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Blogs

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  • bankockor Blog
  • Kelp Entertainment
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  • The Word Of Ogma
  • GC's blog
  • nanobug's monument of geekiness
  • dogcorn's Blog
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  • ivop's Blog
  • what is the chicago basment
  • Cheat Blog
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  • the.golden.ax's "Oh my Blog"
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  • kroogur's Korner
  • Verbal Compost
  • Frizo's Collecting Adventure!
  • Old School Gamer Review
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  • Rybags' Blog
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  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
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  • The 7800 blog
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  • Lynxman's FlashCard Blog
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  • The Wreckening
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  • lost blog
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  • Robert @ AtariAge
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  • edweird13's Blog
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
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  • Retail hell (The EB years)
  • Vectrexer's Blog
  • Game Maker to Game Dev
  • Retro Gaming Corporation
  • Hulsie's Blog
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  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
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  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
  • TheSSLstore - SSL certificates Validity
  • Chuplayer's Blog
  • pacman100000's Blog
  • POKEY experiments
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  • Gary Mc's Blog
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  • SUB HUNTER in A8
  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
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  • Dallas' Blog
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  • Fashion Jewellery's Blog
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  • CJ's Ramblings
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  • dragging through the retro streets at dawn
  • Please Delete - Created by Accident
  • Nerdbloggers
  • Algus' Blog
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  • Appliciousblog.com
  • frederick's Blog
  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
  • Bastelbutze
  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
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  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
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  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
  • lushgirl_80's Blog
  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
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  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
  • Is Atari Still Cool?
  • Buying Atari on Ebay
  • matosimi's Blog
  • GadgetUK's Blog
  • The StarrLab
  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
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  • Gamming
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  • Manoau2002 Game and Vinyl Blog
  • Diamond in the Rough
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  • Atari 2600 Lab
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  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
  • LaXDragon's Blog
  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
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  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
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  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
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  • CyranoJ's ST Ports
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  • Alp's Art Blog
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  • Retro VGS Coleco Chameleon Timeline
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  • Coleco Mini
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  • Atari 2600JS
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  • Arcade Attack - Retro Gaming Blog
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Found 9 results

  1. As highlighted here and to pick up on what was first mentioned in this thread posting, I recently acquired one of these controllers and wanted to offer up my findings and brief review. First and foremost, the controller is not only "Quick Fire" when the switch is in the "on" position, it is also continuous. If you hold down the (wired for 7800 two independent functioning) fire buttons, the controller will continue firing as if you were smashing the original Atari 7800 joystick buttons in a non-stop fast action pace. Although not in possession of one, it is presumed the no longer manufactured Best Joystick CX34 (Thanks, Mitch) works in the same manner. The only difference between the two, is likely just the label of "Quick" for the Telegames controller, and "Auto" for the Best controller, concerning the buttons functionality switch. The joystick 'moves less digital' than the original 7800 joysticks and reminiscent of the NES Advantage joystick movement (Almost analogue-ish); however, it certainly does not behave that way in action while playing. It has quick accurate response, even under some of the most trying conditions of a fast-speed Ms. Pac-Man game. The downside is the joystick shaft appears as long as the original, so a similar amount of torque is present. The other item worth mentioning is the plastics utilized feels a tad bit less solid than the stock controllers. The base of the controller wrapped in my palm did not feel as 'thick' as the original 7800 joysticks. Regardless, despite hand positioning being the same to the original 7800 joystick controllers, the quick fire feature is a huge plus in reducing fatigue for games requiring constant button pressing. Those interested in such a feature while wanting to retain a similar stock/original controller design of the NTSC 7800 system, this may be the controller for you. It is also worth mentioning the buttons themselves are mounted and work better than the stock 7800 joystick even with the quick fire feature turned off.
  2. Does anyone have or is able to make a quick overlay template for the keypad controllers? I am currently in the process of creating a game that will use that type of controller and would like to have a quick, dirty visual aid.
  3. Hi together, After clearing up the situation, we now can offer Quick in PD, as we have done legally(!) before. The whole story and the atr images can be found here: https://atariwiki.org/wiki/Wiki.jsp?page=Quick Enjoy! :-)
  4. BinaryStar

    Quick Shot

    ‘Quick Shot’ is a simple skill test application. Press button 4 as many times as you can within 10 seconds. Try and beat your friends best fire rate! Download http://www.binarystarsoftware.com/?p=363
  5. I'm trying to accomplish to a work-around for some of Quick's limitations - namely the 20K program code limit. With the standard compiler, I have two options for a program, a) include all secondary data (graphic, sound, DL, etc) within the program space and create a standalone executable, or b) off-load everything but program code and load the secondary data into memory at run time. The problem with a) is it severely limits the amount of code in a program, the problem with b) is that I need to create and distribute an entire disk with the main executable and all of the secondary files. Ideally I'd like to be able to run the application, have it load up memory with the secondary data and then snapshot the contents of RAM into an executable that when loaded would populate memory with both the code and the secondary data. Not sure if such a utility exists within the Atari, or I should be looking at a tool that could perhaps modify an Altirra save state file. Any ideas would be greatly appreciated!
  6. As that I'm almost finished this game, I thought I'd release a playable demo. The game is fully functional, but will only play to 12 rounds (unlike the finished version which will extended to 90). The major deficiency right now are sounds, but I expect to have that fixed up over the next few weeks. Once the box art is complete, I intend to offer a very limited release of the game - more info at that time. I would appreciate any feedback you have to offer. Voyager.atrVoyager Manual.pdf
  7. For anyone who is interested in or actively developing using the Quick Programming Language please use this thread to discuss issues, provide code examples, etc. For those not familiar with Quick, here is quick short intro: http://home.clara.net/dgs/quick.htm Available from http://home.clara.net/dgs/
  8. As that I'm almost finished this game, I thought I'd release a playable demo. The game is fully functional, but will only play to 12 rounds (unlike the finished version which will extended to 90). The major deficiency right now are sounds, but I expect to have that fixed up over the next few weeks. Once the box art is complete, I intend to offer a very limited release of the game - more info at that time. I would appreciate any feedback you have to offer. Voyager.atr Voyager Manual.pdf
  9. Hit a wall today working in Quick - I thought I had about 4K of code space left, turned out I had nothing! Crap! I had been under the impression that I had everything from $5000 to $A000 for my program code. Turn out that when the code reaches $9FFF the compiler packs up and goes home. I was able to claw some free space back by optimizing code and offloading the character set to disk, but it would be nice to have a bit more room. Does anyone know if it's possible to relocate/resize the variable space? Or toss out some of the runtime (I'm currently overwritten the last 2K of it with no ill effects, but I would be nice to be able to use that space for code and not just PMGs or other storage) and relocate the start of memory? thanks!
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