Jump to content

Search the Community

Showing results for tags 'Ntsc'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Atari Systems
    • Atari General
    • Atari 2600
    • Atari 5200
    • Atari 7800
    • Atari Lynx
    • Atari Jaguar
    • Atari VCS
    • Dedicated Systems
    • Atari 8-Bit Computers
    • Atari ST/TT/Falcon Computers
    • Atari Portfolio
  • Classic Consoles
    • Classic Console Discussion
    • ColecoVision / Adam
    • Intellivision / Aquarius
    • Bally Arcade/Astrocade
    • Odyssey 2 / Videopac
    • Vectrex
    • Nintendo Entertainment System (NES) / Famicom
    • Super Nintendo Entertainment System (SNES) / Super Famicom
    • Sega Genesis
    • 3DO Interactive Multiplayer
    • Dreamcast
    • SMS High Score Club
    • TG-16/PC Engine High Score Club
  • Classic Computing
    • Classic Computing Discussion
    • Apple II Computers
    • TI-99/4A Computers
    • Commodore 8-bit Computers
    • Commodore Amiga
    • Tandy Computers
  • Modern Consoles
    • Modern Gaming Discussion
    • Sony Playstation 5
    • Xbox Series S/X
    • Atari VCS (Redirect)
    • Nintendo Switch
    • Microsoft Xbox One
    • Sony PlayStation 4
    • Microsoft Xbox 360
    • Sony Playstation 3
    • Nintendo Wii / Wii U
  • Gaming General
    • Gaming General Discussion
    • Arcade and Pinball
    • Emulation
    • Hardware
    • Prototypes
    • Gaming Publications and Websites
    • International
  • Marketplace
    • Buy, Sell, and Trade
    • Auction Central
    • Wanted
    • Free Games and More
    • User Feedback Forum
  • Community
  • Community
    • Events
    • Show Us Your Collection!
    • Member Blogs
    • High Score Clubs
    • Poll Forum
    • Contests
    • User Groups
    • AtariAge News Discussion
    • User Submitted News
  • Game Programming
    • Homebrew Discussion
    • Programming
    • Hacks
  • Site
    • Announcements
    • Forum Questions and Answers
    • AtariAge Store Discussion
    • Site and Forum Feedback
    • Rarity Guide
    • Archived Forums
  • PC Gaming
  • The Club of Clubs's Discussion
  • I Hate Sauron's Topics
  • 1088 XEL/XLD Owners and Builders's Topics
  • Atari BBS Gurus's Community Chat
  • Atari BBS Gurus's BBS Callers
  • Atari BBS Gurus's BBS SysOps
  • Atari BBS Gurus's Resources
  • Atari Lynx Programmer Club's CC65
  • Atari Lynx Programmer Club's ASM
  • Atari Lynx Programmer Club's Lynx Programming
  • Atari Lynx Programmer Club's Music/Sound
  • Atari Lynx Programmer Club's Graphics
  • The Official AtariAge Shitpost Club's Shitty meme repository
  • The Official AtariAge Shitpost Club's Read this before you enter too deep
  • Arcade Gaming's Discussion
  • Tesla's Vehicles
  • Tesla's Solar
  • Tesla's PowerWall
  • Tesla's General
  • Harmony/Melody's General
  • Harmony/Melody's CDFJ
  • Harmony/Melody's DPC+
  • Harmony/Melody's BUS
  • Harmony/Melody's CDFJ+
  • ZeroPage Homebrew's Discussion
  • Furry Club's Chat/RP
  • PSPMinis.com's General PSP Minis Discussion and Questions
  • PSPMinis.com's Reviews
  • Atari Lynx 30th Birthday's 30th Birthday Programming Competition Games
  • 3D Printing Club's Chat
  • Drivers' Club's Members' Vehicles
  • Drivers' Club's Drives & Events
  • Drivers' Club's Wrenching
  • Drivers' Club's Found in the Wild
  • Drivers' Club's General Discussion
  • Dirtarians's Members' Rigs
  • Dirtarians's Trail Runs & Reports
  • Dirtarians's Wrenching
  • Dirtarians's General Discussion
  • The Green Herb's Discussions
  • Robin Gravel's new blog's My blog
  • Robin Gravel's new blog's Games released
  • Robin Gravel's new blog's The Flintstones Comic Strip
  • Atari Video Club's Harmony Games
  • Atari Video Club's The Atari Gamer
  • Atari Video Club's Video Game Summit
  • Atari Video Club's Discsuuions
  • Atari Video Club's Concerto Games
  • Atari Video Club's AVC Games
  • Star Wars - The Original Trilogy's Star Wars Talk
  • PlusCart User's Bug reports
  • PlusCart User's Discussion
  • DMGD Club's Incoming!
  • DASM's General
  • AtariVox's Topics
  • Gran Turismo's Gran Turismo
  • Gran Turismo's Misc.
  • Gran Turismo's Announcements
  • The Food Club's Food
  • The Food Club's Drinks
  • The Food Club's Read me first!
  • The (Not So) Official Arcade Archives Club's Rules (READ FIRST)
  • The (Not So) Official Arcade Archives Club's Feedback
  • The (Not So) Official Arcade Archives Club's Rumor Mill
  • The (Not So) Official Arcade Archives Club's Coming Soon
  • The (Not So) Official Arcade Archives Club's General Talk
  • The (Not So) Official Arcade Archives Club's High Score Arena
  • Adelaide South Australia Atari Chat's General Chat & Welcome
  • Adelaide South Australia Atari Chat's Meets
  • Adelaide South Australia Atari Chat's Trades & Swaps
  • KC-ACE Reboot's KC-ACE Reboot Forum
  • The Official Lost Gaming Club's Lost Gaming
  • The Official Lost Gaming Club's Undumped Games
  • The Official Lost Gaming Club's Tip Of My Tounge
  • The Official Lost Gaming Club's Lost Gaming Vault
  • The Official Lost Gaming Club's Club Info
  • GIMP Users's Discussion
  • The Homebrew Discussion's Topics
  • Hair Club for Men's Bald? BEGONE!
  • Alternate Reality's Topics
  • Board games, card and figure games's Topics
  • please delete's Topics
  • StellaRT's Topics

