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Found 26 results

  1. A NTSC version of this game shouldn't exist... and yet I'm holding it in my hand. Watch this tonight at 8 PM ET!
  2. Last night I ordered an Atari 2600 Custom Cartridge from Atari Age. This was after reading the description for it, because It appears that you can order a reproduction of a rare game with the original artwork, with added text saying "Reproduction Cartridge." This is fine for me because I only want to be able to play games on actual Atari hardware that I would never be able to afford otherwise. And I don't much like Everdrives. Before getting to the PAL question, the rare game that I wish to have a reproduction of is Demolition Herby. It's like Amidar and Spiderdroid, except it's faster, adds a touch of vehicular combat, and is loads of fun to play. So far I've only been able to play it thru emulation, but I want to be able to play it on actual Atari hardware. After I ordered and paid for an Atari 2600 Custom Cartridge, I added the following note to the order: I need a reproduction of "Demolition Herbie" for my own use. https://atariage.com/software_page.php?SoftwareLabelID=132 (I meant Herby) Now on to the PAL question. Can PAL games be placed onto an NTSC cartridge? There are PAL exclusives that I want to be able to play on my Atari hardware, which use the NTSC standard. Those games include Acid Drop and Meteor Defense for example. Can anyone answer the PAL question for me? Both of the mentioned PAL exclusives run on my emulator, EMU7800, but Acid Drop cuts of the bottom 30% or so off the screen, and Meteor Defense runs, but in black and white only. Most PAL games run fine though. Thanks in advance. -Mark
  3. Hi all, Quick question. Is it possible to determine if a STFM motherboard is PAL or NTSC just by looking at it? I have a STFM from a member here which did not have a power supply. Got one ordered, but I noticed the bottom of the STFM case is european. It's possible that the case may have been changed at some point, but before spending any more money and while I wait for the PSU to arrive, it'll be nice to know... the only info from the motherboard is that it's a C070789-00 rev.C... Thanks!
  4. I'm almost done with my new release for PAL and found I might have enough screen & ROM space to include an NTSC toggle. Now I generate 262 scanlines, but Stella runs it as 60HZ PAL... Any ideas?
  5. They're as done as I can get them until more information is found. At least the hard part is over. Now I can add fun stuff like popular commercials, new toys, new candy, and anything else that might "help summon your treasured memories" from those years or help those who weren't born yet to get more of an idea of what it was like to be alive back then. 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1991 NTSC Game Index NTSC Game List by Company Activision Release Dates From the Archives I didn't make a 1990 page since no original NTSC games were released that year by a known video game company, but I'll probably end up doing it anyway after I finish another project.
  6. Here in the USA my actual machines are all NTSC of course ( I have several stock 800XL's and a few stock 130xe's... all are NTSC, none of them have been modified in any way ). I have run into an issue where my program works fine on all my NTSC hardware, and also works fine on both NTSC and PAL emulation ( both in A800win and Altirra, in 800XL and 130XE settings ), but now when somebody else is trying to run the program on actual PAL hardware they are seeing some PM graphics as garbage on the screen. I have never seen this garbage issue with the program in all the modes I tested above, but of course I do not have an actual PAL system to test on. So my testing has all be actual NTSC machines and emulation(both PAL and NTSC). Do any of you have any ideas as to why an actual PAL system (which I am told is fully stock PAL 800XL) would be having garbage on the screen when it works fine when I test it on actual NTSC hardware and in PAL emulation? Really appreciate your help! Thanks, Eric
  7. I know several of you have functioning Interton VC 4000s that you play on modern NTSC sets. I'm getting one shipped from Germany as we speak, and I was looking for advice on what I needed. From what I understand, I need: + A power transformer to convert the 220V signal to the American standard. + Some means to convert the PAL signal to NTSC. The transformer is straightforward, though I was hoping someone could suggest the maximum wattage I needed. For signal conversion, someone suggested the Orei XD-1190 PAL HDMI/RCA to NTSC HDMI Converter, though it appears to only support signal resolutions as low as 480i, and I don't know the VC's output. (I also don't necessarily need an upscaler.) Any suggestions are welcome, either for display on CRT or a modern HDTV. I'd also love any suggestions for multi-carts or other add-ons—I'd eventually like to run my own code on this thing. Lastly, if anyone has a manual scan for the system (not its games or hardware clones), I'd appreciate a link. I can't seem to find one online. Thanks!
