Search the Community
Showing results for tags 'SG-1000'.
-
So, I decided to put this topic here since it's the closest to an actual Master System/Game Gear subforum, this is also an offspring of the Mega Drive clones thread. Unlike Nintendo, Sega only got popular in the fourth generation with the Mega Drive, but on some parts of the world the Master System also got popular, this made a lot fans of the 16-bits hardware interested in the 8-bits too, so here are some options for playing Game Gear, Master System and the SG-1000 games. Adapters for the Mega Drive: These are a great way to start, although there are some problems with compatibility, for a few games you are going to need a Master System controller or a controller that can mimic that with the MODE button, after that you have a good compatibility with almost the entire library, with the Power Base converter you are getting compatibility with the Card games and the 3D glasses, third parties don't include the port for that, there are many homemade adapters and by popular brands you can buy, you at least need to look for one that includes a pause button. Other thing to note is that SG-100 can't play with these. Compatibility with clones varies, some might have wrong colors and some won't play, as always, take a look at Sega Retro to look for more information, it's also a good idea having a clone just for playing Master System. Adapters for the Game Gear: For some reason these adapters are really expensive, as far as I know compatibility is 100% with everything that doesn't require peripherals, for playing Japanese and Card games separate adapters are necessary. And of course nothing is backwards compatible with the Game Gear(yet), so it's the only option for playing the exclusive games. Brazilian official clones and Plug and Plays: In the 2000s after Sega stopped supporting 8-bit hardware Tectoy had to come with a way of selling Master Systems, so they made a clone console using an ASIC based on the Game Gear and a cheap Altera FPGA, these systems look very similar to the Master System redesigns but with different colors, the ones to look for are the Master System 3 Collection units, these come with a bunch of games included, with about half of them being classic Sega games and the other half being homebrews made by Tectoy, the numbers go from 74 up to 112 for the normal consoles, 120 has a fake cartridge slot, and 131 uses a chip called Noza that emulates Game Gear. As for the Plug and Plays, the ones shaped like controllers are the only ones that don't use emulation. FM sound: Although only Japanese consoles officially supported it, all consoles after the Mark III can support it, the Mega Drive can play it with the Power Base Mini FM, Master System and Game Gear can be modded, but there are also adapters that can do it for people that don't want to mod their systems, these come with built in speakers so it's possible to have both FM and PSG sounds playing at the same time, these are all homemade and I have seen a lot of people selling those for quite a lot, so perhaps it's not the best option until a company makes a more affordable option. Sega Computer stuff: Sega tried to make computers out of the SG-1000 and released a lot accessories for it like disk drives and keyboards, there aren't any games made specifically for these so the only reason to want to have it is for the curiosity, only consoles with the expansion ports on the back support these, there are also some models that have built-in keyboards. MSX cross-compatibility: The SG-1000 and the MSX line of systems are very similar, in fact, so similar that there's a weird compatibility with both, the general rule for that is that for a system to be able to play the other it needs to be more powerful than what it wants to play, so it's possible to play MSX on everything above MK III, and it's (technically) possible to play SG-1000 on everything above the MSX-2. Initially the only way to do it was by converting the files to play in a flash cart, this is more of a hack than an actual way of playing MSX, but some years ago a guy by the name of Naska88va2 made an adapter to play original games and it only requires a small board to be soldered into the main PCB, he didn't made it available or anything and the last time he gave any updates was 4 years ago, so it's probably still a prototype. BONUS: would it be possible to make an actual modern Master System/Game Gear clone? For the Master System it's totally possible by just using Mega Drive clone, modifying the cartridge ports for both Master System cartridges and cards, and maybe add switches for things like pausing and alternating between PSG and FM sounds. Now, the Game Gear is a totally different story, since it has even more colors than the Mega Drive, 32 out of a palette of 4096 versus 61 out of 512. An easy fix for that is an adapter made by Apocolypse that RetroRGB showed in a recent video, it basically translates the colors exclusive to the Game Gear into the 64 colors the Master System can display, this also leaves garbage around the screen for games exclusive to the portable. A much more interesting way to do it would be using the 512 of the Mega Drive, that's close to the point that most wouldn't notice the difference, the only problem is that the adapter doesn't work on the Mega Drive using the Power Base or the Mini FM, but that's probably because it's using two adapters in a row, since the Hyperkin 3-in-1, an adapter that was supposed to be used on the Retron 5 but also works on original hardware, kind of does the same thing, the only difference being that the colors get all messed up since there's no controller doing the translation. A new project that reverse engineered the entire board of the single ASIC Game Gear also shows how close this system is to being cloned, it only needs the original ASIC to be built, the creator also recommends extracting the cartridge connector, the crystal and the LED light since it's already destroying the original board anyways, other than that everything is made of brand new parts. It would be very interesting if these two projects merged for creating a full clone, even more so if they partner with company like Retro-Bit or Tectoy that could produce more and in a wider range.
