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  1. I've been playing around with REXPaint (A fork of Asciipaint) to find something to help with screen and graphics creation. As a start I've created some Aquarius font png's to drop into REXPaint: Download REXPaint and add the png's to the \data\fonts directory of the program and edit the _config.xt file to add the following lines: Still early day's yet, the default screen is bigger than on the Aquarius so may be possible to use it as a virtual map? I also need to have a look at exporting from REXPaint to make use of the data all help appreciated!
  2. As a kid I got most of Mattel Electronics handhelds. Always treated them fairly well and kept the boxes, instructions, etc. For the last 30+ years, every few years or so, I'll take them out and play a few games. This week, when I took out Mattel Electronics Auto Race, it seemed to have died. After some fiddling, I managed to fix it. Here's a summary, in the hopes that someone else out there with a similar problem might be able to fix theirs also... Last time I played the game a few years ago, for the first time in maybe 7-8 years, I noticed that the LED's were kind of flickery (which I didn't remember them being years ago), and the game seemed to play slower than I remembered. Also, sometimes you'd have to turn the on/off switch a couple times to get the game to start....sometimes you'd turn it on and there'd just be faint blips scattered on the screen, or the screen would stay black. Oh well, it mostly worked, so I didn't mess with it. The other day I went to play the game and couldn't get it to play at all. Turning the switch to 'start' usually did nothing. Occasionally if you flicked back and forth, or wiggled it around a bit, you could get some random blips to show up, but it wouldn't actually play. So I decided to take it apart and take a look. The big problem with these Mattel handhelds? Those stupid triangle screws. 2 solutions that I know of. One (the good way), is to find a 3-sided, triangular shaped metal file that tapers to a small traingular point. I've got one from my grandfather, must be 75 years old, that just fits the screws pretty good. Not sure if they still make/sell files like this, but there ya go. Second (the bad way), is to just carefully drill out the screws using a drillbit just slightly smaller than the screw head. You'll get it apart, but will later have to superglue the case back together (or use rubber bands to hold it). Pull the steering button off - it was difficult on mine, but if you just keep pulling straight up and *carefully* wiggling it back and forth, it eventually pops off. Now you can remove the entire circuit board and take a good look. I assumed the problem was with the on/off switch. First I tried using wires with small alligator clips to jump the posts attaching the switch to the board, thus bypassing it and making the game always be "on". Doing that, the game would sometimes come on and play the way it had a few years ago....flickery LED's and seemingly slower gameplay. Sometimes the screen would just get random garbage blips on it. Sometimes it would start to play, and then crap out. Hmmm. Maybe not the switch, maybe one of the components is just fried. Then I was noticing a small "pot"...a little circular thing with a slot in it that you can turn with a screwdriver. You often see these in old computers (like the Atari 8-bits), and videogame systems, where it works as a color adjustment knob. Why is it in this Auto Race game??? I turned it a bit. After doing so, the game played flawlessly again....solid bright LED's, it played faster (the way I remember it being originally), and oddly enough the On/Off switch works fine all the time - it's no longer flakey. Turns out that little adjustment knob controls the speed of the game. If you play around with it you can make the game play slower or faster. So what happened? I guess after not being moved for 40 years the contacts got worn/corroded/whatever. Just moving it a bit moved the contacts to a 'fresh spot' and solved the problem. If you have a Mattel Electronics Auto Race game that seems dead, broken, acts strangely, or the start switch seems to be messed up, give this a shot. Hopefully someone else benefits from the info (because I myself was searching for "Mattel Auto Race repair" and came up with nothing!).