  8. Since I have begun dabbling in programming for the Atari 2600, I have become interested in running a PAL system for testing purposes. I have one wood-grain 4-switch NTSC VCS, and there are multiple PAL VCS's for sale on eBay at reasonable prices. My main question is about displaying the signal. I obviously don't have a PAL CRT, and the only way to get one would be to pay a fortune to ship one from across the pond. Not to mention that I would need to power it with the proper voltage at 50Hz. I have heard that the Commodore 64 1080/1084 monitors will accept PAL signals, though (I think), but getting a PAL CRT is pretty much out of the question for now. I was thinking of instead getting a signal converter so I could display the picture on a NTSC CRT, something like in this video. It seems too good to be true, but could something as inexpensive as this converter be all I need? One other question. I noticed that my power supply converts from 110V 60Hz to 9v DC. If I plug a PAL system into a US wall outlet, will it work properly? Or will I need a different power supply? I would assume that both NTSC and PAL systems run at 9V, but I may be wrong.
  9. I noticed a lot of good games are only for sale out of the UK or Germany. Can I buy these with the assumption that they are "region free," or are they PAL and therefore not compatible with my US model 1040STe? Thanks
  10. I recently picked up a Model 1 Genesis without the "High Definition Graphics" on it and there is a problem. When I go to play some games, like Outrun 2019, X-Men, Sub-Terrania and Phantom 2040, I get a message like "This Game Was Designed for a NTSC Genesis". When a console says "Genesis" instead of "MegaDrive" on it, it's NTSC as far as I know. It also works fine with my NTSC TV and American AC adapter. Is there any reason for this? I can furnish pictures if requested. I really just want to play some Genesis games and I can't
  11. I just put a PAL ANTIC (C021698) into my Incognito 800 in hopes of running Numen and Dimo's Quest, and all the other good PAL only stuff. The trouble is that my monitor, a Sharp Aquos LC-13B2UA, shows a monochrome picture. It has many modes available: N358, N443, PAL, PAL-M, PAL-N, SECAM, PAL-60, and Auto. It has no NTSC-50 mode. Yes, I tried them all with no luck. Does anyone know of a good monitor that will work with this?
  12. Okay, so I've been doing some comparisons between the two consoles, to see what I can do to fix them. I'll just list what I've found here. I have two units, one I will call stiff (because the switches are stiff) and the other loose (since the switches are.. you know) So Stiff has the following anomalies: Anything bright and blue hues will bleed. a lot. a little on the right and a lot on the left. This makes the copyright text on Yar's revenge almost unreadable. On Centipede's title screen, the Blue section of the centipede (the N) is very blurry. the copyright text and ATARI letters are blurry as well, shifted left. All reddish hue seems to be fine. There is a little ghosting on bright white (visible in B&W mode on Video pinball). the Purple colors are also "bordered" with ghosting. The first stage of Jr. Pac Man has a little noise in the olive/brown maze part. On the right side of the blocks on Super Breakout, there is a little bright white line there. Loose has this: Jr. Pac Man stage starts off GREEN! After a few minutes, the colors slowly come back to normal. very strange. There isn't any fuzz in the signal, that I can see. Kool-Aid Man does NOT WORK.... Well, it does sometimes, but on occasions it will go mental and not show the score, and the player just bounces all over the walls. Very weird. There is a little ghosting on greenish hues on this one, some on the blue, but it will go away (!!) after a few minutes. Most of these issues aren't very critical, other than some of the bleeding, Stiff is in great shape! I would, however, like to remedy some of these things.
  13. Have Puzzy Space Tunnel and Sea monster for auction on ebay! NTSC Been collecting games all my life, well verified seller on ebay! thanks here is the link, know this is sought after! http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2F300978977408%3FssPageName%3DSTRK%3AMESELX%3AIT%26_trksid%3Dp3984.m1555.l2649 http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2F300979652023%3FssPageName%3DSTRK%3AMESELX%3AIT%26_trksid%3Dp3984.m1555.l2649
  14. I have quite a few PAL games for my 2600. Currently I have a Panasonic TV that actually auto-detects the signal so I can play an NTSC game, then pop in a PAL game no problem. No screen roll or need to adjust anything. I'm looking to put in a smaller tv (it's not hi def or plasma) but unfortunately it does not have auto detect. Would something like this; eBay Auction -- Item Number: 170982068706 would work to convert the (PAL) signal from my 2600 to play NTSC on my tv?
  15. I'll have to record some videos from Stella but cannot find any good description how to do that. Altirra (for the Atari 8-bit) can directly record to AVI. From what I see, Stella (still) cannot do that. So what is the best alternative to end up with a good 50/60HZ recording? Best regards, Peter/JAC!
