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Found 21 results

  1. Building „The Voice“ into a PHILIPS G7400/Magnavox Odyssey and staying fully compatible There I was with my PHILIPS G7400 console and a newly acquired „The Voice“ speech-add-on, which was only made for the PHILIPS G7000, not the G7400, and therefore does not fit onto the G7400 housing at all. And which uses an inbuilt speaker, which makes it sounding odd - speech and sound comeing out of two different sources. Wouldn’t it be nice to put „The Voice’s“ circuitry into the G7400? Problems: Electronically - not all extensions and cartridges are compatible with „The Voice“. It must be possible to switch it off and „remove“ it electronically. Mechanical - how to fit all those components into the G7400 housing and attach them firmly. "The Voice" interrupts a few lines of the regular cartridge interface, to control the speech synthesizer's actions and to provide a memory interface for external cartridge speech roms. So far, this has only been used for „SID, the Spellbinder“, but who knows, maybe some future homebrew project will need this too. The memory interface uses lines, that are not used by most of the game cartridges, except i. e. C7010 CHESS and C7420 BASIC. These plugins do not expect „The Voice“ to be sitting on the lines to the G7400 console. Therefore, to stay compatible, it is necessary to reconnect the interrupted lines. „SID, the spellbinder“-PCB. Cartridge with programme rom and the GI speech rom: Looking at PCB and schematics, I identified six affected lines: Leading from G7400 to „The Voice“: A(!CartWriteEnsble) —> to reset logic IC1 pin 2 B(PlusModeSelect) —> ground E(ChipSelect) —> not connected 1(T0) —> to SP256 synthesizer chip !LRQ 10(A10) —> not connected 11(!ChipSelect P14) —> to reset logic IC1 pin 1 Leading from „The Voice“ to cartridge port: A(!CartWriteEnsble) —> memory interface: C2 B(PlusModeSelect) —> memory interface: serial in E(ChipSelect) —> memory interface: C3 1(T0) —> memory interface: C1 10(A10) —> memory interface: serial out 11(!ChipSelect P14) —> memory interface: rom clock All the other lines are just fed through. I decided to use some simple changeover contact relais, which are operated by a mechanical switch turning on and off 12 VDC for the coils. Mechanically there surely are many possibilities. I decided to shorten the cartridge duct, to gain space inside the housing and to put my switch-device between G7400-PCB and cartridge connector. Be warned: It is a lot of work and I had to abuse the PCBs quite badly. This might not be an adequate job, if you are doing something like this for the first time. Some practice is helpful. There is a chance to destroy your console . I wanted the switching-device to consist only of one board and I wanted the whole thing to be plugable, which makes repairs or future changes easier. I’ll present some pictures, just to give you an impression. I have more. If somebody should have more interest and want to do the same, I can provide more pictures and information. Feel free to PM me anytime. „The Voice“ as we know it: The G7400 ripped apart during a test run: The switch device with the new cartridge connector board: Changes on the duct: New cartrige connector attached: Fom the other side: The G7400 PCB with removed cartridge connector and new connector cables leading to the switch device: The speech synthesizers audio line soldered onto G7400-PCB: „The Voice“. Desoldered cartridge connector and "The Voice" rom board, now connected via cables to gain some space below the cartridge duct: The Sandwich: connector board, switch device, speech synthesizer and G7400-PCB. Look, how the synthesizer board is attached to the upper housing. It is just pinched between cartridge duct and the middle plastic distance holder. PCB and holder can be adapted a bit with a file: Everything back into the housing: That’s what it looks like now. The cartridges are sitting a few centimeters higher, now. With voice on/off switch and a volume knop for speech output. Nice, compact — and working:) Special thanks all the guys at http://www.videopac.nl and its forum, who are providing excellent information on all aspects of the Videopac/Odyssey related systems. A MUST-website for all friends of the platform! And of course to all the guys on all the other VIDEOPAC related websites, where people posted schematics, service manuals or their own papers, with explanations, how the G7000 works. Best regards!