-
- sega master system
- sega game gear
-
(and 2 more)
Tagged with:
-
Hello to all, I've seen some MSX and SG-1000 conversions for the ColecoVision. I was just wondering if there would be any converters in ROM format and sold for the ColecoVision. These three consoles are Z80 processors themselves. Other converters might be the Sord M5, the Casio PV-2000, or the Memotech MTX512.
- 9 replies
-
- sg-1000
- colecovison
-
(and 1 more)
Tagged with:
-
Hello to all, I've just decided to create a type of Mission emulator for the SG-1000 and Master System. It can be seen here: https://www.smspower.org/forums/17943-MissionForSG1000BasedOffOfMSXVersionByMarcelDeKogel This was also based off of Mission for MSX by Marcel De Kogel. This post has been edited.
- 13 replies
-
- colecovision
- sg-1000
-
(and 1 more)
Tagged with:
-
Hello! ? This is my current project, Bitsy-Converter. This tool is capable of converting Bitsy scripts into various formats: * JSON: A JSON object representing the parsed script; useful for chaining with other tools; * Arduboy: A ".ino" sketch that can be compiled into an Arduboy game; * SDCC + LibCV: A ".c" source file designed to be compiled by SDCC, using the LibCV library; this can be used to generate ROMs for either: -- ColecoVision; -- SG-1000; -- Sega Master System (for now, only SG-1000 mode is supported); -- MSX. The code generated for SDCC + LibCV can either be compiled with SDCC, or with 8bitworkshop.com (which has an online compiler). The code generated for Arduboy can be compiled with either the Arduino IDE or ProjectABE (which has a buit-in compiler).
-
- 3
-
- tool
- colecovison
-
(and 4 more)
Tagged with:
-
Does know any good sources for my "Failed gaming systems" speech? I have to do a speech for my speech class that has: At least 1 book At least 3 articles No more than 2 websites as my sources
-
Info from one of the designers of the Texas Instruments video chip that was famously used in the TI-99. ColecoVision, SEGA SG-1000, MSX, and many other game consoles and computers: "We were about the cancel the whole 9918 program when Coleco came in with Colecovision and the TI Home Computer took off while at the same time the MSX computer in Japan (the “MS” standing for Microsoft which had a short lived joint venture in Japan) started selling big time using the 9918." "there is a color burst at ~3.58MHz. The 9918’s input clock was ~10.74MHz or exactly 3 times the color burst reference." http://msx.hansotten.com/technical-info/tms9918/
-
I use this emulator for Genesis games, and everything works great. Today I tried playing SG-1000 games on this emulator, but I only get a black screen. The wiki for this emulator says that it does emulate SG-1000 games, but has no explicit instructions for settings. Does anyone else utilize this emulator for this? Any specific settings required?
-
Can someone confirm the correct specifications for the ColecoVision and the SG-1000? Both of these systems have varying specification listings on the web. However, as a ColecoVision owner since day one, I know its specs as: ColecoVision (1982) CPU: 8-bit Z80A (3.58MHz) RAM: 1 KB Video RAM: 16 KB Video Display Processor: Texas Instruments TMS9928A Colors: 16 Sprites: 32 Resolution: 256x192 pixels Sound: TI SN76489AN. Channels: 3-tone, 1-noise As for the SG-1000 (1983), I'm pretty sure it's the same. However, I see some reports claiming that the SG-1000 has 2 KB of RAM and 16 KB of VRAM. Others claim that it has 1 KB of RAM (like the CV). I tend to think the specs between the two machines are actually the same -- except for the system ROM and the memory maps.
- 24 replies
-
- ColecoVision
- SEGA
-
(and 6 more)
Tagged with:
-
Hey everyone, Incase you haven't heard of it, there is a really cool shooter for the SG-1000. This amazing game is Gulkave, which was also home-brewed for Coleco a few years ago. It is an a mind-blowing, gorgeous, fast, 30 stage affair from Compile. Currently, I am finding research for an article on Gulkave that i am working on for Hardcore Gaming 101. I found a lot of my research so far, and I am currently trying to 1CC the game if possible. So far I can make it to the 4th fortress on stage 14. What do you guys think of this so far? Is there anyway to get into touch with the original developers? Please let me know in the comments below.