Blogs

  • BinaryGoddess' Blog
  • Albert's Blog
  • MegaManFan's Blog
  • Ed Siegler's Blog
  • FireTiger's Blog
  • Atari Rescue Group's Blog
  • EricBall's Tech Projects
  • liquid_sky's Blog
  • Cybernoid's Blog
  • Lost Blog
  • shep's Blog
  • Trey's Blog
  • Boo
  • Kepone's Blog
  • Beware of Kiwi
  • Fun in the beer mines
  • PacManPlus' Blog
  • Atari 8-bit Moria port
  • Tim's Blog
  • Mindfield's Chewy-Centered Blog
  • The Long Dark Teatime of the Soul
  • TP's Blog
  • Adam Sessler's Brutally Honest Blog
  • Shut Up and Play Yer Atari
  • None
  • Atarinvader's Blog
  • Atari 8-bit archiving
  • Brunobits' Blog
  • ATARIeric's Blog
  • wrenchien's Blog
  • Trade-N-Games' Blog
  • wapchimp's Blog
  • Shared Words
  • Bastard's Blog
  • homerwannabee's Blog
  • Haydn Jones' Blog
  • The World According To Yuppicide
  • How I did It
  • Buck's Blog
  • atwwong's Blog
  • 1
  • sandmountainslim's Blog
  • Atari Jaguar Projects + More
  • StanJr's Blog
  • Schmutzpuppe's Blog
  • Bullitt's Blog
  • panda_racer's Blog
  • Inky's Blog
  • Lauren's Place
  • DanBoris' Tech Blog
  • atariauctions' Blog
  • Planet Bob
  • CSIXTY4.com
  • Robin Gravel's Blog
  • lestergame
  • Duke 4ever's Blog
  • Atari Haiku Blog
  • An7ron
  • glitch's Blog
  • Coleco-Atari Era
  • Kenfused's Blog
  • Ralph3's Blog
  • nester's one star gaming
  • Halt and Catch Fire
  • lizard's Blog
  • Laner's Classic Gaming Blog
  • Page 6
  • keilbaca's rants
  • SirWilliam's Blog
  • Birdie3's blog
  • MattG/Snyper2099's Blog
  • madmjennifer's Blog
  • Ablogalypse Now
  • Endless Quest
  • Greenious' Blog
  • wookie's Blog
  • Justclaws' Blog
  • VTAtari's Blog
  • SID CROWE TESTING THE blog softwareeee
  • Dutchman2000's Blog
  • Famicoman's Blog
  • scogey's Blog
  • Retro Gaming Obscuria
  • atarifan49's Blog
  • Chronogamer
  • flavoredthunder's Blog
  • Shernand's Blog
  • Robert M's Blog
  • albaki's Blog
  • BTHOTU's Blog
  • Zach's Projects
  • BuzzTron-451's Blog
  • The Occasional Coder
  • Joystick Lunatic Software on AtariAge
  • Zander's Blog
  • The randomness that is Mr. 8-bit/16-bit.
  • bluetriforce's Blog
  • ubikuberalles' Blog
  • Worm Development Blog
  • Eight Bit's Blog
  • mos6507's Blog
  • phaxda's Blog
  • potatohead's Blog
  • Mountain King's Blog
  • The Southsider
  • The World is Flat?
  • brianwolters' Blog
  • Bidouille's Blog
  • Zybex/Atariware Blog
  • JagDiesel's Palace 2
  • Sega_master's Blog
  • Deep into the Mind Game
  • Bob's Blog
  • Rockin' Kat's Blog
  • Push Me, Pullman
  • (Insert stupid Blog name here)
  • dgob123's INTV Blog
  • Random Terrain's Tetraternarium
  • Odyssey Development Corner
  • Pacmaniax
  • GPD Comics Blog
  • sergiomario's Blog
  • prorobb's Blog
  • Days Atari Events
  • gamester1's Blog
  • Shannon's Blog
  • Mord's Blog
  • liquidcross.com - blog
  • MIPS HEAVY INDUSTRIES
  • MayDay Today
  • javiero's Blog
  • Great Exploitations
  • Monster Angriff's Blog
  • Draikar's Blog
  • Random Acts of Randomness
  • TROGBlog
  • hex65000's Blog
  • Being Of The Importance Of Shallow Musing.
  • daclmi's Blog
  • 2600 in 2006
  • Sayton's Blog
  • For whom it may concern
  • Osbo's Blog
  • ataridude81's Blog
  • Wiesbaden Gaming Lab
  • SpiceWare's Blog
  • The Upward Spiral
  • Web-Frickin'-Log
  • Starosti 8bitového grafika
  • WWW.BUYATARI.TK
  • commodore & atari :)'s Blog
  • Dusk2600's Blog
  • GAMEBOT
  • Lynx 20 years
  • Songbird Productions
  • SpaceInvader's Blog
  • Retro point of view
  • VampyricDreams666's Blog
  • le geek's nonsense
  • Hardcore's Nostalgia
  • 4old-times-sake's Blog
  • shadow460's Blog
  • AtariJr's Blog
  • Memoirs of an X register
  • maximebeauvais' Blog
  • atari2600land's Blog
  • .:maus:.
  • PAM1234's Blog
  • Nabuko's Den
  • Paranoid's Blog
  • Culmins Development's Blog
  • Atari Joe's Flippin' Sweet Blog
  • When Robots Attack
  • Flack's Daily Smack
  • Jboypacman's Blog
  • neonesmaster's Blog
  • Classic Stories
  • Bruce Tomlin's Blog
  • Beetle's Blog
  • 5-11under's Blog
  • EricDeLee's Blog
  • TunnelRunner's Blog
  • jaymz887's Blog
  • fojy-harakiri's Blog
  • Shroo-man's Blog
  • Ataria51's Blog
  • Mr. Pac-Man's Blog
  • JellE's Dwelling
  • Gaming With Rogmeister
  • Pengwin's Blog
  • neotokeo2001's Blog
  • Arcade's Blog
  • R. Jones' Blog
  • payman84ce's Blog
  • Awed Thoughts
  • super mario 64 level editor
  • Christos' Blog
  • atari_collector's Blog
  • imtron's Blog
  • My Vintage Game collection
  • classicgamingguy's Blog
  • HP Atari King of Michigan's Blog
  • Unknown arcade titles from Fighter17
  • Ain't got time for no Jibbajaba
  • Wickeycolumbus' Blog
  • Ramblings of a moron
  • HatNJ's Blog
  • BlogO
  • ELEKTROTECK
  • bf2k+'s Blog
  • ParaJVE's Blog
  • Cody Rushton's blog
  • It's my life!
  • Bakasama's Blog
  • Dennis V's Blog
  • RaRoss' Blog
  • Collecting Demos
  • Dave Neuman's Blog
  • Borntorun's Blog
  • warren798's Blog
  • Tweety's Blog
  • -^CB^-'s Game Reviews