  2. I've got an Odyssey 3000 and I'm tired of using the damn 6C batteries it takes. It has a 9V plug in the back that looks like it fits a 2600 plug but its smaller. Is there a power supply out there that works? It runs on 700mW
  3. Hello Sadly I noticed that the Magnavox Odyssey games have risen in price. Personally I want to preserve light gun gaming as much as possible. Therefore I started to do a multi card which can be used as cards 9 & 10. Then I realized that this was a waste of silicon an time and that I should better make a 12 in 1 mutli card. Myself I just own 3, 9 & 10 so I was very into the idea once I had it. Here is a picture of the final card: I put all the PCB files onto my website, so everybody can print one for personal usage. I uploaded the files as GERBER and as .brd files (I prefer the latter...). I wish you all happy gaming! Here is a short video of proof, which shows that the little thing actually works: www.youtube.com/watch?v=OFJGMqS9hTI&t=4m27s
  4. I'm looking into procuring a Magnavox Odyssey. I was wondering if there are any resources or forums out there for it? I've looked around and while I've found a few places where it's referenced as part of video game history on the net, I haven't seen a whole lot of discussion. I have noted that about half a dozen homebrews were developed, but I haven't seen anything in the way of console mods or hacks. There also appears to be an emulator that was started but never finished. So my questions are: 1.) Does anyone around here know if there are any forums on the net for the original Odyssey? 2.) Does anyone know if detailed schematics are available for it like they are for the Atari? 3.) How did the overlays work? Were they printed on some sort of transparency? I'm concerned because I have a CRT 36" TV, but the overlay is a static image and was probably designed for a smaller TV. I'm assuming that the image won't scale properly from my TV to the overlay and therefore would render the system useless. 4.) Is there anyone around who refurbishes/repairs these units or even possibly mods them? It'd be nice if there was a composite out mod similar to what's available for the Atari. Any information is greatly appreciated.
  5. I've been using John Dondzilla's marvelous 233-in-1-multicartridge for the Odyssey 2 for years. A great cartridge, for which I probably would have had sold my mother, back in the day . Game selection is done with the help of ten dip-switches (address) and another four dip switches defining game rom size (2/4/8kBytes). The manual contains a look-up table where one can read the required settings for each of the games. That's what the opened cartridge looks like: I wanted to facilitate the game selecting procedure. I chose the "retro-approach", building it, like something (only a toy) that would have been built 30 years ago: simple and cheap. The cartridge itself is too small to built something into it. An external device must be used. If all dip-switches are set into the off-position, more comfortabel parallel switches can be used for game selection. I put a 15-pin dsub-connector into the back part of the shell, near the handle in a way, that is does not immerse into Odyssey's cartridge shaft. And I connected short cables, taping the dip switches. Not all of the switches are needed. Selector-dip-switch#10 switches on and off "The Voice". Romsize-dip-switch#3 always is "on". The nine remaining selector-switches can be "replaced" (parallelized) by 3 BCD-coded switches, one digit representing three dip switches. There are only three valid combinations for rom-size-switches: 2k - on on on on 4k - on off on off 8k - off on on off This can be replaced by a cheap 3x4 rotary switch (4 poles, 3 positions), connected like: romsize-dip-switch#1 -> rotary switch pole#1 (pos1:on pos2:on pos3:off) romsize-dip-switch#2 -> rotary switch pole#2 (pos1:on pos2:off pos3:on) romsize-dip-switch#4 -> rotary switch pole#3 (pos1:on pos2:off pos3:off) Got the idea? Simple and working . I built the 3 BCD-coded switches, the rotary switch and a LED into a separate housing, attached a cable and a dsub connector and ended up with this: If you want to build something like this you can get uncountable types of switches, that can be used. Some BCD-coded switches really are expensive, so take what you can get cheaply and figure out the cabling for your switches. It's not hard to do. Finally I made a new look-up table for all games. Selecting games now is easy! Want to play KC? Put rotary knob to position 2 (4k) and enter code number 374. Freedom Fighters+? Rotary knob to positon 3 (8k) and code number 136. I hope, you found this one entertaining. I know there is a new mulit-cartridge with a screen selection menu. That's very cool. But I happen to have the "old" one.
  6. So I recently acquired an Odyssey 2 and some games. When I bought it, I checked to make sure it booted up and everything, which it did. Unfortunately, I didn't actually try playing a game. I sat down today to play one, and it seems the player 1 controller has an input problem, because the player is always walking to the left. Its acting the same as if on an N64 where if you have the analog stick held down when you boot the console, that input repeats itself until you reset. I plan to open up the controller and console this weekend and give it a cleaning, but I was wondering if anyone had insight as to what to look for or any videos to point me to. Thanks!
  7. I'm looking for the following games for the original Magnavox Odyssey: Baseball Handball Volleyball Wipe Out Invasion Fun Zoo Basketball Win Interplanetary Voyage Brain Wave Percepts I'm also looking for these homebrews: Odball Dodgeball Mentis Cohorts Odyssey Evil Please let me know if you know of a good place to locate any of the above. I've seen the ebay auctions, I'm curious if there's anything else.
