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Found 21 results

  1. I just ordered Jr. Pac-Man from AtariMax before I read an article which said one of the roms had a fatal flaw. Is this the rom that's contained on AtariMax's cartridge?
  2. Wave 4 releases shipped from the UK to my door!
  3. iesposta

    NewPacMan4K

    From the album: 2600

    "New" Atari 2600 4K Pac-Man 02-26-2015
  4. I didnt have a clue on where to post this exactly, but I posted a screenshot of what I'm calling Paczerk on the AtariAge Facebook page. Its a little audio and visual hack based on Pac-Man. I took the guys from Lock N' Chase and used the number graphics from the Mattel games and used a different maze and background color. So i am throwing my little hack out there for others to enjoy. Any compliments or complaints, please mention them. Thank you! Paczerk.a26
  5. The NES version of Pac-Man is good (as I remember it), and this is a neat lil hack to make it stylictically similar to the VCS original. Well isit's like an NES/VCS mashup! http://www.mediafire.com/download/usq9nu6bp4aayjd/
  6. Hi, Pac Man is one of my favorite games of all time… lately I have been very interested in comparing the official various ports on home consoles/computers, and if there tends to be something distinct about a port, I try to collect a full copy of the game. Right now I’m looking at the 8-bit (the cart that I have is CXL4022) and when compared to my 5200 version, it… doesn’t feel right for reasons I can’t quite put my finger on. It felt slow and choppy I guess. I notice that Datasoft did cassette and disk versions, and trying the Datasoft ATR bridged the gap and included intermissions. I also notice that there is another cart release (RX8022). I did a search on here that resulted in me getting even more confused, as there never seemed to be absolute consensus. So my question is 3 part: Are the two Pac-Man carts the same in terms of the code contained within, and if not, is there any consensus on the differences? Is there any difference between the cassette and disk for the Datasoft release? I can’t seem to find any pricing data on the Datasoft versions. What about would I be looking at in terms of price to find them in reasonable condition? Thanks for the info in advance. --SilvahaloOne
  7. Hey everyone, I have this really cool rare Pac-Man Lunch box. It is really rare and I have it currently on eBay at the moment take a look at it - eBay Auction -- Item Number: 221242704605 Thanks so much - I understand it is worth $50 and it's from 1980. Have any of you seen this one much before?? It's pretty cool I have had it for a long time since I was little it's really older collectible at this point!
  8. I'm going out of my mind!
  9. No extra lives. Faster, more aggressive ghosts. Fruit RUNS AWAY from you. Welcome to the EXTREME portion of Pac-Man Championship Edition 2.
  10. iesposta