  • seekingarobiejr's Blog
  • revival studios
  • bust3dstr8's Blog
  • Rom Hunter's Blog
  • Shark05's Blog
  • Lord Helmet's Blog
  • ryanez1's Blog
  • kit's Blog
  • Burma Rocks
  • Bubsy Bobcat Fan Blog
  • Habaki's Blog
  • Dan's Road to 2600 nirvana
  • wccw mark's Blog
  • Hornpipe2's Blog
  • Phantom's Blog
  • Piggles' Blog
  • Dino Dash Derby
  • games_player's Blog
  • 1982VideoGames' Blog
  • Cabbage Patch Kids! Lookin' Great!
  • Confessions of an Aging Gamer...
  • theking21083's Blog
  • retrogeek's Blog
  • Liveinabin's scribbles
  • Cimerians' Blog
  • CollectorVision Blog
  • Ransom's Random Posts
  • www.toyratt.com's Blog
  • RonPrice's Blog
  • s0c7's Blog
  • doyman's Blog
  • DJTekid's Blog
  • EG's code blog
  • kiwilove's Blog
  • 8 Bit Addiction
  • Playing With History
  • simonh's Blog
  • Zereox's Blog
  • Draconland
  • chris_lynx1989's Blog
  • Phuzzed's Blog
  • 7800 NZ's Blog
  • Gamera's Reviews: E.T Coming Soon!
  • Iwan´s Irrational!
  • seemo's Blog
  • The Eviscerator Series
  • Noelio's Blog
  • 480peeka's Blog
  • For Next
  • Take 'Em To The Woodshed
  • bankockor Blog
  • Kelp Entertainment
  • 2600 Fun Blogs
  • PinBlog
  • IHATETHEBEARS' BLOG
  • Atari Fan made Documentary
  • Flashjazzcat's Blog
  • THE 1 2 P's Demo/Import/Gaming Blog
  • STGuy1040's Blog
  • enyalives' Blog
  • Mirage1972's Blog
  • blogs_blog_286
  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
  • I Can't Think of a Catchy Title
  • please help and share story
  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
  • zeropolis79's Blog
  • My video game library
  • the.golden.ax's "Oh my Blog"
  • ValuGamer
  • wolfpackmommy's Blog
  • Z80GUY's Blog
  • jwierer's Blog
  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
  • ...
  • Rybags' Blog
  • BDW's Blog
  • tweetmemory's Blog
  • toptenmaterial's Blog
  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • GideonsDad's Blog
  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
  • 2600Lives' Blog
  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
  • 4Ks' Blog
  • carmel_andrews' Blog
  • iratanam's Blog
  • junkmail's RDE&P Blog
  • Lynxman's FlashCard Blog
  • JagMX's Blog
  • The Wreckening
  • roberto's Blog
  • Incagold's Blog
  • lost blog
  • kurtzzzz's Blog
  • Guitarman's Blog
  • Robert @ AtariAge
  • otaku's Blog
  • otaku's Blog
  • revolutionika's Blog
  • thund3r's Blog
  • edweird13's Blog
  • edweird13's Blog
  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
  • lazyhoboguy's Blog
  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
  • Tr3vor's Blog
  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
  • travelvietnam's Blog
  • pacmanplayer's Blog
  • TheLunarFox's Blog
  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
  • arkade kid's Blog
  • MaXStaR's Blog
  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
  • mapleleaves' Blog
  • Dallas' Blog
  • bfg.gamepassion's Blog
  • Esplonky's Blog
  • Fashion Jewellery's Blog
  • Gabriel's Blog
  • CJ's Ramblings
  • Dastari Creel's Blog
  • dobidy's Blog
  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
  • Jadedrakerider
  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
  • - - - - - -
  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
  • MartinP's Blog
  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
  • 8-bit-dreams' Blog
  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
  • segagamer99's Blog
  • RickR's Blog
  • craftsmanMIKE's Blog
  • gorf68's Blog
  • Gnuberubs Sojourn Dev Journal
  • B
  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
  • Buddpaul's Blog
  • TheGameCollector's Blog
  • Gamming
  • Centurion's Blog
  • GunsRs7's Blog
  • DPYushira's Entertainment Blog
  • JHL's Blog
  • Intellivision Pierce's Blog
  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
  • Linky's Blog
  • flashno1's Blog
  • Atari 2600 Lab
  • jennyjames' Blog
  • scrottie's Blog
  • Draven1087's Blog
  • Omegamatrix's Blog
  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
  • Lesles12's Blog
  • Atari Randomness
  • OLD CS1's Blog
  • waterMELONE's Blog
  • Flickertail's Blog
  • Dexter's Laboratory Blog
  • ATASCI's Blog
  • ATASCI's Blog
  • --- Ω ---'s Blog
  • mourifay's Blog
  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
  • IainGrimm's Blog
  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
  • Osgeld's Blog
  • CyranoJ's ST Ports
  • InnovaX5's Blog
  • Star_Wars_Collector
  • Alp's Art Blog
  • Excali-blog
  • STGraves' Blog
  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
  • 7399MGM's Blog
  • 7399MGM's Blog
  • doubledragon77's Blog
  • Ballblogɀer
  • pitfallharry95's Blog
  • BawesomeBurf's Blog
  • Fultonbot's Atari Blog
  • Dmitry's Blog
  • Kaug Neatos Crash Bandicoot Bandwagon
  • lexmar482's Blog
  • vegathechosen's Blog
  • Atari 2600JS
  • Doctor Clu's Dissertations
  • schmitzi's Blog
  • BNE Jeff's Blog
  • AverageSoftware's Development Blog
  • FireBlaze's Blog