  16. From the album: Atari 2600 Gameplay on YPbPr Component

    High Score on The Activision Decathlon. Played on my Atari 2600 4-Switch Woodgrain Console modded using Tim Worthington's 2600RGB Mod showing it in YPbPr Component Video Output.

    © SavyIsJoshoArts aka Activision Man

  17. Since I have begun dabbling in programming for the Atari 2600, I have become interested in running a PAL system for testing purposes. I have one wood-grain 4-switch NTSC VCS, and there are multiple PAL VCS's for sale on eBay at reasonable prices. My main question is about displaying the signal. I obviously don't have a PAL CRT, and the only way to get one would be to pay a fortune to ship one from across the pond. Not to mention that I would need to power it with the proper voltage at 50Hz. I have heard that the Commodore 64 1080/1084 monitors will accept PAL signals, though (I think), but getting a PAL CRT is pretty much out of the question for now. I was thinking of instead getting a signal converter so I could display the picture on a NTSC CRT, something like in this video. It seems too good to be true, but could something as inexpensive as this converter be all I need? One other question. I noticed that my power supply converts from 110V 60Hz to 9v DC. If I plug a PAL system into a US wall outlet, will it work properly? Or will I need a different power supply? I would assume that both NTSC and PAL systems run at 9V, but I may be wrong.
  18. This year my target of spring cleaning is the elimination of literally hundreds of bulky VHS movies and other videos. I'm not concerned with the movies I've seen countless times, but the home movies... gotta keep them. So, I searched and bought this cheap little device on fleabay.... I know a lot of you already have F18A's, but IF you are still using the standard NTSC output of the 9918, this would sure be a cheap way to do screen captures from "Real Iron". Also, there is an old TI video titling program floating around out there somewhere... this could give a new video some "retro feel" or "look".
  19. I have a friend who is making a "PC" port of Jaguar Doom , and he ran into some colour issues as it pertains to the B_IINC: Anyone out there deciphered B_IINC's actual behaviour yet? This documentation (and this) isn't cutting the mustard.
  20. Hi everyone, Just wanted some advise on a Atari XE console i got recently. I live in Australia and grabbed an PAL XE console only. This does not have the keyboard. I have been trying to find crat games but they are near impossible to get my hands on. I have checked eBay US and there are a lot to choose from. Just wondering if it is possible to play NTSC carts on the PAL console? If not is there any mods that can be performed to allow this? Anothing thing. Is there any mod's to attach a regular PC keyboard to the console as I am having heaps of trouble finding one. I am wanting to play around with some SIO to PC type cables and software to load up disk based games. Anyway hope someone can shed some light on this for me. Thanks
  21. I noticed that it doesn't fit in the slot, so is there some kind of adapter to make it work on my NTSC Atari 2600? I'm aware of the vídeo output issue PAL games have on NTSC TVs, but I already have a solution for that.
  22. I recently acquired a CGL M5. Its a machine I've wanted since they first came out. I loved the design of the Sord M5, and even though the CGL version doesn't share the Sord's elegant "M5" logo, it wasn't very expensive and allowed me to explore the great "M5 Multi II" multi-game ROM made and sold by Charlie Robson. Now this post may be in the wrong forum. But you guys know TI hardware better than anyone, and the CGL M5 uses the TMS9929A VDP also found in European spec TI99/4As among many other machines. The M5 then converts the R-Y, Y, B-Y output to composite PAL. But my monitor is a North American Commodore 1084, and expects composite NTSC or RGB. I've looked around for a 9929A to RGB conversion schematic, and there are a few, including the one linked in this document from a Sega SC3000 forum: http://www.smspower.org/forums/2325-RYBYYOutputFromSC3000VDPTMS9929 But I also see that some people have tried this approach and met with mixed results, including one ColecoVision owner who it seemed may have fried his machine in the effort (see post 26) http://atariage.com/forums/topic/110598-colecovision-av-out/page-2 This guy has a neat looking board that it seems would make pulling RGB from the TMS9929A straight forward, and has generously shared all the schematics and build files, but since I have never had a board made before I am way out of my depth on this one: https://hackaday.io/project/13056-tms9929a-rgb-and-component-adapter So another approach might be to convert the CGL M5 to use a TMS9918A instead? Can that be done? From an evening spent looking at websites, it seems I might be able to remove the 9929A and insert the 9918A. Leave pins 35 and 38 NC, and then drive pin 36 directly to the RCA jack. I'd need to replace the oscillator too to get the right color signal for NTSC, and probably burn a Sord NTSC BIOS so that the unit reports itself as NTSC to those games that depend on timing. So how insane is the replacement plan? Would it work in theory? Assuming there isn't something else in the Sord's design that prevents it? Can you tap composite NTSC right off pin 36 of the VDP? What else would I need? Diodes? Resistors? And if these questions are worthy of a face palm, should I just go hunt for a native NTSC Sord model? I can also lug my Sony PVM out of the closet which has PAL and NTSC Composite and S-Video, but doesn't have RGB, so the Amiga and ST displays look awful. Thanks for any pointers.