    Brian O's artwork

    From the album: 2600

    © Brian O

  11. There have been lots of people who have made efforts to make the definitive version of Pac-Man on the Atari 2600. Vote which one you like the most! NOTE: This is only counting regular Pac-Man. This isn't counting Ms. Pac-Man or Jr. Pac-Man. For my vote, I chose Hack 'Em by Nukey Shay. I think it's easily the best version on the 2600. It accurately recreates the "turbo" function found on the arcade game. It also includes Hangly-Man (An arcade clone/bootleg) and Pac-Man Plus. Awesome!
  12. (There isn't an Atariage Arcadia 2001 sub-forum, so I'm posting this video review here.) This is a video review of Cat Trax, a game released for the Emerson Arcadia 2001 in 1982. You can watch the video here: This game was recently played for Season 1, Round 1 of the Arcadia 2001/MPT-03 High Score Club that we've been having for the last few weeks over on the Arcadia Yahoo groups. In Cat Trax, three dogs chase a cat (the player) around a maze. You have the ability to somewhat control the maze by opening and closing gates using the keypad on the Arcadia's controller. You can also turn the tables on the dog by turning into a dogcatcher. You can also warp to a random location in the maze. There are 4 different games plus 8 additional options which make a total of 32 possible play combinations. The purpose of this game is to score as many points as possible. Points are achieved when the Cat eats the Catnip (Dots), apple, fish and Dogs themselves. I'm using Ward Shrake's "Director's Cut" of his Arcadia 2001 section of the Digital Press Collector's Guide 7 (published in August 2002) for most of the information that is in this section. Cat Trax is a 4KB cartridge released in 1982 in a long case. It uses the left-side controller. The game is by "UA Limited." This game was intended to be the Arcadia 2001 console group's legalized version of Pac-Man. It was not the first version made; Crazy Gobbler was apparently written before Cat Trax. The November 1982 Electronic Games had a positive review of this game, in which they note that it was barely finished at that time. Cat Trax is one of three games known to have been ported over to the Atari 2600 VCS console by "UA Limited" in 1983. (See also Funky Fish and Pleiades). I hope you enjoy the video; please leave feedback. Adam
  13. This only took me 35 years to do, but I'm finally going to have my own brand new Pac-Man cabinet (cabaret version, because that's all that will fit in my house): Over the past few months, I've been getting the parts needed: The arcade board, Pac2Jamma converter board, Jamma harness, RGB to VGA video converter, Jamma power supply, and a 15" LCD Monitor (the Cabaret cabs used a 13" CRT... this and the coin door are the only places I'm changing the original configuration): This pic shows the non-standard coin-door, the light, speaker grill and speaker (in the wrapping), and various switches. The coin door is one I already had, and the 'Boulder Arcade Factory' (link below) said they would modify the coin door opening to fit the one I have! This pic shows the Marquee, Monitor Bezel, and completed Control Panel, all new! I also have the woodgrain vinyl for the sides and front, that match the original cabinet very closely. Most of the things I acquired were from eBay (the vinyl, marquee, monitor bezel, jamma harness and power supply). Most of the other parts (i.e. clamps switches, etc.) were from www.mikesarcade.com The control panel and overlay was the last one from someone on one of the arcade message boards who made new ones. I added the wood underneath, joystick and buttons. Finally, all I need is the cabinet itself, and I'm getting it here: http://boulderarcadefactory.com/Pacman.cabaret.php#album John at Boulder Arcade Factory is very pleasant to deal with, and very professional. I would recommend them to anyone looking to get an exact replica of an arcade cabinet built. They have me on a list, and will only be able to get to it in February, which gave me time to get the parts I needed. In case you are wondering, I've got the Popeye/Hangly-Man version of the rom board there. The reason for this, is the first time I saw a cabaret cabinet back in the day it had this version of the game in it. I also have Regular Pac-Man roms, and a Ms. Pac-Man board to swap out when I feel like it. So, this will be built with all new parts. EDIT - 04/29/2016 Here are the pictures of the construction, after receiving the cabinet. You will see the six boards I put in the cabinet. They all have Pac -> Jamma converters on them and I am using a Jamma 6 switch to go between them. I've removed the 'wireless' part and am using a manual rotary switch. I like it.
  14. DeusVult

    Atari 2600 Collection

    From the album: DeusVult's Atari 2600 Collection

    This is my entire collection with systems and controls along with other Memorabillia. This was taken at my apartment before I moved into the house. Building a new display and have ditched the shelf.
  15. From the album: Atari Stuff

