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Found 13 results

  1. I am auctioning off several factory new copies of Pitfall by Activision for the Intellivision. Before sending each of these off to eBay, I thought I'd off them to AA members first. There are 6 of them and some have light scuffs. Because of this, PM me your bid and which one you want (or you can say you don't care which one). Photos of the outsides are provided. I have not opened them to take photos to reduce the risk of damage. However, I can open a game an provide photos of the manual, overlays, and cartridge if requested. Just to show that these are factory new, I have included a photo of the games in their shipping box. However, the shipping box itself is not for sale. US shipping: Shipping is $3 for one copy. If you win the bidding on multiple copies, then each 2nd copy has free shipping (i.e. shipping for 2 is $3 total, shipping for 3 is $6 total, shipping for 4 is $6 total, etc). International shipping is available and it has the cost pattern of "each pair costs the same as one". However, the actual cost depends on the the destination. Bidding on multiple items will be treated independently (ex: if you bid on 4 copies, you might win on 3 of them and lose on 1 of them). Unsold copies will be offered to the runners up of my choice. Bidding ends Friday, December 8th, at 5pm PST (Pacific Standard Time). Pictures are high resolution for collectors to inspect. More pictures to follow showing details of the outsides. Shipping box not for sale
  2. kennetzel


    From the album: Corel 2600 Screenshots

    © 2012

  3. Here is want I need. Fathom - NIB shrink-wrapped Blockade Runner - NIB sealed or shrink-wrapped (preferred). Turbo either Coleco or CBS - shrink-wrapped (preferred) or sealed new. Pitfall - NIB shrink-wrapped only. Any: Sears Backgammon League of Light Robot Rubble Will pay actual money and a fair price and might go above fair price. Also any unusual Intellivision Gear.
  4. Dodge It Panoramic Adventure Pacman, KC Munchkin, Berzerk, Breakout, Adventure, Pitfall! http://www.youtube.com/watch?v=UHpJjvHjmH0 Hope everyone enjoys! I'll post a link to the thread on the 2600 forum once I've uploaded this version
  5. Hello all. I new to this site and came here to see who would be interested in my pitfall 2 prototype cart. I see one on eBay for $10,000 and I was wondering the true value of this. Anyone interested please message me. Thanks Mike
  6. Welcome everyone! I hope y'all enjoy my very first post to atariage.com While there are a few hacks for the original 2600 Pitfall, I haven't seen one that changes the map Pitfall uses. That in mind, using modern random number generation techniques that did not exist when David Crane wrote the original 2600 Pitfall in the early 1980s, I have created a version of Pitfall with a new map. I have not fully play tested this map, but simulations indicate it should be possible to finish the map in under 20 minutes (just like in the original Pitfall). A download is here: http://samiam.org/pitfall/ I have also attached the files available there. This doesn't have the actual final rom; to play this new map, download the pitfall.xor file as well as the public domain xor.image (source code for Linux and Mac users) tool, and invoke the tool in the same directory as a ROM image of the original Pitfall game: xor.image pitfall.rom pitfall.xor pitfallX.rom (Note: pitfall.rom, the original Pitfall game ROM, may have the name pitfall.bin. If so: "xor.image pitfall.bin pitfall.xor pitfallX.rom") This will create a ROM image—pitfallX.rom—that can be played in Stella or any other 2600 emulator (it is probably also possible to burn a EPROM and play it on a real 2600). The resulting pitfallX.rom has the following cryptographic sums: md5 5ed1d839f908f580220d6cf487633f90 sha1 fcb9b2068e05017e98c6502e0cb685f1aee3b6db sha2-256 fe6be7879e58cc29e1fbbf6008a69244004c2b6b6c477d92a8b960d65503b7b7 All of the files attached to this post are donated to the public domain. I hope people enjoy this hack of Pitfall as much as I enjoyed seeing how much of a modern ranom number generator I could squeeze in to a 35-year-old 2600. I am also working on a series of blogs looking at and exploring the pseudo random number generator (PRNG) Pitfall uses: http://www.samiam.or...g/20130606.html David Crane did agressively optimize the PRNG and made best use of the then state-of-the-art PRNG techniques of the early 1980s. While the generator I use is a little smaller and more flexible than the "LFSR" he uses, it does require more cycles to generate a decent map--cycles which Pitfall thankfully has during the vblank. I hope to have time in the coming days to explain iin my blog just how clever Crane's optimizations were (the 16 bytes of 6502 code that is the core of his RNG is brilliant, taking me hours to fully understand), and to explain what PRNG I am using (it’s something called add-rotate-xor which, while used as early as 1987—five years after Pitfall—did not see widespread use until the late '00s). Pitfall-newmap.zip
  7. Link to my blog via Blogger.com My Video Game History