  • Atarimuseum.nl
  • Vorticon's Blog
  • TurkVanGogH GameZ's Blog
  • bow830's Blog
  • Arcade Attack - Retro Gaming Blog
  • MrRetroGamer's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
  • Alcor450's Blog
  • The Outback
  • -^CroSBow^-'s Hardware Videos
  • Captain's Blog
  • Memoirs of a Novelty Account
  • newcoleco's Random Blog
  • Second-Hand Shop
  • Doctor Clu's BBS Trotter
  • Lunar eclipse of the mind
  • simon2014's Blog
  • PhilipTheWhovian's Blog
  • Troff the Shelf
  • jacobus Indev
  • Pac & Pal for the Atari 2600 fan project
  • drawscreen then reset
  • Retrogaming Ramblings
  • G-type's Blog
  • Blog o' Buttons
  • DarQ Massacres' Atari 2600 collection
  • FireStarW's Blog
  • Bobbety_F's Blog
  • Rose-Tinted Recollections
  • Young Guy Experiencing Atari
  • Gray Defender's Blog
  • atasciiview
  • 2600 games worse then E.t
  • ZippyRedPlumber's Blog
  • game_escape's Blog
  • Jackel192's Blog
  • The UAV Blog
  • MykGerard
  • OS9Dude's Blog
  • FPGA video game console
  • darryl1970's Blog
  • Funkmaster V's Gettin' Hip with tha Atari 7800
  • AtariMI1978's Blog
  • AtariMI1978's Blog
  • vidak's Blog
  • 8-bit Computer System Colors in Food Coloring
  • WebSiteRing
  • The Best Assembly Computer
  • As time goes by ...
  • Atari 2600 Collection Bulk Box/ Cartridge Sale
  • T.R.A.S.H Blog
  • goodlasers' Blog
  • GauntletKing2878's Blog
  • My Inner Geek
  • A Raccoon's Retrocade Romp - AA Edition
  • homeboy's Blog
  • ThatAtomCat's Blog
  • Hawk's Blog
  • Bryan's Random Stuff
  • Developing Atari Programs on the Atari 800
  • Eltigro's Blog
  • Memories Limited to 640KB
  • my journey to completing the entire Atari libaray
  • Roblox
  • Question for Homebrew publishers
  • zilog_z80a's Blog
  • Return of the Bobcat
  • deepthaw's Blog
  • Little bit of this and little bit of that
  • Shannon's Blog
  • DoctorSpuds Reviews Things
  • Atari Portfolio Page On Facebook
  • azure's Blog
  • The Atari Kid
  • Alien Isolation Blog
  • Atari_Ace's Blog
  • AtariAdventure's Blog
  • AtariCrypt
  • acsabo's Blog
  • Bioshock Text adventure
  • AtariAdventure Reviews
  • Infinite Warfare Specialist
  • Karl's Blog
  • Bjorkinator's Babbles
  • DZ-Jay's Random Blog
  • CX40Hero's Blog
  • Heroes & Shadows Dev Blog
  • Empty
  • GoldLeader's Blog
  • Adventures in CC65
  • CS2X C# on Atari
  • pboland's Blog
  • Matts's Blog
  • orrko8791's Blog
  • orrko8791's Blog
  • Revontuli's Blog
  • Not Steve's Blog
  • Not Steve's Blog
  • SPACE ROANOKE
  • My life
  • skycop's Blog
  • cessnaace's Blog
  • Omegasupreme's Blog
  • Atari 2600 A/V Mods Wiki
  • Mike Harris' Blog
  • Skwrl63's Blog
  • sometimes99er
  • Mallard Games Development Blog
  • Regaining an Obsession
  • Psi-5
  • The Atari Journals
  • Herovania
  • TBA
  • Bluejay Records Co.
  • Running On Fumes
  • Mozartkügel's Midnight Retro Development
  • Alcadon
  • baktra
  • Flojomojo's Simple Mind
  • MarkO
  • Lazydead's Loose Ends
  • OldSchoolRetroGamer's Bloggy Nonsense
  • Magmavision After Dark
  • My Homebrew Devlog
  • BUBSY Blogs [blank]
  • Too young for Atari, too old for XBox
  • KC-ACE Blog
  • Brown Altitude Bar
  • Bubsy TV Pilot Wiki
  • Poltergeist
  • Projektstunde
  • bluejay's corner of random shit
  • SpornyKun
  • alex_79's Blog
  • Atari Label Reproduction/ Relabeling
  • Ephemeral
  • My opinion and story about Atari 2600
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • Delete
  • Superkitten
  • Doublediwn
  • Reindeer Flotilla
  • Intellivision hacks (.cfg files)
  • My Experience Learning 68k Assembly
  • My Atari Projects
  • Writing is hard
  • My Atari 2600 Collection
  • Jodi C. Kirby's blog
  • Power outage a few days ago
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • xNeoGeo1982Blogx
  • The Ivory Tower Collections 7800s
  • Incognito Atari 800 step by step pictorial install tutorial/guide including ATR swap button mod
  • Cree's Stories
  • Testing
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • Stories from the -: ITC :-
  • Gameboy & dress up games
  • BRP's random dev journaling
  • My PC-Engine/TurboGrafx-16 Projects
  • Ivory Tower Technical Notes
  • Programming a game..
  • Games People Play
  • Atari 8-bit Memories, Ideas, and Active Projects
  • WEATHER REPORT
  • Biff's Blasts
  • Programming Journey
  • CREE BENNET DOESN'T CARE
  • Mark W Plays Old Games on a Thursday
  • 35 Years, 9 Months and 16 Days in the Life Of...
  • IntellivisionRevolution's Blog
  • Atari BBS Gurus's News
  • On Duty's Blog
  • The official Robin Gravel's club's Archive
  • Bowling's Blog
  • Lawnmover's Blog
  • Null's null
  • Null's Blog
  • KC-ACE Reboot's KC-ACE Reboot Blog
  • Wizzy's Concept and Theme
  • Wizzy's Form
  • Wizzy's Moodboard
  • Wizzy's Space
  • Wizzy's Magical objects
  • Wizzy's Progress
  • Wizzy's At home
  • Wizzy's Halloween
  • Wizzy's Equipping
  • Wizzy's Mentor
  • Wizzy's World
  • Wizzy's Trials
  • Wizzy's Characters
  • Alternate Reality's Blog

