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Found 2 results

  1. Hey All, Here's a TOD game I have been working on called Auto-Motion...Have fun! EDIT: I made a few adjustments and re-uploaded to ver 1.1 *************************************************************************** Release of Windows TOD Editor 1.4.6 Just a quick release to repair the 'TI-Files header' save issue Added routine to add or remove the header if needed. 'Save As' now saves the current file and reopens the new one, also added 'Save Copy As' to only to save a copy but not open it. Many new options are available to alter, you can now have up to 8 different quest images as opposed to 2, you can change the player start money, weapons, items, food cost etc. set min and max available floors, you can change the level colors and door/wall textures. It has a database of over 300 monster images to choose from with just one click. From the Monster Data screen you can scroll through the entire list of all 56 monsters, see their images and listen to their sounds, and a List button to see and print monster data on one list. You can edit all weapons, armor, magic items(scrolls, wands, etc) with ease. You can also now have up to 4 different scroll images, or 2 large ones. Plus a lot more. It has been tested on WinXP, Vista, Win7 both 32 and 64 bit & Win8 64bit (On Vista/Win7/Win8 with UAC on, you MUST run the program with 'Run as Administrator' so it will save files correctly) You will get an error '75' when you try to save, if you don't. I will answer all questions and comments here on this post. And post updates here. Fritz442 AUTOMOTION v 1.1.zip TOD Editor v1.4.6.zip
  2. I've been experimenting with Apple II emulation lately both on my computer and my modded Xbox, particularly because I'm a big Sierra fan. The Apple II versions of the original AGI (typing) games (King's Quest 1-3, Space Quest 1-2, Police Quest 1, Leisure Suit Larry, etc.) had the superior sound. The only trouble I've run into is the emulation, particularly on my Xbox which is where I would prefer to play, is quite slow and disk load times are killer. I've experimented with building virtual hard drives with some limited success. What I'd like to do is play those games in ScummVM for Xbox. Apparently ScummVM will play Apple II games and it will emulate the Apple II sound chip. Where I've run into trouble is the only versions I have of those games are disk images (*.2mg) and ScummVM will only recognize a folder with the Apple II files in it. Where I'm running into trouble is finding a way to extract the game files from the disk images and then getting ScummVM to recognize them. Anybody out there have any experience with this?
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