  8. Does Pitfall: The Mayan Adventure contain a VCS/2600 Emulator to run the Atari 2600 version of Pitfall? I don't think so. I would like to be wrong. Over the years Activision has managed to port Pitfall fairly faithfully from the Atari 2600, Atari computers, Intellivision, all while looking about the same. They took a slight divergence with the ColecoVision, but all this to say Activision has had the ability to port their games and keep the same look and feel. So to me it was not surprising that they could do it yet again with the Atari Jaguar. And that's all fine and good, but what I am bringing to this age old debate/mystery? Since this is practically hexediting/emulation month for me (sprite hacking in past months) I thought I would look for the hex values of the original 2600 Pitfall. Now previously I had said on the VirtualVCS thread that I looked for these values in the Jaguar Pitfall image and did not find them. Then I realized that the Jaguar cartridge image was in a compressed format. At one time I was guided to use a program called Multi Ripper or "mrip260.zip" as it can be found on the internet for unpacking a compression format that Imagitec tends to use from the Rob Nothern Computing or RNC for short. The multiripper can look for these files and it spits out... a bunch a files with the .RNC extension. This worked really well in breaking down Bubsy: Fractured Furry Tales into graphics, map, music, and other files, though I had to pull (with help) the file directory to rename most of those files. Still have some to identify or file, but found like 90% that way. So I did the same to Pitfall tonight and looked for the opening "78D8 A200" characters of 2600 Pitfall throughout all the RNC files that Jag Pitfall spit out annnnddd... no match. But this might not be the end. As you can see in the picture above there is the RNC in the text portion, leading me to wonder if this needs to be further unpacked? But tonight I took it through at least one level of compression and found nothing so far. (File contains the unpacked files I looked through if others want to do more digging and comparison.) Pitfall.zip
  9. I am trying to sell all of these games, but before I do I need to find out how much they are. If anybody can either help me with a link, or a toy appraiser in the Baltimore, Md., York, Pa. or Harrisburg, Pa. areas, I would appreciate it. I do not have a system to test if they work or not, but if they are worth it, I will buy one. They have not been played in around 35 years.
  10. Well, so much for keeping up to date with my blog. Ah well, better late than never...although some may disagree;-) Pitfall! is the first of my two latest Patch conquests (worry not, my blog entry on the latter -Seaquest - will swiftly follow!) Would it be fair to say that Pitfall! is the Activision Atari game of which general videogame fans are most aware? It was certainly the only one I was certain of before finding myself on my Quest for the Activision Patches. With this in mind, I was going to save the playing of Pitfall! for my final conquest, as a kind of season finale, so to speak, but, well, I recently got a good deal on the boxed cartridge, and it just seemed to be calling out to me like a…Screaming Piha. This is a very loud jungle bird. I looked it up. I have dabbled in Pitfall! over the years. It’s a game I’ve always wanted to ‘beat’, as it were, as I knew Pitfall! has that that complete…able thing inherent to adventure games which followed in its illustrious wake. You know, Zelda…and stuff. Until the boxed cart deal, I’ve always played Pitfall! via emulator, and often on my phone, while waiting outside of shops for Mrs F, only breaking off to occasionally nod at other husbands who had also found themselves out in the cold. Sometimes not just literally. But - and I’m embarrassed to even type this - I could never really feel the pleasures of Pitfall! However, as with all games which are highly regarded but which I don’t initially like, I assumed it was just me, and so kept dabbling – outside of a haberdasher in the rain here, in the doorway of a shoe shop in the snow there, and so on. It took playing on the real hardware – again (see earlier blog) - to show me how stupid I’d been! I know, I really should know by now. With a real controller in my hands, I could sink into Pitfall!, I could feel myself fully enveloped in the adventure. I became Pitfall Harry! As you can see, though, I’m a cautious adventurer. I don’t jump until I’m as certain as I can be that I’m going to reach the rope, and I can never bring myself to jump over three crocodiles in swift, fluid movements. I instead stand on their heads and wait. And wait. And wait. And…when the crocs close their ever-so-formidable looking mouths, I finally make my move! I know that this is an approach that will cost me dearly if I ever try to get all 32 treasures, but for now, I’m just happy that it helped me get the Patch. The lesson here? If you want to feel that wonderful buzz of success, always keep your aspirations low! You can watch my Pitfall! adventure here:)
  11. I have 6 factory new copies of Pitfall by Activision for the Intellivision up for auction. I am offering these to AA members first before posting these on eBay. Details and photos are here: http://atariage.com/forums/topic/272731-6x-factory-new-pitfall-games-by-activision-for-intellivision
  12. Hi... I got my hands on a copy of Pitfall II but the label was severely damaged. I couldn't find a good one online so I made my own and thought I'd share it with the fine people here at Atariage. Also made a classic Activision label for it too. If these are any good to anyone feel free to use.
  13. From the album: Atari 2600 Gameplay on YPbPr Component

    My high score on Pitfall II Lost Caverns PAL on the Atari 2600 woodgrain console showing it in crisp YPbPr Component Video Output.

    © SavyIsJoaboArts (aka Activision Man)

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