Calendars

  • AtariAge Calendar
  • The Club of Clubs's Events
  • Atari BBS Gurus's Calendar

Product Groups

  • Subscriptions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


Facebook


Twitter


Instagram


YouTube


eBay


GitHub


Custom Status


Location


Interests


Currently Playing


Playing Next

  1. These are now sold, thank you for anyone interested. Collection of spare ICs, and NOS GTIA. Looking for $80 + shipping from Los Angeles. I sold my beloved 400, and forgot that I had bought these. Please let me know if you are interested. Thanks. KB
  2. I think this list is complete including the LATE (and I really do mean late) releases. If you see something I missed, let me know? * 007 Legends * Adventure Time: Explore the Dungeon * Adventure Time: Finn & Jake Investigate * Amazing Spiderman, The * Amazing Spiderman 2, The * Angry Birds: Star Wars * Angry Birds Trilogy * Animal Crossing: Amiibo Festival * Assassin's Creed III * Assassin's Creed III Steelbook * Assassin's Creed IV: Black Flag * Axiom Verge Multiverse Edition * Barbie and Her Sisters: Puppy Rescue * Barbie: Dreamhouse Party * Batman: Arkham City Armored Edition * Barman: Arkham Origins * Bayonetta 2 * Ben 10 Omniverse * Ben 10 Omniverse 2 * Book of Unwritten Tales 2, The * Brunswick Pro Bowling * Cabela's Big Game Hunter: Pro Hunts * Cabela's Dangerous Hunts 2013 * Call of Duty Black Ops II * Call of Duty Ghost * Captain Toad: Treasure Tracker * Cars 3: Driven to Win * The Croods: Prehistoric Party * Darksiders * Darksiders II * Deus Ex: Human Revolution - Director's Cut * Devil's Third * Disney Infinity * Disney Infinity 2.0 * Disney Infinity 3.0 * Donkey Kong Country: Tropical Freeze - regular * Donkey Kong Country: Tropical Freeze - Nintendo Selects * DuckTales: Remastered * Epic Mickey 2 * ESPN Sports Connection * Family Party: 30 Great Games - Obstacle Arcade * Fast and the Furious: Showdown, The * Funky Barn * FIFA Soccer 13 * Game & Wario * Game Party Champions * Giana Sisters Twisted Dreams: Director's Cut * Guitar Hero Live * Hello Kitty Kruisers * Hot Wheels * How to Train Your Dragon 2 * Hyrule Warriors * Injustice: Gods Among Us * Jeopardy! * Just Dance 4 * Just Dance: Disney Party 2 * Just Dance 2014 * Just Dance 2015 - regular * Just Dance 2015 - Nintendo Selects * Just Dance 2016 * Just Dance 2016 Gold Edition * Just Dance 2017 * Just Dance 2017 Gold Edition * Just Dance 2018 * Just Dance 2019 * Just Dance Kids 2014 * Kirby and the Rainbow Curse * Kung-Fu Panda: Showdown * Legend of Kay Anniversary * Legend of Zelda: Breath of the Wild * Legend of Zelda: Twilight Princess HD * Legend of Zelda: Wind Waker HD - regular * Legend of Zelda: Wind Waker HD - Nintendo Selects * Lego Batman 2: DC Super Heroes * Lego Batman 3: Beyond Gotham * Lego City Undercover - regular * Lego City Undercover - Nintendo Selects * Lego Dimensions * Lego The Hobbit * Lego Jurassic World * Lego Marvel Adventures * Lego Marvel Superheroes * Lego Movie Videogame * Lego Star Wars: The Force Awakens * Madden NFL '13 * Mario & Sonic at the Olympic Winter Games Sochi 2014 * Mario & Sonic at the Rio 2016 Olympic Games * Mario Kart 8 * Mario Party 10 * Mario Tennis: Ultra Smash * Marvel Avengers: Battle For Earth * Mass Effect 3: Special Edition * Mighty No. 9 * Minecraft * Minecraft Story Mode: The Complete Adventure * Monster High: 13 Wishes * Monster High: New Ghoul at School * Monster Hunter 3 Ultimate * NBA 2K13 * Need For Speed Most Wanted U * NES Remix Pack - regular * NES Remix Pack - Nintendo Selects * New Super Luigi Bros. U * New Super Mario Bros. U * New Super Mario U & New Super Luigi U - error * New Super Mario U & New Super Luigi U - normal * Ninja Gaiden 3: Razor's Edge * Nintendo Land - regular * Nintendo Land - Nintendo Selects * Paper Mario Color Splash * Pac-Man and the Ghostly Adventures * Pac-Man and the Ghostly Adventures 2 * Penguins of Madagascar * Phineas & Ferb: Quest for Cool Stuff * Pikmin 3 - regular * Pikmin 3 - Nintendo Selects * Planes * Planes Fire & Rescue * Pokken Tournament * Rabbids Land * Rapala Pro Bass Fishing * Rayman Legends * Resident Evil Revelations * Rise of the Guardians * Rodea: The Sky Soldier * Runbow * Scribblenauts Unmasked * Scribblenauts Unlimited * Shakedown Hawaii * Shantae: 1/2 Genie Hero Risky Beats Edition * Shovel Knight * Sing Party * Skylanders Giants * Skylanders Imaginators Starter Pack * Skylanders Swap Force * Skylanders Superchargers * Skylanders Trap Team * Smurfs 2, The * Sniper Elite V2 * Snoopy's Grand Adventure * Sonic All-Stars Racing Transformed - regular * Sonic All-Stars Racing - Nintendo Selects * Sonic Boom: Rise of Lyriq * Sonic Lost World Deadly Six Edition * Splatoon * SpongeBob SquarePants: Plantkon's Robotic Revenge * Star Fox Zero * Star Fox Guard * SteamWorld Collection * Super Mario 3D World - regular * Super Mario 3D World - Nintendo Selects * Super Mario 3D World - Family Game of the Year * Super Mario Maker * Super Smash Bros. for Wii U * Tank! Tank! Tank! * Tekken Tag Team Tournament 2 (reversible black/red cover) * Terraria * Tokyo Mirage FE * Tokyo Mirage FE Special Edition * Tom Clancy's Splinter Cell: Blacklist * Transformers Prime * Transformers: Rise of the Dark Spark * Tumblestone * Turbo: Super Stunt Squad * The Voice: I Want You * Walking Dead: Survival Instinct, The * Watch Dogs * Warriors 3 Orochi Hyper * Wheel of Fortune * Wii Fit U * Wii Party U * Wii Sports Club * Wipeout: Create & Crash * Wipeout 3 * The Wonderful 101 * Xenoblade Chronicles X - regular edition * Xenoblade Chronicles X - collector's edition * Yoshi's Woolly World * Your Shape: Fitness Evolved 2013 * Zombi U * Zumba Fitness World Party
  3. As I type this, it's August 14, 2023 and I'm done with the latest update to my Atari 2600 video game release date pages. I spent the last 2 or 3 months searching for more ads, updating the links to my Newspapers.com clippings to include the prices when available, and updating my clippings at Newspapers.com to have a more consistent look. Here's an example image that shows the new look for the newspaper links: Links to the Atari 2600 video game release date pages: 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1991 Index Company List Activision List
  4. I was reading flashjazzcat's thread about his GUI project and saw his screenshots, and it got me thinking about artifacting (again). Artifacting, for those who aren't familiar with the term, is the effect on NTSC systems with a composite monitor where the LUM signal interferes with the COLOR signal, which causes half-size pixels to display with a colored "fringe". If you draw a whole row of even-numbered or odd-numbered pixels, you get one of two "fake" colors. By setting the background color to black and the foreground to white (or vice-versa), the effect is most pronounced. Anyway what got me thinking about it is, FJC showed (I believe) an 800XL with purple/green artifacting, and a 65XE with blue/orange. My XEGS does purple/green, and my old (long-dead) 800XL did blue/orange. I've also heard of yellow/blue though I've never seen it. So I'm wondering: what actually determines the color of the artifact? I doubt it's the (solely) IC because swapping GTIAs doesn't seem to affect it (with my limited sample set anyway). To answer this mystery I dug into the GTIA (and CGIA) data sheets to figure out exactly how this color timing works. Hope this comes out right: _____________ / LUM ------------------------------------------------------------------------------------------X LUM 0-F |<----------------------------------------------------------------------------------->|\_____________ | T(lum1) = Luma output delay (max 450ns) ___ | ________________________ __________________ \| / \ / OSC \ OSC low 140nS / OSC high 140nS \ / |\________________________/ \________________________/ | | T(inv) = Color output delay (max 190nS) |<-------------------------------->| ______________________________________|_________________________________________________________________ |/ COL / Color Reg = 0 (No color output) _____________________________________/ _________________________________________________________________________________________________ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ COL \ 1 \ 2 \ 3 \ 4 \ 5 \ 6 \ 7 \ 8 \ 9 \ A \ B \ C \ D \ E \ F \ \___\___\___\___\___\___\___\___\___\___\___\___\___\___\___\____ |<->| Δt = 