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Blogs

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  • Blogpocalypse
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  • creeping insanity
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  • Syntax Terror Games
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  • A Wandering Shadow's Travels
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  • Kiwi's Blog
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  • Zero One
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  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
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  • Bri's House
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  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • Brain droppings...
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Partyhaus
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
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  • Lynx Links
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  • CorBlog
  • My Ideas/Rants
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  • jamvans game hunting blog
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  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • Bio's Blog of Randomness
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • Atari 2600 game maps
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  • Keith Makes Games
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
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  • Zsuttle's gaming adventures
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  • The Atari Jaguar Game by Game Podcast
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  • My blog of stuff and things
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  • GG's Game Dev, Homebrew Review, Etc. Log
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Found 14 results

  1. http://www.2600connection.com/features/parsec/parsec.html The game I wrote for the Atari 2600 is now for sale as a cartridge. Parsec 2600. It includes a nice booklet and a professionally created cartridge. it's a limited run for now. Cost $25. Click on link above. (SOLD OUT)
  2. I got way too many projects on my plate so I just don't have the time to create cartridges for this game. plus i'm already working on a much better version and some 7800 games. therefore, here is the download of Parsec 2600 .bin. maybe one day I will make cartridges. Legal: I own this game so please do not repost on other sites without my my approval. also don't sell it. parsec2600v13.bas.bin instructions: simple shooter. at bottom left is max ships left (shows up to 4). start game with 8, 1st wave is swoopers. timer on right to clear level.higher levels you must hit up to 3 times to clear. next is beamer. it shots at you. timer on right. .higher levels you must hit up to 3 times to clear. next is refueling tunnel. no shooting in here. just make it through to end. higher levels tunnel gets longer. backwards swoopers. like swoopers except come from behind you. next is invisible beamer. it shots at you. starting level 2 the ship goes invisible. .higher levels you must hit up to 3 times to clear. finally is meteor swarm. you just have to avoid them. now next level. if you switch A to pro at beginning you can choose the level and how many ships. Youtube video: https://youtu.be/tDzGTof7qqE enjoy.
  3. http://atariage.com/forums/uploads/monthly_06_2019/post-5573-0-67541600-1560108705.png
  4. http://www.2600connection.com/features/parsec/parsec.html Atari Connection is creating a cartridge of my Atari 2600 game based on TI-99 Parsec. He has done a really nice job on the cartridge and manual. The game has swoopers, backward swoopers, single Bynite type enemies, meteor shower and even a refueling tunnel. I had a lot of fun creating this version of TI-99's Parsec for the Atari 2600 and I think it turned out alright. It's a limited run of about 20 at a price of $25. I can't wait till I can put my Parsec 2600 in my 2600. There's just something about having a physical cartridge with label, manual and all. FYI: I also wrote the manual. HLO
  5. here is a video of the 1st wave (and little of 2nd) of my Parsec 2600. https://youtu.be/Bje12dRGAeU I started out trying to make an exact copy of the TI99 Parsec and found it was a bit too much for the 2600. scrolling ground turned out to be the killer. So, I created a game inspired by with a lot of the game play of TI99 Parsec. will be looking for beta volunteers soon after I clean up some of the graphics and counters. Note: in the demo some collisions have been disabled.
  6. here is a playable demo of Parsec 2600. it only plays game level 3 over and over again as a demo. as soon as I can get around to it i'll make it into a cartridge. right now working on the manual and the labels. DEMO-parsec2600v13.bas.bin and here is a video when I still had a bug or two to fix so you know what you are downloading. https://youtu.be/tDzGTof7qqE enjoy and feed back is welcomed.
  7. after a lot of interference from the real world and a lot of changing of my mind I have made some progress on the Parsec 2600. https://fieldmousetech.wordpress.com/ that is my tech blog and here are some youtube videos of the meteor and single enemy with scrolling meteors https://youtu.be/Gs8RheHNZmY 1 enemy scrolling test 1 enemy attack test https://youtu.be/sVYBqbyveJ4 I programming the thing in 16k multi-sprite kernel. The multi-sprite kernel does not allow sideways scrolling so i'm doing a lot of slight-of-hand to simulate the look of sideways scrolling. why I didn't use the other kernels is the standard kernel did not allow multiple items on the screen, which killed the swoopers. And the DPC+ kernel kept getting overwhelmed and crashing. I still have the swoopers to do, which I already have the code in the DPC+ and standard kernel and just port over. then the tedious task of gluing the whole thing together which will take a while. update: I think I just came up with a viable way to do a refueling tunnel. will preview soon.
  8. been asked by some people to post an update on my progress of a TI-99 Parsec for the 2600. I'm programming it in multi-sprite kernel. started with DPC+ but kept running into problems. probably because i was trying to do too much at once. my revisit the DPC version later. What I have below is the urbite, dramite module. single attack ships. it's really not too finished and if anyone has some suggestions, feel free. no, the ground does not move, too many cycles for that. changes from the TI-99 version, timer instead of re-fuel cave (no scrolling ground) and overheat your laser does not blow up your ship you just have to wait till the laser cools to shot again. (I always hated that feature in the game. I mean really, who would build a ship to blow up if your over heat your laser). I working on the meteor module, swooper module and the backwards ship module to but they are very unfinshed. will have each module in a separate bank when doneX2.basX2.bas.bin.
  9. hloberg

    explode

    From the album: 2600 parsec

  10. So my TI-99/4A has been acting up lately. In some games, like BurgerTime or Parsec for example, the system will lock up. Sometimes it will just stay frozen, sometimes the console reboots, and sometimes random graphics corruptions and characters appear all over the screen. I should also mention that sometimes when powering on it will lag for a few seconds longer than normal before getting to the main screen, and there is no beep when that happens. Probably unlikely, but is it possible that the power board is failing? Thanks in advance! P.S. I've also found that pressing on the middle of the top at the back will cause the corrupted graphics as well.
  11. I've seen video game remakes over the years, some for pretty obscure games, some for even more obscure computer systems. In all that time, I have never seen a remake of Parsec! I know the TI was not the most popular or well known machine, but it was not scraping the bottom of the barrel either. Could it be that no one wants to screw with perfection?
  12. Did Parsec use the standard TI joysticks, or were there paddle controllers or something else needed to play the game? (I have the 2600 standard joystick and am looking to buy the Atari joystick adapter cable to play.) Thanks!
  13. I played the cartridge version of Parsec and the GROM emulator version (off my CF7) last night and the real cartridge 'seemed' slightly more responsive. Was that true or am I just seeing things? IS there any difference between the two.
  14. It was recently brought up in the 'Setting up a 512k cart' thread that the ea5 version of Parsec has issues with the graphics of the ground. I thought I had a version where this wasn't a problem, but I was mistaken. Apparently it's an issue of not having enough room in the 32k expansion memory to fit everything. Well, we have this wonderful new cart that we could include the >6000 Rom area, which should give us 40k, enough room to fix the problem and have a fully working ea5 version of Parsec without having to resort to using a Gram device. I've collected the various versions I've found in several different formats as well as the recently posted source code in the attached zip file. There's a bunch of really skilled programmers here, would any of you like to assist, or make this a group project? Gazoo Parsec.zip
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