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Blogs

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  • Cheat Blog
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  • Rybags' Blog
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  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
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  • Old School Gamer Review
  • The Mario Blog
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  • Horst's Blog
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  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
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  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • Robert @ AtariAge
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
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  • Vectrexer's Blog
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  • Xuel's Blog
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  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
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  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
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  • Bri's House
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  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • ScumSoft's Blog
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  • Algus' Blog
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  • Brain droppings...
  • Sandra's blog
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  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
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  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
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  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
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  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
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  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
  • BrutallyHonestGamer's Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
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  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
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  • Prixel Derp
  • HuckleCat's Blog
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  • VVHQ
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • matosimi's Blog
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • Atari 2600 game maps
  • Crazy Climber Metal
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  • bow830
  • Gernots A500 game reviews
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  • Zsuttle's gaming adventures
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  • My blog of stuff and things
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  1. Full post: https://armchairarcade.com/perspectives/2020/06/08/upcoming-full-size-legends-pinball-home-machine-revealed/ Summary: The newest entry in the impressive Legends home arcade series, which already includes the Legends Ultimate and Legends Gamer, has been revealed in a fascinating new teaser. Scheduled for release at major retailers in the US later this year, the AtGames Legends Pinball looks like a full-size home virtual pinball machine to be reckoned with, particularly since it utilizes the same popular Open and Connected platform that the Legends Ultimate and Legends Gamer already use to great effect. What's been revealed so far:
  2. Hi all, Firstly, apologies if this has been discussed previously. I did a noob search using various terms (Midnight Magic + Strategy / Guide / etc) and really couldn't find what I was looking for. Midnight Magic is a recent favorite of mine, but some parts of it are a mystery as far as the ruleset and scoring are concerned. The manual included with the game is very basic and not of much use. I've watched a few Youtube vids, but those aren't helpful either since it's either a long play or a self proclaimed retro gaming 'expert' who jibber jabbers about nothing of use. I understand how the core game works. Hit the colored drop targets at the top to increase multiplier, reach 1 million and the score rolls over, etc. (1.) 3 Middle Bumpers -What do the colors of the 3 bumpers signify? They change color as you hit targets, but what does this mean? (2.) Arrow - What does the little arrow at the top of the screen do? It cycles around, but I don't understand the significance. (3.) Extra ball - the mechanism seems to be tied to successfully hitting the two loops at the top left and right...but what are the conditions to ensure that you get the extra ball? Do you hit them in sequence (first left and then right?) Are there any other rules and features that I'm missing here? I enjoy the game as it is and seem to encounter extra balls and multiplier increases through normal gameplay, but I'm looking to expand my knowledge since it's a very deep (for the 2600) pinball simulation.
  3. I posted about it here: https://armchairarcade.com/perspectives/2019/11/15/toy-shock-taiyo-12-in-1-three-quarter-scale-hybrid-home-pinball-machine-with-haunted-house-black-hole-and-more-now-available-for-pre-order/ Basically, it's available for pre-order from Walmart.com for $399.96 and includes Big Shot, El Dorado, Centrigrade 37, Black Hole, Jacks Open, Goin’ Nuts, Haunted House, Victory, Bone Busters, Lights..Camera..Action, Class of 1812, and TX Sector in its hybrid format (digital with some physical elements).
  4. I recorded this video of me playing Fireball just two weeks before donating it to a local video game store. The machine works but needs repairs and since there was a big trash pick up my folks put this out on the curb. I contacted Digital Press of Springfield, NJ about picking this up and the owner came over then I helped load it in the back of his truck. I'm sad to see it go but am glad it is going to a good home.