16-25 You can see from the diagram the same thing I realized: the luma output for a given color clock comes much later than the color output! This seeming discrepancy is possibly explained by delay introduced by capacitance in the color output circuitry, which can work as an AC delay (technically [in a perfect capacitor] it causes the signal to be changed into the derivative of its input, for any calculus people out there). Now one thing you may be thinking is "What about the color adjustment pot?", which is a valid question. The CADJ signal is a voltage input to C/GTIA which adjusts the delta between different colors. Because this affects the delta, there is only one setting that is "right": too high or too low and your spectrum goes either above or below 360°. So given that only one setting is "right", it follows that you cannot change artifacting using this input without actually making "normal" colors incorrect. As you can see, every hue value corresponds to a 16-25 nS delay; thus a difference in delay of as little as 10s of nanoseconds in either the luma or color output can, without impacting normal color output, dramatically change the artifacting colors observed. So take this data and combine the fact that just about every Atari model (and, thanks to widespread modification, often multiple systems in the same model) has a different color output circuit, and the conclusion I come to is that the video output circuit used is a primary (if not THE primary) influence on the artifacting output. Interestingly when I added color output to my 600XL, I used the simple XE color circuit, and as a test I created a simple "composite" output by bridging the chroma to the luma via a capacitor, and observed the output - and the output was purple/green just like my XEGS with the identical color circuit. The only problem with my theory is the observations of FJC's demo output. He showed his 65XE with blue/orange and his XL with purple/green! This would seem to poke a big hole in my theory that I cannot explain - so FJC, did you happen to mix up the labels on those two screen grabs?
  5. No, it is not the final release, but I don't want to crash @ZeroPage Homebrew's latest games thread with my development news. Beta3 is out and gives some improvements: Shortie with some of the new tiles: get it @ABBUC forum
  6. Yesterdays I provided the code I used to play back RMT music created with current 1.32 release. Most of this code was written by @dmsc and/or @VinsCool. I did just some adaptions to be able to replay the song correct, so I can use the new RMT in some projects. Just some days before I started, what now is publicly available Have fun watching this little intro - and feel free to dance to this cool DM song ? Download at pouet or my own website
  7. ***UPDATE: Download the ENTIRE NTSC & PAL Atari 7800 set HERE. Original Post follows... This is relatively important, especially for our game developers I'm hoping this helps and makes color conversion from one format to another a bit easier. Download both raw color palettes here: There is no bias and both palettes share the following same attributes per standard Atari 7800 configuration without any display device influence (And no 'warm-up' factor). This is system cold/factory default settings as follows: Contrast = 0.05 Brightness = 0.00 Color = 0.22 Phase = 25.7 Colorburst = 180 degrees This NTSC palette and the ones to follow are brand new and never released before due to error on my part, but this PAL palette has been released before under a different name, again due to errors on my part. Again, they are both the 'raw' ones for their respective regions. Your input (especially PAL users as I am in NTSC land) is greatly appreciated for this thread. Thank You, Robert
  8. I know several of you have functioning Interton VC 4000s that you play on modern NTSC sets. I'm getting one shipped from Germany as we speak, and I was looking for advice on what I needed. From what I understand, I need: + A power transformer to convert the 220V signal to the American standard. + Some means to convert the PAL signal to NTSC. The transformer is straightforward, though I was hoping someone could suggest the maximum wattage I needed. For signal conversion, someone suggested the Orei XD-1190 PAL HDMI/RCA to NTSC HDMI Converter, though it appears to only support signal resolutions as low as 480i, and I don't know the VC's output. (I also don't necessarily need an upscaler.) Any suggestions are welcome, either for display on CRT or a modern HDTV. I'd also love any suggestions for multi-carts or other add-ons—I'd eventually like to run my own code on this thing. Lastly, if anyone has a manual scan for the system (not its games or hardware clones), I'd appreciate a link. I can't seem to find one online. Thanks!
  9. There has been many threads and topics devoted to the colors of WinVice on a variety of forums; particularly for the NTSC region. The developers have certainly done tremendous work with the emulator and it is commendable. Even relatively recently, the following was performed respecting the video display: http://www.lemon64.com/forum/viewtopic.php?p=596300#596300 It brought contrast and saturation to a default value of 1.250. It makes the current NTSC default display appear as follows: While indeed appreciated as a rather 'dull/muted' look is part of the issue with the way the NTSC display appears, there is another issue which was brought up previously that cannot be corrected properly through the video options offered via WinVice. The default red and blue ratios are not what many NTSC users experience. The worst and most evident being the amount of red applied to blue as noticed on the boot screen, but there are other issues as well. The testimony of many NTSC users on these boards as well as numerous online examples of the actual NTSC hardware running on official Commodore equipment (I.E. 1702) as well as other CRT displays makes this clearly evident: A shift of the tint value (More green/less red) will correct this (improperly) to a degree, but it also impacts the entire palette and will cause greys to look greenish as well as a slew of other undesired adjustments. Again, the main issue is red and blue ratio values, not something a tint/hue control can address the right way. So here is hopefully something to assist those NTSC users. This is not hand-picked or manually manipulated palette colors. Rather we take the default.vpl file values from WinVice and offer up the following comparison: Quickly looking over the chart especially the first three (Default, Default15, Default30) one may not notice much if any difference, but there is as we compare the various boot screens with the default and variety of ratio adjustments using the default user adjustable video option values of WinVice. *Note: All screen captures going forward are in the following order: default.vpl default15.vpl --> default30.vpl --> default15-15.vpl --> default30-30.vpl. Once an individual can figure approximately where their display falls in the spectrum, then other adjustments can be applied (Contrast, Brightness, Saturation, Tint). Here is what further difference the boot screen can appear with just contrast bumped up: You'll notice from the boot screen that the default15 and default15-15 does not appear to look different; ditto with the default30 and default 30-30. To truly notice the full range of what has changed and not changed (Or hardly changed) let's take two popular titles utilizing again the default user video option values: Bruce Lee G.I. Joe The differences from default and the four new default values should hopefully be much clearer. The issue (red/blue portions) is not unique to the C64 under the NTSC region. All three Atari systems (2600/5200/7800) and the NES (Both with vastly different ways of how their palettes are generated) experience a similar phenomenon. The only proper way to address it is with the option of modifying red, green, and blue ratio proportions, once a set of default values are obtained from the appropriate performed calculations. You'll notice that the percentage of 15% and 30% were utilized. Every 15% is where a very significant difference becomes apparent as highlighted in the captures. A higher percentage is possible but evidence of any online examples or personal experience of the ratios within a range