  3. Hello, Back in the early 1980s I was yearning for the computer component for the Intellivision. I didn't get any magazines and the Internet was not around then so I had no clue that it was scrapped and the ECS would take its place. My parents knew that I wanted to get the computer expansion for my INTV and during the Xmas of 81 (maybe)my parents got me a new 13 inch color TV. I had been using a 12 inch black and white that was dying Anyway, one of the reasons my parents picked this particular TV out for me was that it was made for Mattel Electronics Aquarius Computer. I was not sure what the Aquarius was and it didn't really matter because later that year I got my Atari 800 XL. I have checked the net and didn't see any info regarding the TV. The set itself doesn't indicate anything about Mattel but the box does. I found the box in my parents attic. I still have the TV, but it is buried in my garage. As of 10-15 years ago it still works. Attached are the pictures of the box depicting the Mattel stickers. Does anyone know anything about this? The unit was purchased at Kiddie City a toy store competitor to Toys R Us. It was owned by the Lionel corporation.
  4. Welcome to... Aquarius Draw! Aquarius Draw Application: https://aquarius.mattpilz.com/draw/ Aquarius Draw User Manual: https://aquarius.mattpilz.com/help.php Aquarius Draw Online Gallery: https://aquarius.mattpilz.com/gallery.php Introduction What began as a weekend hackathon for my own amusement and to better familiarize myself with the Aquarius, quickly spiraled into a multi-month long initiative to create a very powerful tool for all Aquarius developers and enthusiasts. Aquarius Draw is a free, modern web-based application (desktop-only) that allows you to quickly design and prototype scenery within the technical confines of Aquarius. This artwork can then be exported as a PNG, saved to an online gallery, or output as boilerplate Aquarius BASIC or Machine Language to load onto emulators or the devices themselves. It has a huge variety of features and I recommend reviewing the help documentation as well as opening the Keyboard Shortcut panel (F1) to better familiarize yourself with the system. This should rapidly accelerate a lot of software-based efforts in the future, but also is fun just to draw and experiment with even for non-Aquarius users that want to make retro art. I recommend Chrome (Firefox and Edge also supported). You can use the browser's ZOOM to scale the display so it all fits nicely on your screen: Use only zoom levels of 50% (low resolution), 75% (less than 1080p), 100% (1080p), 125% (1440p) or 200% (4k) to ensure minimal distortion. Feature Highlights Full 256 Character Glyph Selector (Sorted and Original Order) with 16-color Background/Foreground and Large Preview 40x24 Drawable Canvas Area and Personalized Border Toggles and Actions to Fine-Tune Drawing Operations Tile Inspector Stats for User Reference Input/Output Actions for Saving and Loading Scene Data Customizable BASIC and Machine Language (Assembly) Boilerplate Code Output for Testing on Emulators or Devices Dynamic Preview of Output with CRT/Monochrome Simulation Export Scene Images as High Quality PNGs Tile Selection Tool with Cut/Copy/Paste Capabilities Pre-populated Templates (Title Screen, Demonstrations and Examples) Tile-specific POKE Data Generation (Raw, with Lines or as DATA Rows) Optional Public Gallery Upload for Showing Off Your Creations Quick-Type Text (Click into Origin Tile and Type Away) Directional Offsetting to Move Specific Rows/Columns in Specified Direction Fast Fill to Quickly Populate Rows or Columns with Selected Brush GIF Demonstration - Intro GIF Demonstration - Fast Fill GIF Demonstration - Copy and Paste GIF Demonstration - Keyboard Typing Aquarius community member Sean H. designed a variety of very helpful visuals using this editor to demonstrate Aquarius color and graphic theory, or how to make the most out of the very limited color and character set. Each of these are available as templates and can be loaded for analysis. Aquarius Color Theory Aquarius Graphics Theory Have fun!