  5. I just love pinball. I currently have eight pins at the house and enjoy everything about them. So I thought.. humm I need to try out the DCP+ Kernel for the next 2600 project and pinball should be easy.. (yea right). After much work and compromise Alien Pinball is what came out. Now I've come to the conclusion that this will never play like a real pinball. I tried all sorts of ball physics. Some were more realistic but the game play was no fun at all. Anyway this is what I ended up with. Please let me know what you think. Game Info: Starting in version 0.4 switch difficulty is active. Left Switch on B = Easy game Left Switch on A = Harder Game SWITCH A: Gravity is more of a factor Ball behavior is different Joystick up for both flippers is disabled. Wall hits are slightly different. The tilt is more sensitive. From title screen press fire to start. Version .9 I think I have fixed the scan line issues. If you have a harmony cart, please test it Pull back on joystick to pull spring back and press fire to launch the ball. Push left on the joystick to fire the left flipper Push right on the joystick to fire the right flipper Push up on the joystick to fire both flippers (in version 0.5 and up, this is only true if left difficulty switch set to Switch B.) Nudging the pinball can be done (version 0.4 and up). To nudge hold the fire button + up, down, left, or right. It is possible to tilt and lose your ball and bonus points. If you nudge too often it will tilt. At the end of game press fire to begin a new game. Scoring: Space Ship bumper point values - 100 - 200 - 300 (depending on their level). The moving space ship bumper when stationary - 5000 Hitting the right button will freeze the moving space ship for a time. While the ship is stationary the value is 5000. Spinner value - 50 - 100 - 150 - 300 (score depends on the level) Top rollover button value 500 per hit + 1000 bonus points After going over the rollover button at the top of the play field it will award a bonus point of 1000. The maximum bonus points held are 10. There is an indicator for the number of bonus points displayed. Bonus points are awarded at the end of a ball. The rollover button when hit will disappear but can be put back in play by hitting the right wall button. Once you get 5 bonus points, bonus values are doubled. Once you get 10, bonus points are tripled. Mother Ship pylon value - 1000 Space ship bumper and spinner values are increased by hitting both pylons on the middle space ship. When both are hit a ship is dispatched to protect the pylons from additional hits. This ship must be destroyed in order to hit additional pylons. For every successful completion of the pylon destruction an indicator will appear below the ship. Up to four indicators will be shown. On the fifth destruction of the pylons all bumper and spinner values increase, the play field will slightly change and the ship bumper colors will change. I have not placed a way to earn an extra ball yet. I'm thinking around 200k points but will see why you folks think would be a fair point value is. Let me know of any issues. I do not have a harmony cart but have put the code in for it to run on one. If anyone out there tries it, let me know. It's current form is NTSC only (sorry PAL). alien-pinball-0.6.bin alien-pinball-0.7.bin alien-pinball-08.bin alien-pinball-09.bas.bin alien-pinball-1.0.-harmony.bin
  6. Eugene Jarvis - Arcade Legend - Podcast Interview - Creator of Robotron: 2084, Defender & Smash TV This is probably my favourite interview to date as I have a long and in-depth chat with arcade, Atari and Williams legend Eugene Jarvis. Eugene shares some great stories of working at Atari, what it was like working with Nolan Bushnell, creating Defender and Stargate. He also talks what inspired him to make Robotron: 2084, Smash T.V. and loads more. He also looks at his current work at Raw Thrills where he keeping arcades alive with amazing innovations. He also talks about his views on the Jeff Minter's Defender 2000 on the Jaguar. Eugene also spends a bit of time discussing his work on pinball machines and the earlier arcade machines. The 1 hour 30 mins chat with Arcade Attack is honest, funny and really insightful. I would be so honoured if you checked it out and shared your feedback. The links to various platforms are listed below: Apple Podcasts / iTunes: https://podcasts.apple.com/us/podcast/eugene-jarvis-interview/id1174983594?i=1000474625155 Spotify: https://open.spotify.com/episode/0Db70NAAhCA7SxonnrZWpG Podbean:https://arcadeattackpodcast.podbean.com/e/eugene-jarvis-interview/ YouTube: If you did like the interview, please do consider subscribing to our podcast and YouTube channel and even leave us a nice review! We have also interviewed other legends in the past such as Trip Hawkins, John Tobias, Tommy Tallarico and many more.
  7. I think a doctor will need to surgically remove me from the place! Tonight at 8 PM ET.
  8. I like arcade games. I like the 1980s. I like movies. So one day in class, I thought, "What if I made a movie about 1980s arcade games?" And thus, High Score was born. It is set in 1982 and follows a preteen girl, Tiffany Willis, and her best friend, Dave Bryant, who live in uptown NYC and are both huge video game fanatics. Tiffany gets tons of scores on games both at the arcade at the mall and the local arcade down the street. She's a legend at the latter, always gathering up a crowd of people watching her play. She gets her Atari 2600, ColecoVision, and Intellivision fix at the game store nearby. When the arcade is holding a tournament at the end of the year, Tiffany is determined to win. So she and Dave prove they're the best by setting the high score on every arcade across their country. I am setting up my basement to be the Meril Valley Mall's arcade, and Flash Forward Arcade will be shot at, of course, Funspot. I'm writing the script and playing Tiffany! Follow the progress at PlotBot! http://www.plotbot.com/screenplays/high_score/ Questions about the film can be put in the replies! See you soon!