greater than 30% is lacking. How to apply the different palettes: Copy the palette files to the C64 sub-folder found within the main folder where the main executable resides. (I.E. C:\WinVICE\C64) After copying the files you normally should be able to select them via the GUI interface: 'Settings' --> 'Video Settings' --> 'VICII Palette' tab. However, that appears not to work. An easy method is to just open the vice.ini file (Found in the main directory where the executable resides - i.e. C:\WinVICE) with Notepad and about a third of the way down you will find two lines: VICIIPaletteFile="default" VICIIExternalPalette=0 Change "default" to one of the new default files and change the 0 to 1. So for example if you wanted to try the "default15-15.vpl" file, the lines would be modified to: VICIIPaletteFile="default15-15" VICIIExternalPalette=1 Please make sure you save the file. Proceed then to launch WinVice and make whatever additional video changes you desire - contrast, brightness, saturation, etc. It would be wonderful to perhaps see these options/values incorporated and included in the WinVice distribution. To assist further and in aiding any who believe or desire to make manual adjustments to the default calculations here is the complete chart of palette values: Download the chart in Excel format here: CHARTDELTAS.zip Finally, the four new default palette files for WinVice can be downloaded here: WinVice_Default_Palettes_20131207.zip
  10. Morning all, poster from Ireland here, TLDR version: I am utterly clueless when it comes to AV hook-ups for the original Odyssey (and also when it comes power networking more generally). Would really appreciate if someone could review my Youtube/Wikipedia research, so I don't destroy a vintage console. The Console: I have an original Magnavox Odyssey (1972) that I picked up from another guy living in Ireland. I don't know much about Magnavox's distribution history (was the idea of PAL consoles even a thing back in 1972? ) but I'm assuming it's a standard NTSC unit that was imported, as there's a sticker on the bottom saying 120V/60Hz. The guy I bought it from just had it out on display, so there's no game power cord or antenna game switch with it, and I'm just trying to figure out what my best options are to power it on (without wearing out the battery compartment), and connecting it to a CRT. Power (Problem): In Ireland, we run the UK-style "Type G" electrical sockets, that output a standard supply of 230 volts AC (frequency 50Hz). I do have a step-down transformer but would prefer not to use it if possible, as it heats up very quickly. So I guess what I'm looking for is a) a modern power supply that can accept an input range of 100-240V, 50/60 HZ), b) that's well suited to the MA1 console, and c) that has those Irish/UK style pins. Like I said, I don't have one of the original power supplies that Magnavox manufactured for the Odyssey (I have been waiting for a few months for one to pop up on eBay with no joy...), but in an earlier thread linked below, @Clong80 notes that the specs on the original power supply are: INPUT 117 VAC 50/60HZ OUTPUT 9 volts 400ma 3.5mm mono headphone jack Tip positive for polarity Power (Solution?) So after a bit of online browsing, I found this website that sells modern power supply adapters for the Atari 2600. The specs on this unit are: 9V DC 1A Tip: 3.5mm jack (Centre tip positive) https://www.retrosales.com.au/collections/atari-power/products/accessory-power-supply-atari-2600-power-supply-adaptor-pack-9v So that will supply more current than the console needs; I know these numbers don't need to match exactly, but is the difference (9V, 1A vs 9V, 400ma) reasonable enough? I'd also need a standard travel adapter to convert the Australian plug to UK pin-style. Found this unit on Amazon ("This Adapter does not convert Voltage. Please make sure your device supports 220-240 Voltage.") Per Jakob Schuler on YouTube, it looks like the Magnavox Odyssey needs a 2.5mm tip (https://www.youtube.com/watch?v=NzXlJSa_VP4&t=6m22s), so I found this 3.5mm-to-2.5mm adapter on Amazon AV Hookup: I don't have one of the original antenna game switches with the hanging hooks, but my CRT doesn't accept NTSC RF anyway, so I don't think that would be the best option for me. However, it will accept NTSC through the composite ports. And I have an NTSC RF-to-composite conversion box, which works great either on its own or with composite switches. I've had no luck finding an original MA1 video cable like this one https://atariage.com/forums/uploads/monthly_06_2016/post-32949-0-81329000-1466475134.jpg On the TV end, the little RF adapters are obviously no problem to get from Amazon, but I understand that the other end which connects to the console is proprietary? (I'm not 100% sure about this). End of an entirely-too-long post Would be super grateful if anyone could advise me on 1) whether I've made any huge screw-ups in my choice of power accessories, and 2) how to find a video cable that will connect to the console Many thanks if you stuck through to the end of this post
  11. See photos. All games boxed with manual and et cetera flyers. Prices are negotiable for some of the higher end games (it's very hard to try and determine fair values). All games (except sealed of course) were tested when received at the time. F14 Tomcat (sealed) - $300 F18 Hornet - $50 Kung Fu Master (sealed) - $450 Pete Rose Baseball - $100 Super Skateboarding - $80 Titlematch Pro Wrestling (sealed) - $450 Double Dragon (sealed) - $450 Rampage - $125 Asteroids - $15 Realsports Baseball - $10 Robotron - $20 Summer Games - $175 Touchdown Football - $15 Winter Games - $25 Tank Command - $SOLD Water Ski - $SOLD
  12. We're moving and downsizing, and I can't justify a dedicated gaming television any more This TV has great picture and solid Stereo sound. Only stopped using it as our regular TV when cable went fully digital. Fantastic TV for using with classic consoles, can connect multiple ones to it. Swivel stand, includes working (generic) remote. Inputs include S-Video, composite and cable, and also has outputs for recording or capture and cable pass-through. Best offer $100 or up, pick up only in the Chicago-land area as shipping costs would be prohibitive. It's the perfect showcase for your classic games!
  13. Hello, I love this game! I wonder, is there a NTSC version? Enemies move weird (sometimes):
  14. Hello! I'm wondering of anyone has investigated the feasibility of modding a 2600 so that you can switch between clock frequencies and/or color palettes. The goal of such a project would be to play cartridges of differing regions on the same machine. I've seen a similar project on a Commodore 16 where the clock crystal was replaced with an Arduino, the latter programmed to output different selectable frequencies to produce a signal for PAL and NTSC video. As for the color palette, I believe that would require a swap of the TIA chip, which could be done manually if the board is socketed. I haven't studied the schematic, and a cursory search doesn't show anything useful. To anyone with the hardware experience, do these ideas seem sound? My assumption is that the only difference between a PAL, NTSC, and SECAM 2600 are the clock crystal and TIA since the game cartridge does all the video synch. Steve Guidi
  15. Hello Atari owners and modders. I'm trying to add an audio / composite output on my "new" atari 2600 (NTSC 4 switch), but I can't obtain any image... The console worked yesterday with RF output, but with no sound and a really weird/dirty b&w image. That's why I decided to add an A/V mod to permanently solve the problem. I think I choose the cheaper solution: 2 resistances and 1 transistor, similar to the easier-7800-composite-video-mod My circuit is the same as the solution proposed by brighty83 for a PAL version here (down of the page):http://retro.mmgn.co...ari-2600-AV-Mod I found the same cicuit on ebay, sellers detail the process on their installation guides for NTSC versions: http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2FAtari-2600-7800-Composite-Video-Mod-Upgrade-Kit-DIY-%2F300592126324 (see Installation Guides for atari 2600 4 switch) or http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fcgi.ebay.fr%2FAtari-2600-A-V-Composite-Video-Mod-Kit-NTSC-PAL-DIY-%2F181042624250%3Fpt%3DLH_DefaultDomain_0%26hash%3Ditem2a26fb36fa installation guide: http://www.filedropp...stallationguide (page 10 for NTSC 4 switch) Here is the circuit (sorry for the poor image quality): Video out and GND ---> Video RCA Audio out and GND ---> Audio RCA As mentionned on guides for NTSC 4 switch, I removed the RF box, Q202 and R209: The sound works well, but no images, it's so sad... I don't know what to do, and I'm dying about playing with it, in good conditions I mean. Some of you tried this mod? any idea ? Fujisama
