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Showing results for tags 'SG-1000'.
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Does know any good sources for my "Failed gaming systems" speech? I have to do a speech for my speech class that has: At least 1 book At least 3 articles No more than 2 websites as my sources
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I use this emulator for Genesis games, and everything works great. Today I tried playing SG-1000 games on this emulator, but I only get a black screen. The wiki for this emulator says that it does emulate SG-1000 games, but has no explicit instructions for settings. Does anyone else utilize this emulator for this? Any specific settings required?
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Info from one of the designers of the Texas Instruments video chip that was famously used in the TI-99. ColecoVision, SEGA SG-1000, MSX, and many other game consoles and computers: "We were about the cancel the whole 9918 program when Coleco came in with Colecovision and the TI Home Computer took off while at the same time the MSX computer in Japan (the “MS” standing for Microsoft which had a short lived joint venture in Japan) started selling big time using the 9918." "there is a color burst at ~3.58MHz. The 9918’s input clock was ~10.74MHz or exactly 3 times the color burst reference." http://msx.hansotten.com/technical-info/tms9918/
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Can someone confirm the correct specifications for the ColecoVision and the SG-1000? Both of these systems have varying specification listings on the web. However, as a ColecoVision owner since day one, I know its specs as: ColecoVision (1982) CPU: 8-bit Z80A (3.58MHz) RAM: 1 KB Video RAM: 16 KB Video Display Processor: Texas Instruments TMS9928A Colors: 16 Sprites: 32 Resolution: 256x192 pixels Sound: TI SN76489AN. Channels: 3-tone, 1-noise As for the SG-1000 (1983), I'm pretty sure it's the same. However, I see some reports claiming that the SG-1000 has 2 KB of RAM and 16 KB of VRAM. Others claim that it has 1 KB of RAM (like the CV). I tend to think the specs between the two machines are actually the same -- except for the system ROM and the memory maps.
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- ColecoVision
- SEGA
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