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Found 11 results

  1. As some of you may or may not know, Thomas Jentzsch and I have converted some 2600 games to use a Trak-Ball controller. Thomas originally converted Missile Command to use the trackball over a decade ago. More recently Thomas converted Centipede and Reactor. I joined the fun and did Millipede. The thread we posted the ROMs in wasn't really related... it all came about kind of spontaneously. That thread does contain a whole whack of routines if anyone is ever interested. It all starts on page 4 and goes for several pages. Here in this thread are the latest ROMs, organized, for easy finding. Note for CX80 Trak-Balls: Atari CX80 Trak-Balls work the same as the CX22 Trak-Balls. However, some retailers modified the CX80's to be compatible with the ST Mouse (Atari Mouse). If you have a CX80 then you will have to try both the Trak-Ball and Atari Mouse ROMs to see which one works with your Trak-Ball, or try the detection ROM. It is believed only a small number of Trak-Balls were modified. Note for CX22 Trak-Balls: An early version of this controller only works in joystick emulation mode and cannot be used with these ROMs unless modified. Check for the presence of the "joystick/trakball" switch on the bottom left side to ensure that you have the later compatible version and set it in "trakball" mode. Wico Command Controller Trackballs: These trackballs don't work with these ROMs as is. However, the Wico Trackball can be converted to use the CX80 (Atari Mouse) ROMs. See here for details. Bob Colbert's Homebrew which can use an Amiga Mouse, Atari Mouse, Driving Controller, or Joystick! Link: Stell-A-Sketch (Bob Colbert) Link: Trak-Ball/Amiga Mouse detection (TJ) Roms: Trak-Ball Detect v1.0.zip Link: Missile Command TB (TJ) Roms: Missile_Command_TB_(TJ).zip Roms: Missile_Command_CX_22_v1.3_(TJ).zip Link: Centipede TB (TJ) Roms: Centipede_TB_(TJ)_v1.4.zip Link: Reactor TB (TJ) Roms: Reactor_TB_(TJ)_v1.3.zip Link: Millipede Amiga and ST Mouse Info (Omega) Millipede(Trakball)v6.5.zip Link: Challenge Of Nexar, The (TJ) Roms: Challenge_of_Nexar_TB_(TJ)_NTSC_V1.1.zip Roms: Challenge_of_Nexar_TB_(TJ)_PAL_V1.1.zip Roms: Challenge_of_Nexar_CX22_(TJ)_v1.2.zip Link: SW_Arcade (Omega) Roms: SW_Arcade(Trackball)V4.zip Roms: SW_Arcade(Trackball)V4__Inverted_Y_Axis.zip Link: SpaceMasterX7_(Omega) Roms: SpaceMasterX7_(Trackball).zip Link: Missile Control (TJ) Roms: Missile_Control_TB_(TJ)_NTSC_V1.15.zip Roms: Missile_Control_TB_(TJ)_PAL_V1.15.zip Link: Marble Craze (TJ) NEW: Marble_Craze_TB_(TJ)_NTSC_V1.0.zip NEW: Marble_Craze_TB_(TJ)_PAL_V1.0.zip
  2. Hi, today I found an absolute new and strange behavior reparing an Atari XEGS. I never have had such an error before neither I found something similar here. So maybe this could help other people with the same strange issue. The XEGS I got comes with the fault description "System hangs if Missile Command is started or sometimes the game just resets" (reset = start from the beginning, same if you would press START at any time). I can reproduce this error easily. So first, I watched the SYNC signal at the CPU - but even when the game hang, there´s activity on SYNC. So I decide first to change the ROM - I have a lot of ROM failures specially by the XEGS. After ROM the MMU was changed. But the fault remains. Ok, next step would be the CPU. CPU failures are from my experience the 2nd most related things after RAM memories. CPU exchanged, but you can imagine... that also didn´t help. BTW: Before I change any part, of course I watched every single pin of the CPU, GTIA, ANTIC and the FREDDIE. All fine. I connect a keyboard, start BASIC, enter some simple calculation endless loops with PRINT´ing them, this works for hours. I attached an SIO2SD, load Missile Command (file version) and... it works. No problems at all. Ok, which components might cause the CPU to make a break... ANTIC? GTIA? All signals (RDY, HALT, IRQ) looks good. After all, I didn´t found other ideas, so I decide to remove all chips, solder sockets in and put well-known working parts into the XEGS mainboard. Start the next test, no keyboard, Missile Command starts and... hang. Now - wished I had test this first, a lot of spent hours would have been saved - I connect the keyboard, start the XEGS with SELECT hold down and Missile Command starts. I didn´t know this before, that Missile Command could be started also with keyboard instead of Atari Basic. I don´t have an XEGS for my own, so I haven´t play around much with this. WITH keyboard attached the Missile Command works fine. No problems. Now I examines the POKEY more then before. Without keyboard I see on the scope, the IRQ line is sometimes low for over 10 times of a PHI2 phase! At every time IRQ goes low for such a long time, the game hangs, resets or makes other weird things. With keyboard attached this never happens, IRQ remains constantly high while the game is running - what I expect, then Missile Command didn´t read the keyboard nor SIO etc., it uses just the joystick ports and console keys, which are attached to the GTIA. After some more examining the POKEY I saw, that pin 16 and pin 25 of the POKEY - KRx lines - are heavy floating from -0.5 volts up to 2 volts. Now it would be clear: POKEY "thinks", a key a pressed, generate an IRQ, but the OS (which is active during the game, ATTRACT will also work) can´t read the source. In case of the bad floating signal the POKEY will generate a long IRQ, longer than normal, which cause the CPU to halt - like some of the "CPU breaker" with R/C links from the 80s. But... the XEGS is MADE for usage without the keyboard... so why this happens? Checking with another XEGS boards, the culprit was found very fast: It was the parsimony of Tramiel´s area, removing some necessary parts to save some cents. The "good working" XEGS has line filters in the KRx (and other) lines, which will prevent these open inputs from floating around and beeing using like an antenna. At this special board, Atari replaces these line noise filters by simple 0R resistors. See this board: The fix is absolute simple, after all I´m so silly not to find this earlier, but... now it works. And maybe it helps others from spending so much time to repair an XEGS Just solder two 1nF capacitors between ground and the both KRx lines - that´s all. Of course you can use wired capacitors, too. Now there´s no floating inputs and the system works fine - with or without keyboard... Jurgen
  3. From the album: Atari VCS

    Missile Command 4/B High Score 1/28/2017
  4. From the album: Atari VCS

    Missile Command 4/B high score set 1.23.2017
  5. From the album: Atari VCS

    The description for Missile Command from the Atari catalog
  6. Hi folks. I am looking for a complete (boxed, manual, picture variety) copy of Missile Command for my Atari 2600. Shipping would be to 05052-0058 (North Hartland, Vermont). I have some Gamecube and/or PS2 games if you're interested in trading, or give me a price including shipping to the listed zip. Box doesn't have to be "pristine", but in reasonably good shape to add to my meager (but proud of) Atari 2600 boxed games. Either PM me or leave me a message on this thread, and I'll get back to you. I have some "odds and ends" that you might like for trade as well. Depending on what it is (if you consider PS2 games more valuable than 2600 games...perish the thought), I might ask for another boxed game from your collection to "even it out". Let me know what you got. Always willing to talk ATARI! -Steve
  7. From the album: Atari VCS

    My high score 1/22/2017 for Missile Command game 4 difficulty B.
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