  5. After about eighteen months of development, I am pleased to announce the availability of the Aquaricart, the first and only multi-cart for the Aquarius Home Computer System! For those who are unfamiliar with it, the Aquaricart is a collection of ALL of the original cartridge software ever released for the Aquarius, along with several unreleased, prototype, and enhanced titles. It also includes the original instruction manuals and overlays, exclusive historical information and trivia, and Quick Reference guides ... all in electronic format, so they can be printed with the Aquarius Thermal Printer or viewed on-screen! NOTE: The original Aquaricart shown above—which was built using repurposed Night Stalker cartridges—has been unavailable for some time. I have since switched to a new form factor based on the Intellivision cartridge design; see here for pictures. In addition to making the cartridges smaller, and easier to ship and store, this new design allowed me to reduce the price to $60 per cartridge (postage extra). Send me a PM, or e-mail me at aquariusproject@jaysnellen.com, if you're interested! Here is a complete list of the cartridge titles in the Aquaricart collection: AD&D Treasure of Tarmin Astrosmash Biorhythms BurgerTime Chess Demonstration Cartridge Extended BASIC FileForm FinForm Logo Melody Chase Mini Expander Diagnostic (an unreleased Radofin diagnostic tool) Night Stalker Shark! (an incomplete prototype of Intellivision Shark! Shark!) Snafu Space Speller TRON Deadly Discs Utopia X10 Command Console (the software for the unreleased Aquarius X10 home automation system) Zero In Plus, as a bonus: The 1541 OS ROM (an enhanced version of Extended BASIC) The Demonstration Cassette (the six mini-games originally included with the Aquarius on cassette tape—Stalactites, Macho-Man, Torment, Cute Cubes, Alien Quest, and Mad Mould—converted to cartridge format for instantaneous loading) "BurgerTime Plus" (an slightly enhanced BurgerTime which fixes two issues with the original that have always annoyed me: it increases the maximum number of peppers and lives from 9 to 99, and it removes the extra "junk" characters from the screen border) Each of these cartridges, along with the instruction manual text and other extra content, can be accessed through an easy-to-use menu interface that you can control from the keyboard or the hand controllers. Or, if you prefer to skip the menu, you can use the "Quick Boot" feature to jump immediately to the cartridge of your choice on startup. The Aquaricart is fully compatible with a stock Aquarius computer console, so no Mini Expander or extra RAM are required (although some of the cartridges in the collection recommend or require extra RAM). Here is a video by The Immortal John Hancock which demonstrates the Aquarius and the Aquaricart in action: http://www.youtube.com/watch?v=1HbjOnC-JSE I'm offering fully assembled Aquaricart cartridges for $60 each. They include a color cartridge label and a printed manual. Here is the current design: If you're interested in adding the Aquaricart to your collection, contact me via PM—or, if you're not an AtariAge member, click on my profile and use the e-mail link. Be sure to include your shipping address so I can calculate the postage and give you a final total. If I have an Aquaricart cartridge ready to send, we will exchange information and complete the transaction; otherwise, I will provide an estimate of when it will be available (usually within one week). I won't accept payment unless I have a tested product that is ready for shipment, so you won't be kept waiting for your order any longer than necessary. I'm in the process of putting together a web site for the Aquaricart, which will offer complete scans of the original instruction manuals and other useful Aquarius resources. In the meantime, if you're interested, please see the product thread in the Intellivision/Aquarius subforum for more details and ordering information. You can also follow the eighteen-month development history of the Aquaricart in the original project thread, which includes reviews and testimonials from Aquaricart owners. Thanks for your interest and support!
  6. The last 3 CBS, 2 coleco, 2 very rare Technovision (i think) and 2 cheap Mattel's because they never work on my junior, happily i do own a Retron77 where Both games gladly work. Not sure if they are really cheap but i bought Them relatively cheap so i guess i am correct... Long story short, the last blast of my collection... What follows are single Carts, prototypes, homebrew(s) and well... Others... PS: notes now Both Mattel's are almost notn readable but these are frogs and flies and kool-aid-man.
