - $8 Dead or Alive 2 (disc and back cover in jewel case, missing manual) - $8 Virtua Tennis (complete) - $3 NFL 2k1 (complete) - $3 Chu Chu Rocket (complete) - $8
  2. A quick note about the hacks: I have decided to place all of my hacks in one, convenient thread. As I grew up with my Atari 5200 and Atari 800XL, there were certain games that I thought had a little more potential. I had created basic hacks for a few of these games. I always thought that my 5200 Popeye could look better. Brutus didn't have a number "5" for a head in the arcade version. I knew I had drawn more accurate Mario characters on my 800XL. If only I could plug them into the games. I teamed up with Playsoft, who provided the tools and wisdom to make these games possible. Some of these games have other contributors. Tep392 helped us tweak the collision and touchy controls in DK Jr. I believe that Tep392 and Kjmann worked on the original Donkey Kong RMT sound version. I believe there is another member who helped Playsoft in some of the A8 to 5200 conversions. I am not sure who drew the giant Popeye head. If anybody has clarity on this, let me know, so credit can go where it is due. These are truly community projects, and I had a great time watching them transform. Playsoft did an amazing job of hacking display list interrupts, giving me a little more height area (eg. thicker 5200 Mario Bros floors, as well as multiple floor types). I have been holding off on releasing the latest Mario Bros hacks, because I didn't want to release as many revisions. I was also hoping for some upgraded sound effects for Mario, but there's not always enough time in the day. There's a bonus hack for the 7800 Mario Bros. I found the 7800 graphics tedious to hack. The characters were drawn too small and flat, and the game itself plays horribly. That version has the least number of animation frames, so the animation is poor regardless. It is my "Lipstick on a Pig" release. Donkey Kong: Atari 8-bit Computer Arcade version -- DK_A8_Arcade.xex Atari 8-bit Computer RMT version (Updated sound) -- DK_A8_RMT.xex Atari 5200 Supersystem version -- DK5200_Arcade.bin Donkey Kong Jr: (Arcade & Enhanced versions) Atari 8-bit Computer Arcade version -- DKJr_A8_Arcade.xex Atari 8-bit Computer Enhanced version -- DKJr_A8_Enhanced.xex Atari 5200 Supersystem Arcade version -- DKJr_5200_Arcade.bin Atari 5200 Supersystem Enhanced version -- DKJr_5200_Enhanced.bin Popeye Arcade: Atari 8-bit Computer version --PopeyeArcade_A8_Final.xex Atari 5200 Supersystem version -- Popeye5200_ArcadeFinal.bin Mario Bros (1983, 5200 version): Atari 5200 Supersystem bin version -- MarioBros_Arcade_52.bin Atari 5200 Supersystem car format -- MarioBros_Arcade_52.zip Mario Bros XE: Atari XL/XE version - MarioBrosArcade_XE.zip Mario Bros 7800: Atari 7800 version - Mariobros_7800_Arcade.a78
  3. Every year a million times infinity free comics Morty!
  4. It's my new addiction now that Amiibos seem to be winding down - World of Nintendo!
  5. It's not the Amiibo of Gold Mario but it will do!
  6. Hey everyone. Ive been working on my new video game channel on YouTube for a little while now and wanted to share that with this forum. Most of my videos are Atari 8 Bit related ( hence the name ). But I also try to include games from other consoles that I collect. Some of the systems I collect and you may find on the channel include the Atari 2600, 5200, 7800, 8 bit computer line, NES , SNES, Gameboy, Genesis, and any other system that is cartridge based. Each week I do at least 2 videos. - One based called "The Gaming Moment Back In Time" which focuses on a game from my collection that either I grew up playing and enjoyed or something Ive added to my collection and has been overall a big hit to play. - The other video is my Thursday pick up video that covers all the finds Ive picked up from flea markets, garage sales, eBay, Atari Age,or other gaming forums. The channel can be found here : http://www.youtube.com/user/atarian83 I hope you all will enjoy these videos and like usual it's a learning process for me. Feel free to subscribe, like, comment or share personal memories of the games featured. Also I'm learning as I go and sometimes make mistakes; feel free to drop a line with comments, suggestions or ideas. The more I can learn and share the more everyone benefits. Look forward to sharing amazing memories and gaming finds. Jason
  7. Putting this out there to see if anyone has the game case and manual for Mario & Luigi: Bowser's Inside Story. Just bought the game loose at Gamestop but would like the case to put it with my DS/3DS collection. No paypal, please. If you have a spare, PM me with a price. If you're looking to trade, let me know what you want. I might have it. Thanks for looking! Steve
