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Found 7 results

  1. Game: Allia Quest System: Atari 2600/VCS/Sears Video Arcade Publisher: Atari Age Original Publisher: ebivision Programmer: Igor Barzilai Cartridge Size: 4K Copyright: 2001 Genre: Shooter (Vertical) Controller: Joystick (Sega Game Pad Compatible) Players: 1 Rarity Rating: H (Home Brew) In this review I will be borrowing heavily from my review of Allia Quest that I posted to the Atari Age Store Page. Full disclosure - I rated it 5.0 out of 5.0. FROM THE MANUAL It was a simple enough mission, return the ceremonial pants that the Prince of the Agrob system had left behind on his latest diplomatic mission to your home world. The journey to planet G45 was a pretty boring affair. Or so you thought! Not far into your mission, a squadron of ships appears on your radar, but it's not a welcoming committee! After the surprise of shots echoing against your hull, you scramble to get the ship into combat mode, knowing that your simple delivery mission has now turned into a fight for your life! This is a highly addictive vertical shooter originally published by ebivision. This was their second game following the disappointing Alfred Challenge. There are 8 alien races that you must battle in the game. They come in waves. This game takes time and patience to get use to the different varieties of alien ships and the formation and movement patterns of each. I have my own name of each of them, based on how they look, such as Eyeballs, Flying Carpets, Klingon Battle Cruisers, Lanterns, etc. The game has different names for them of course. Each enemy formation must be destroyed completely before the next formation of enemies will appear. Remember, each enemy has its own pattern as far as how it moves in formation. But the formation an enemy uses will stay the same from one level to the next. Once you have destroyed the last ship in the last formation you will hear a bleep tone. That not only indicates that you are moving on to the next level, but have also earned an extra ship. You have to keep track of how many ships you have in your head, because it's not displayed. An interesting feature of this game is that if you move to the left or right of center far enough you will see another formation mirroring the one in the center. They can take you out as well, but then you can destroy them as well. As you advance each level these 'mirror' formations will move closer to the one in the center, forcing you to thread the needle so to speak. This is a very good game considering that it's only 4K in size. Actually, this is a good game. Period. STRATEGY: After you learn the formation patterns (the way the ships move), you must learn the art of 'the dance.' You must weave as they weave, learning their rhythms as you go. I generally let the first wave go, so that I can get a clean shot of their under-bellies as they appear from the top of the screen. I will only shoot 4 in one pass. 5 is pushing it. There are times that I feel that I have reached the highest score that I am ever going to be capable of, but then go and top it, so never give up! CONTROLLER OF CHOICE: Sega Genesis 3-button game pad. Not only is it more responsive than the standard 2600 Joystick, but it's much more comfortable during long sessions. ATARI AGE ALLIA QUEST PROMOTIONAL VIDEO KNOWN ALLIA QUEST HIGH SCORES: 77,800 Achieved by Scott Stilphen / Atari Compedium http://www.ataricompendium.com/game_library/high_scores/high_scores.html 56,000 Achieved by Mark (MSH) / High Score This would be me. Score achieved with both Difficulty Switches set for A. http://highscore.com/scores/Atari2600/AlliaQuest/79967 52,000 Achieved by Mark (MSH) /High Score This would be me (again). Score achieved with both Difficulty Switches set for b. http://highscore.com/scores/Atari2600/AlliaQuest/80001 RANKING: 3 (out of 7) 1) Worm War I 2) Demolition Herby 3) Allia Quest (Home Brew) 4) Naughty List (Home Brew) 5) Bell Hopper (Home Brew) 6) Alligator People (Prototype) 7) Fire Fly OTHER GAMES PROGRAMMED BY IGOR BARZILAI Merlin's Walls (ebivision) https://atariage.com/store/index.php?l=product_detail&p=302 Pac-Man (ebivision; w/Eric Bacher) Power Off (ebivision; w/Eric Bacher) https://atariage.com/store/index.php?l=product_detail&p=299 EBIVISION GAMES OFFERED BY ATARI AGE Alfred Challenge (own) Allia Quest (own, obviously) Merlin's Wall Pesco Power Off! (own; Boxed) Thanks to Nathan Strum for informing me of Pesco, a game I didn't remember as an ebivision title.
  2. Well, I'm fully back, with a new Web Cam and a Blue Snowball ICE Microphone. I decided to cover Draconian, and the extra bit I found from Al in the box.