  7. A while back, I started a thread which was intended to be a place where interested programmers could go to find everything they needed to get started with assembly language programming on the Aquarius. Since then, with the popularity of batari Basic for the Atari 2600 and other homebrew-oriented languages, there has been some interest in developing games for the Aquarius in BASIC, so ... here's another Aquarius thread, just for BASIC programmers! Fortunately, the Aquarius already has its own version of BASIC, and it's built right in to the computer! When you turn on your Aquarius (without a cartridge inserted), or start your favorite Aquarius emulator, you'll be presented with a startup screen for Microsoft BASIC. This is the BASIC interpreter that is built in to the Aquarius OS ROM, and contrary to what you might have read elsewhere, it is a perfectly capable implementation of BASIC; it is not a "crippled" version that is missing such elementary features as the ability to do FOR-NEXT loops. The Extended BASIC cartridge (released in very limited quantities, and available today as part of the Aquaricart) did add a few "missing" features, such as the ability to edit previously entered lines of code, but you can easily live without most of them, and as we'll see, there are even better ways of editing BASIC programs using the tools available today. Speaking of tools, let me begin by posting a few. First is the most recent version of the Virtual Aquarius emulator for Windows, version 0.72a: VirtualAquarius.zip This distribution archive includes the emulator itself, the OS ROM, several cartridge and cassette images, and a few sample BASIC programs in ASCII text format to get you started (more on these later). This is the primary emulator that I will be writing my instructions for in this thread, since it has a few features which are especially useful for BASIC programming but which other Aquarius emulators (such as MESS) presently lack. (There is no "installer" for this emulator; just unpack the ZIP archive into a folder, move the folder to a convenient place, and open the "aquarius.exe" executable inside the folder to start the emulator. It's a few years old now, but I've used Virtual Aquarius under every version of Windows from XP through Windows 8 (in Desktop mode), and it appeared to function perfectly.) Next is a bootloader utility, generously provided by Martin v.d. Steenoven, which will convert completed BASIC programs of up to 16K into cartridge images. You can use these images in Virtual Aquarius like any other cartridge binary, or even burn them to a 16K cartridge ROM for use with a real Aquarius. In either case, your BASIC program will load and start automatically when the Aquarius is started; the users will not even see BASIC. Here is a link to the most recent version of the bootloader from the assembly thread, along with Martin's usage instructions: [AQUARIUS] Machine Language Programming on the Aquarius (Post #52) (Note that it is not necessary to use this bootloader utility until after you have completed your BASIC program. While you are writing your program, you would load it into BASIC for testing, using the procedure I will outline in my next post. If you are interested in putting your first completed program onto a real cartridge, send me a PM; I'll be offering a cartridge publishing service in the near future.) Finally, here is a dump of the original Aquarius Character Generator ROM, containing the default Aquarius character set. This replaces the "reconstructed" character set used by Virtual Aquarius: AquariusCharacterSet.zip To explain why this is important, and how to use the replacement ROM in Virtual Aquarius, I'll quote from the assembly thread: The only other tool you will need is a text editor. Note that a text editor is not the same thing as a word processor: both are writing tools, but the text editor saves your files as plain text, without any formatting information or metadata. Microsoft Windows comes with Notepad, but since this is a very simple editor, many developers choose to use editors which offer more features, such as macros and syntax highlighting. The editor that I usually use on Windows systems is VEDIT by Greenview Data, but just about any editor will do. Even plain old Notepad is a much better alternative than typing a lengthy BASIC program on a real Aquarius!