  8. I finally got a demo of world 1-1 finished and here it is for you to enjoy. It is now 32k. With 32k I believe I'll be able to fit 16 levels (World 1-1 through 4-4). Each end world will have a Koopa kid as the boss. For those that played the pre-demo version, you already know that it's not exactly like SMB, but it is pretty close. You automatically get what's in the bonus yellow blocks. The flagpole is also smaller and I did this because I wanted to be able to put it in strategic areas not on ground level in order for you to have to figure out how to get there to finish a level. I also changed the program so it only has one enemy on the screen at one time. I did this because it was proving too difficult with limited cycles and RAM to keep swapping and keeping track of stuff. However one is popping up all the time, so it might seem like there's more than one at one time! There is one exception. When you kick the turtle shell, it'll turn into a moving playfield block which allows for an enemy sprite to come on so you have the ability to knock the shell into something besides a brick. I wanted that to at least stay true to the real game. I'm still trying to figure out how I should implement the star power in the game. I also EXPANDED the levels! Each level will now have 2 scrolling screens worth instead of 1. You will see a pipe to go down at the end of the first half of a level, then when you go down it, you will come back up in the 2nd half of the level to finish it. This was my way around the limited 256 byte data level lines. In the demo you'll keep playing world 1-1 until you lose all your men for now. The collision detection with the playfield blocks isn't 100% perfect, but it's close. Still something I have to work on if I have the cycle time to. So, have fun, and yes I included music and sound effects. Directions To start level, press fire button at intro screen (That shows world level and lives). Move left or right to move left or right. Press the fire button to jump. Press Up to run and to shoot fireballs if you are FireMario. Press Down to duck or to go down an open pipe. To finish a level, run into or jump on flagpole. The higher you land on it the more points you will get. The status bar on the left of the score is your timer. Don't let it run out! The status bar on the right of the score is your coin counter. It will go up one block every 8 coins. At 64 coins it will reset and you will earn an extra life. Going down the mid-level pipe also acts as your checkpoint, so if you die you will continue where you came up from the pipe. Yellow blocks are bonus blocks. Smash them to get a coin or power up. Red blocks are bricks. When big you can get rid of them by smashing them. You can go from Mario to Super Mario to Firey Mario. Vice versa when stunned by an enemy. The BAS file is the soource and the BIN is the program to run on an emulator of Harmony Cart. smb_w11b.bas smb_w11b.bas.bin
  9. Hey guys. New video to show the progress of the Atari 2600 Super Mario Bros. Game I'm working on. Video goes from World 1-1 to 1-3 and shows you some new things and sounds that you haven't experienced yet! Update: I have multiple youtube accounts and decided to put it on my main one. The first post was on my personal video account. Since its getting a little bit of attention I wanted it on my main one so it might bring more attention to my personal animations that I have done. So I switched it and here's the updated link.
  10. The forums are really running slow the last two days -- someone should look into it.
  11. Makes me wish I had a black and white TV to hook up and compare him to!
  12. It's a MEE, and I'm dipped in GOLD. Woo hoo hoo!
  13. I just wanted to share with you my current project. I modified a Donkey Kong 2600 rom to look more like the arcade version. I'm fond with how it's turning out, especially Mario's sprite. I hope you enjoy playing the rom! (Note: There is a glitch with Mario's hat if he jumps at the top of the first level. I hope someone can try to fix that). DK.bin
  14. Okay, so once again I'm late to the party with the 3DS and the games that have been out for awhile now. However, I have to say Super Mario 3D Land is a pleasant romp with Mario once again, but so far seems rather easy. I'm already up to the 5 Worlds...and this usually never happens for me (case in point, Super Mario Bros on the Nintendo way back when..brutal for me, anyway). Anyone else find this game easy, beat it in a few days, never to play it again? Since we're on the subject, would the New Super Mario be another good title to get? I love the idea of coin collecting...any thoughts on this would be great to hear, as always. Steve
  15. Hello everybody, today I have a simple question: what's your favorite mario party game: 1 through 10? Actually, its more complex than that. It would be cool to hear two answers: what is your favorite game, including biases like your first mario party, a favorite gaming party or experience, etc, as well as which game you believe is all around the best, unbiased. I personally had the most fun with Mario Party 8 because it was my first even though some other entries in the series were way better. I'm exited to hear your answers!