  9. Bob did a fantastic job programming this one (as always). Video goes live at 8 PM ET!
  10. For fans of Steve Ritchie's original Black Knight games, you'll probably be interested in this. Full reveal will happen sometime tomorrow; if I'm lucky, I'll get to play this one on Wednesday if Stern decided to bring it to a a trade show in Vegas: https://arcadeheroes.com/2019/03/25/stern-pinball-teases-black-knight-sword-of-rage/
  11. The Southern-Fried Gaming Expo (SFGE) is a 3-day fan convention focused exclusively on gaming. The expo is held June 8-10 at the Renaissance Waverly Hotel in Atlanta, GA, and boasts over 250 full-sized arcade games, pinball machines and console systems, along with tabletop gaming, vendors, special guest speakers, a film fest, live music, wrestling, tournaments and more! SFGE is a family-friendly event that will be fun for all ages. Special Guests: STEVE RITCHIE As a pinball designer, Mr. Ritchie has created some of the most popular and best-selling games of all time including Firepower, Star Trek: The Next Generation, Terminator 2: Judgement Day, ACDC, and the recently released Star Wars. Steve joined Atari as one of their earliest employees in 1974 and over the course of his career has worked for Williams, Bally/Midway, and currently designs games for Stern Pinball. Mr. Ritchie’s talents are not limited to pinball, however. Many gamers will recognize his voice as that of Shao Kahn (“FINISH HIM!”) in the groundbreaking Mortal Kombat video games. JOHN JACOBSEN For the past twelve years, and over 500 episodes, John Jacobsen has been a co-host on one of the longest running independent video game shows, and Xbox Live Community Podcast Of The Year, The Video Game Outsiders on the comedy network, Riotcast. In 2007, John was sucked into the classic arcade collecting world. His first machine was a Donkey Kong, his second a Ms. Pac-Man, within a year he turned his basement into his own personal arcade. Soon after John got his first arcade game, he started a website and weekly YouTube series called “John’s Arcade” and he immediately had a passionate following. Each week John takes his viewers on his arcade adventures in the form of road trips across the country visiting notable private and public arcades as well as gameplay and tech videos. John also shows his viewers how to restore and fix classic arcade games in a “you can do this!” type presentation. John’s Arcade currently has approx. 32,000 subscribers and over 6 million Youtube views. John’s Arcade can also be seen on over a dozen public access channels across the USA. In late 2016, John and his long time friend Jay, took their hobby the next level. Partnering with the Hangar Pub and Grill and Amherst Brewing in Amherst, MA, they put over 30 arcade machines on location in a busy college town. RICH SOMMER Tabletop fanatic and host of the popular Cardboard! podcast, Rich Sommer will be making his first trip to the Southern-Fried Gaming Expo this year. Although his love for gaming is well-documented, you may better recognize Rich from his role as Harry Crane on 92 episodes of the popular AMC drama Mad Men or recurring appearances on Netflix’s Glow, The Regular Show, or Wet Hot American Summer: Ten Years Later. Rich will be speaking at two panels that will be immediately followed by meet and greet sessions.' ORIN DAY Some of your favorite pinball games wouldn’t be the same were it not for the skills of our newest guest, Orin Day. Mr. Day was part of the development team of Data East Pinball and remained on board when that company became SEGA pinball, and finally stayed through the transformation into the Stern Pinball we all continue to enjoy to this day. Mr. Day has programmed and developed software for over 20 of the best games in pinball including Baywatch, Independence Day, South Park, and more. We’re glad to have Mr. Day as a special guest at SFGE 2018! Additional guests listed on website and more to be announced. Photos from our 2017 event. Checkout our 2018 promo video https://www.youtube.com/watch?v=vKsk55EfD48 SFGE memberships are available online and you can save $5 with coupon code JOYSTICK. www.GameATL.com
  12. Midnight Magic on the Atari 2600 was one of my favorite pinball games when I was growing up, and on a whim I decided to give a shot at porting it to the 800. The results are attached. I've tried to match the original version as exactly as possible. Notes: Most of the code from the original 16K cart is in this version, including all of the physics code. I've relocated it from $9/B/D/F000 to $4000-7FFF. Thankfully, the original programmer used different addresses for the banks, which made it much easier to disassemble. What was a pain was correcting all of the false labels caused by offset indexing (LDA table-10,X) and tracking down the code that was doing LSB address comparisons and broke when the tables were moved. On the 2600, the screen is generated almost entirely using the players, with a few tiny bits done using the playfield and the missiles. The ball, well, is used for the ball. The amount of HMOVE and player repeating in the ~3K display kernel was insane and so I chucked the whole thing and rewrote a new display kernel on top of a mode E playfield, thus the bloating to 20K. It could probably be squished back into 16K for a 400 or 5200, but I was too lazy. Priority between the ball and the rollovers/unders are probably wrong in a few places since I completely redid the sprite usage. The game does not use sprite collisions, which made porting easier. All collisions are done algorithmically using an RLE collision map and a series of per-object collision routines, which take up most of the cartridge. The game runs four physics ticks per VBLANK. The audio is matched as closely as I could, with 1.79MHz 16-bit paired timers to hit the right frequencies. One notable difference is that the drop and catch targets don't quite produce the right sound -- this is because POKEY can't quite emulate the 5-bit div 3 mode. Most of the rest of the sounds just use pure tone, which was easy to map. Game Reset and Game Select have been mapped to Start and Select, and Option flips both the difficulty switches. The BW/Color switch is hardwired to Color; in the original game setting this to B&W causes the second player to run on autopilot, which I thought was useless (and took a while to track down). pinball.zip