  3. As you may have noticed I have deleted the Blog entry that I made requesting someone create a homebrew port of the arcade game Space Zap. This is because, as it turns out, someone already has, and it's being sold right here at Atari Age. Nathan Strum wrote me quite a nice comment to that Blog entry, informing me of the existence of the game Vault Assault, a nice version of Space Zap for the 2600 sold right here at Atari Age. As deleting the entry that I wrote would result in Nathan's informative comment also disappearing, I thought that I could both preserve his information while also deleting the embarrassing entry (with some content retained for context). What I originally wrote edited {Space Zap was manufactured by Midway and released to arcades in 1980. I really want to play this game, either on the 2600 VCS, or 7800 ProSystem. The homebrew game for the 2600 called Alien Revenge! borrows some elements of this game. Not enough though. Either Champ Games or SpiceWare could do this game justice. These two outfits have other things in common besides making awesome games. On the arcade conversions Michael Haas handles the Music, Speech (where applicable), and Sound Effects. Nathan Strum designs and produces the excellent artwork, which can be appreciated on the cartridge face labels, the manuals, and posters (where applicable). I have no doubt that Michael Haas can handle the sound work. In fact I know from experience that Darrell. Michael, John, and Nathan produce quality work because I own many of their games (or wish that I did).} I then listed the homebrews by Champ Games and SpiceWare, and indicated which ones I own copies of Atari 2600 homebrews by Champ Games (John W. Champeau) Conquest of Mars own Lady Bug own. I wish I owned the boxed limited edition, but ordered the cartridge/manual release by mistake Mappy own Scramble wishlisted Super Cobra Arcade own Atari 2600 homebrews by SpiceWare (Darrell Spice Jr.) Draconian own Medieval Mayhem wishlisted Space Rocks wishlisted Stay Frosty own. One of the games included on the Stella's Stocking multi-cart Stay Frosty 2 own Nathan's comment While I appreciate the acknowledgement, there are others who should be credited. Dave Dries has created label artwork for both Darrell and John (Scramble, Space Rocks and the forthcoming Wizard of Wor Arcade), Dave Vazquez created the artwork and game graphics for Medieval Mayhem and developed the game graphics for Darrell's upcoming game Frantic, and Dave Exton created the label artwork for Stay Frosty 2 and Stella's Stocking (Stay Frosty). There have been others who have worked on audio, too. Bob DeCrescenzo worked on Lady Bug, Space Rocks, and Scramble, and John Payson and Darrell worked on the audio driver used in Stay Frosty 2, plus another programmer will be working on the audio for an as-yet unannounced game for John. As this is a hobby, people come and go, or have different availability, different interests, or are just a better fit for a particular game. The end goal is always the same though: to make awesome games. As for Space Zap, there's already Vault Assault. It's not 100% feature-complete with the arcade version, but the basic gameplay is there. As with any homebrew though, the trick is that a programmer has to want to make the game, and most programmers already have a backlog of games they want to make. Given that homebrews take months (or years) to create, it's a long shot. For something as straightforward as Space Zap though, you might look into learning batari Basic and giving it a shot yourself. How I would write it now Space Zap was manufactured by Midway and released to arcades in 1980. The homebrew game Alien Revenge! uses some of the elements from Space Zap, but not enough to satisfy my desire to play this arcade gem on an Atari console. Fortunately Brian Prescott created a port for the 2600 called Vault Assault, but as Nathan Strum mentioned in his review it is missing the Attack Satellite, which circles the station after each round. I agree that it would have helped the game to keep it in, but beggars can't be choosers, and in the case of Space Zap I begged plenty. At $20 ($19 after the Subscriber Discount) this game on cartridge with a color manual, well that's a good deal in my book and a must have. So I have ordered it. https://atariage.com/store/index.php?l=product_detail&p=113 YOUTUBE PLAY VIDEO OF SPACE ZAP Sound starts after the attract sequence; approx. :42 into the video YOUTUBE PLAY VIDEO OF VAULT ASSAULT Thank you Nathan Strum, and everyone else.