    All three of the atari released Pac-Man games.
  16. The Main Game: Muncher Muncher (also sometimes called Munchie) is the main game for round 3 of the second season of the Astrocade High Score Club. Muncher is an excellent Pac-Man clone, as the following screenshot makes quite clear: This game is one of my favorite games for the Astrocade, and it's a shame that it wasn't released (probably) due to Atari's legal department making threats to sue companies that made copy-cat games. I suppose there is no defense for Muncher-- you can't look at it an not see Pac-Man. K.C. Munchkin for the Odyssey 2, which has only a passing resemblance to Pac-Man, was driven off the market by Atari's lawsuit, therefore Astrocade, Inc. made the right decision, as they couldn't have released this game without a major overhaul. Unlike prototype games for many other systems, like the Atari 2600 or Intellivision, owners of the Astrocade didn't have to wait until the late-1990s or 2000s to get to play rare and unusual games: Muncher got limited distribution in the early 1980s through the Arcadian and at least two other sources. Bonus Game: Nam-Cap The BASIC bonus game is New Image's game Nam-Cap, which was released on tape for $10.95 in December of 1982. "Nam-Cap" is the name "Pac-Man" spelled backwards. That's pretty-much how this game plays too: instead of eating dots, you "up-chuck" them onto the screen. Yeah, kind of gross, but pretty amusing. Here's a screenshot of the game with the maze mostly filled in already: To be sure, Nam-Cap is similar to Pac-Man (the game wouldn't exist without the original), but it's not a clone. It's a neat distraction and has quite a few variants that gave players a good deal for their money. Season 2, Round 3: End of Round Time and Date Season 2, Round 3 will last about three weeks. This round ends on Sunday, April 9'th at 8pm MST. Muncher Here is a preview of the supposedly soon to be upcoming (at the time) Munchie cartridge from the 1981 Astrovision, Inc. catalog called More Games More Fun: Muncher may be the most common third-party game for the Astrocade... but that doesn't make it common. Unless you own an Astrocade multicart, I expect that you'll have to play this game using the Astrocade emulator included with MAME. The Muncher cartridge ROM image (called "muncher.bin") is part of this archive: http://www.ballyalley.com/emulation/cart_images/cart_images.html#AstrocadeROMCollection Muncher was never actually officially released by Astrovision or Astrocade, Inc. Therefore, there is no manual for this game-- but there is nothing complicated about playing it. If you've ever played Pac-Man (or any other dot-eating maze game in the last thirty-five years!), then you'll take to Muncher quite easily. The only big difference between Pac-Man and Muncher is that in Muncher, you must always press your controller in the direction that you want to move. You'll get used to this quickly. Muncher is probably found most commonly labeled as Test Programme, which is the cartridge that the Arcadian newsletter released. It looks like this: Esoterica is probably the company that released the cartridges with the red "Muncher" label. This version of the cartridge looks like this: Here is a video review of Muncher created by "Nice and Games" and released to YouTube on May 15, 2010: I do not know who programmed Muncher. If you have any idea, then please let me know. For those who are interested in tinkering with programming, a disassembly of the Z80 code for Muncher is available here: http://www.ballyalley.com/ml/ml_source/Munch.asm Muncher (Options) Other than the number of players, Muncher has no options to enter. There are no skill levels to select. The game does start a little too slowly for my taste, but before long everything starts moving really quickly. In fact, it probably won't be long before you wish that everything would slow down just a little bit. Muncher (Scoring) Up to ten points are awarded for playing Muncher. Muncher Bonus Points If you play a two-player game of Muncher, then you'll get a bonus point. If you beat Sharon Adams score of 76,310 that was published in the Scoreboard in the June 30, 1984 issue of Arcadian, then you'll get a bonus point. Nam-Cap You can download the "AstroBASIC" version of Nam-Cap here: http://www.ballyalley.com/program_downloads/2000_baud_programs/new_image/nam-cap_%5Bnew_image%5D.zip Be sure to play the version in the zip file called "nam-cap_1_[new_image].wav. Nam-Cap (Options) We're playing version 1 of Nam-Cap, which is called Nam-Cap: Up-Chuck. Each variant of the game has a different title screen, so please make sure that the title screen you see matches with the one I've posted here. Lives in Nam-Cap are called "turns." When you begin your game choose 3 turns. Nam-Cap (Playing Notes) There probably were instructions for Nam-Cap, but they have not been archived. Here are a few things I noticed while playing the game: The Deadly Square - You are chased around the screen by one square. If it touches you, then you lose a turn. Those Pesky "Monsters" - Ghosts, which do not look like a squares (they look like ghosts, of course!), do not move around the maze; they are stationary. You don't see them until you encounter them as you move around the maze, and then they become visible. If you run into a visible ghost, then you lose a turn. I think the lack of ghost movement was done to help