-
From the album: SG-1000 Collection
This is my My Card collection(the whole picture might not have showed up), of which I have 10 in box and three loose. Sega Pitfall II is just as good as Mario! I also have many high recommendations for these games.© segagamer99
-
Well just a few days ago I received my Sega Card Catcher for the good ol' SG-1000! Now incase you're wondering, the Card Catcher lets you play My Card games, instead of just cartridges. The card games are like PC Engine HuCards, and were made as a cheaper alternative to the cartridge format. While the cards had less memory than the carts, surprisingly many of the cards had much more complicated games than the carts. All time classics such as Gulkave, Dragon Wang(don't laugh), and H.E.R.O. were exclusively made for card. Along with my card catcher, I got 4 games. Here is a short review for each. Monaco GP- This is a re-issue of a cart game, and is a mighty fine conversion of the 1979 classic racer. The gameplay is like Bump n Jump on ColecoVision and NES, but on steroids! The game is extremely fast, with lots of obstacles on the road, and many sharp turns and jumps that you have to make. Who knew there was ice in Monaco? Also, you can set the difficulty from one enemy car on the road to three! There is much replay value in this game, and while you win the race at 80,000 points, the game keeps going after the limit of 999,999 points! Monaco GP is a lightning fast racer that will test your reflexes while being extremely fun too! Grade: A- Dragon Wang- Just the title alone is enough to make people curious. It's the only beat'em up on the system, and a pretty good one too! DW was basically Sega's response to the success of Spartan X(Kung Fu Master), and shares many similarities. You control Dragon Wang through 4 stages(though I have heard that the game loops), while kicking and kicking(no punching) enemies. On each stage, there are a number of floors. There is a boss on each floor. For example, on the first stage you have to fight Bosoh, Nunchan, and Warpman. On the next stage you must fight those 3 bosses plus RB-TT(a robot, how awesome?). From each boss Wang gets a key, and he must have all the keys to beat each level. There are also lots of traps on each stage. Watch out for the waving balls(don't laugh), non-fatal trap doors, and gates that you have to kick through. For being the only fighting game on the SG-1000, Dragon Wang is a really good game. Why only really good? The difficulty is rather high, and many people give up after the first MINI-BOSS!! Don't worry, with a day or two of practice you can beat this game. I've only owned this game for a day and I can get to the last stage(Jonathan beats me)! Give this game a try and you will at least have some fun. Grade: B+ Champion Ice Hockey- I don't like sports games. This is an ice hockey game. That means your players slip and slide everywhere. I've only played this game once, but it was too hard for me. Team Pixelboy is converting this game to ColecoVision, so maybe it's good, but I have no idea. Grade: N/A Drol- This is one of the few computer ports for the system, and a rather fun one, too. Drol is a game by Aik Beng where you control a robot that moves down platforms through trap doors while shooting many different monsters. On each of the three levels, Drol must save someone. On stage 1, he must save a girl and a crocodile, stage 2 a girl and a lizard, and on stage 3 the kids' mom. Drol can not only shoot but fly as well, making him able to go up trap doors and shoot arrows, swords, and flying birds into roast chicken! After the 3 levels, there is a cutscene and the next round starts. I can only get to the end of round 2, but round 2 introduces flying drones, and now the enemies can spit at you. There are 5 rounds in total. Drol is a highly original concept that has been executed very well, with lots of bright and colorful graphics, fast-paced shooting, and happy music. This is a game that you have to play! Grade: A Hopefully you all enjoyed these mini-reviews. If you are interested, here is a link to a list of sg-1000 roms and a picture from the ebay auction. Happy gaming, and long live SEGA.
-
Many of you are probably familiar with Choplifter! on many other systems, such as Apple II, Colecovision, 7800, and Sega Master System(arcade port). It's a basic but difficult game where you must fly around in a chopper and rescue hostages that look like the people from Lode Runner, while dodging fire from tanks and jets. The best version of the original version is in my opinion the SG-1000 version. It's converted by Sega, and unlike the Master System version isn't a port of the arcade, but the Apple II. This version adds awesome music and scaling! I can't get past stage 1 on emulation, but its a great port worth checking out. Here is an emulation link. http://www.romnation...er-SG-1000.html
-
Hey guys, I am a collector of Sega's first system, the SG-1000. I know that a recent home-brewed version Gulkave is available on ColecoVision, but I would LOVE to have the real thing, boxed or not. Unfortunately, the only copy of the game was recently sold on eBay, and I have nowhere else to look. I contacted Mike of jap-sai.com, but I have no idea how long it will take him to track it down(if he finds it, owning two copies won't be a bad thing). I'm sure you guys probably don't collect SG-1000. But, if none of you guys have Gulkave, can you at least please find me some places or forums that I could maybe find the game? Also, how long does it take for jap-sai.com to find a rare game that they are out of stock, if you have used them before? Please PM me if you have any info or suggestions. Thank you very much, and happy gaming -Luke