  4. People in the Homebrew, retro gaming community are amazing people. Friendly and very generous. I had recently ordered the game Draconian with the Box Upgrade, but the box had been inadvertently overlooked and so was missing from the order. Al shipped me the box, which I received in 2 days, but he included a bonus. He could have simply inserted a thin bloc of Styrofoam to protect the box, as he shipped it to me in a sturdy box to begin with, and I would have been happy as a clam. But what he actually placed inside the box was a Custom Reproduction of the Atari 2600 game Air Raid. Sticking with Al and AtariAge for the moment, my last package from them combined the games making up 3 orders. However, I was sent the 2600 port of Scramble by Champ Games by mistake, as I had ordered the 7800 port by Robert DeCrescenzo. Yes, I know Robert worked on the sound for the 2600 Champ Games port, but I wanted to first see what Robert DeCrescenzo had come up with for the 7800 before ordering the Champ Games port. I did send Alpert a PM concerning this several days ago (May 29th), but he hasn't as yet sent me a reply. I feel that I owe AtariAge an additional $5, as the 2600 version goes for $5 more than the 7800 version, and I DO plan on ordering the 7800 port. Maybe he's just been too busy to get back to me. John W. Champeau, and Nathan Strum have always answered whatever questions that I've put to them, which is cool. I started to post a link to my Youtube video showing the games that I recently received from AtariAge, but then I remembered that I already did that in a previous Blog entry. I recently received an order placed with Good Deal Games. While they offer some games that AtariAge also offers, I only purchase titles from GDG not offered by AtariAge. I must admit, however, that Michael of GDG went beyond the call of duty with this order. Atari 2600 Asteroid Rescue ($24.75) Bomb On Pixel City ($27.75) Kung-Fu Combat ($24.75) Depth Charge ($29.75; Case) Asteroid Rescue was programmed by Ross Adkin and carries a Copyright date of 2018. Depth Charge carries a Copyright date of 2010 by Video Soft. What GDG sent me was a Limited Edition, #51 of 100. Kung-Fu Combat was programmed by Edward Smith and carries a Copyright date of 2019. Michael shipped this to me in advance of my actually paying for it, as it hadn't actually been released when I ordered it. It was released at the GORGS Trade Show this past weekend. In addition to shipping everything Priority, he charged me nothing for shipping. What it cost HIM was $10.40. He also added an unexpected bonus. A Disney/Square Enix Kingdom Hearts banner, sealed. I unsealed it of course. MY CESSNAACE YOUTUBE UNPACKING GDG UNPACKING VIDEO I recently listed all of the Atari homebrews and Custom Reproductions that I own in my collection at Patreon/Cessnaace. Counting each game included on Multi-carts as separate games, the total came to 91 games, although as I write this I realize that I only counted Phantom II as one game, even though the cartridge also includes the game Pirate. So 92. Plus 4 more, that's 96. Closing in on 100. https://www.patreon.com/Cessnaace
  5. Perhaps I should lead off with the news that all missing Quadrants and Difficulty Modes have now been processed and added to the http://highscore.com database. Previously, only scores achieved in the Alpha Quadrant in Normal Difficulty could be submitted at the site. As soon as I received my copy I requested the following be added: Draconian / Quadrant Beta / Sector 1 [Normal] Draconian / Quadrant Delta / Sector 1 [Normal] Draconian / Quadrant Gamma / Sector 1 [Normal] Draconian / Quadrant Epsilon / Sector 1 [Normal] Draconian / Quadrant Alpha / Sector 1 [Kids] Draconian / Quadrant Beta / Sector 1 [Kids] Draconian / Quadrant Delta / Sector 1 [Kids] Draconian / Quadrant Gamma / Sector 1 [Kids] Draconian / Quadrant Epsilon / Sector 1 [Kids] Draconian / Quadrant Alpha / Sector 1 [Easy] Draconian / Quadrant Beta / Sector 1 [Easy] Draconian / Quadrant Delta / Sector 1 [Easy] Draconian / Quadrant Gamma / Sector 1 [Easy] Draconian / Quadrant Epsilon / Sector 1 [Easy] Draconian / Quadrant Alpha / Sector 1 [Hard] Draconian / Quadrant Beta / Sector 1 [Hard] Draconian / Quadrant Delta / Sector 1 [Hard] Draconian / Quadrant Gamma / Sector 1 [Hard] Draconian / Quadrant Epsilon / Sector 1 [Hard] You don't have to stay in Sector 1 of course, however you must begin your game there. Quite abit of effort on my part to type all that for submission purposes as I'm dyslexic. At any rate all requests were processed some time over the past 12 hours or so. So if you are a User there, submit your scores to be voted on. If you're not, then please join us. I do have a question however, and it pertains to scoring. Yesterday (05.09.2019) I was playing in the Epsilon Quadrant in Kids difficulty trying to hit a million points. I wanted to see what would happen if I did, because the font size used during game play is too large to accommodate another digit, however there's room on the title screen. I didn't find out, as I only hit 935,400. http://highscore.com/score/index.php?s=83034 Can anyone out there answer this question? Draconian, by-the-way, is a very good port of both arcade versions of Bosconian. It is therefore highly recommended, and addictive! https://atariage.com/store/index.php?l=product_detail&p=1107 So if you are a User at http://highscore.com and own this game then please feel free to submit your scores (scores achieved via emulation are allowed as long as you submit them in the Emulation category). If you aren't a member yet then please consider joining. It's totally FREE to both join and use.