  13. My husband friend the WhiteWater... We did the lithium conversion to the battery- he tested it before screwing the board all the way in, it worked.... then- THEN... a screw fell out... he picked it up and put it in the wrong hole - (Near the hole by j202) He shorted the machine replaced fuses F105, F106- and we got verticle lines on the DMD and we lost music and voice... Pulled the boards - took pictures looked them over... put everything back in and had nothing, no power past the Power controller board (LED 7 lit) and the Topper chaser board (2 leds of some # lit) THEN J101 MELTED!!! Aaaaahhhhhhhhhh
  14. http://replayfx.org/ Really excited for this year's show. The main course is pinball with a side of arcade and console games. I plan on visiting Pinball PA (formerly known as the PA Coin-op Hall of Fame) Thursday night and then I will be at ReplayFX Friday & Saturday nights and all day Sunday. Here's a video tour of last year's show: https://youtu.be/N2yg0t44qz4
  15. Now this will be months off after I get everything set up, but once I get my little game building set up I should have room for a few more uprights, hopefully a cockpit game and one or maybe two more pinballs depending on how I set things up. I already have a 1947 vintage Keeny Carousel pinball of the woodrail type. What I want is a more standard set-up pinball with flippers that actually do something. I have a couple ideas from two games I played at the Cuyahoga Falls pinball expo and almost bought. One is Doodle Bug which I found fun and the other I think was Rocket which was really fun, but steep priced for its battered cabinet. Basically, I am thinking later single player EM era up through the early solid state era for a selection. One game that tempts me is Atari's Hercules. What a beast and it is kinda fun. I WOULD have room for one of them if I adjusted right, but what would it cost and does a Hercules use regular 110-115 current or is it something higher? Anyways, any recommendations on fun, yet affordable pinballs? I thought it might ne nice and fun to ask here as I get things set up for my game room future.
  16. Chuck Van Pelt of the Portland Retro Gaming Expo shows us what a new Pinball machine collector needs to know to get started collecting! Plus he talks about some of the more fun or collectable games, where to look for problems with machines and websites and books for reference. Web Resources: www.Pinside.com - online pinball-specific community www.arcade-museum.com - arcade & pinball games www.ipdb.org - Catalog and ratings of all pinball machines BOOKS: Pinball Machine Care and Maintenance - Bernard Kamoroff The Pinball Compendium - Michael Shalhoub What are some of the pinball hidden gems out there? Also, does anybody else play pinball on a tablet or mobile device? Zen Pinball has some great Star Wars & Marvel tables to download.
  17. Hello everyone. I (and a lot of people) just absolutely love pinball, and I have decided that I want to get one of my own. I can't decide and was wondering which pin is your favorite. Thanks, nshollingsworth
  18. Hi. I already have a thread in the wanted section asking the question in the title above, but I figured that many arcade lovers and cabinet owners never look there but hang around here. I am looking for a non-conversion Neo Geo cabinet- 1, 2, or 4 slots is fine. Please PM me if you have one available or know of one around NJ. Thanks all and have a good weekend!
  19. Found! Hello everyone, I am currently looking for a dedicated Neo Geo MVS arcade cabinet in a good state of repair (as in all functions works as they should and it looks very nice). Any number of slots (1,2,4,6) is fine, preferably not 6. It needs to be in New Jersey or near NJ (such as the NJ side of Pennsylvania or New York) so I can pick it up. I am looking to pay about $500, maybe more if comes with a good amount of good condition cartridges. I look forward to hearing from anyone with one available!
  20. Hey guys, I am happy to finally announce the Grand Ole Gameroom Expo. It is taking place November 11-13, 2016 at the Franklin Marriott Cool Springs right outside Nashville, TN. We have 20,000 sq ft of event space. It is primarily an Arcade and Pinball Expo, but we plan to run some console game tournaments as well. There is room for a lot of machines, vendors, etc. All games on free-play for the weekend. You can visit the website at www.GrandOleExpo.com for details. You can buy tickets and book your hotel room now. Details on tournaments and signups for volunteers will come later. I hope you are excited about the event and plan to attend. Contact me with any questions. You can email me through the website. I also set up a Facebook event page: https://www.facebook.com/GrandOleExpo/
  21. Hello, I just have a simple question about terminology related to arcade machines. What is the "art" on the flat or slightly slanted part of a typical machine that contains the buttons and joystick(s) called? Not the side art or marquee, but the part with a simple design that fits around the buttons. Thanks!
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