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Hi everyone, I want to ask for help, I am very impressed as Bill Williams (✞RIP) programmed in atari the characteristic sounds of his great game ALLEY CAT (Barking, meowing, dog and cat fight, kisses and complaints) and I want learn how to make them. They are very similar to the ones I've heard on professional synthesizers (Korg Legacy and MINIAK Akai). In advance, I appreciate your guidance very much.
Hi Folks, here's the Lynx Music & SFX I've made. Enjoy or Suffer, the choice is yours MUSIC Stereo Test http://www.atari-lynx.de/mp3s/Der_Luchs_-_Stereo_Test.mp3 Dubbing All The Way http://www.atari-lynx.de/mp3s/Der_Luchs_-_Dubbing_All_The_Way.mp3 Ab in die Kiste! http://www.atari-lynx.de/mp3s/Der_Luchs_-_Kiste_-_Song_1V2.mp3 Frogger Level 1 http://www.atari-lynx.de/mp3s/Der_Luchs_-_Frogger_Level_1.mp3 Frogger Level 2 http://www.atari-lynx.de/mp3s/Der_Luchs_-_Frogger_Level_2.mp3 RPG Fight http://www.atari-lynx.de/WyvernTales/Der_Luchs_-_Wyvern_Tales_-_Fight.mp3 RPG House http://www.atari-lynx.de/WyvernTales/Der_Luchs_-_Wyvern_Tales_-_House.mp3 Scrolling Shooter Level 1 http://www.atari-lynx.de/mp3s/Der_Luchs_-_Scrolling_Shooter_Level_1.mp3
we will soon have a simple solution for Colecovision music/sfx Check this out!!! For infos will be posted by the author very soon Meanwhile, enjoy!! Songs are started with the joystick or fire button, sound effects with the number keys. There is a feedback line at the top to demonstrate you can keep track of the music, too. High priority sound effects will interrupt low priority sound effects, but not the other way around (they are pretty short, so it’s hard to hear this ). They also properly restore the playing music when they end. playerdemo.zip