  23. I better should have checked AA before posting. Look here.
  24. I never did find a satisfying answer for color differences on the 5200 and A8 hardware. Why is it that some colors are sometimes more greenish ? I know I ran into this with my first game Koffi, where to get red fire , I chose a color that on emulators looks purplish. But on the real system, it was red. To illustrate my current issue: Here, I'm using Altirra and I prefer the Kingdom 1 yellow sand color (PAL colors) over the green hue shown by default (NTSC colors). I have noticed this before where sometimes (NTSC) 5200 AdvII looked a bit too green in Kingdom 1, both in some emulators and at a Philly Classic show I noticed it on the TV. But on my TV at home, it looked more yellow. This is true of real hardware but not all the time - see the video below of real 5200 Adventure II, with more yellowish sand color, the color/hue we intended and expected. It seems to vary, based on different videos and pictures I've seen. I mainly use Atari800win 4.0 for playing A8 games and developing games. For Adventure II, I only use NTSC mode and the colors look better, more of the yellowish hue than the green, as shown in the next screenshot. Atari800win NTSC palette looks like Altirra's PAL palette. both can't be correct! I don't currently have a programmable cart to actually play AdvII XE on real hardware, so I don't know what color it'll appear on my 800XL or XE game system. (I gotta get a Classics eprom cart soon!) So, is there any knowledge on this difference and which I can expect an 800XL, or Atari XE system, to look like? It's mostly the yellow vs green of kingdom1 I take issue with - the other kingdom's colors are usually consistent from what I've seen. Here is a video of real 5200 hardware, taken with a camera. This is how we intended the Kingdom1 screens to look - with more yellowish sand, not too green. https://www.youtube.com/watch?v=xWGn3K6dlBo I'm not sure exactly which color (the yellow vs greenish hue) I'm talking about either. These screens use 00 (black) and also E6, C6, F6, or E4 though .
  25. Short and sweet with difference from previous offerings: Final layer of A7800 NTSC palette generation applied incorporating the appropriate gamut color space and white point along with a corrected gamma curve which in turn impacted Hue/Tint begin and shift point. Here are all the NTSC palettes zipped along with some captures: ALL_FINAL_NTSC_PALETTES.zip Here is the color reference chart: File details: All palettes - the extra/overdriven ones ("EX" folder) and the plain/neutral ones ("NORM" folder) - are calculated palettes with no 'hand-picked' or 'manually manipulated' colors. Both batches contains a base (‘NTSC.pal’ or ‘NTSC_EX.pal’ respectively) along with a *very* gradual - one degree shifts - to either green or red; same as would be found on a NTSC display with a TINT/HUE control. The extra/overdriven palettes compared to the plain/neutral ones have a contrast increase of 20% and a saturation increase of 10%. Plain/neutral palettes have their contrast, brightness and saturation settings with no bias. There are a total of 62 palettes following this pattern: (MOST RED) NTSC_R15.pal...NTSC_R01.pal <---> NTSC.pal <---> NTSC_G01.pal...NTSC_G15.pal (MOST GREEN) or (MOST RED) NTSC_R15EX.pal...NTSC_R01EX.pal <---> NTSC_EX.pal <---> NTSC_G01EX.pal...NTSC_G15EX.pal (MOST GREEN) I'm still happy to take request, but this should cover most wants as best as possible without actual NTSC generation inside the emulator itself. I am working to have 'NTSC.pal’ palette incorporated into MESS as that is the most unbias with neutral settings and all other provided palettes are easily obtainable through adjustment of the provided emulator controls having the correct base in place. Dig Dug and Ms. Pac-Man (from Pac-Man Collection) are showcased below utilizing the following palettes in this order: NTSC_G07.pal <-> NTSC.pal <-> NTSC_R07.pal NTSC_G15.pal <-> NTSC_R15.pal & NTSC_G07EX.pal <-> NTSC_EX.pal <-> NTSC_R07EX.pal NTSC_G15EX.pal <-> NTSC_R15EX.pal This is really *it* and final this time. I hope you enjoy them and find this useful. & &
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