speed-up the game, and it actually works better than you might expect. Death on Startup - In one of the variant versions of Nam-Cap, I noticed that a ghost (which appear randomly) can appear on the first space that you occupy. If this happens, then you lose a turn before you even move, which is an extremely cheap death-- and is obviously unfair. I've not seen this happen in the Up-Chuck version of the game (that we're playing), but if you see it, then be aware it seems to just be the way that the game plays. Nam-Cap Images Here is a picture of the tape on which Nam-Cap was distributed: Here are some screenshots of Nam-Cap: This is Nam-Cap's title screen (if you don't see this exact title screen, then you're playing the wrong version of the game): The maze at the start of a game-- before you "up chuck" any dots at all! Here is the maze after you've done a little bit of barfing: When you lose your last "turn," the screen colors flicker though many different colors, I happened to catch the game at a moment that surely does make me want to "up chuck!" Here is a full-page ad for Nam-Cap from the March 14, 1983 issue of the Arcadian: The ad makes a few comments: New Image Proudly Presents Tape #1500, Nam-Cap: Six versions of this crazy game on one tape! Different mazes on each screen. 1-4 players. Saves Hi-Score of the Day. Tired of eating dots and ghosts? Now you can spit them back out! You'll love it!! Nam-Cap (Review) Nam-Cap was reviewed by Michael Prosise in The Game Player column in Arcadian 5, no. 4 (Feb. 18, 1983): 62. Here is the full review of the game: Whacka-whacka-whacka??? Yes! Has the little yellow gobbler finally made it to the Bally Astrocade? Well-l-l-l, a hint is in this game's title, which might be spelled backwards. Don Gladden of New Image has come up with quite an entertaining version (in reverse) of the popular Midway coin-op Pac-Man. In fact, there are six variations of Nam-Cap on the cassette, each unique in its own way. So what is a Nam-Cap, you might be wondering. To use Don's words, the little guy finally ate too many dots and ghosts. Now he's spitting them out! The object of this game is to fill the maze with dots. What New Image has done is to take the Pac-Man game concept and reverse it. You have a maze, with tunnels on each side, that is devoid of dots. You steer the Nam-Cap guy through the maze, trying to fill it with dots, while simultaneously avoiding the pursuing block-shaped object. During the chase, your guy will, on his own, deposit stationary ghosts in three different places that neither he nor his pursuer may pass through. To attempt this will mean his destruction. Nam-Cap is for one to four players, is in color, and offers the choice of one to ten turns. The graphics are good; in fact, the ghosts are just like the ones in Pac-Man. There are several different mazes. A new one will appear each time you complete one. In the six versions, the speed of movement is faster than some of the others. In version four, you disappear after 500 points, the maze disappears at 1,000 points, and after 1,500 points, both disappear! It's fun. Of the Pac-Man-type games that have appeared so far for the Bally Astrocade, Nam-Cap is probably the closest to the coin-op, as far as feel of play and visual aspects are concerned. Although the maze layout is different, it functions just as well. Those who've played it have liked it quite a bit. They've even found it superior to Wavemakers' Pack-Rat. The sound effects are nice also, and another good feature is that the high score of the day, along with the final scores for all players, is displayed at the end of each game. Nam-Cap is fun to play, much like Pac-Man, and should be available by the time you read this. Have fun playing Muncher this round; it's a very impressive and fun game on the Astrocade. Nam-Cap, while not nearly as fast-paced as Muncher, isn't a bad facsimile of the game given the limitations of "AstroBASIC." It is certainly much better than MicroPac (released in 1982) by H.A.R.D., which is excruciatingly slow. Now, go insert the cartridge (or load up the ROM) and have some traveling through a classic maze game. If you're not careful, then you might get "Muncher-Man Fever!" Adam
  17. I played this at a local vintage game swap meet / fair today and found it both cleverly designed and impressively crafted. The board weighs in at almost 20 lbs. and feels rock solid. The "dots" are solid little columns that retract easily when "Pac-man" moves over them and they can be reset with two big, solid levers arching over the tunnel. "Lives" are simulated by having three Pac pieces and energy pills allow the Pac player to move three times in a row. Moves are by (20-sided?) die. The Ghosts player has two dice with one determining the colour of the ghost to move and the other the number of paces. The ghosts' maximum movement is less than Pac's for balanced gameplay. If you don't play it can be hanged on a wall as decoration. Looks like a must-have den deco for any Pac-man fan to me, although it's quite steep. They asked 300€ at the fair with the regular price even higher. The craftsmanship is superb, though, and I'm sure it's well worth the money. You even get a plaque with a serial number.