  16. New palettes for Stella - Stella257 & Stella267. Both palettes contain updated NTSC and PAL colors, SECAM retains the standard Stella settings. Stella257 has the 180 degree colorburst in place resulting in 1$ and F$ being a near exact match (Visually they will appear exact to most). Stella267 closer represents the standard Stella palette having a slight phase shift from the 180 degree colorburst, providing the most noticeable change to F$ - darker browns in comparison to 1$, and E$ - giving a more neutral balance between a green and brown hue, instead of a stronger green presence under Stella257. There is no manipulation of contrast, brightness, or gamma for these palettes. Stella has internal controls to handle that Download the palettes here: Stella2XX_Palettes_20130911.zip Screen captures to follow (click pics to enlarge and remove distortion) are in this order: Stella (Standard) --> Stella257 --> Stella267 Color Bar Generation (1984) (VideoSoft) (NTSC) 'Title Screen' & 'Color Bars' [Composite mode @ Stella default values] Color Test (26-09-2002) (Eckhard Stolberg) (NTSC) [Composite mode @ Stella default values] [TV mode disabled (AKA RGB)] Color Test (26-09-2002) (Eckhard Stolberg) (PAL) [Composite mode @ Stella default values] [TV mode disabled (AKA RGB)] Enjoy.
  17. Hi. I recently bought an Atari Jaguar of eBay. It is PAL. It seems to power on and shows a green light. But when I hook it up to the TV, I see a distorted image (what you see when you don’t insert an Atari 2600 cartridge properly) I’ve been told by someone that the console is working as it should and the image I see is caused by the PAL system being used in an NTSC country. What do you think? By the way, I am using the AV signal. Is there something I need to buy to get it working? Thank you!
  18. Hello! I have a question, is it possible to make NTSC atari 2600 roms to PAL (50) ? For example play Adventure II, Yar's return, Flag capture and rare games, what is only in NTSC on my Atari? I have unocart 2600 with SD, but scroll lines, when I use that games. Thank you.
  19. A NTSC version of this game shouldn't exist... and yet I'm holding it in my hand. Watch this tonight at 8 PM ET!
  20. Last night I ordered an Atari 2600 Custom Cartridge from Atari Age. This was after reading the description for it, because It appears that you can order a reproduction of a rare game with the original artwork, with added text saying "Reproduction Cartridge." This is fine for me because I only want to be able to play games on actual Atari hardware that I would never be able to afford otherwise. And I don't much like Everdrives. Before getting to the PAL question, the rare game that I wish to have a reproduction of is Demolition Herby. It's like Amidar and Spiderdroid, except it's faster, adds a touch of vehicular combat, and is loads of fun to play. So far I've only been able to play it thru emulation, but I want to be able to play it on actual Atari hardware. After I ordered and paid for an Atari 2600 Custom Cartridge, I added the following note to the order: I need a reproduction of "Demolition Herbie" for my own use. https://atariage.com/software_page.php?SoftwareLabelID=132 (I meant Herby) Now on to the PAL question. Can PAL games be placed onto an NTSC cartridge? There are PAL exclusives that I want to be able to play on my Atari hardware, which use the NTSC standard. Those games include Acid Drop and Meteor Defense for example. Can anyone answer the PAL question for me? Both of the mentioned PAL exclusives run on my emulator, EMU7800, but Acid Drop cuts of the bottom 30% or so off the screen, and Meteor Defense runs, but in black and white only. Most PAL games run fine though. Thanks in advance. -Mark
  21. I'm still gathering all the bits to get classic gaming systems up in working order, and decided I'll probably go for an OSSC or Retrotink2 on my HDTV as opposed to using the Trinitron in my basement. I recall reading that HDMI 1080P sets can handle 50hz inputs - is this true? What would be the logistics of getting both NTSC and PAL games working? I'm really only interested in PAL for a handful of Mega Drive games that originated as Amiga ports (Chaos Engine, etc.)
  22. I noticed that it doesn't fit in the slot, so is there some kind of adapter to make it work on my NTSC Atari 2600? I'm aware of the vídeo output issue PAL games have on NTSC TVs, but I already have a solution for that.
  23. As the title says... For my next project - not sure when it finally will be released - I need a beta tester with ntsc hardware, mainly to check if the colors are set right, but maybe some more testing on real ntsc hardware is needed too. So please tell me if you are ready to test on a real ntsc machine.
  24. I recently acquired a CGL M5. Its a machine I've wanted since they first came out. I loved the design of the Sord M5, and even though the CGL version doesn't share the Sord's elegant "M5" logo, it wasn't very expensive and allowed me to explore the great "M5 Multi II" multi-game ROM made and sold by Charlie Robson. Now this post may be in the wrong forum. But you guys know TI hardware better than anyone, and the CGL M5 uses the TMS9929A VDP also found in European spec TI99/4As among many other machines. The M5 then converts the R-Y, Y, B-Y output to composite PAL. But my monitor is a North American Commodore 1084, and expects composite NTSC or RGB. I've looked around for a 9929A to RGB conversion schematic, and there are a few, including the one linked in this document from a Sega SC3000 forum: http://www.smspower.org/forums/2325-RYBYYOutputFromSC3000VDPTMS9929 But I also see that some people have tried this approach and met with mixed results, including one ColecoVision owner who it seemed may have fried his machine in the effort (see post 26) http://atariage.com/forums/topic/110598-colecovision-av-out/page-2 This guy has a neat looking board that it seems would make pulling RGB from the TMS9929A straight forward, and has generously shared all the schematics and build files, but since I have never had a board made before I am way out of my depth on this one: https://hackaday.io/project/13056-tms9929a-rgb-and-component-adapter So another approach might be to convert the CGL M5 to use a TMS9918A instead? Can that be done? From an evening spent looking at websites, it seems I might be able to remove the 9929A and insert the 9918A. Leave pins 35 and 38 NC, and then drive pin 36 directly to the RCA jack. I'd need to replace the oscillator too to get the right color signal for NTSC, and probably burn a Sord NTSC BIOS so that the unit reports itself as NTSC to those games that depend on timing. So how insane is the replacement plan? Would it work in theory? Assuming there isn't something else in the Sord's design that prevents it? Can you tap composite NTSC right off pin 36 of the VDP? What else would I need? Diodes? Resistors? And if these questions are worthy of a face palm, should I just go hunt for a native NTSC Sord model? I can also lug my Sony PVM out of the closet which has PAL and NTSC Composite and S-Video, but doesn't have RGB, so the Amiga and ST displays look awful. Thanks for any pointers.
  25. They're as done as I can get them until more information is found. At least the hard part is over. Now I can add fun stuff like popular commercials, new toys, new candy, and anything else that might "help summon your treasured memories" from those years or help those who weren't born yet to get more of an idea of what it was like to be alive back then. 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1991 NTSC Game Index NTSC Game List by Company Activision Release Dates From the Archives I didn't make a 1990 page since no original NTSC games were released that year by a known video game company, but I'll probably end up doing it anyway after I finish another project.
×
×
  • Create New...