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Found 9 results

  1. I didn't realize the original thread was in the prototypes forum, so I'm posting here where it seems more relevant. I played around with this a bit. I used the Moon Patrol idea from Daniel, the enemies from Jess, replaced SELMA with ATARISOFT, and changed the title font a bit. This zip has 4 variations: * A combination of Daniel's and Jess' hacks with tweaked title font * Atarisoft with straight Moon Patrol text * Atarisoft with tilted Moon Patrol text * Atarisoft with tilted Moon Patrol text in Cyan - not pictured (I was wanting to change the background to black, but haven't found it yet) This is the first time I've tried any hacking with a Coleco rom, so it's been interesting. I do everything with a hex editor which is a pain, but I'm sure there are easier ways. I'm not yet sure how all colors are handled. It seems pretty simple for sprites, but I've not been able to locate the gray background yet. I'd like to see the gray background changed to black and the status display changed to blue like the arcade. I thought about changing the round hills to be a bit more pointed, but I don't really mind them the way they are. Moon Patrol.zip
  2. This is a call for brave volunteers to patrol the lunar surface to protect the citizens against visiting riff raff. Seen above is a sprite hack of the Atari 800 version ** to something more like the Arcade*, with all background and buggy character color matched to arcade screen shots. The latest rom to try is here (not the same buggy, though that version is being developed, however the colors are the same.) ** MoonPatrol 02 5200.bin How you are needed: At current we are getting conflicting color reports... ... Altirra (Windows under Wine) is the larger image left and the small image to the lower right was taken from Atari800OSX. Can someone please try the above image on real hardware and report your results/screen shots/pictures to the hacking thread? There are more technical programming questions regarding this that can be found on this programming thread. * Sprite hacks drawn and hacked by TIX. Technical research and color alters by DoctorClu. ** (there is a proto version of the 5200 with the above version due out today or tomorrow)
  3. Hi, I'm just wondering if anyone out there can explain 2 quirky issues that surfaced while playing my 5200 (2-port version). 1st - I just got the Moon Patrol cart. It starts fine and plays fine for about 30 seconds. Then some of the screen objects become pixelated and rocks appear without warning on the game screen. If I lose 1 life, the game ends and takes me back to the level select screen. Each time I play, something different happens that shouldn't in the game. I verified what should happen with a rom on my pc. Is the cartridge defective? Is this a known problem with 5200 games? Can the cart be opened to clean or repair? 2nd - When playing Vanguard; the game plays perfect until the final boss. If I die on the boss stage, the game starts me on the level 2 quest of vanguard. It plays for 10 seconds, then the game freezes and the 5200 must be turned off. I have the official version of the game - not the prototype. Is this a bug in some Vanguard carts? Is this a defective cart? I just wanted to shout out and see if there are any 5200 experts that explain this. thanks Dan
  4. I've tried so hard to like this game. I understand that it's well regarded. I like the idea of driving some kind of space tank that can jump - those are the best parts of Blaster Master on the NES. But something about the jumping mechanics just infuriates me. I can't get it right, and I've tried using the save state function in stella to really master it. But nope. It's hard for me to even describe. The jumping is an integral part of this game, and it doesn't feel right. My estimations of when to jump are almost always wrong. Jumping over consecutive boulders is a recipe for frustration. It's like if the trajectory of your jump was just a little different, I'd love this game, but as it is, it's just a little shallow and it keeps throwing me off. And the hit detection! I feel like if I get close to a boulder my moon tank explodes. Take the double jump above. This is only the second leg of the game. You're just starting out. And the game throws this at you. Blast the poop then jump? You'll run into the second poop. Accelerate and jump the first poop, then the second? Doable, but requires exacting precision. Slow down, shoot the first poop, jump, shoot the second poop, jump? This works too, but again, it requires exacting precision. There's no farting around with this jump. You can't half ass it. You can't be a little off. You have to nail it or the moon poops will laugh at you. And so many of the jumps are like this. It's almost like the Slow Jump doesn't go far enough, and the Medium & Fast jumps go too far. It never feels right. I went and downloaded the rom for Moon Patrol Arcade, and I don't find these issues in the arcade game. Jumping is intuitive and I never had a single problem jumping over anything in the first game area (zones A to Z), including the mine area. I did go through a dollar or three in imaginary quarters. Now, the next game area (the second A to Z course), the champion course or whatever, is absolutely impossible. I've been trying to jump a canyon defended by tanks for 10 minutes and I can't figure out how. But, the first game area is really fun and I enjoyed it a lot. How come jumping feels intuitive in Moon Patrol Arcade but infuriating and mysterious in Moon Patrol 2600?
  5. I have had "Matt Patrol" for years, and am wondering if Moon Patrol not only has different enemy graphics (brassieres to ships), but has any missing elements added, such as the "moon plants" in the craters during the Professional courses.
  6. Just visited James Higgs' old website. I was unaware that he had released the sourcecodes to his conversions of Berzerk, Choplifter and Moon Patrol for the Lynx. Any chance one of our resident coders will pick those games up? It's kind of sad to see them rot in development hell, and I am quite fond of Berzerk. With the sourcecodes available I imagine it might not be too huge a task to complete those simple games, seeing how fast GadgetUK ported Alien. At least let this serve as a reminder that there is still some Lynx games out there just waiting for completion... http://jum.pdroms.de/lynx/lynxprog.html
  7. I remember playing Moon Patrol on an 800 XL as a kid with a 1 button controller (push the button to shoot and push up on the stick to jump) The 5200 version makes you use 2 buttons, 1 for shoot and 1 for jump) it really ruins the game play when using my Coin Controls Comp. Pro joystick. Does anyone know of a rom hack that uses only a single button like the xe/xl version?
  8. This is a call for brave volunteers to patrol the lunar surface to protect the citizens against visiting riff raff. Seen above is a sprite hack of the Atari 800 version to something more like the Arcade*, with all background and buggy character color matched to arcade screen shots. The latest rom to try is here: moon-test-n2b.bin How you are needed: At current we are getting conflicting color reports... ... Altirra (Windows under Wine) is the larger image left and the small image to the lower right was taken from Atari800OSX. Can someone please try the above image on real hardware and report your results/screen shots/pictures to the hacking thread? There are more technical programming questions regarding this that can be found on this programming thread. * Sprite hacks drawn and hacked by TIX. Technical research and color alters by DoctorClu.
  9. So, looking at Moon Patrol, you can see that the buggy is extremely chunky, in its 2 color pm quad pixel glory! But, I would like to bump up the resolution of the buggy. So, I've been making this mock-up image in gimp, where the wheels are made out of software sprites, at the cost of changing a color register that was a dark brown. Big deal. The body is the only part of the buggy that's a hardware PM (and the windshield to prevent color clash in other areas). So, is this doable?
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