  18. To clear up the constant confusion of the homebrews of Pac-Man 4K for Atari 2600 (​assembly versions): ​They each are separate works of art and assembly magic. ​I see the "New Pacman (2016)" pictured in YouTube Videos and even the Flashback Portable box image, when the cartridge / game being talked about is "Pac-Man 4K (2008)". ​-"Pac-Man 4K (2008)" cartridge is sold in the AtariAge Store for $25. It was programmed by Dennis Debro in 2008 as a challenge to himself to see how arcade close a Pac-Man could be made in only 4K. The final binary is not posted in Dennis' thread - his final binary is on the AtariAge Store cartridge in NTSC, PAL50, & PAL60. The entire blue maze has black wherever the white "dots" are drawn. pacman4k_2008.bin ​ ​+"New Pacman 4K (2015)" is DINTAR816's 1st assembly homebrew challenge to himself to get Pac-Man in 4K. It includes arcade-close sound - waka-waka eating sound, arcade-close music, cut scene animation with music, and more. ​The blue maze is solid on the left and right and center "monster pen", even where the beige "dots" are drawn, by using mid-line color changes. Latest New Pacman 4K: Thread & Downloads Link Graphic hack: Score Font, Seperated eaten Eyes: pacmak2600_4k_ntsc_DINTAR816_2016_gfx-hack.bin Starpath Supercharger audio of above graphic hack: theofficialpacman_superchargers.wav +"New Pacman 8K (2018)" is the newest of DINTAR816's 2nd assembly homebrew that expands his Pac-Man 4K to more arcade-accurate gameplay. It includes a title screen introduction of the characters, arcade-close sound - waka-waka eating sound, arcade-close music, better cut scene animation with music, intelligent flicker where moster ghosts become solid, and more. Latest (Oct. 11, 2018) has cornering speedup like the arcade! “Left Difficulty A” makes the maze a darker blue. I like this best. “Right Difficulty A” is Speedup making it faster at the start. I prefer the slower default because you notice the behavior of each monster is just like playing the arcade! Latest New Pacman 8K: Thread post with latest download Link Discussion (comments, suggestions, etc.) of DINTAR816s 8K version at: Thread & Downloads Link
  19. In case anyone is not watching the Homebrew forum (shame on you ), you must see this!
  20. Pac-Man.avi It’s the year 1981, the Atari 2600 or the VCS was at the height of the popularity and sales were at an all-time high for Atari. The VCS was also rebadged as the Sears Video Arcade and sold through Sears, and other stores. Pac man a very popular game title was in arcades and Atari wanted to bring that into the living room with the family. So Atari wanted a Pac-Man game on the market for their VCS system and they wanted it now. So they commanded Tod Frye to make a cover art, code all in little to no time frame. Frye began work on a prototype version. The company wanted to release the prototype to capitalize on the 1981 Christmas. Development was hindered by the technical differences between the original Pac - Man’s hardware and that of the Atari 2600. The original's arcade boards stored four times as much as a ROM in addition to 2KB of both video and general RAM. The memory types are used to store and switch between sprites. By contrast, the Atari 2600 had only 128B (1/16 of the arcade board) of general RAM and none dedicated to video. At the end of development marketing manager Frank Ballouz tried the game out for himself before sending it to market and manufacture. Soon playing the game he can hear weird beeping noises in the game, the game started to glitch out with the score 0 after playing through level one. He began to question Frye of why he saw that. Frye said it is a work in progress come back tomorrow and he will have it fixed. The next day he walks in and asks where is Frye and coworkers say he has not been seen in a while and he comes into work mostly every day but they were all high so no one has seen him. He walks into the play testing room and sees a Pac-Man cartridge with the words PLAY ME on the front and on the back says HIGH SCORE: 0 all written on with Red Sharpie. He began to play the first time he turn it on we was meet with a red screen with a high pitch noise in the back. So he turned it off and tried it again but this time it worked. It was in color and he played. Pac-Man acted different than the last time he played he kept running into the ghost and the pellet only worked once. Then the screen went crazy with Pac-Man in the corner dieing over and over then he restarted the game to see if that fixed it. It only worked for a second and it happened again and then the screen went black and then he stopped. When he walked out no one was there. He asked “How long was I playing”. He took the cartridge and hid it for a long time until found by a collector in Kentucky in 2015. At the Classic Game Fest Frye ask the collector where did he get cartridge, he replied “I have Pac-Man Fever.” Written By, Devin McCarthy YouTube link to Pac-Man.avi https://www.youtube.com/watch?v=NYhz5cXk5u4 source's Wikipedia Google Atari Age
  21. In the latest episode of my channel I compare and contrast Pac-Man with its various ports. It amazes me how similar each port is, and yet how different. It's funny how everyone hates the Atari 2600 port, but to be honest I think the Intellivision is probably the least spectacular. And have you seen the Atari 8 versions? I'm not sure either of them are official ports or not. Plus, I also discuss two homebrew versions: Pac-Man 4k and Pac-Man Collection for the Atari 7800.
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