  8. MAME 0.229 It’s been an eventful month, culminating in the release of MAME 0.229 today. One change that you’ll notice straight away is that the “64” suffix is no longer added to the file name for 64-bit versions of MAME. If you’re unsure, you can see the data model at the end of the window title. One very elusive Argentinian title has finally made it into MAME this month. We’ve very proud to present Ms PacMan Twin, an extensive hack of Ms. Pac-Man with simultaneous two-player cooperative gameplay. Another rarity you can now experience is Midway’s unreleased Power Up Baseball – the NBA Jam of baseball. On the topic of prototypes, Wayne Gretzky’s 3D Hockey Fatality Edition is now supported. Several TV games for preschool age children from JAKKS Pacific’s Sharp Cookie line have been dumped and emulated, featuring popular characters like Dora the Explorer, Scooby-Doo, Spider-Man and Thomas the Tank Engine. Travelling back a little, Mattel’s representations of Basketball, Hockey, Soccer, and Tag as electronic toys are now supported. Elektronika Autoslalom has arrived from Russia (with love). Another batch of JPM IMPACT fruit machines have been promoted to working this month, making use of new artwork engine features for their internal layouts. Updates to the Win32 and Qt debuggers add a context menu to debugger views with an option to copy visible text to the clipboard, improve behaviour when views are scrolled to the bottom, and fix a crash when right-clicking some memory views. We’re lucky enough to have received another shader update from cgwg, improving the appearance of the popular crt-geom and crt-geom-deluxe effects. We’ve added support for the NEC/Renesas V850 family to unidasm. That’s all we’ve got time for here, but there are lots of software list updates, newly dumped bootlegs, bug fixes, and other enhancements that you can read about in the whatsnew.txt file. As always, you can get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  9. I resolved at the beginning of this year to get caught up on a number of Aquarius projects this summer, and I think I'm going to begin by dusting off an idea that I had previously put on the shelf ... an inexpensive 32K RAM module: As you may know, 32K is the largest amount of (flat) RAM that you can add to the Aquarius without using the space reserved for cartridge software. Mattel's original 32K module was big and bulky and was produced only in very limited quantities, but it's now possible to create a much more efficient version of this module using SRAM. I designed my first prototypes around the same time I was designing the Aquaricart, and I built a few more for collectors who wanted them, but I decided against making it into a product at the time because I thought it would be a better value to integrate that extra RAM into my enhanced Mini Expander design instead. But the new Mini Expander is going to take a lot longer to finish than I planned, and in the meantime, I've heard from several people who already own the original Mini Expander and wouldn't necessarily want to buy another one just for the extra RAM. So, I thought there would be value in offering a standalone 32K RAM module, particularly for programmers who need the extra RAM for their projects, or those who are interested in playing the many Aquarius cassette games which required expanded RAM. I've begun the layout for the new boards, and I hope to have them finished and manufactured by the end of next month. The cost per module will be just under $30, not including shipping, so I hope it will be an affordable and easy upgrade for anyone who owns an Aquarius. I'll post updates, including ordering information, as they become available.
  10. After about eighteen months of development, I am pleased to announce the availability of the Aquaricart, the first and only multi-cart for the Aquarius Home Computer System! NOTE: The original Aquaricart shown above—which was built using repurposed Night Stalker cartridges—has been unavailable for some time. I have since switched to a new form factor based on the Intellivision cartridge design; see here for pictures. In addition to making the cartridges smaller, and easier to ship and store, this new design allowed me to reduce the price to $60 per cartridge (postage extra). Send me a PM, or e-mail me at aquariusproject@jaysnellen.com, if you're interested! For those who are unfamiliar with it, the Aquaricart is a collection of ALL of the original cartridge software ever released for the Aquarius, along with several unreleased, prototype, and enhanced titles. It also includes the original instruction manuals and overlays, exclusive historical information and trivia, and Quick Reference guides ... all in electronic format, so they can be printed with the Aquarius Thermal Printer or viewed on-screen! Here is a complete list of the cartridge titles in the Aquaricart collection: AD&D Treasure of Tarmin Astrosmash Biorhythms BurgerTime Chess Demonstration Cartridge Extended BASIC FileForm FinForm Logo Melody Chase Mini Expander Diagnostic (an unreleased Radofin diagnostic tool) Night Stalker Shark! (an incomplete prototype of Intellivision Shark! Shark!) Snafu Space Speller TRON Deadly Discs Utopia X10 Command Console (the software for the unreleased Aquarius X10 home automation system) Zero In Plus, as a bonus: The 1541 OS ROM (an enhanced version of Extended BASIC) The Demonstration Cassette (the six mini-games originally included with the Aquarius on cassette tape—Stalactites, Macho-Man, Torment, Cute Cubes, Alien Quest, and Mad Mould—converted to cartridge format for instantaneous loading) "BurgerTime Plus" (an slightly enhanced BurgerTime which fixes two issues with the original that have always annoyed me: it increases the maximum number of peppers and lives from 9 to 99, and it removes the extra "junk" characters from the screen border) Each of these cartridges, along with the instruction manual text and other extra content, can be accessed through an easy-to-use menu interface that you can control from the keyboard or the hand controllers. Or, if you prefer to skip the menu, you can use the "Quick Boot" feature to jump immediately to the cartridge of your choice on startup. The Aquaricart is fully compatible with a stock Aquarius computer console, so no Mini Expander or extra RAM are required (although some of the cartridges in the collection recommend or require extra RAM). Here is a video by The Immortal John Hancock which demonstrates the Aquarius and the Aquaricart in action: http://www.youtube.com/watch?v=1HbjOnC-JSE I'm offering fully assembled Aquaricart cartridges for $60 each. They include a color cartridge label and a printed manual. Here is the current design: If you're interested in adding the Aquaricart to your collection, contact me via PM—or, if you're not an AtariAge member, click on my profile and use the e-mail link. Be sure to include your shipping address so I can calculate the postage and give you a final total. If I have an Aquaricart cartridge ready to send, we will exchange information and complete the transaction; otherwise, I will provide an estimate of when it will be available (usually within one week). I won't accept payment unless I have a tested product that is ready for shipment, so you won't be kept waiting for your order any longer than necessary. I'm in the process of putting together a web site for the Aquaricart, which will offer complete scans of the original instruction manuals and other useful Aquarius resources. In the meantime, if you're interested, you can follow the eighteen-month development history of the Aquaricart in the original project thread, which includes testimonials from fellow Aquarius owners. Thanks for your interest and support!
  11. MY COLLECTION HI everyone, I'm Lorenzo, I'm collector of Intellivision cassettes and I live in Italy. I want to show my collection of various photographs, which I have done over of these years. It is detailed photos, which reveal all the contents of the cassettes. I would start with the photographs of the legendary 125, and I just took a cue from beautiful lists that made cmarts, in his post "original-125-checklist". Then they will have pictures of my entire collection, which now has 456 well-game cassettes Intellivision, with over 80 double boxes, 105 boxes NEW, and differences between various boxes, booklets and various versions. To put all my photos, I think it will take days, so, be patient .. There will also be photos showing the various versions of the box. Will follow in the end, more and more of miscellaneous photos of the magnificent Mattel world. I begin with 125, which in my case will be 124, because to me is still missing, Spyker Super Pro Volleyball, of which I have only the REPOBOX and 2 overlays ... you do not have one for me? ...Today the my 124... Action Network(14) Arcade Network(1) Gaming Network(4) Learning Network(2) Space Network(4) Sports Network(11) Strategy Network(5) Non Network Games(10) Intellivoice(4) INTV Corporation(21) Dextell Ltd(2) Activision(7) Atarisoft(3) Coleco( eight) Imagic(14) Interphase(2) Parker Brothers(6) Sega(1) Also I want to be a silver member ...to be continue...
  12. I've just acquired a Mattel Aquarius 16K ram cartridge but I'm not sure if it's working properly or not. When I type PRINT FRE(0) without the cartridge fitted I get 1724 (bytes - 1.7Kbytes). However, when I type the same command with the cartridge installed I get 11964, which is 11.7K. So does this mean I've only got an extra 10K instead of 16K?! Also, when I run a program to poke a value and then immediately read it from addresses 16384 to 32767, it fails to read the same value before it gets to address 32767 (the top of the memory allocated to the external 16K ram), somewhere in the mid 20000s I think. Any help gratefully received ?
  13. Howdy all... recently was gifted a sweet Mattel Aquarius. What a sweet little Z80 computer. Having never used one before I decided to create a video of my using one for the 1st time. Hope you enjoy! https://youtu.be/4yzHlVO2Bzo I look forward to learning more here in the groups. TJ
  14. DoctorSpuds

    Diner (INTV)

    From the album: My Collection

  15. I do a review and comparison of the two handheld electronic baseball games that started the craze in 1978.
  16. From the album: My Collection

    Currently houses all but two games in my collection (boxes were too tall)
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