  16. A while ago I was working on an adventure game to really learn how to use batari basic and it worked out pretty well until the game got too big and buggy so I scrapped it. I put Batari away for a while and recently decided to try something out. I wanted to see if I could do a Super Mario type game on the Atari with a scrolling both left and right playfield. And walla, I did it. Right now it's really basic. One level to run around in. Action button jumps and up does your speed run while you're moving left or right. No enemies or items yet, but that is next on the list. The levels will all be pretty short because I'm using non-sequential data to be able to scroll both left and right, which limits the amount of data I can have. Every level will take up about 256 bytes of ROM, so every "world" will take up about 1K. Because of this the levels will have more of a "puzzle" feel to it, as you need to figure out how to get from start to finish. Instead of a flagpole, you'll need to find the pipe you have to go down to advance to the next level. I had to write my own collision detection, because of the scrolling playfield. It needs a little tweaking still, but it works for the most part. Because of the limitations of the hardware, there are things I'll have to take out that you'd normally see in a mario game and also a few tweaks. A few are that what you get out of the bonus yellow blocks will be random. Could be a coin or a power up, but more than not a coin. The reason for this is because if I wanted to also store level specific event data, it'd take up more space for data and programming which would mean less levels, and I'd rather have more levels, plus the random aspect of the items will make the game different every time. Everything will also regenerate too if you run back again, even destroyed blocks. This is because it rereads the original level data when it scrolls and generates it. There isn't enough RAM in the Atari to remember what has been destroyed and what hasn't. This also led me to the random yellow bonus block feature, so that when you did go back, you just couldn't get the same power ups all the time. But that has yet to be implemented, so for now, enjoy what I got so far! smb.bas.bin smb.bas
  17. This here is my 2nd Poll topic. Non-multiple choice this time. When do you folks think Mario Party started to decline in overall quality and/or go downhill?
  18. I don't know but if you're Best Buy it's apparently pretty easy to do.
  19. Is everybody ready for the madness on Friday?
  20. With the pack-in Mario that's (no longer) exclusive.
  21. Howdy! Today, I'm here to inform you that I'm creating "Nintendo Power FX" for the SNES. It uses the Super FX Chip 2 to manage detailed 3D polygons at an outstanding framerate! Play as Mario, Luigi, Samus, Megaman, Link, Donkey Kong, Diddy, and Yoshi as you rush through iconic levels from games. There is a battery save system. Levels include World 1-1, Yoshi's Island 1, Cutman, Jungle Hijinks, and many more! This project will take lots of time, as there has been no attempt (as far as I know) to make a 3D platformer using the Super FX chip. I will keep you peeps updated.
  22. I have some extremely rare Nintendo Retail Character Hard Cardboard Wall Mount Displays that I'm considering selling. These items were used in Video Game Stores to advertize various Nintendo games. These items are in Near Mint condition, exception being a single piece on the Zelda Display. The silver colored piece on the bottom left of that item was bent back at a 90 degree angle and is now bent back into the correct position (with minor creasing at the bending point, but no tearing). As always, I will let my pictures convey the condition these items are in. ** Do not mind the piece of nickel, I needed something to keep the displays in place ** Raised Wall Mount Cardboard Retail Displays (velcro for wall mounting on rear) PikMin 15" (h) x 23" (w) Nintendo DS Retail Display Cube: Single Cube 23" x 23" Gears of War Standee - MINT[/center] 60" (h) x 30" (w) * local pickup in Houston, TX only * ** excuse the crap pic, shot without flash under incandescent lighting, plus messy storage room ** Don't be shy, send me your offers, if interested. All of these are currently on eBay (except standee), but the prices I have them listed for are not set-in-stone.
  23. Send me offers if you want one or more. Shipping not included in the prices. Both King of Fighter games come with the RAM cartridges. Japanese Saturn Games: Biohazard - $14 Creature Shock - $12 D - $5 Deep Fear - $20 Enemy Zero - $5 Grandia - $10 Horror Tour - $8 King of Fighters 95' - $18 King of Fighters 96' - $14 Nights into Dreams - $5 Sold Christmas Nights into Dreams - $5 Sold Shin Megami Tensei: Devil Summoner - $8 Virtua Fighter Remix - $5 Gamecube: Mario Dance Dance Revolution - $35 - Game is missing manual/paperwork - Sold on eBay Trades I'm interested in: Looking for the following CIB games: Gamecube: Spirits & Spells Pikman 2 Mario Party 4 Mario Party 5 Mario Party 6 Mario Party 7 PS2: Half Life Silent Hill 3 w/soundtrack Xbox: Capcom Classics Collection 2 Taito Legends 2 Namco Museum (Not 50th anniversary) Tecmo Arcade Classics Metal Slug 4/5 King of Fighters 2002/2003 Case/manual needs: Gamecube: Kirby Air Ride - Case only - Non Players Choice ( have the players Choice I can send your way) Xbox: Dino Crisis 3 manual only Dreamcast: Time Stalkers - Case and manual (or just the back artwork insert) E.G.G. - Outer big box (I have the inner big cardboard box - need the artwork) Odyssey 2: Math Wizardry book from Sid the Spellbinder (I am fine with it having writing in/on it)
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