  6. Game: Draconian System: Atari 2600/VCS/Sears Video Arcade Developer: SpiceWare Publisher: Atari Age Programmed by: Darrell Spice, Jr. Graphics and Level Design by: Nathan Strum Sound Effects, Music, Digitized Voices by: Mike Haas CDF Driver co-written by: Darrell Spice, Jr., Chris Walton, Fred Quimby Cartridge Size: 32K CDF Copyright: 2017 Genre: Shoot 'em Up; Multi-directional scrolling Homebrew Port (Bosconian) Controller: Joystick (Sega Game Pad Compatible) Players: 1 Rarity Rating: H (Homebrew) FROM THE ATARI AGE STORE PAGE: Enemy forces have had the audacity to invade our galaxy and set up occupation forces, operating from space stations that have been strategically placed throughout the five quadrants of our galaxy. (We’re aware that there should only be four quadrants, but interplanetary gerrymandering resulted in there being a fifth one.) Your mission is to choose one of the quadrants, then clear out the enemy forces, one sector at a time. This is an excellent port of the arcade classic Bosconian. It fact it's two ports in one, as it replicates the levels found in the Namco original, and those found in the North American release by Midway. Actually, it contains even more Bosconian goodness. The game includes 5 Quadrants, with 4 Difficulty Modes for each. Kids, Easy, Normal, Hard. The 5 Quadrants are Alpha, Beta, Gamma, Delta, and Epsilon. A = 17 Midway sectors, last 6 repeat (after sector 256 it goes back to sector 1). There are a few repeated sectors within it, 13-15 are a repeat of sectors 9, 5, then 10. B = 22 Namco sectors, last 6 repeat. Likewise there are repeated sectors within it, including some from the A quadrant. Γ = 9 Tribute sectors, all 9 repeat. Stations are arranged to render the initials of key contributors within the radar. Δ = 16 Contest sectors, all 16 repeat. E = randomly generated sectors. These are not repeats of any of the other 4 quadrants, 8 stations are randomly positioned at the start of each sector. Additional Info has been added to the above breakdown of the 5 Quadrants, and was provided to me by SpiceWare. Each Space Station has 6 Weapons Pods, except for the DELTA Quadrant, where there are some sectors with Mega Space Stations (my name for them, as they aren't mentioned in the manual). These larger stations contain a secret hidden inside, which I won't spoil for you here.* Delta Quadrant sector levels designed by Anders Carlsson, Alessandro Ciceri, Steve Damon, Chris Derrig, German Gonzlaez-Morris, James Earl O'Brien. SCORING: All of this lined up properly when I typed all of this in. How it posts is a different story entirely. Asteroids ..................................................10 Points Cosmo Space Mine...................................20 Points I-Type missile............................................50 Points P-Type missile...........................................60 Points E-Type missile...........................................70 Points I-Type formation Leader...........................100 Points P-Type formation leader...........................120 Points E-Type formation leader...........................140 Points Spy Ship.....................................200/400/800 Points Destroy Station Weapons Pod.................200 Points Destroy Station.......................................1500 Points Destroy all ships in I-Type formation........500 Points Destroy all ships in P-Type formation.....1000 Points Destroy all ships in E-Type formation.....1500 Points You begin each game with four ships. You earn extra ships at 20,000 and 70,000 points. Thereafter you earn an additional ship every 70,000 points. So at 140,000, 210,000, 280,000, etc. In an earlier Blog entry I asked what would happen if the player should reach 1 million points, as the font used to display your score during game play appears too large for the additional digit.