  8. Owners of Dragon/Tandy Color Computers and Odyssey 2 might want to have a look at this: http://atariage.com/forums/topic/242786-multi-cartridge-for-dragoncoco-2-available/?do=findComment&comment=3553179 Use one multi-cartridge for both systems. Please find all the information you need in the Dragon/CoCo multi-cartridge thread. Feel free to PM or post questions any time. Cheers, Rolo
  9. Here are some picks of a WIP case and AV mod for the O2. Should have it done by the weekend. You don't see too many O2s that have been case modded so I though that I'd share. The silver was wrecked when I picked this up so it was a good candidate for a refurb. It is the model with detachable controllers. These were dead but I harvested the cables and rewired some CX-40s. Anyone else ever paint an O2? Show us your pics!
  10. Hi! I'm selling off my private collection and have a few Videopac rarities up for auction on e-bay. Trans american rally, Helicopter rescue, Rare Swedish/Danish version of Backgammon and a few more. Check it out: https://www.ebay.co.uk/itm/183711701033 Regads
  11. Hello, I have an original Odyssey with box and all, and have recently been trying to restore it. The signal between the system and the TV is perfect, as seems to be all other aspects. However, there is a problem. There seems to be no hit detection with the paddles and ball. The ball just flies through the paddles with no sort of collision, however every so often it jumps around when in the vicinity of one of the paddles. The only way to "summon" the ball is to hold the reset button on either controller, to which the ball will slowly drift back onto the screen, but will fly away if the button is released if it does not make contact with a paddle. Can anyone help?
  12. Hey everyone, I have up for grabs my Magnavox Odyssey2 collection. The Odyssey2 is in full working condition and the console itself looks great. The box has seen better days and it has a scrape or two, fading on the sides, and tape marks. The game boxes are so so, they're starting to come apart at the sides. Attack of the Timelord and KC's Krazy Chase are in pristine condition as those were bought new. Freedom Fighters is loose. -Magnavox Odyssey2 console with box -Games with boxes & instructions: 1. Cosmic Conflict 2. Invaders from Hyperspace 3. Computer Intro 4. Speedway, Spinout, Cryptologic 5. Alien Invaders Plus 6. UFO 7. Las Vegas Blackjack 8. Keyboard Creations 9. Bowling, Basketball 10. KC Munchkin 11. KC's Krazy Chase 12. Attack of the Timelord -Loose Game: 13. Freedom Fighters PM me with offers and thanks for looking.
  13. I'm looking into procuring a Magnavox Odyssey. I was wondering if there are any resources or forums out there for it? I've looked around and while I've found a few places where it's referenced as part of video game history on the net, I haven't seen a whole lot of discussion. I have noted that about half a dozen homebrews were developed, but I haven't seen anything in the way of console mods or hacks. There also appears to be an emulator that was started but never finished. So my questions are: 1.) Does anyone around here know if there are any forums on the net for the original Odyssey? 2.) Does anyone know if detailed schematics are available for it like they are for the Atari? 3.) How did the overlays work? Were they printed on some sort of transparency? I'm concerned because I have a CRT 36" TV, but the overlay is a static image and was probably designed for a smaller TV. I'm assuming that the image won't scale properly from my TV to the overlay and therefore would render the system useless. 4.) Is there anyone around who refurbishes/repairs these units or even possibly mods them? It'd be nice if there was a composite out mod similar to what's available for the Atari. Any information is greatly appreciated.
  14. I just picked up the Odyssey and all of its games. I was surprised to find that there isn't a lot on the internet about it. I did find one website where a guy was going through all of the Odyssey games and reviewing them, but he never got to any of the 1973 releases. I was disappointed to find out that there are homebrews for the system, but most of them are incredibly rare and it will likely be a long time before any of them become available via auction. The one exception is Red vs Blue, which was offered for free on the Revrob website. From what I can find on the internet the homebrews are: Odball Released by Revrob Mentis Cohorts Released by Revrob (There seems to have been an issue with distribution on this one. Did anyone get a copy or was this something where no one got their order and therefore this doesn't actually exist?) Red vs Blue Released by Revrob Dodgeball Released by Atariland2600 Odyssey Evil Released by ManCaveArcade There are these Homebrews in development: Lava Monster by TheMichaelLant announced 2014 but no word since October. Appears to be abandoned. Captain Bruce by Atariland2600 announced 2014 and confirmed still in development. Hunting Adventure by ManCaveArcade announced 2013 and confirmed still in development. What I'm interested in is if anyone knows of any homebrews not on this list. Does anyone know of any auctions for Odyssey homebrews or anyone who wants to sell one? Failing that does anyone have any of these games and would like to give a review? I'm interested in any information pertaining to them. There appears to be even less on the internet about the homebrews aside from several sites noting their existance.
  15. Hi! I am looking for a Odyssey console. I do not care if it's a Run-1 or Run-2. I would be interested include two controls, 6 games, RF switch and antenna cable only, also would be interested in buying it in its original box. The most I can pay for Odyssey are $ 155 plus shipping. Thank You. Sorry for my terrible English, I am that I am Spanish and I had to use the Google translator.