+ Well, today I found out while playing in the ALPHA Quadrant in the Kids difficulty. In fact I hit 1,332,030 points. The game continued displaying my score just fine. Something that I found interesting was when I earned a 10th Extra Ship. Up until then the game displayed a single digit, as you'd expect, however when I earned the 10th one the game displayed something else. I paused the game long enough to get my wife from the living room. I gave her my Smart Phone and asked her to take a photo of the screen. She took several, but all were too blurry to go by. I thought that it looked like a Capitol H, but my wife said no, it was the Roman Numeral 10 (looks like a Capitol X)**. Since I'm dyslexic I'll go with her assessment, especially as it makes more sense than an H. This is an exceptionally good game. The Melody Board's CDF mode is put to good use, allowing for Digitized Voices without the need of an AtariVox. Features also include TV-Type Detection. Cartridge is compatible with the NTSC, PAL, and SECAM Standards. It should auto-detect which standard you are using, however if for some reason that fails to work you can manually select which Standard to use via the menu. The game also includes a pause feature. If played on a 2600/VCS toggle between Color and B/W to pause. On the 7800 ProSystem simply hit the pause button. Hitting the fire button will un-pause the game. SOUND This homebrew port of Bosconian includes the following voice clips: Blast Off! Alert! Alert! Battle Stations! Spy Ship Sighted! Condition Red!! PACKAGING: Excellent For $35 you get the cartridge, 8 page color manual, and 10" x 14" poster by Nathan Strum. The Box Upgrade is only $15 (while supplies last), bringing the total to $50 (not including Shipping, or Atari Age Annual Subscriber's discount). Of the games for the 2600 that I've reviewed so far, this is easily the best. RANKING: 1 (out of 9) Draconian (Homebrew port of Bosconian) Worm War I Demolition Herby Allia Quest (Homebrew) Naughty List (Homebrew) Tapeworm (with the sound turned down low) Bell Hopper (Homebrew) Alligator People (Prototype) Fire Fly ATARI AGE DRACONIAN PROMOTIONAL VIDEO YOUTUBE VIDEO REVIEW OF DRACONIAN AtariLeaf REVIEWED GAMES IN THE DATABASE AT HIGH SCORE http://highscore.com/ Allia Quest Bell Hopper Demolition Herby Draconian Fire Fly Naughty List Tapeworm Worm War I So only Alligator People is missing from the HS database, although I have requested it. ATARI AGE DRACONIAN STORE PAGE https://atariage.com/store/index.php?l=product_detail&p=1107 OTHER GAMES BY DARRELL SPICE, JR. INCLUDE Medieval Mayhem Stay Frosty Stay Frosty 2 Space Rocks *"A number of the levels entered in the Draconian Δ Quadrant Sector Design Contest have names. Level with the Mega Space Stations is named The hunt for the 4 mukors as the stacked stations appear similar to the boss in the arcade game Blasteroids." -SpiceWare **"It's an X and stands for eXceeds 9 lives, shown if you have 10 or more lives remaining." - SpiceWare +The Maximum Score displayable on the Title Screen is 99,999,999. However while playing only 7 digits will fit on-screen. Additional information added to this review came courtesy of SpiceWare.
  7. I bought my copy of Mappy earlier this month, and I find myself unable to stop playing it for any appreciable length of time. John W. Champeau and his team at Champ Games have really done an excellent job at porting this arcade game to the 2600. John W. Champeau has done a marvelous job with the Coding and Design work. The Music and Sound Effects, by Mike Haas, are standouts as well. Darrell Spice, Jr. provided the Music driver. Not wishing to leave anyone out, Thomas Jentzsch worked on optimizing the code. Nathan Strum did a marvelous job designing the label, manual, and box artwork. I will be expanding my collection of Atari 2600 games by Champ Games. I already own Conquest of Mars and Super Cobra Arcade, but still need to add Lady Bug and Scramble (both are in my Wishlist). I will certainly be purchasing their Wizard of War Arcade when it releases. If I'm not mistaken there was another Mappy arcade game called Hopping Mappy. If we're lucky we will get a port of that some day. Now don't get the wrong idea and think that I don't buy homebrews made by other designers/coders. I most certainly do. Currently I have 6 orders being processed here at Atari Age (for the 2600 and 7800), and 2 being processed at Packrat Video Games. I went there to buy a copy of Astronomer for the 2600, which I did, but also bought a copy of Explosive Diarrhea, also for the 2600.
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