  16. What is a reasonable price for the Odyssey 2 complete without box or instruction manual (both controllers, TV hookup, and power adapter)? Additionally, what is a reasonable price for one boxed? I've been searching for some information and haven't found anything really useful or up to date. I see some on Ebay or Craig's List and they seem relatively cheap these days compared to other consoles of the era. I know it does not have the following that other systems have, but I'd like to add one to my collection if I can get one reasonably priced. Thank you.
  17. I am selling my Magnavox Odyssey2 collection, everything is in good condition as you can see from the photos. For $100 plus $15 shipping you will get the following: Magnavox Odyssey2 console with attached pair of joysticks and RF cable. Also the power supply and original TV/game switchbox. 4 issues of "Odyssey Adventure" - they're not in mind condition, they have crinkles and some of the pages have stuck together but they're readable and very interesting! Owner's Manual and 2 game catalogs Boxed games with instructions: Alien Invaders Plus War of Nerves Las Vegas Blackjack Speedway Spin-out Crypto-logic UFO KC Munchkin Volleyball BONUS: Mayhem homebrew (released in 2011) with plastic case and instructions PM me if you're interested!
  18. I've had some major unexpected expenses come up lately, so unfortunately I need to sell some homebrews from my collection to make ends meet until the next paycheck. Fortunately, for you my loss, is your gain! I have for sale 3 Magnavox Odyssey2 homebrews which were recently released. They're un-played. They all come with a manual as well as title index card and in a hard plastic case (this is how the European Videopac games were packaged). The cases are original cases that have been reused as such they're old and do have some fading/browning and other slight cosmetic blemishes as can be seen in the photos. Please PM me with an offer. Jungle Girl: comes with the game, instructions, index card and hard plastic case. You'll notice that at the top where the index card goes there is a white slash, looks like white out. The case was reused by the folks who released the homebrew so that's how I received it but it doesn't take away from the game. Also, as a bonus it includes a catalog of all official finalized games and prototypes never released in the 80s for the Odyssey2. Sea Rescue: comes with the game, instructions, index card and hard plastic case. You'll notice that in the back of the case there is a sticker for some sort of military type game that someone tried removing. Again, this is how I received it from the person who released the game since the case is reused, but it doesn't detract from the game. Fatso: comes with the game, instructions, index card and hard plastic case. You'll notice that in the front of the case right where the mouth is there is a slight tan smudge, it looks to be the residue from a sticker that was removed a long time ago. Again, this is how I received it from the person who released the game since the case is reused, but it doesn't detract from the game. Thanks for looking and helping a fellow gamer out.
  19. Hey all, I was perusing my old issues of Odyssey Adventure tonight {I've got 2}, and I couldn't help but return to something I discovered some time ago, but haven't had a chance to explore further. {More on this in a second} Now, at the outset, at risk of ridicule, I always thought, and still think {within reason of course}, all things considered, .... That U.F.O. is the Greatest game of all time!!! OK, let's move on from that. I've fared pretty well on this game over the years, and I finally conquered my childhood high score {it's now 901}. But, with my strategy I find it to be more a test of patience and focus, trying to always be ready to flee that unexpected death ray that could come at any moment, and I have always found that the one thing holding it back from the echelons of greatness in many other peoples' minds is the lack of the ability {or a trick if you will} to aggressively and consistently go on the attack against that dreaded and sometimes wholly unfair Starship. Well, back to the discovery, there was a guy name Shawn Watson {High Score - 11,090} who clearly must have discovered that trick. I just can't believe someone could get a score like that without being able to confidently go on the attack against that starship. I may not have the reflexes of a kid, but I've tried to figure this ship out, and I can do it 5 or 10 times or so, but that thing will always win in short order. Well, if there is anybody else out here {and I'll go to the Videopac.nl site soon as well} who likes this game too, and thinks they know the "trick" {Note: A video would be worth a 1000 words} or knows this Shawn Watson guy , then me and perhaps 1,2 or many others will be most interested in hearing. I've also attached some tips from Odyssey Adventure in case it helps someone enjoy this game more {that one from Krista Cugno could maybe stand some explaining or further investigation though}. Sorry for the length, but I'm too tired to proofread it down. Thanks for any thoughts.
  20. Just watched the trailer for this game. Looks AMAZING! Almost had a little Sonic Adventure vibe to it...and more. Also felt echoes of Super Mario Sunshine, a personal favorite. Looks to be a very different feel from Super Mario 3D world, which i enjoyed but for some reason liked the 3DS version better. What are your hopes, dreams and wished for the next Mario game? Please discuss your thoughts as well once it's released.
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